Merge branch 'sharp/fix-ci' into 'master'

Fix benchmarks and profile overrides.

See merge request veloren/veloren!736
This commit is contained in:
Joshua Yanovski
2020-01-20 13:49:48 +00:00
4 changed files with 101 additions and 70 deletions

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@ -107,8 +107,6 @@ coverage:
tags: tags:
- veloren-docker - veloren-docker
script: script:
- sed -i '/cargo-features/d' Cargo.toml
- sed -i '/profile.dev.overrides/,+1d' Cargo.toml
- cargo tarpaulin -v - cargo tarpaulin -v
allow_failure: true allow_failure: true

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@ -22,21 +22,21 @@ codegen-units = 8
lto = false lto = false
incremental = true incremental = true
# All dependencies (but not this crate itself) # All dependencies (but not this crate itself)
[profile.dev.overrides."*"] [profile.dev.package."*"]
opt-level = 3 opt-level = 3
[profile.dev.overrides."veloren-common"] [profile.dev.package."veloren-common"]
opt-level = 2 opt-level = 2
[profile.dev.overrides."veloren-client"] [profile.dev.package."veloren-client"]
opt-level = 2 opt-level = 2
[profile.dev.overrides."veloren-chat-cli"] [profile.dev.package."veloren-chat-cli"]
opt-level = 2 opt-level = 2
[profile.dev.overrides."veloren-server"] [profile.dev.package."veloren-server"]
opt-level = 2 opt-level = 2
[profile.dev.overrides."veloren-server-cli"] [profile.dev.package."veloren-server-cli"]
opt-level = 2 opt-level = 2
[profile.dev.overrides."veloren-voxygen"] [profile.dev.package."veloren-voxygen"]
opt-level = 2 opt-level = 2
[profile.dev.overrides."veloren-world"] [profile.dev.package."veloren-world"]
opt-level = 2 opt-level = 2
# this profile is used by developers if dev doesn't has enough debug information, the name must != debug, as debug is used by dev because.... # this profile is used by developers if dev doesn't has enough debug information, the name must != debug, as debug is used by dev because....

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@ -2,7 +2,7 @@ use common::terrain::Block;
use common::terrain::TerrainGrid; use common::terrain::TerrainGrid;
use common::vol::SampleVol; use common::vol::SampleVol;
use common::vol::Vox; use common::vol::Vox;
use criterion::{black_box, criterion_group, criterion_main, Criterion}; use criterion::{black_box, criterion_group, criterion_main, Benchmark, Criterion};
use std::sync::Arc; use std::sync::Arc;
use vek::*; use vek::*;
use veloren_voxygen::mesh::Meshable; use veloren_voxygen::mesh::Meshable;
@ -12,8 +12,6 @@ const CENTER: Vec2<i32> = Vec2 { x: 512, y: 512 };
const GEN_SIZE: i32 = 4; const GEN_SIZE: i32 = 4;
pub fn criterion_benchmark(c: &mut Criterion) { pub fn criterion_benchmark(c: &mut Criterion) {
// Lower sample size to save time
c = c.sample_size(15);
// Generate chunks here to test // Generate chunks here to test
let mut terrain = TerrainGrid::new().unwrap(); let mut terrain = TerrainGrid::new().unwrap();
let world = World::generate(42); let world = World::generate(42);
@ -57,69 +55,79 @@ pub fn criterion_benchmark(c: &mut Criterion) {
// Test speed of cloning voxel sample into a flat array // Test speed of cloning voxel sample into a flat array
let (volume, range) = sample(Vec2::new(1, 1)); let (volume, range) = sample(Vec2::new(1, 1));
c.bench_function("copying 1,1 into flat array", |b| { c.bench(
b.iter(|| { "meshing",
let mut flat = vec![Block::empty(); range.size().product() as usize]; Benchmark::new("copying 1,1 into flat array", move |b| {
let mut i = 0; b.iter(|| {
let mut volume = volume.cached(); let mut flat = vec![Block::empty(); range.size().product() as usize];
for x in 0..range.size().w { let mut i = 0;
for y in 0..range.size().h { let mut volume = volume.cached();
for z in 0..range.size().d { for x in 0..range.size().w {
flat[i] = *volume.get(range.min + Vec3::new(x, y, z)).unwrap(); for y in 0..range.size().h {
i += 1; for z in 0..range.size().d {
flat[i] = *volume.get(range.min + Vec3::new(x, y, z)).unwrap();
i += 1;
}
} }
} }
} /*let (w, h, d) = range.size().into_tuple();
/*let (w, h, d) = range.size().into_tuple(); for (chunk_key, chunk) in volume.iter() {
for (chunk_key, chunk) in volume.iter() { let chunk_pos = volume.key_pos(chunk_key);
let chunk_pos = volume.key_pos(chunk_key); let min = chunk_pos.map2(
let min = chunk_pos.map2( Vec2::new(range.min.x, range.min.y),
Vec2::new(range.min.x, range.min.y), |cmin: i32, rmin: i32| (rmin - cmin).max(0),
|cmin: i32, rmin: i32| (rmin - cmin).max(0), );
); // Chunk not in area of interest
// Chunk not in area of interest if min
if min .map2(TerrainGrid::chunk_size(), |m, size| m >= size as i32)
.map2(TerrainGrid::chunk_size(), |m, size| m >= size as i32) .reduce_and()
.reduce_and() {
{ // TODO: comment after ensuing no panics
// TODO: comment after ensuing no panics panic!("Shouldn't happen in this case");
panic!("Shouldn't happen in this case"); continue;
continue; }
} let min = min.map(|m| m.min(31));
let min = min.map(|m| m.min(31)); // TODO: Don't hardcode 31
// TODO: Don't hardcode 31 let max = chunk_pos.map2(Vec2::new(range.max.x, range.max.y), |cmin, rmax| {
let max = chunk_pos.map2(Vec2::new(range.max.x, range.max.y), |cmin, rmax| { (rmax - cmin).min(31)
(rmax - cmin).min(31) });
}); if max.map(|m| m < 0).reduce_and() {
if max.map(|m| m < 0).reduce_and() { panic!("Shouldn't happen in this case: {:?}", max);
panic!("Shouldn't happen in this case: {:?}", max); continue;
continue; }
} let max = max.map(|m| m.max(0));
let max = max.map(|m| m.max(0)); // Add z dims
// Add z dims let min = Vec3::new(min.x, min.y, range.min.z);
let min = Vec3::new(min.x, min.y, range.min.z); let max = Vec3::new(max.x, max.y, range.max.z);
let max = Vec3::new(max.x, max.y, range.max.z); // Offset of chunk in sample being cloned
// Offset of chunk in sample being cloned let offset = Vec3::new(
let offset = Vec3::new( chunk_pos.x - range.min.x,
chunk_pos.x - range.min.x, chunk_pos.y - range.min.y,
chunk_pos.y - range.min.y, -range.min.z,
-range.min.z, );
); for (pos, &block) in chunk.vol_iter(min, max) {
for (pos, &block) in chunk.vol_iter(min, max) { let pos = pos + offset;
let pos = pos + offset; flat[(w * h * pos.z + w * pos.y + pos.x) as usize] = block;
flat[(w * h * pos.z + w * pos.y + pos.x) as usize] = block; }
} }*/
}*/ black_box(flat);
black_box(flat); });
}); })
}); // Lower sample size to save time
.sample_size(15),
);
for x in 1..GEN_SIZE - 1 { for x in 1..GEN_SIZE - 1 {
for y in 1..GEN_SIZE - 1 { for y in 1..GEN_SIZE - 1 {
let (volume, range) = sample(Vec2::new(x, y)); let (volume, range) = sample(Vec2::new(x, y));
c.bench_function(&format!("Terrain mesh {}, {}", x, y), |b| { c.bench(
b.iter(|| volume.generate_mesh(black_box(range))) "meshing",
}); Benchmark::new(&format!("Terrain mesh {}, {}", x, y), move |b| {
b.iter(|| volume.generate_mesh(black_box(range)))
})
// Lower sample size to save time
.sample_size(15),
);
} }
} }
} }

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@ -1231,6 +1231,12 @@ impl<'a> Widget for SettingsWindow<'a> {
\n\ \n\
Dodge\n\ Dodge\n\
\n\ \n\
Roll\n\
\n\
Climb\n\
\n\
Climb down\n\
\n\
Auto Walk\n\ Auto Walk\n\
\n\ \n\
Sheathe/Draw Weapons\n\ Sheathe/Draw Weapons\n\
@ -1239,6 +1245,10 @@ impl<'a> Widget for SettingsWindow<'a> {
\n\ \n\
Sit\n\ Sit\n\
\n\ \n\
Mount\n\
\n\
Interact\n\
\n\
\n\ \n\
Basic Attack\n\ Basic Attack\n\
Secondary Attack/Block/Aim\n\ Secondary Attack/Block/Aim\n\
@ -1318,6 +1328,16 @@ impl<'a> Widget for SettingsWindow<'a> {
\n\ \n\
{}\n\ {}\n\
\n\ \n\
{}\n\
\n\
{}\n\
\n\
{}\n\
\n\
{}\n\
\n\
{}\n\
\n\
\n\ \n\
{}\n\ {}\n\
{}\n\ {}\n\
@ -1369,10 +1389,15 @@ impl<'a> Widget for SettingsWindow<'a> {
controls.jump, controls.jump,
controls.glide, controls.glide,
"??", // Dodge "??", // Dodge
controls.roll,
controls.climb,
controls.climb_down,
"??", // Auto Walk "??", // Auto Walk
controls.toggle_wield, controls.toggle_wield,
"??", // Put on/Remove Helmet "??", // Put on/Remove Helmet
controls.sit, controls.sit,
controls.mount,
controls.interact,
controls.primary, controls.primary,
controls.secondary, controls.secondary,
"1", // Skillbar Slot 1 "1", // Skillbar Slot 1