Add FIXME about Staff flamethrower

This commit is contained in:
juliancoffee 2021-08-08 00:41:39 +03:00
parent a7922336ea
commit f16f8182cd

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@ -1802,6 +1802,8 @@ impl<'a> AgentData<'a> {
// And this is quite hard to debug when you don't see it in actual
// attack handler.
if let Some(dir) = match tactic {
// FIXME: this code make Staff flamethrower aim flamethrower
// like a projectile.
Tactic::Bow
| Tactic::FixedTurret
| Tactic::QuadLowRanged