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modular weapon modifier costs changed to 1, 5, 10, 15, 20, 30
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@ -39,6 +39,7 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
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- Stealth effects from sneaking and armor are evaluated independently. Armor now has effects even when not sneaking
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- Zoom-in effect when aiming bow is now optional
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- Non-Humanoid NPCs now pick up consumables when less than full health and use them to heal up.
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- Changed module component modifier costs to the following scheme, based on base material: 1 -> 5 -> 10 -> 15 -> 20 -> 30
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### Removed
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