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https://gitlab.com/veloren/veloren.git
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Merge branch 'duelsik/wiring-on-death' into 'master'
(Wiring) OnDeath See merge request veloren/veloren!2256
This commit is contained in:
commit
efed14ccf9
@ -1,3 +1,4 @@
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use crate::comp::Pos;
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use serde::{Deserialize, Serialize};
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use specs::Entity;
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@ -13,6 +14,9 @@ pub struct Time(pub f64);
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#[derive(Default)]
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pub struct DeltaTime(pub f32);
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#[derive(Default)]
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pub struct EntitiesDiedLastTick(pub Vec<(Entity, Pos)>);
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/// A resource that indicates what mode the local game is being played in.
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#[derive(Copy, Clone, Debug, Serialize, Deserialize, PartialEq, Eq)]
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pub enum GameMode {
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@ -9,7 +9,10 @@ use common::{
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event::{EventBus, LocalEvent, ServerEvent},
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outcome::Outcome,
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region::RegionMap,
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resources::{DeltaTime, GameMode, PlayerEntity, PlayerPhysicsSettings, Time, TimeOfDay},
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resources::{
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DeltaTime, EntitiesDiedLastTick, GameMode, PlayerEntity, PlayerPhysicsSettings, Time,
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TimeOfDay,
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},
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slowjob::SlowJobPool,
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terrain::{Block, TerrainChunk, TerrainGrid},
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time::DayPeriod,
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@ -208,6 +211,7 @@ impl State {
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ecs.insert(game_mode);
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ecs.insert(Vec::<common::outcome::Outcome>::new());
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ecs.insert(common::CachedSpatialGrid::default());
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ecs.insert(EntitiesDiedLastTick::default());
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let num_cpu = num_cpus::get() as u64;
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let slow_limit = (num_cpu / 2 + num_cpu / 4).max(1);
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@ -7,7 +7,7 @@ use common::{
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},
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event::{EventBus, ServerEvent},
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outcome::Outcome,
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resources::{DeltaTime, Time},
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resources::{DeltaTime, EntitiesDiedLastTick, Time},
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uid::Uid,
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};
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use common_ecs::{Job, Origin, Phase, System};
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@ -45,6 +45,7 @@ impl<'a> System<'a> for Sys {
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WriteStorage<'a, Poise>,
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WriteStorage<'a, Energy>,
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WriteStorage<'a, Combo>,
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Write<'a, EntitiesDiedLastTick>,
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Write<'a, Vec<Outcome>>,
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);
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@ -62,9 +63,11 @@ impl<'a> System<'a> for Sys {
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mut poises,
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mut energies,
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mut combos,
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mut entities_died_last_tick,
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mut outcomes,
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): Self::SystemData,
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) {
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entities_died_last_tick.0.clear();
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let mut server_event_emitter = read_data.server_bus.emitter();
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let dt = read_data.dt.0;
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@ -98,6 +101,8 @@ impl<'a> System<'a> for Sys {
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if set_dead {
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let mut health = health.get_mut_unchecked();
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let cloned_entity = (entity, *pos);
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entities_died_last_tick.0.push(cloned_entity);
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server_event_emitter.emit(ServerEvent::Destroy {
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entity,
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cause: health.last_change.1.cause,
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@ -1721,8 +1721,9 @@ fn handle_spawn_wiring(
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pos.0.x += 3.0;
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let mut outputs1 = HashMap::new();
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outputs1.insert(String::from("color"), wiring::OutputFormula::OnCollide {
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outputs1.insert(String::from("color"), wiring::OutputFormula::OnDeath {
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value: 1.0,
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radius: 30.0,
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});
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let builder1 = server
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@ -1,7 +1,8 @@
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use crate::wiring::{Circuit, WiringElement};
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use common::{
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comp::{LightEmitter, PhysicsState},
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comp::{LightEmitter, PhysicsState, Pos},
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event::{EventBus, ServerEvent},
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resources::EntitiesDiedLastTick,
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};
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use common_ecs::{Job, Origin, Phase, System};
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use hashbrown::HashMap;
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@ -23,8 +24,10 @@ pub struct WiringData<'a> {
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pub light_emitters: WriteStorage<'a, LightEmitter>, // maybe
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pub physics_states: ReadStorage<'a, PhysicsState>, // maybe
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pub pos: ReadStorage<'a, Pos>,
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pub event_bus: Read<'a, EventBus<ServerEvent>>,
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pub entities_died_last_tick: Read<'a, EntitiesDiedLastTick>,
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}
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/// This system is responsible for handling wiring (signals and wiring systems)
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@ -1,8 +1,12 @@
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use super::WiringData;
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use crate::wiring::OutputFormula;
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use common::comp::PhysicsState;
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use common::{
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comp::{PhysicsState, Pos},
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resources::EntitiesDiedLastTick,
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};
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use hashbrown::HashMap;
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use specs::{join::Join, Entity};
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use rand_distr::num_traits::ToPrimitive;
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use specs::{join::Join, Entity, Read};
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use tracing::warn;
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pub fn compute_outputs(system_data: &WiringData) -> HashMap<Entity, HashMap<String, f32>> {
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@ -10,11 +14,18 @@ pub fn compute_outputs(system_data: &WiringData) -> HashMap<Entity, HashMap<Stri
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entities,
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wiring_elements,
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physics_states,
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entities_died_last_tick,
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pos,
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..
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} = system_data;
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(&*entities, wiring_elements, physics_states.maybe())
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(
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&*entities,
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wiring_elements,
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physics_states.maybe(),
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pos.maybe(),
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)
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.join()
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.map(|(entity, wiring_element, physics_state)| {
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.map(|(entity, wiring_element, physics_state, pos)| {
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(
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entity,
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wiring_element
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@ -27,6 +38,8 @@ pub fn compute_outputs(system_data: &WiringData) -> HashMap<Entity, HashMap<Stri
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output_formula,
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&wiring_element.inputs,
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physics_state,
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entities_died_last_tick,
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pos,
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)
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}, // (String, f32)
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)
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@ -36,6 +49,7 @@ pub fn compute_outputs(system_data: &WiringData) -> HashMap<Entity, HashMap<Stri
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.collect()
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}
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#[allow(clippy::too_many_arguments)]
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pub fn compute_output_with_key(
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// yes, this function is defined only to make one place
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// look a bit nicer
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@ -44,17 +58,28 @@ pub fn compute_output_with_key(
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output_formula: &OutputFormula,
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inputs: &HashMap<String, f32>,
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physics_state: Option<&PhysicsState>,
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entities_died_last_tick: &Read<EntitiesDiedLastTick>,
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pos: Option<&Pos>,
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) -> (String, f32) {
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(
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key.to_string(),
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compute_output(output_formula, inputs, physics_state),
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compute_output(
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output_formula,
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inputs,
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physics_state,
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entities_died_last_tick,
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pos,
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),
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)
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}
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#[allow(clippy::too_many_arguments)]
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pub fn compute_output(
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output_formula: &OutputFormula,
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inputs: &HashMap<String, f32>,
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physics_state: Option<&PhysicsState>,
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entities_died_last_tick: &Read<EntitiesDiedLastTick>,
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pos: Option<&Pos>,
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) -> f32 {
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match output_formula {
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OutputFormula::Constant { value } => *value,
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@ -72,6 +97,9 @@ pub fn compute_output(
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warn!("Not implemented OutputFormula::OnInteract");
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0.0
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},
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OutputFormula::OnDeath { value, radius } => {
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output_formula_on_death(value, radius, entities_died_last_tick, pos)
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},
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}
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}
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@ -83,3 +111,22 @@ fn output_formula_on_collide(value: &f32, physics_state: Option<&PhysicsState>)
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}
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0.0
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}
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fn output_formula_on_death(
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value: &f32,
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radius: &f32,
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entities_died_last_tick: &Read<EntitiesDiedLastTick>,
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pos: Option<&Pos>,
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) -> f32 {
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if let Some(pos_of_entity) = pos {
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return *value
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* entities_died_last_tick
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.0
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.iter()
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.filter(|(_, dead_pos)| pos_of_entity.0.distance(dead_pos.0) <= *radius)
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.count()
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.to_f32()
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.unwrap_or(0.0);
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}
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0.0
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}
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@ -3,12 +3,13 @@ use std::ops::DerefMut;
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use super::{compute_outputs::compute_output, WiringData};
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use crate::wiring::{OutputFormula, WiringActionEffect};
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use common::{
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comp::{object, Body, LightEmitter, PhysicsState, ProjectileConstructor},
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comp::{object, Body, LightEmitter, PhysicsState, Pos, ProjectileConstructor},
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event::{Emitter, ServerEvent},
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resources::EntitiesDiedLastTick,
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util::Dir,
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};
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use hashbrown::HashMap;
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use specs::{join::Join, Entity};
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use specs::{join::Join, Entity, Read};
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use tracing::warn;
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use vek::Rgb;
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@ -19,6 +20,8 @@ pub fn dispatch_actions(system_data: &mut WiringData) {
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wiring_elements,
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physics_states,
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light_emitters,
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entities_died_last_tick,
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pos,
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..
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} = system_data;
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let mut server_emitter = event_bus.emitter();
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@ -28,10 +31,11 @@ pub fn dispatch_actions(system_data: &mut WiringData) {
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wiring_elements,
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physics_states.maybe(),
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light_emitters.maybe(),
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pos.maybe(),
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)
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.join()
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.for_each(
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|(entity, wiring_element, physics_state, mut light_emitter)| {
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|(entity, wiring_element, physics_state, mut light_emitter, pos)| {
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wiring_element
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.actions
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.iter()
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@ -40,6 +44,8 @@ pub fn dispatch_actions(system_data: &mut WiringData) {
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&wiring_action.formula,
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&wiring_element.inputs,
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physics_state,
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entities_died_last_tick,
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pos,
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) >= wiring_action.threshold
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})
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.for_each(|wiring_action| {
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@ -50,12 +56,15 @@ pub fn dispatch_actions(system_data: &mut WiringData) {
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&mut server_emitter,
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&mut light_emitter,
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physics_state,
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entities_died_last_tick,
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pos,
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);
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})
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},
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)
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}
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#[allow(clippy::too_many_arguments)]
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fn dispatch_action(
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entity: Entity,
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inputs: &HashMap<String, f32>,
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@ -65,6 +74,8 @@ fn dispatch_action(
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light_emitter: &mut Option<impl DerefMut<Target = LightEmitter>>,
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physics_state: Option<&PhysicsState>,
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entities_died_last_tick: &Read<EntitiesDiedLastTick>,
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pos: Option<&Pos>,
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) {
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action_effects
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.iter()
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@ -82,6 +93,8 @@ fn dispatch_action(
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b,
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&mut light_emitter.as_deref_mut(),
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physics_state,
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entities_died_last_tick,
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pos,
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),
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});
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}
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@ -104,6 +117,7 @@ fn dispatch_action_spawn_projectile(
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});
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}
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#[allow(clippy::too_many_arguments)]
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fn dispatch_action_set_light(
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inputs: &HashMap<String, f32>,
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r: &OutputFormula,
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@ -113,13 +127,15 @@ fn dispatch_action_set_light(
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light_emitter: &mut Option<&mut LightEmitter>,
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physics_state: Option<&PhysicsState>,
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entities_died_last_tick: &Read<EntitiesDiedLastTick>,
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pos: Option<&Pos>,
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) {
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if let Some(light_emitter) = light_emitter {
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// TODO: make compute_output accept multiple formulas
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let computed_r = compute_output(r, inputs, physics_state);
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let computed_g = compute_output(g, inputs, physics_state);
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let computed_b = compute_output(b, inputs, physics_state);
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let computed_r = compute_output(r, inputs, physics_state, entities_died_last_tick, pos);
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let computed_g = compute_output(g, inputs, physics_state, entities_died_last_tick, pos);
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let computed_b = compute_output(b, inputs, physics_state, entities_died_last_tick, pos);
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light_emitter.col = Rgb::new(computed_r, computed_g, computed_b);
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}
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@ -29,12 +29,14 @@ pub enum OutputFormula {
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SineWave { amplitude: f32, frequency: f32 },
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OnCollide { value: f32 },
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OnInteract { value: f32 },
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OnDeath { value: f32, radius: f32 },
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}
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pub enum LogicKind {
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Min, // acts like And
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Max, // acts like Or
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Sub, // `|x| { 5.0 - x }` acts like Not, depending on reference voltages
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Sum,
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}
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pub struct WiringAction {
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