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I18n loot_scroller correct name
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@ -81,7 +81,13 @@ hud-chat-chat_tab_hover_tooltip = Right click for settings
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## HUD Pickup message
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hud-loot-pickup-msg = { $amount ->
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[one] { $actor } picked up { $item }
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*[other] { $actor } picked up {$amount}x {$item}
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hud-loot-pickup-msg = { $is_you ->
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[true] You picked up { $amount ->
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[1] { $item }
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*[other] {$amount}x {$item}
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}
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*[false] { $actor } picked up { $amount ->
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[1] { $item }
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*[other] { $amount }x { $item }
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}
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}
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@ -53,10 +53,25 @@ hud-chat-default_death_msg = { "[" }{ $name }] умер
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hud-chat-all = Все
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hud-chat-chat_tab_hover_tooltip = ПКМ для настроек
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hud-loot-pickup-msg =
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{ $actor } подобрал { $amount ->
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[one] { $item }
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hud-loot-pickup-msg = { $is_you ->
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[true] Вы подобрали { $amount ->
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[1] { $item }
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*[other] {$amount}x {$item}
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}
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*[false] { $gender ->
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[she] { $actor } подобрала { $amount ->
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[1] { $item }
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*[other] { $amount }x { $item }
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}
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[he] { $actor } подобрал { $amount ->
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[1] { $item }
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*[other] { $amount }x { $item }
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}
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*[other] { $actor } подняло { $amount ->
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[1] { $item }
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*[other] { $amount }x { $item }
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}
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}
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}
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hud-chat-goodbye = До свидания!
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hud-chat-connection_lost = Соединение потеряно. Выход через { $time } секунд.
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@ -163,33 +163,12 @@ hud-chat-chat_tab_hover_tooltip = Правий клік для налаштув
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## HUD Pickup message
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# hud-loot-pickup-msg = {$actor} підняли { $amount ->
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# [1] { $item }
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# *[other] {$amount}x {$item}
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# }
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# hud-loot-pickup-msg = { $user_gender ->
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# [she] { $actor } підняла { $amount ->
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# [1] { $item }
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# *[other] { $amount }x { $item }
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# }
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# [he] { $actor } підняв { $amount ->
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# [1] { $item }
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# *[other] { $amount }x { $item }
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# }
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# *[other] { $actor } підняло { $amount ->
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# [1] { $item }
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# *[other] { $amount }x { $item }
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# }
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# }
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hud-loot-pickup-msg = { $is_you ->
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[true] Ви підняли { $amount ->
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[1] { $item }
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*[other] {$amount}x {$item}
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}
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*[false] { $user_gender ->
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*[false] { $gender ->
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[she] { $actor } підняла { $amount ->
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[1] { $item }
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*[other] { $amount }x { $item }
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@ -96,7 +96,7 @@ const PING_ROLLING_AVERAGE_SECS: usize = 10;
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#[derive(Debug)]
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pub enum Event {
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Chat(comp::ChatMsg),
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GroupInventoryUpdate(comp::Item, String, Uid),
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GroupInventoryUpdate(comp::Item, Uid),
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InviteComplete {
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target: Uid,
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answer: InviteAnswer,
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@ -2657,8 +2657,8 @@ impl Client {
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kind,
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});
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},
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ServerGeneral::GroupInventoryUpdate(item, taker, uid) => {
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frontend_events.push(Event::GroupInventoryUpdate(item, taker, uid));
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ServerGeneral::GroupInventoryUpdate(item, uid) => {
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frontend_events.push(Event::GroupInventoryUpdate(item, uid));
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},
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// Cleanup for when the client goes back to the `presence = None`
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ServerGeneral::ExitInGameSuccess => {
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@ -162,7 +162,7 @@ pub enum ServerGeneral {
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/// currently pending
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InvitePending(Uid),
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/// Update the HUD of the clients in the group
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GroupInventoryUpdate(comp::Item, String, Uid),
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GroupInventoryUpdate(comp::Item, Uid),
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/// Note: this could potentially include all the failure cases such as
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/// inviting yourself in which case the `InvitePending` message could be
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/// removed and the client could consider their invite pending until
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@ -330,7 +330,7 @@ impl ServerMsg {
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| ServerGeneral::InviteComplete { .. }
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| ServerGeneral::ExitInGameSuccess
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| ServerGeneral::InventoryUpdate(_, _)
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| ServerGeneral::GroupInventoryUpdate(_, _, _)
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| ServerGeneral::GroupInventoryUpdate(_, _)
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| ServerGeneral::TerrainChunkUpdate { .. }
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| ServerGeneral::TerrainBlockUpdates(_)
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| ServerGeneral::SetViewDistance(_)
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@ -183,7 +183,7 @@ impl Client {
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| ServerGeneral::InviteComplete { .. }
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| ServerGeneral::ExitInGameSuccess
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| ServerGeneral::InventoryUpdate(_, _)
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| ServerGeneral::GroupInventoryUpdate(_, _, _)
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| ServerGeneral::GroupInventoryUpdate(_, _)
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| ServerGeneral::SetViewDistance(_)
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| ServerGeneral::Outcomes(_)
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| ServerGeneral::Knockback(_)
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@ -269,7 +269,6 @@ impl ServerEvent for InventoryManipEvent {
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&data.uids,
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&data.groups,
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&data.alignments,
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&data.stats,
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&data.entities,
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&data.ability_map,
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&data.msm,
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@ -322,7 +321,6 @@ impl ServerEvent for InventoryManipEvent {
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&data.uids,
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&data.groups,
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&data.alignments,
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&data.stats,
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&data.entities,
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&data.ability_map,
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&data.msm,
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@ -1081,7 +1079,6 @@ fn announce_loot_to_group(
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uids: &ReadStorage<Uid>,
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groups: &ReadStorage<comp::Group>,
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alignments: &ReadStorage<comp::Alignment>,
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stats: &ReadStorage<comp::Stats>,
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entities: &Entities,
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ability_map: &AbilityMap,
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msm: &MaterialStatManifest,
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@ -1090,14 +1087,12 @@ fn announce_loot_to_group(
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members(*group_id, groups, entities, alignments, uids)
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.filter(|(member_e, _)| member_e != &entity)
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.for_each(|(e, _)| {
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clients.get(e).and_then(|c| {
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stats.get(entity).map(|stats| {
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clients.get(e).map(|c| {
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c.send_fallible(ServerGeneral::GroupInventoryUpdate(
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item.duplicate(ability_map, msm),
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stats.name.to_string(),
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*uid,
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))
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})
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));
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Some(())
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});
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});
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}
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@ -10,6 +10,7 @@ use common::{
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comp::inventory::item::{Item, ItemDesc, ItemI18n, MaterialStatManifest, Quality},
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uid::Uid,
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};
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use common_net::sync::WorldSyncExt;
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use conrod_core::{
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color,
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position::Dimension,
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@ -354,50 +355,40 @@ impl<'a> Widget for LootScroller<'a> {
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)
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.set(state.ids.message_icons[i], ui);
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let target_name = match self.client.player_list().get(taken_by) {
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Some(info) => info.player_alias.clone(),
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None => match self.client.state().ecs().entity_from_uid(*taken_by) {
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Some(entity) => {
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let stats = self.client.state().read_storage::<common::comp::Stats>();
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stats
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.get(entity)
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.map_or(format!("<entity {}>", *taken_by), |e| e.name.to_owned())
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},
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None => format!("<uid {}>", *taken_by),
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},
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};
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// let info = self.client.player_list().get(&taken_by.unwrap()).unwrap();
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// info.character.unwrap().gender;
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// let you_uid = self.client.uid().unwrap();
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// // Based on voxygen/i18n-helpers/src/lib.rs gender_str function
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// let gender_str = |uid: &Uid| {
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// if let Some(pi) = info.character.as_ref().unwrap().gender{
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// match pi {
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// common::comp::Gender::Feminine=> "she".to_owned(),
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// common::comp::Gender::Masculine=> "he".to_owned(),
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// }
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// } else {
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// "??".to_owned()
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// }
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// };
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// pub fn personalize_alias(&self, uid: Uid, alias: String) -> String {
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// let client_uid = self.uid().expect("Client doesn't have a Uid!!!");
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let (user_gender, actor, is_you) = match self.client.player_list().get(taken_by) {
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let (user_gender, is_you) = match self.client.player_list().get(taken_by) {
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Some(player_info) => match player_info.character.as_ref() {
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Some(character_info) => (match character_info.gender {
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Some(character_info) => (
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match character_info.gender {
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Some(common::comp::Gender::Feminine) => "she".to_string(),
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Some(common::comp::Gender::Masculine) => "he".to_string(),
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None => "??".to_string(),
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}, character_info.name.to_string(), self.client.uid().expect("Client doesn't have a Uid!!!") == *taken_by),
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None => ("??".to_string(), "Someone".to_string(), false),
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}
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None => ("??".to_string(), "Som!!".to_string(), false),
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},
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self.client.uid().expect("Client doesn't have a Uid!!!") == *taken_by,
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),
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None => ("??".to_string(), false),
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},
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None => ("??".to_string(), false),
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};
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// client_uid == uid;
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// info.character.as_ref().unwrap().name.to_string()
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let label = self.localized_strings.get_msg_ctx(
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"hud-loot-pickup-msg",
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&i18n::fluent_args! {
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"user_gender" => user_gender,
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"is_you" => is_you.to_string(),
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"actor" => actor,
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"gender" => user_gender,
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"actor" => target_name,
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"amount" => amount,
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"item" => {
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let (name, _) =
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@ -289,7 +289,7 @@ impl SessionState {
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client::Event::Chat(m) => {
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self.hud.new_message(m);
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},
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client::Event::GroupInventoryUpdate(item, taker, uid) => {
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client::Event::GroupInventoryUpdate(item, uid) => {
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self.hud.new_loot_message(LootMessage {
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amount: item.amount(),
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item,
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