mirror of
https://gitlab.com/veloren/veloren.git
synced 2024-08-30 18:12:32 +00:00
Merge branch 'timo-rolling-fix' into 'master'
Rolling bugs + NPC bugs + "Impossible" bug See merge request veloren/veloren!265
This commit is contained in:
commit
f1ba97ae7a
@ -60,7 +60,7 @@ impl Client {
|
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let mut postbox = PostBox::to(addr)?;
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// Wait for initial sync
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let (state, entity, server_info) = match postbox.next_message() {
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let (mut state, entity, server_info) = match postbox.next_message() {
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Some(ServerMsg::InitialSync {
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ecs_state,
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entity_uid,
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@ -84,6 +84,12 @@ impl Client {
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// We reduce the thread count by 1 to keep rendering smooth
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thread_pool.set_num_threads((thread_pool.max_count() - 1).max(1));
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// Set client-only components
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state
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.ecs_mut()
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.write_storage()
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.insert(entity, comp::AnimationInfo::default());
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Ok(Self {
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client_state,
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thread_pool,
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@ -304,16 +310,18 @@ impl Client {
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}
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// 6) Update the server about the player's physics attributes.
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match (
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self.state.read_storage().get(self.entity).cloned(),
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self.state.read_storage().get(self.entity).cloned(),
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self.state.read_storage().get(self.entity).cloned(),
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) {
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(Some(pos), Some(vel), Some(ori)) => {
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self.postbox
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.send_message(ClientMsg::PlayerPhysics { pos, vel, ori });
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if let ClientState::Character = self.client_state {
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match (
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self.state.read_storage().get(self.entity).cloned(),
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self.state.read_storage().get(self.entity).cloned(),
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self.state.read_storage().get(self.entity).cloned(),
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) {
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(Some(pos), Some(vel), Some(ori)) => {
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self.postbox
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.send_message(ClientMsg::PlayerPhysics { pos, vel, ori });
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}
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_ => {}
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}
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_ => {}
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}
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// Output debug metrics
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@ -368,20 +376,13 @@ impl Client {
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pos,
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vel,
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ori,
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action_state,
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} => match self.state.ecs().entity_from_uid(entity) {
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Some(entity) => {
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self.state.write_component(entity, pos);
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self.state.write_component(entity, vel);
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self.state.write_component(entity, ori);
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}
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None => {}
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},
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ServerMsg::EntityAnimation {
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entity,
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animation_info,
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} => match self.state.ecs().entity_from_uid(entity) {
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Some(entity) => {
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self.state.write_component(entity, animation_info);
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self.state.write_component(entity, action_state);
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}
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None => {}
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},
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@ -393,7 +394,7 @@ impl Client {
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self.client_state = state;
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}
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ServerMsg::StateAnswer(Err((error, state))) => {
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warn!("{:?}", error);
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warn!("StateAnswer: {:?}", error);
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}
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ServerMsg::ForceState(state) => {
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self.client_state = state;
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|
26
common/src/comp/action_state.rs
Normal file
26
common/src/comp/action_state.rs
Normal file
@ -0,0 +1,26 @@
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use specs::{Component, FlaggedStorage, NullStorage, VecStorage};
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#[derive(Clone, Copy, Debug, Serialize, Deserialize)]
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pub struct ActionState {
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pub moving: bool,
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pub on_ground: bool,
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pub attacking: bool,
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pub rolling: bool,
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pub gliding: bool,
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}
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impl Default for ActionState {
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fn default() -> Self {
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Self {
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moving: false,
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on_ground: false,
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attacking: false,
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rolling: false,
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gliding: false,
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}
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}
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}
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impl Component for ActionState {
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type Storage = FlaggedStorage<Self, VecStorage<Self>>;
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}
|
@ -16,7 +16,6 @@ pub enum Animation {
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pub struct AnimationInfo {
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pub animation: Animation,
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pub time: f64,
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||||
pub changed: bool,
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||||
}
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||||
|
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impl Default for AnimationInfo {
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@ -24,7 +23,6 @@ impl Default for AnimationInfo {
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Self {
|
||||
animation: Animation::Idle,
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time: 0.0,
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changed: true,
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}
|
||||
}
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}
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|
@ -1,3 +1,4 @@
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mod action_state;
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mod agent;
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mod animation;
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mod body;
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@ -9,6 +10,7 @@ mod player;
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mod stats;
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||||
// Reexports
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||||
pub use action_state::ActionState;
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pub use agent::Agent;
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pub use animation::{Animation, AnimationInfo};
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pub use body::{humanoid, quadruped, quadruped_medium, Actor, Body};
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||||
|
@ -23,9 +23,6 @@ sphynx::sum_type! {
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Actor(comp::Actor),
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Player(comp::Player),
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Stats(comp::Stats),
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||||
Attacking(comp::Attacking),
|
||||
Rolling(comp::Rolling),
|
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Gliding(comp::Gliding),
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}
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}
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||||
// Automatically derive From<T> for EcsCompPhantom
|
||||
@ -39,9 +36,6 @@ sphynx::sum_type! {
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||||
Actor(PhantomData<comp::Actor>),
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||||
Player(PhantomData<comp::Player>),
|
||||
Stats(PhantomData<comp::Stats>),
|
||||
Attacking(PhantomData<comp::Attacking>),
|
||||
Rolling(PhantomData<comp::Rolling>),
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||||
Gliding(PhantomData<comp::Gliding>),
|
||||
}
|
||||
}
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impl sphynx::CompPacket for EcsCompPacket {
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|
@ -35,10 +35,7 @@ pub enum ServerMsg {
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pos: comp::Pos,
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vel: comp::Vel,
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ori: comp::Ori,
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},
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||||
EntityAnimation {
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entity: u64,
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||||
animation_info: comp::AnimationInfo,
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||||
action_state: comp::ActionState,
|
||||
},
|
||||
TerrainChunkUpdate {
|
||||
key: Vec2<i32>,
|
||||
|
@ -102,9 +102,6 @@ impl State {
|
||||
ecs.register_synced::<comp::Actor>();
|
||||
ecs.register_synced::<comp::Player>();
|
||||
ecs.register_synced::<comp::Stats>();
|
||||
ecs.register_synced::<comp::Attacking>();
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||||
ecs.register_synced::<comp::Rolling>();
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||||
ecs.register_synced::<comp::Gliding>();
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||||
|
||||
// Register components synced by other means
|
||||
ecs.register::<comp::Pos>();
|
||||
@ -112,10 +109,14 @@ impl State {
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||||
ecs.register::<comp::Ori>();
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||||
ecs.register::<comp::MoveDir>();
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ecs.register::<comp::OnGround>();
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||||
ecs.register::<comp::AnimationInfo>();
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||||
ecs.register::<comp::Controller>();
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||||
ecs.register::<comp::Attacking>();
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||||
ecs.register::<comp::Rolling>();
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||||
ecs.register::<comp::Gliding>();
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||||
ecs.register::<comp::ActionState>();
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||||
|
||||
// Register client-local components
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||||
ecs.register::<comp::AnimationInfo>();
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||||
ecs.register::<comp::Jumping>();
|
||||
|
||||
// Register server-local components
|
||||
|
74
common/src/sys/action_state.rs
Normal file
74
common/src/sys/action_state.rs
Normal file
@ -0,0 +1,74 @@
|
||||
use crate::{
|
||||
comp::{
|
||||
ActionState, Animation, AnimationInfo, Attacking, Controller, ForceUpdate, Gliding,
|
||||
Jumping, OnGround, Ori, Pos, Rolling, Vel,
|
||||
},
|
||||
state::DeltaTime,
|
||||
sys::phys::MOVEMENT_THRESHOLD_VEL,
|
||||
};
|
||||
use specs::{Entities, Join, Read, ReadStorage, System, WriteStorage};
|
||||
|
||||
/// This system will set the ActionState component as specified by other components
|
||||
pub struct Sys;
|
||||
impl<'a> System<'a> for Sys {
|
||||
type SystemData = (
|
||||
Entities<'a>,
|
||||
Read<'a, DeltaTime>,
|
||||
ReadStorage<'a, Controller>,
|
||||
ReadStorage<'a, Vel>,
|
||||
ReadStorage<'a, OnGround>,
|
||||
ReadStorage<'a, Jumping>,
|
||||
ReadStorage<'a, Gliding>,
|
||||
ReadStorage<'a, Attacking>,
|
||||
ReadStorage<'a, Rolling>,
|
||||
WriteStorage<'a, ActionState>,
|
||||
);
|
||||
|
||||
fn run(
|
||||
&mut self,
|
||||
(
|
||||
entities,
|
||||
dt,
|
||||
controllers, // To make sure it only runs on the single client and the server
|
||||
velocities,
|
||||
on_grounds,
|
||||
jumpings,
|
||||
glidings,
|
||||
attackings,
|
||||
rollings,
|
||||
mut action_states,
|
||||
): Self::SystemData,
|
||||
) {
|
||||
for (
|
||||
entity,
|
||||
vel,
|
||||
_controller,
|
||||
on_ground,
|
||||
jumping,
|
||||
gliding,
|
||||
attacking,
|
||||
rolling,
|
||||
mut action_state,
|
||||
) in (
|
||||
&entities,
|
||||
&velocities,
|
||||
&controllers,
|
||||
on_grounds.maybe(),
|
||||
jumpings.maybe(),
|
||||
glidings.maybe(),
|
||||
attackings.maybe(),
|
||||
rollings.maybe(),
|
||||
&mut action_states,
|
||||
)
|
||||
.join()
|
||||
{
|
||||
*action_state = ActionState {
|
||||
on_ground: on_ground.is_some(),
|
||||
moving: vel.0.magnitude_squared() > MOVEMENT_THRESHOLD_VEL.powf(2.0),
|
||||
attacking: attacking.is_some(),
|
||||
rolling: rolling.is_some(),
|
||||
gliding: gliding.is_some(),
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
@ -41,9 +41,7 @@ impl<'a> System<'a> for Sys {
|
||||
let tgt_pos = tgt_pos.0 + *offset;
|
||||
|
||||
if tgt_pos.z > pos.0.z + 1.0 {
|
||||
if let Err(err) = jumps.insert(entity, Jumping) {
|
||||
warn!("Inserting Jumping for an entity failed: {:?}", err,);
|
||||
}
|
||||
controller.jump = true;
|
||||
}
|
||||
|
||||
// Move towards the target.
|
||||
@ -74,9 +72,7 @@ impl<'a> System<'a> for Sys {
|
||||
controller.move_dir = Vec2::zero();
|
||||
|
||||
if rand::random::<f32>() < 0.2 {
|
||||
attacks
|
||||
.insert(entity, Attacking::start())
|
||||
.expect("Inserting attacking for an entity failed!");
|
||||
controller.attack = true;
|
||||
}
|
||||
|
||||
false
|
||||
|
@ -1,8 +1,5 @@
|
||||
use crate::{
|
||||
comp::{
|
||||
Animation, AnimationInfo, Attacking, ForceUpdate, Gliding, Jumping, OnGround, Ori, Pos,
|
||||
Rolling, Vel,
|
||||
},
|
||||
comp::{ActionState, Animation, AnimationInfo, ForceUpdate},
|
||||
state::DeltaTime,
|
||||
};
|
||||
use specs::{Entities, Join, Read, ReadStorage, System, WriteStorage};
|
||||
@ -13,55 +10,18 @@ impl<'a> System<'a> for Sys {
|
||||
type SystemData = (
|
||||
Entities<'a>,
|
||||
Read<'a, DeltaTime>,
|
||||
ReadStorage<'a, Vel>,
|
||||
ReadStorage<'a, OnGround>,
|
||||
ReadStorage<'a, Jumping>,
|
||||
ReadStorage<'a, Gliding>,
|
||||
ReadStorage<'a, Attacking>,
|
||||
ReadStorage<'a, Rolling>,
|
||||
ReadStorage<'a, ActionState>,
|
||||
WriteStorage<'a, AnimationInfo>,
|
||||
);
|
||||
|
||||
fn run(
|
||||
&mut self,
|
||||
(
|
||||
entities,
|
||||
dt,
|
||||
velocities,
|
||||
on_grounds,
|
||||
jumpings,
|
||||
glidings,
|
||||
attackings,
|
||||
rollings,
|
||||
mut animation_infos,
|
||||
): Self::SystemData,
|
||||
) {
|
||||
for (entity, vel, on_ground, jumping, gliding, attacking, rolling, mut animation_info) in (
|
||||
&entities,
|
||||
&velocities,
|
||||
on_grounds.maybe(),
|
||||
jumpings.maybe(),
|
||||
glidings.maybe(),
|
||||
attackings.maybe(),
|
||||
rollings.maybe(),
|
||||
&mut animation_infos,
|
||||
)
|
||||
.join()
|
||||
{
|
||||
animation_info.time += dt.0 as f64;
|
||||
|
||||
fn run(&mut self, (entities, dt, action_states, mut animation_infos): Self::SystemData) {
|
||||
for (entity, a) in (&entities, &action_states).join() {
|
||||
fn impossible_animation(message: &str) -> Animation {
|
||||
warn!("{}", message);
|
||||
Animation::Idle
|
||||
}
|
||||
|
||||
let animation = match (
|
||||
on_ground.is_some(),
|
||||
vel.0.magnitude() > 3.0, // Moving
|
||||
attacking.is_some(),
|
||||
gliding.is_some(),
|
||||
rolling.is_some(),
|
||||
) {
|
||||
let animation = match (a.on_ground, a.moving, a.attacking, a.gliding, a.rolling) {
|
||||
(_, _, true, true, _) => impossible_animation("Attack while gliding"),
|
||||
(_, _, true, _, true) => impossible_animation("Roll while attacking"),
|
||||
(_, _, _, true, true) => impossible_animation("Roll while gliding"),
|
||||
@ -74,14 +34,18 @@ impl<'a> System<'a> for Sys {
|
||||
(_, _, true, false, false) => Animation::Attack,
|
||||
};
|
||||
|
||||
let last = animation_info.clone();
|
||||
let changed = last.animation != animation;
|
||||
let new_time = animation_infos
|
||||
.get(entity)
|
||||
.filter(|i| i.animation == animation)
|
||||
.map(|i| i.time + dt.0 as f64);
|
||||
|
||||
*animation_info = AnimationInfo {
|
||||
animation,
|
||||
time: if changed { 0.0 } else { last.time },
|
||||
changed,
|
||||
};
|
||||
animation_infos.insert(
|
||||
entity,
|
||||
AnimationInfo {
|
||||
animation,
|
||||
time: new_time.unwrap_or(0.0),
|
||||
},
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,7 +1,7 @@
|
||||
use crate::{
|
||||
comp::{
|
||||
Animation, AnimationInfo, Attacking, Controller, Gliding, HealthSource, Jumping, MoveDir,
|
||||
OnGround, Respawning, Rolling, Stats, {ForceUpdate, Ori, Pos, Vel},
|
||||
ActionState, Animation, AnimationInfo, Attacking, Controller, Gliding, HealthSource,
|
||||
Jumping, MoveDir, OnGround, Respawning, Rolling, Stats, {ForceUpdate, Ori, Pos, Vel},
|
||||
},
|
||||
state::DeltaTime,
|
||||
};
|
||||
@ -18,7 +18,7 @@ impl<'a> System<'a> for Sys {
|
||||
ReadStorage<'a, Pos>,
|
||||
ReadStorage<'a, Vel>,
|
||||
ReadStorage<'a, Ori>,
|
||||
ReadStorage<'a, OnGround>,
|
||||
ReadStorage<'a, ActionState>,
|
||||
WriteStorage<'a, MoveDir>,
|
||||
WriteStorage<'a, Jumping>,
|
||||
WriteStorage<'a, Attacking>,
|
||||
@ -37,7 +37,7 @@ impl<'a> System<'a> for Sys {
|
||||
positions,
|
||||
velocities,
|
||||
orientations,
|
||||
on_grounds,
|
||||
action_states,
|
||||
mut move_dirs,
|
||||
mut jumpings,
|
||||
mut attackings,
|
||||
@ -46,14 +46,14 @@ impl<'a> System<'a> for Sys {
|
||||
mut glidings,
|
||||
): Self::SystemData,
|
||||
) {
|
||||
for (entity, controller, stats, pos, vel, ori, on_ground) in (
|
||||
for (entity, controller, stats, pos, vel, ori, a) in (
|
||||
&entities,
|
||||
&controllers,
|
||||
&stats,
|
||||
&positions,
|
||||
&velocities,
|
||||
&orientations,
|
||||
on_grounds.maybe(),
|
||||
&action_states,
|
||||
)
|
||||
.join()
|
||||
{
|
||||
@ -66,10 +66,10 @@ impl<'a> System<'a> for Sys {
|
||||
}
|
||||
|
||||
// Move dir
|
||||
if rollings.get(entity).is_none() {
|
||||
if !a.rolling {
|
||||
move_dirs.insert(
|
||||
entity,
|
||||
MoveDir(if controller.move_dir.magnitude() > 1.0 {
|
||||
MoveDir(if controller.move_dir.magnitude_squared() > 1.0 {
|
||||
controller.move_dir.normalized()
|
||||
} else {
|
||||
controller.move_dir
|
||||
@ -78,37 +78,29 @@ impl<'a> System<'a> for Sys {
|
||||
}
|
||||
|
||||
// Glide
|
||||
if controller.glide
|
||||
&& on_ground.is_none()
|
||||
&& attackings.get(entity).is_none()
|
||||
&& rollings.get(entity).is_none()
|
||||
{
|
||||
if controller.glide && !a.on_ground && !a.attacking && !a.rolling {
|
||||
glidings.insert(entity, Gliding);
|
||||
} else {
|
||||
glidings.remove(entity);
|
||||
}
|
||||
|
||||
// Attack
|
||||
if controller.attack
|
||||
&& attackings.get(entity).is_none()
|
||||
&& glidings.get(entity).is_none()
|
||||
&& rollings.get(entity).is_none()
|
||||
{
|
||||
if controller.attack && !a.attacking && !a.gliding && !a.rolling {
|
||||
attackings.insert(entity, Attacking::start());
|
||||
}
|
||||
|
||||
// Jump
|
||||
if controller.jump && on_ground.is_some() && vel.0.z <= 0.0 {
|
||||
if controller.jump && a.on_ground && vel.0.z <= 0.0 {
|
||||
jumpings.insert(entity, Jumping);
|
||||
}
|
||||
|
||||
// Roll
|
||||
if controller.roll
|
||||
&& rollings.get(entity).is_none()
|
||||
&& attackings.get(entity).is_none()
|
||||
&& glidings.get(entity).is_none()
|
||||
&& on_ground.is_some()
|
||||
&& vel.0.magnitude() > 5.0
|
||||
&& !a.rolling
|
||||
&& a.on_ground
|
||||
&& a.moving
|
||||
&& !a.attacking
|
||||
&& !a.gliding
|
||||
{
|
||||
rollings.insert(entity, Rolling::start());
|
||||
}
|
||||
|
@ -1,3 +1,4 @@
|
||||
mod action_state;
|
||||
pub mod agent;
|
||||
pub mod animation;
|
||||
pub mod combat;
|
||||
@ -11,6 +12,7 @@ use specs::DispatcherBuilder;
|
||||
// System names
|
||||
const AGENT_SYS: &str = "agent_sys";
|
||||
const CONTROLLER_SYS: &str = "controller_sys";
|
||||
const ACTION_STATE_SYS: &str = "action_state_sys";
|
||||
const PHYS_SYS: &str = "phys_sys";
|
||||
const COMBAT_SYS: &str = "combat_sys";
|
||||
const ANIMATION_SYS: &str = "animation_sys";
|
||||
@ -18,9 +20,14 @@ const STATS_SYS: &str = "stats_sys";
|
||||
|
||||
pub fn add_local_systems(dispatch_builder: &mut DispatcherBuilder) {
|
||||
dispatch_builder.add(agent::Sys, AGENT_SYS, &[]);
|
||||
dispatch_builder.add(controller::Sys, CONTROLLER_SYS, &[]);
|
||||
dispatch_builder.add(phys::Sys, PHYS_SYS, &[]);
|
||||
dispatch_builder.add(combat::Sys, COMBAT_SYS, &[]);
|
||||
dispatch_builder.add(animation::Sys, ANIMATION_SYS, &[]);
|
||||
dispatch_builder.add(controller::Sys, CONTROLLER_SYS, &[AGENT_SYS]);
|
||||
dispatch_builder.add(phys::Sys, PHYS_SYS, &[CONTROLLER_SYS]);
|
||||
dispatch_builder.add(
|
||||
action_state::Sys,
|
||||
ACTION_STATE_SYS,
|
||||
&[CONTROLLER_SYS, PHYS_SYS],
|
||||
);
|
||||
dispatch_builder.add(combat::Sys, COMBAT_SYS, &[ACTION_STATE_SYS]);
|
||||
dispatch_builder.add(animation::Sys, ANIMATION_SYS, &[ACTION_STATE_SYS]);
|
||||
dispatch_builder.add(stats::Sys, STATS_SYS, &[COMBAT_SYS]);
|
||||
}
|
||||
|
@ -1,5 +1,5 @@
|
||||
use crate::{
|
||||
comp::{Gliding, Jumping, MoveDir, OnGround, Ori, Pos, Rolling, Stats, Vel},
|
||||
comp::{ActionState, Gliding, Jumping, MoveDir, OnGround, Ori, Pos, Rolling, Stats, Vel},
|
||||
state::DeltaTime,
|
||||
terrain::TerrainMap,
|
||||
vol::{ReadVol, Vox},
|
||||
@ -22,6 +22,8 @@ const GLIDE_SPEED: f32 = 45.0;
|
||||
// Gravity is 9.81 * 4, so this makes gravity equal to .15
|
||||
const GLIDE_ANTIGRAV: f32 = 9.81 * 3.95;
|
||||
|
||||
pub const MOVEMENT_THRESHOLD_VEL: f32 = 3.0;
|
||||
|
||||
// Integrates forces, calculates the new velocity based off of the old velocity
|
||||
// dt = delta time
|
||||
// lv = linear velocity
|
||||
@ -45,6 +47,7 @@ impl<'a> System<'a> for Sys {
|
||||
ReadStorage<'a, MoveDir>,
|
||||
ReadStorage<'a, Gliding>,
|
||||
ReadStorage<'a, Stats>,
|
||||
ReadStorage<'a, ActionState>,
|
||||
WriteStorage<'a, Jumping>,
|
||||
WriteStorage<'a, Rolling>,
|
||||
WriteStorage<'a, OnGround>,
|
||||
@ -62,6 +65,7 @@ impl<'a> System<'a> for Sys {
|
||||
move_dirs,
|
||||
glidings,
|
||||
stats,
|
||||
action_states,
|
||||
mut jumpings,
|
||||
mut rollings,
|
||||
mut on_grounds,
|
||||
@ -71,11 +75,11 @@ impl<'a> System<'a> for Sys {
|
||||
): Self::SystemData,
|
||||
) {
|
||||
// Apply movement inputs
|
||||
for (entity, stats, move_dir, gliding, mut pos, mut vel, mut ori) in (
|
||||
for (entity, stats, a, move_dir, mut pos, mut vel, mut ori) in (
|
||||
&entities,
|
||||
&stats,
|
||||
&action_states,
|
||||
move_dirs.maybe(),
|
||||
glidings.maybe(),
|
||||
&mut positions,
|
||||
&mut velocities,
|
||||
&mut orientations,
|
||||
@ -91,19 +95,25 @@ impl<'a> System<'a> for Sys {
|
||||
if let Some(move_dir) = move_dir {
|
||||
vel.0 += Vec2::broadcast(dt.0)
|
||||
* move_dir.0
|
||||
* match (
|
||||
on_grounds.get(entity).is_some(),
|
||||
glidings.get(entity).is_some(),
|
||||
rollings.get(entity).is_some(),
|
||||
) {
|
||||
(true, false, false) if vel.0.magnitude() < HUMANOID_SPEED => {
|
||||
* match (a.on_ground, a.gliding, a.rolling) {
|
||||
(true, false, false)
|
||||
if vel.0.magnitude_squared() < HUMANOID_SPEED.powf(2.0) =>
|
||||
{
|
||||
HUMANOID_ACCEL
|
||||
}
|
||||
(false, true, false) if vel.0.magnitude() < GLIDE_SPEED => GLIDE_ACCEL,
|
||||
(false, false, false) if vel.0.magnitude() < HUMANOID_AIR_SPEED => {
|
||||
(false, true, false)
|
||||
if vel.0.magnitude_squared() < GLIDE_SPEED.powf(2.0) =>
|
||||
{
|
||||
GLIDE_ACCEL
|
||||
}
|
||||
(false, false, false)
|
||||
if vel.0.magnitude_squared() < HUMANOID_AIR_SPEED.powf(2.0) =>
|
||||
{
|
||||
HUMANOID_AIR_ACCEL
|
||||
}
|
||||
(true, false, true) if vel.0.magnitude() < ROLL_SPEED => ROLL_ACCEL,
|
||||
(true, false, true) if vel.0.magnitude_squared() < ROLL_SPEED.powf(2.0) => {
|
||||
ROLL_ACCEL
|
||||
}
|
||||
|
||||
_ => 0.0,
|
||||
};
|
||||
@ -116,7 +126,7 @@ impl<'a> System<'a> for Sys {
|
||||
}
|
||||
|
||||
// Glide
|
||||
if gliding.is_some() && vel.0.magnitude() < GLIDE_SPEED && vel.0.z < 0.0 {
|
||||
if a.gliding && vel.0.magnitude_squared() < GLIDE_SPEED.powf(2.0) && vel.0.z < 0.0 {
|
||||
let lift = GLIDE_ANTIGRAV + vel.0.z.powf(2.0) * 0.2;
|
||||
vel.0.z += dt.0 * lift * Vec2::<f32>::from(vel.0 * 0.15).magnitude().min(1.0);
|
||||
}
|
||||
@ -124,7 +134,7 @@ impl<'a> System<'a> for Sys {
|
||||
// Roll
|
||||
if let Some(time) = rollings.get_mut(entity).map(|r| &mut r.time) {
|
||||
*time += dt.0;
|
||||
if *time > 0.55 {
|
||||
if *time > 0.55 || !a.moving {
|
||||
rollings.remove(entity);
|
||||
}
|
||||
}
|
||||
@ -136,12 +146,7 @@ impl<'a> System<'a> for Sys {
|
||||
|
||||
// Integrate forces
|
||||
// Friction is assumed to be a constant dependent on location
|
||||
let friction = 50.0
|
||||
* if on_grounds.get(entity).is_some() {
|
||||
FRIC_GROUND
|
||||
} else {
|
||||
FRIC_AIR
|
||||
};
|
||||
let friction = 50.0 * if a.on_ground { FRIC_GROUND } else { FRIC_AIR };
|
||||
vel.0 = integrate_forces(dt.0, vel.0, friction);
|
||||
|
||||
// Basic collision with terrain
|
||||
@ -184,7 +189,7 @@ impl<'a> System<'a> for Sys {
|
||||
false
|
||||
};
|
||||
|
||||
let was_on_ground = on_grounds.get(entity).is_some();
|
||||
let was_on_ground = a.on_ground;
|
||||
on_grounds.remove(entity); // Assume we're in the air - unless we can prove otherwise
|
||||
pos.0.z -= 0.0001; // To force collision with the floor
|
||||
|
||||
|
@ -20,7 +20,7 @@ use common::{
|
||||
terrain::{TerrainChunk, TerrainChunkSize},
|
||||
vol::VolSize,
|
||||
};
|
||||
use log::warn;
|
||||
use log::{debug, warn};
|
||||
use specs::{join::Join, world::EntityBuilder as EcsEntityBuilder, Builder, Entity as EcsEntity};
|
||||
use std::{
|
||||
collections::HashSet,
|
||||
@ -146,9 +146,9 @@ impl Server {
|
||||
.with(comp::Vel(Vec3::zero()))
|
||||
.with(comp::Ori(Vec3::unit_y()))
|
||||
.with(comp::Controller::default())
|
||||
.with(comp::AnimationInfo::default())
|
||||
.with(comp::Actor::Character { name, body })
|
||||
.with(comp::Stats::default())
|
||||
.with(comp::ActionState::default())
|
||||
.with(comp::ForceUpdate)
|
||||
}
|
||||
|
||||
@ -163,11 +163,11 @@ impl Server {
|
||||
|
||||
state.write_component(entity, comp::Actor::Character { name, body });
|
||||
state.write_component(entity, comp::Stats::default());
|
||||
state.write_component(entity, comp::AnimationInfo::default());
|
||||
state.write_component(entity, comp::Controller::default());
|
||||
state.write_component(entity, comp::Pos(spawn_point));
|
||||
state.write_component(entity, comp::Vel(Vec3::zero()));
|
||||
state.write_component(entity, comp::Ori(Vec3::unit_y()));
|
||||
state.write_component(entity, comp::ActionState::default());
|
||||
// Make sure physics are accepted.
|
||||
state.write_component(entity, comp::ForceUpdate);
|
||||
|
||||
@ -212,74 +212,6 @@ impl Server {
|
||||
// Tick the world
|
||||
self.world.tick(dt);
|
||||
|
||||
// Sync deaths.
|
||||
let ecs = &self.state.ecs();
|
||||
let clients = &mut self.clients;
|
||||
let todo_kill = (&ecs.entities(), &ecs.read_storage::<comp::Dying>())
|
||||
.join()
|
||||
.map(|(entity, dying)| {
|
||||
// Chat message
|
||||
if let Some(player) = ecs.read_storage::<comp::Player>().get(entity) {
|
||||
let msg = if let comp::HealthSource::Attack { by } = dying.cause {
|
||||
ecs.entity_from_uid(by.into()).and_then(|attacker| {
|
||||
ecs.read_storage::<comp::Player>()
|
||||
.get(attacker)
|
||||
.map(|attacker_alias| {
|
||||
format!(
|
||||
"{} was killed by {}",
|
||||
&player.alias, &attacker_alias.alias
|
||||
)
|
||||
})
|
||||
})
|
||||
} else {
|
||||
None
|
||||
}
|
||||
.unwrap_or(format!("{} died", &player.alias));
|
||||
|
||||
clients.notify_registered(ServerMsg::Chat(msg));
|
||||
}
|
||||
|
||||
entity
|
||||
})
|
||||
.collect::<Vec<_>>();
|
||||
|
||||
// Actually kill them
|
||||
for entity in todo_kill {
|
||||
if let Some(client) = self.clients.get_mut(&entity) {
|
||||
self.state.write_component(entity, comp::Vel(Vec3::zero()));
|
||||
self.state.write_component(entity, comp::ForceUpdate);
|
||||
client.force_state(ClientState::Dead);
|
||||
} else {
|
||||
if let Err(err) = self.state.ecs_mut().delete_entity_synced(entity) {
|
||||
warn!("Failed to delete client not found in kill list: {:?}", err);
|
||||
}
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
// Handle respawns
|
||||
let todo_respawn = (
|
||||
&self.state.ecs().entities(),
|
||||
&self.state.ecs().read_storage::<comp::Respawning>(),
|
||||
)
|
||||
.join()
|
||||
.map(|(entity, _)| entity)
|
||||
.collect::<Vec<EcsEntity>>();
|
||||
|
||||
for entity in todo_respawn {
|
||||
if let Some(client) = self.clients.get_mut(&entity) {
|
||||
client.allow_state(ClientState::Character);
|
||||
self.state.write_component(entity, comp::Stats::default());
|
||||
self.state
|
||||
.ecs_mut()
|
||||
.write_storage::<comp::Pos>()
|
||||
.get_mut(entity)
|
||||
.map(|pos| pos.0.z += 100.0);
|
||||
self.state.write_component(entity, comp::Vel(Vec3::zero()));
|
||||
self.state.write_component(entity, comp::ForceUpdate);
|
||||
}
|
||||
}
|
||||
|
||||
// 5) Fetch any generated `TerrainChunk`s and insert them into the terrain.
|
||||
// Also, send the chunk data to anybody that is close by.
|
||||
if let Ok((key, chunk)) = self.chunk_rx.try_recv() {
|
||||
@ -602,7 +534,7 @@ impl Server {
|
||||
// Handle client disconnects.
|
||||
for entity in disconnected_clients {
|
||||
if let Err(err) = self.state.ecs_mut().delete_entity_synced(entity) {
|
||||
warn!("Failed to delete disconnected client: {:?}", err);
|
||||
debug!("Failed to delete disconnected client: {:?}", err);
|
||||
}
|
||||
|
||||
frontend_events.push(Event::ClientDisconnected { entity });
|
||||
@ -627,11 +559,12 @@ impl Server {
|
||||
state.write_component(entity, player);
|
||||
|
||||
// Sync physics
|
||||
for (&uid, &pos, &vel, &ori) in (
|
||||
for (&uid, &pos, &vel, &ori, &action_state) in (
|
||||
&state.ecs().read_storage::<Uid>(),
|
||||
&state.ecs().read_storage::<comp::Pos>(),
|
||||
&state.ecs().read_storage::<comp::Vel>(),
|
||||
&state.ecs().read_storage::<comp::Ori>(),
|
||||
&state.ecs().read_storage::<comp::ActionState>(),
|
||||
)
|
||||
.join()
|
||||
{
|
||||
@ -640,19 +573,7 @@ impl Server {
|
||||
pos,
|
||||
vel,
|
||||
ori,
|
||||
});
|
||||
}
|
||||
|
||||
// Sync animations
|
||||
for (&uid, &animation_info) in (
|
||||
&state.ecs().read_storage::<Uid>(),
|
||||
&state.ecs().read_storage::<comp::AnimationInfo>(),
|
||||
)
|
||||
.join()
|
||||
{
|
||||
client.notify(ServerMsg::EntityAnimation {
|
||||
entity: uid.into(),
|
||||
animation_info: animation_info.clone(),
|
||||
action_state,
|
||||
});
|
||||
}
|
||||
|
||||
@ -667,12 +588,13 @@ impl Server {
|
||||
.notify_registered(ServerMsg::EcsSync(self.state.ecs_mut().next_sync_package()));
|
||||
|
||||
// Sync physics
|
||||
for (entity, &uid, &pos, &vel, &ori, force_update) in (
|
||||
for (entity, &uid, &pos, &vel, &ori, &action_state, force_update) in (
|
||||
&self.state.ecs().entities(),
|
||||
&self.state.ecs().read_storage::<Uid>(),
|
||||
&self.state.ecs().read_storage::<comp::Pos>(),
|
||||
&self.state.ecs().read_storage::<comp::Vel>(),
|
||||
&self.state.ecs().read_storage::<comp::Ori>(),
|
||||
&self.state.ecs().read_storage::<comp::ActionState>(),
|
||||
self.state.ecs().read_storage::<comp::ForceUpdate>().maybe(),
|
||||
)
|
||||
.join()
|
||||
@ -682,6 +604,7 @@ impl Server {
|
||||
pos,
|
||||
vel,
|
||||
ori,
|
||||
action_state,
|
||||
};
|
||||
|
||||
let state = &self.state;
|
||||
@ -716,24 +639,71 @@ impl Server {
|
||||
}
|
||||
}
|
||||
|
||||
// Sync animations
|
||||
for (entity, &uid, &animation_info, force_update) in (
|
||||
// Sync deaths.
|
||||
let ecs = &self.state.ecs();
|
||||
let clients = &mut self.clients;
|
||||
let todo_kill = (&ecs.entities(), &ecs.read_storage::<comp::Dying>())
|
||||
.join()
|
||||
.map(|(entity, dying)| {
|
||||
// Chat message
|
||||
if let Some(player) = ecs.read_storage::<comp::Player>().get(entity) {
|
||||
let msg = if let comp::HealthSource::Attack { by } = dying.cause {
|
||||
ecs.entity_from_uid(by.into()).and_then(|attacker| {
|
||||
ecs.read_storage::<comp::Player>()
|
||||
.get(attacker)
|
||||
.map(|attacker_alias| {
|
||||
format!(
|
||||
"{} was killed by {}",
|
||||
&player.alias, &attacker_alias.alias
|
||||
)
|
||||
})
|
||||
})
|
||||
} else {
|
||||
None
|
||||
}
|
||||
.unwrap_or(format!("{} died", &player.alias));
|
||||
|
||||
clients.notify_registered(ServerMsg::Chat(msg));
|
||||
}
|
||||
|
||||
entity
|
||||
})
|
||||
.collect::<Vec<_>>();
|
||||
|
||||
// Actually kill them
|
||||
for entity in todo_kill {
|
||||
if let Some(client) = self.clients.get_mut(&entity) {
|
||||
self.state.write_component(entity, comp::Vel(Vec3::zero()));
|
||||
self.state.write_component(entity, comp::ForceUpdate);
|
||||
client.force_state(ClientState::Dead);
|
||||
} else {
|
||||
if let Err(err) = self.state.ecs_mut().delete_entity_synced(entity) {
|
||||
warn!("Failed to delete client not found in kill list: {:?}", err);
|
||||
}
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
// Handle respawns
|
||||
let todo_respawn = (
|
||||
&self.state.ecs().entities(),
|
||||
&self.state.ecs().read_storage::<Uid>(),
|
||||
&self.state.ecs().read_storage::<comp::AnimationInfo>(),
|
||||
self.state.ecs().read_storage::<comp::ForceUpdate>().maybe(),
|
||||
&self.state.ecs().read_storage::<comp::Respawning>(),
|
||||
)
|
||||
.join()
|
||||
{
|
||||
if animation_info.changed || force_update.is_some() {
|
||||
let msg = ServerMsg::EntityAnimation {
|
||||
entity: uid.into(),
|
||||
animation_info: animation_info.clone(),
|
||||
};
|
||||
match force_update {
|
||||
Some(_) => self.clients.notify_ingame(msg),
|
||||
None => self.clients.notify_ingame_except(entity, msg),
|
||||
}
|
||||
.map(|(entity, _)| entity)
|
||||
.collect::<Vec<EcsEntity>>();
|
||||
|
||||
for entity in todo_respawn {
|
||||
if let Some(client) = self.clients.get_mut(&entity) {
|
||||
client.allow_state(ClientState::Character);
|
||||
self.state.write_component(entity, comp::Stats::default());
|
||||
self.state
|
||||
.ecs_mut()
|
||||
.write_storage::<comp::Pos>()
|
||||
.get_mut(entity)
|
||||
.map(|pos| pos.0.z += 100.0);
|
||||
self.state.write_component(entity, comp::Vel(Vec3::zero()));
|
||||
self.state.write_component(entity, comp::ForceUpdate);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -439,7 +439,7 @@ impl FigureModelCache {
|
||||
fn load_wolf_head_lower(head_lower: quadruped_medium::HeadLower) -> Mesh<FigurePipeline> {
|
||||
Self::load_mesh(
|
||||
match head_lower {
|
||||
quadruped_medium::HeadLower::Default => "npc/wolf/head_lower.vox",
|
||||
quadruped_medium::HeadLower::Default => "npc/wolf/wolf_head_lower.vox",
|
||||
},
|
||||
Vec3::new(-7.0, -6.0, -5.5),
|
||||
)
|
||||
|
Loading…
Reference in New Issue
Block a user