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adlet elder anim fix
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@ -76,6 +76,7 @@ impl Animation for ComboAnimation {
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15.0 + move1 * -6.0 + move2 * 6.0,
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-9.0 + move1 * 4.0 + move2 * -2.0,
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);
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next.weapon_l.position = Vec3::new(-10.0, 12.0, -7.0);
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next.weapon_r.orientation = Quaternion::rotation_x(move2 * 0.5)
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* Quaternion::rotation_z(move1 * -1.5 + move2 * 2.0);
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next.shoulder_l.orientation = Quaternion::rotation_x(0.8);
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@ -83,6 +84,7 @@ impl Animation for ComboAnimation {
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* Quaternion::rotation_y(move1 * -0.9 + move2 * 0.7);
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},
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1 => {
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next.weapon_r.position = Vec3::new(10.0, 12.0, -7.0);
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next.weapon_l.position = Vec3::new(
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-10.0 + move1 * -12.0 + move2 * 14.0,
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15.0 + move1 * -6.0 + move2 * 6.0,
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