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Better movement lerping
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@ -120,7 +120,7 @@ impl<'a> System<'a> for Sys {
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&& (ori.0.normalized() - Vec3::from(ori_dir).normalized()).magnitude_squared()
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> 0.001
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{
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ori.0 = vek::ops::Slerp::slerp(ori.0, ori_dir.into(), 5.0 * dt.0);
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ori.0 = vek::ops::Slerp::slerp(ori.0, ori_dir.into(), 15.0 * dt.0);
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}
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}
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