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Add FIXME about Staff flamethrower
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@ -1802,6 +1802,8 @@ impl<'a> AgentData<'a> {
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// And this is quite hard to debug when you don't see it in actual
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// And this is quite hard to debug when you don't see it in actual
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// attack handler.
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// attack handler.
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if let Some(dir) = match tactic {
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if let Some(dir) = match tactic {
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// FIXME: this code make Staff flamethrower aim flamethrower
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// like a projectile.
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Tactic::Bow
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Tactic::Bow
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| Tactic::FixedTurret
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| Tactic::FixedTurret
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| Tactic::QuadLowRanged
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| Tactic::QuadLowRanged
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