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https://gitlab.com/veloren/veloren.git
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Merge branch 'james/poise' into 'master'
Adding Poise to Combat See merge request veloren/veloren!1646
This commit is contained in:
commit
f1bf8b6ba0
@ -26,6 +26,7 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
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- Skill trees
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- Lactose tolerant golems
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- 6 different gems. (Topaz, Amethyst, Sapphire, Emerald, Ruby and Diamond)
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- Poise system (not currently accessible to players for balancing reasons)
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||||
### Changed
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|
@ -3,7 +3,9 @@ ComboMelee(
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(
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stage: 1,
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base_damage: 90,
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base_poise_damage: 0,
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damage_increase: 10,
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poise_damage_increase: 0,
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knockback: 8.0,
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range: 3.5,
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angle: 50.0,
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@ -15,7 +17,9 @@ ComboMelee(
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(
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stage: 2,
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base_damage: 130,
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base_poise_damage: 0,
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damage_increase: 15,
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poise_damage_increase: 0,
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knockback: 12.0,
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range: 3.5,
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angle: 30.0,
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@ -32,4 +36,4 @@ ComboMelee(
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max_speed_increase: 0.6,
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scales_from_combo: 2,
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is_interruptible: false,
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)
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)
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|
@ -5,9 +5,10 @@ LeapMelee(
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swing_duration: 200,
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recover_duration: 200,
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base_damage: 240,
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base_poise_damage: 0,
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knockback: 12.0,
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range: 4.5,
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max_angle: 30.0,
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forward_leap_strength: 28.0,
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vertical_leap_strength: 8.0,
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)
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)
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|
@ -3,6 +3,7 @@ SpinMelee(
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swing_duration: 400,
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recover_duration: 200,
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base_damage: 60,
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base_poise_damage: 0,
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knockback: 0.0,
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range: 3.5,
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energy_cost: 100,
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@ -11,4 +12,4 @@ SpinMelee(
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is_interruptible: false,
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forward_speed: 0.0,
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num_spins: 1,
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)
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)
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@ -12,4 +12,4 @@ BasicRanged(
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projectile_gravity: Some(Gravity(0.2)),
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projectile_speed: 100.0,
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can_continue: true,
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)
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)
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|
@ -7,7 +7,7 @@ RepeaterRanged(
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leap: Some(5.0),
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projectile: Arrow(
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damage: 40.0,
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knockback: 10.0,
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knockback: 5.0,
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energy_regen: 0,
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),
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projectile_body: Object(Arrow),
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@ -15,4 +15,4 @@ RepeaterRanged(
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projectile_gravity: Some(Gravity(0.2)),
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projectile_speed: 100.0,
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reps_remaining: 3,
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)
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)
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|
@ -4,7 +4,8 @@ BasicMelee(
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swing_duration: 100,
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recover_duration: 300,
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base_damage: 50,
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base_poise_damage: 0,
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knockback: 0.0,
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range: 3.5,
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max_angle: 20.0,
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)
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)
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|
@ -4,7 +4,8 @@ BasicMelee(
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swing_duration: 100,
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recover_duration: 900,
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base_damage: 20,
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base_poise_damage: 0,
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knockback: 0.0,
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range: 3.5,
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max_angle: 15.0,
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)
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)
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|
@ -4,7 +4,8 @@ BasicMelee(
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swing_duration: 100,
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recover_duration: 150,
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base_damage: 50,
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base_poise_damage: 0,
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knockback: 0.0,
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range: 3.5,
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max_angle: 20.0,
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)
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)
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|
@ -3,6 +3,8 @@ ChargedMelee(
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energy_drain: 300,
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initial_damage: 10,
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scaled_damage: 160,
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initial_poise_damage: 0,
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scaled_poise_damage: 0,
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initial_knockback: 10.0,
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scaled_knockback: 50.0,
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range: 3.5,
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|
@ -5,9 +5,10 @@ LeapMelee(
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swing_duration: 150,
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recover_duration: 200,
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base_damage: 240,
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base_poise_damage: 0,
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knockback: 25.0,
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range: 4.5,
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max_angle: 360.0,
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forward_leap_strength: 28.0,
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vertical_leap_strength: 8.0,
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)
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)
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|
@ -3,7 +3,9 @@ ComboMelee(
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stage: 1,
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base_damage: 130,
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damage_increase: 10,
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knockback: 10.0,
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base_poise_damage: 0,
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poise_damage_increase: 0,
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knockback: 0.0,
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range: 4.5,
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angle: 50.0,
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base_buildup_duration: 600,
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@ -18,4 +20,4 @@ ComboMelee(
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max_speed_increase: 0.4,
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scales_from_combo: 2,
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is_interruptible: false,
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)
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)
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|
@ -5,6 +5,7 @@ BasicRanged(
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projectile: Heal(
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heal: 80.0,
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damage: 60.0,
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poise_damage: 0,
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radius: 6.0,
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),
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projectile_body: Object(BoltNature),
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@ -15,4 +16,4 @@ BasicRanged(
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projectile_gravity: Some(Gravity(0.5)),
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projectile_speed: 40.0,
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can_continue: false,
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)
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)
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|
@ -4,7 +4,8 @@ BasicMelee(
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swing_duration: 100,
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recover_duration: 300,
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base_damage: 40,
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base_poise_damage: 0,
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knockback: 0.0,
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range: 3.0,
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max_angle: 120.0,
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)
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)
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|
@ -15,4 +15,4 @@ BasicRanged(
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projectile_gravity: Some(Gravity(0.3)),
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projectile_speed: 60.0,
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can_continue: true,
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)
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)
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|
@ -4,6 +4,7 @@ Shockwave(
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swing_duration: 100,
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recover_duration: 300,
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damage: 200,
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poise_damage: 0,
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knockback: Away(25.0),
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shockwave_angle: 360.0,
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shockwave_vertical_angle: 90.0,
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@ -11,4 +12,4 @@ Shockwave(
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shockwave_duration: 500,
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requires_ground: false,
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move_efficiency: 0.1,
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)
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)
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|
@ -2,6 +2,8 @@ DashMelee(
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energy_cost: 100,
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base_damage: 80,
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scaled_damage: 160,
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base_poise_damage: 0,
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scaled_poise_damage: 0,
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base_knockback: 8.0,
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scaled_knockback: 7.0,
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range: 5.0,
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|
@ -3,6 +3,7 @@ SpinMelee(
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swing_duration: 400,
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recover_duration: 500,
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base_damage: 160,
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base_poise_damage: 0,
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knockback: 10.0,
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||||
range: 3.5,
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energy_cost: 150,
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@ -11,4 +12,4 @@ SpinMelee(
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is_interruptible: true,
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forward_speed: 1.0,
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num_spins: 3,
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)
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)
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|
@ -4,6 +4,8 @@ ComboMelee(
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stage: 1,
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base_damage: 100,
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damage_increase: 10,
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base_poise_damage: 0,
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||||
poise_damage_increase: 0,
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knockback: 10.0,
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||||
range: 4.0,
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||||
angle: 30.0,
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@ -16,6 +18,8 @@ ComboMelee(
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||||
stage: 2,
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base_damage: 80,
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damage_increase: 15,
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||||
base_poise_damage: 0,
|
||||
poise_damage_increase: 0,
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||||
knockback: 12.0,
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||||
range: 3.5,
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angle: 180.0,
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@ -28,6 +32,8 @@ ComboMelee(
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||||
stage: 3,
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||||
base_damage: 130,
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||||
damage_increase: 20,
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||||
base_poise_damage: 0,
|
||||
poise_damage_increase: 0,
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||||
knockback: 14.0,
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||||
range: 6.0,
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||||
angle: 10.0,
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||||
@ -44,4 +50,4 @@ ComboMelee(
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||||
max_speed_increase: 0.8,
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||||
scales_from_combo: 2,
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||||
is_interruptible: true,
|
||||
)
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)
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|
@ -5,6 +5,7 @@ BasicMelee(
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recover_duration: 250,
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knockback: 25.0,
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||||
base_damage: 200,
|
||||
base_poise_damage: 0,
|
||||
range: 5.0,
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||||
max_angle: 120.0,
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||||
)
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||||
)
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|
@ -4,6 +4,8 @@ ComboMelee(
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||||
stage: 1,
|
||||
base_damage: 100,
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||||
damage_increase: 0,
|
||||
base_poise_damage: 0,
|
||||
poise_damage_increase: 0,
|
||||
knockback: 5.0,
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||||
range: 3.5,
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angle: 60.0,
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@ -20,4 +22,4 @@ ComboMelee(
|
||||
max_speed_increase: 0.0,
|
||||
scales_from_combo: 0,
|
||||
is_interruptible: false,
|
||||
)
|
||||
)
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||||
|
@ -4,6 +4,8 @@ ComboMelee(
|
||||
stage: 1,
|
||||
base_damage: 120,
|
||||
damage_increase: 0,
|
||||
base_poise_damage: 0,
|
||||
poise_damage_increase: 0,
|
||||
knockback: 10.0,
|
||||
range: 3.5,
|
||||
angle: 30.0,
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||||
@ -16,6 +18,8 @@ ComboMelee(
|
||||
stage: 2,
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||||
base_damage: 80,
|
||||
damage_increase: 0,
|
||||
base_poise_damage: 0,
|
||||
poise_damage_increase: 0,
|
||||
knockback: 10.0,
|
||||
range: 3.5,
|
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angle: 30.0,
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@ -28,6 +32,8 @@ ComboMelee(
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stage: 3,
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base_damage: 130,
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damage_increase: 0,
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base_poise_damage: 0,
|
||||
poise_damage_increase: 0,
|
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knockback: 10.0,
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||||
range: 3.5,
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angle: 30.0,
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@ -44,4 +50,4 @@ ComboMelee(
|
||||
max_speed_increase: 0.0,
|
||||
scales_from_combo: 0,
|
||||
is_interruptible: false,
|
||||
)
|
||||
)
|
||||
|
@ -2,6 +2,8 @@ DashMelee(
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||||
energy_cost: 0,
|
||||
base_damage: 150,
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||||
scaled_damage: 110,
|
||||
base_poise_damage: 0,
|
||||
scaled_poise_damage: 0,
|
||||
base_knockback: 8.0,
|
||||
scaled_knockback: 17.0,
|
||||
range: 5.0,
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||||
|
@ -4,6 +4,8 @@ ComboMelee(
|
||||
stage: 1,
|
||||
base_damage: 100,
|
||||
damage_increase: 0,
|
||||
base_poise_damage: 0,
|
||||
poise_damage_increase: 0,
|
||||
knockback: 10.0,
|
||||
range: 4.5,
|
||||
angle: 30.0,
|
||||
@ -16,6 +18,8 @@ ComboMelee(
|
||||
stage: 2,
|
||||
base_damage: 80,
|
||||
damage_increase: 0,
|
||||
base_poise_damage: 0,
|
||||
poise_damage_increase: 0,
|
||||
knockback: 10.0,
|
||||
range: 3.5,
|
||||
angle: 30.0,
|
||||
@ -28,6 +32,8 @@ ComboMelee(
|
||||
stage: 3,
|
||||
base_damage: 130,
|
||||
damage_increase: 0,
|
||||
base_poise_damage: 0,
|
||||
poise_damage_increase: 0,
|
||||
knockback: 10.0,
|
||||
range: 3.5,
|
||||
angle: 30.0,
|
||||
|
@ -2,6 +2,8 @@ DashMelee(
|
||||
energy_cost: 0,
|
||||
base_damage: 30,
|
||||
scaled_damage: 10,
|
||||
base_poise_damage: 0,
|
||||
scaled_poise_damage: 0,
|
||||
base_knockback: 8.0,
|
||||
scaled_knockback: 7.0,
|
||||
range: 2.0,
|
||||
|
@ -4,6 +4,8 @@ ComboMelee(
|
||||
stage: 1,
|
||||
base_damage: 100,
|
||||
damage_increase: 0,
|
||||
base_poise_damage: 0,
|
||||
poise_damage_increase: 0,
|
||||
knockback: 2.0,
|
||||
range: 3.5,
|
||||
angle: 30.0,
|
||||
@ -16,6 +18,8 @@ ComboMelee(
|
||||
stage: 2,
|
||||
base_damage: 130,
|
||||
damage_increase: 0,
|
||||
base_poise_damage: 0,
|
||||
poise_damage_increase: 0,
|
||||
knockback: 2.0,
|
||||
range: 3.5,
|
||||
angle: 30.0,
|
||||
@ -28,6 +32,8 @@ ComboMelee(
|
||||
stage: 3,
|
||||
base_damage: 130,
|
||||
damage_increase: 0,
|
||||
base_poise_damage: 0,
|
||||
poise_damage_increase: 0,
|
||||
knockback: 2.0,
|
||||
range: 3.5,
|
||||
angle: 30.0,
|
||||
@ -40,6 +46,8 @@ ComboMelee(
|
||||
stage: 4,
|
||||
base_damage: 130,
|
||||
damage_increase: 0,
|
||||
base_poise_damage: 0,
|
||||
poise_damage_increase: 0,
|
||||
knockback: 8.0,
|
||||
range: 3.5,
|
||||
angle: 30.0,
|
||||
@ -56,4 +64,4 @@ ComboMelee(
|
||||
max_speed_increase: 0.0,
|
||||
scales_from_combo: 0,
|
||||
is_interruptible: false,
|
||||
)
|
||||
)
|
||||
|
@ -4,6 +4,8 @@ ComboMelee(
|
||||
stage: 1,
|
||||
base_damage: 60,
|
||||
damage_increase: 0,
|
||||
base_poise_damage: 0,
|
||||
poise_damage_increase: 0,
|
||||
knockback: 5.0,
|
||||
range: 3.5,
|
||||
angle: 60.0,
|
||||
@ -20,4 +22,4 @@ ComboMelee(
|
||||
max_speed_increase: 0.0,
|
||||
scales_from_combo: 0,
|
||||
is_interruptible: false,
|
||||
)
|
||||
)
|
||||
|
@ -3,6 +3,8 @@ ChargedMelee(
|
||||
energy_drain: 0,
|
||||
initial_damage: 160,
|
||||
scaled_damage: 40,
|
||||
initial_poise_damage: 0,
|
||||
scaled_poise_damage: 0,
|
||||
initial_knockback: 10.0,
|
||||
scaled_knockback: 20.0,
|
||||
range: 6.0,
|
||||
|
@ -4,6 +4,8 @@ ComboMelee(
|
||||
stage: 1,
|
||||
base_damage: 100,
|
||||
damage_increase: 0,
|
||||
base_poise_damage: 0,
|
||||
poise_damage_increase: 0,
|
||||
knockback: 10.0,
|
||||
range: 3.5,
|
||||
angle: 30.0,
|
||||
@ -16,6 +18,8 @@ ComboMelee(
|
||||
stage: 2,
|
||||
base_damage: 120,
|
||||
damage_increase: 0,
|
||||
base_poise_damage: 0,
|
||||
poise_damage_increase: 0,
|
||||
knockback: 10.0,
|
||||
range: 3.5,
|
||||
angle: 30.0,
|
||||
@ -28,6 +32,8 @@ ComboMelee(
|
||||
stage: 3,
|
||||
base_damage: 130,
|
||||
damage_increase: 0,
|
||||
base_poise_damage: 0,
|
||||
poise_damage_increase: 0,
|
||||
knockback: 10.0,
|
||||
range: 3.5,
|
||||
angle: 30.0,
|
||||
@ -44,4 +50,4 @@ ComboMelee(
|
||||
max_speed_increase: 0.0,
|
||||
scales_from_combo: 0,
|
||||
is_interruptible: false,
|
||||
)
|
||||
)
|
||||
|
@ -4,6 +4,8 @@ ComboMelee(
|
||||
stage: 1,
|
||||
base_damage: 120,
|
||||
damage_increase: 0,
|
||||
base_poise_damage: 0,
|
||||
poise_damage_increase: 0,
|
||||
knockback: 5.0,
|
||||
range: 3.5,
|
||||
angle: 60.0,
|
||||
|
@ -4,6 +4,8 @@ ComboMelee(
|
||||
stage: 1,
|
||||
base_damage: 120,
|
||||
damage_increase: 0,
|
||||
base_poise_damage: 0,
|
||||
poise_damage_increase: 0,
|
||||
knockback: 10.0,
|
||||
range: 3.5,
|
||||
angle: 30.0,
|
||||
@ -16,6 +18,8 @@ ComboMelee(
|
||||
stage: 2,
|
||||
base_damage: 120,
|
||||
damage_increase: 0,
|
||||
base_poise_damage: 0,
|
||||
poise_damage_increase: 0,
|
||||
knockback: 10.0,
|
||||
range: 3.5,
|
||||
angle: 30.0,
|
||||
@ -28,6 +32,8 @@ ComboMelee(
|
||||
stage: 3,
|
||||
base_damage: 120,
|
||||
damage_increase: 0,
|
||||
base_poise_damage: 0,
|
||||
poise_damage_increase: 0,
|
||||
knockback: 10.0,
|
||||
range: 3.5,
|
||||
angle: 30.0,
|
||||
|
@ -2,6 +2,8 @@ DashMelee(
|
||||
energy_cost: 0,
|
||||
base_damage: 150,
|
||||
scaled_damage: 40,
|
||||
base_poise_damage: 0,
|
||||
scaled_poise_damage: 0,
|
||||
base_knockback: 8.0,
|
||||
scaled_knockback: 17.0,
|
||||
range: 4.0,
|
||||
|
@ -4,6 +4,8 @@ ComboMelee(
|
||||
stage: 1,
|
||||
base_damage: 100,
|
||||
damage_increase: 0,
|
||||
base_poise_damage: 0,
|
||||
poise_damage_increase: 0,
|
||||
knockback: 10.0,
|
||||
range: 3.5,
|
||||
angle: 30.0,
|
||||
@ -16,6 +18,8 @@ ComboMelee(
|
||||
stage: 2,
|
||||
base_damage: 80,
|
||||
damage_increase: 0,
|
||||
base_poise_damage: 0,
|
||||
poise_damage_increase: 0,
|
||||
knockback: 10.0,
|
||||
range: 3.5,
|
||||
angle: 30.0,
|
||||
|
@ -4,7 +4,8 @@ BasicMelee(
|
||||
swing_duration: 500,
|
||||
recover_duration: 350,
|
||||
base_damage: 130,
|
||||
base_poise_damage: 0,
|
||||
knockback: 25.0,
|
||||
range: 3.0,
|
||||
max_angle: 120.0,
|
||||
)
|
||||
)
|
||||
|
@ -4,6 +4,8 @@ ComboMelee(
|
||||
stage: 1,
|
||||
base_damage: 100,
|
||||
damage_increase: 0,
|
||||
base_poise_damage: 0,
|
||||
poise_damage_increase: 0,
|
||||
knockback: 8.0,
|
||||
range: 3.5,
|
||||
angle: 30.0,
|
||||
@ -16,6 +18,8 @@ ComboMelee(
|
||||
stage: 2,
|
||||
base_damage: 80,
|
||||
damage_increase: 0,
|
||||
base_poise_damage: 0,
|
||||
poise_damage_increase: 0,
|
||||
knockback: 8.0,
|
||||
range: 3.5,
|
||||
angle: 30.0,
|
||||
|
@ -5,6 +5,7 @@ LeapMelee(
|
||||
swing_duration: 75,
|
||||
recover_duration: 200,
|
||||
base_damage: 240,
|
||||
base_poise_damage: 0,
|
||||
knockback: 12.0,
|
||||
range: 4.5,
|
||||
max_angle: 180.0,
|
||||
|
@ -5,6 +5,7 @@ LeapMelee(
|
||||
swing_duration: 75,
|
||||
recover_duration: 125,
|
||||
base_damage: 120,
|
||||
base_poise_damage: 0,
|
||||
knockback: 7.0,
|
||||
range: 4.5,
|
||||
max_angle: 180.0,
|
||||
|
@ -2,6 +2,8 @@ DashMelee(
|
||||
energy_cost: 0,
|
||||
base_damage: 130,
|
||||
scaled_damage: 20,
|
||||
base_poise_damage: 0,
|
||||
scaled_poise_damage: 0,
|
||||
base_knockback: 8.0,
|
||||
scaled_knockback: 7.0,
|
||||
range: 2.0,
|
||||
|
@ -4,6 +4,8 @@ ComboMelee(
|
||||
stage: 1,
|
||||
base_damage: 150,
|
||||
damage_increase: 0,
|
||||
base_poise_damage: 0,
|
||||
poise_damage_increase: 0,
|
||||
knockback: 5.0,
|
||||
range: 3.5,
|
||||
angle: 60.0,
|
||||
@ -16,6 +18,8 @@ ComboMelee(
|
||||
stage: 2,
|
||||
base_damage: 150,
|
||||
damage_increase: 0,
|
||||
base_poise_damage: 0,
|
||||
poise_damage_increase: 0,
|
||||
knockback: 5.0,
|
||||
range: 3.5,
|
||||
angle: 60.0,
|
||||
@ -28,6 +32,8 @@ ComboMelee(
|
||||
stage: 3,
|
||||
base_damage: 150,
|
||||
damage_increase: 0,
|
||||
base_poise_damage: 0,
|
||||
poise_damage_increase: 0,
|
||||
knockback: 5.0,
|
||||
range: 3.5,
|
||||
angle: 60.0,
|
||||
|
@ -4,6 +4,8 @@ ComboMelee(
|
||||
stage: 1,
|
||||
base_damage: 30,
|
||||
damage_increase: 0,
|
||||
base_poise_damage: 0,
|
||||
poise_damage_increase: 0,
|
||||
knockback: 5.0,
|
||||
range: 3.5,
|
||||
angle: 60.0,
|
||||
@ -20,4 +22,4 @@ ComboMelee(
|
||||
max_speed_increase: 0.0,
|
||||
scales_from_combo: 0,
|
||||
is_interruptible: false,
|
||||
)
|
||||
)
|
||||
|
@ -5,6 +5,7 @@ BasicMelee(
|
||||
recover_duration: 250,
|
||||
knockback: 25.0,
|
||||
base_damage: 200,
|
||||
base_poise_damage: 0,
|
||||
range: 5.0,
|
||||
max_angle: 120.0,
|
||||
)
|
||||
)
|
||||
|
@ -4,6 +4,7 @@ Shockwave(
|
||||
swing_duration: 200,
|
||||
recover_duration: 800,
|
||||
damage: 500,
|
||||
poise_damage: 0,
|
||||
knockback: TowardsUp(40.0),
|
||||
shockwave_angle: 90.0,
|
||||
shockwave_vertical_angle: 90.0,
|
||||
@ -11,4 +12,4 @@ Shockwave(
|
||||
shockwave_duration: 1000,
|
||||
requires_ground: true,
|
||||
move_efficiency: 0.05,
|
||||
)
|
||||
)
|
||||
|
@ -3,6 +3,7 @@ SpinMelee(
|
||||
swing_duration: 300,
|
||||
recover_duration: 100,
|
||||
base_damage: 500,
|
||||
base_poise_damage: 0,
|
||||
knockback: 0.0,
|
||||
range: 7.5,
|
||||
energy_cost: 0,
|
||||
@ -11,4 +12,4 @@ SpinMelee(
|
||||
is_interruptible: false,
|
||||
forward_speed: 0.0,
|
||||
num_spins: 1,
|
||||
)
|
||||
)
|
||||
|
@ -4,6 +4,8 @@ ComboMelee(
|
||||
stage: 1,
|
||||
base_damage: 150,
|
||||
damage_increase: 0,
|
||||
base_poise_damage: 0,
|
||||
poise_damage_increase: 0,
|
||||
knockback: 5.0,
|
||||
range: 7.5,
|
||||
angle: 60.0,
|
||||
@ -20,4 +22,4 @@ ComboMelee(
|
||||
max_speed_increase: 0.0,
|
||||
scales_from_combo: 0,
|
||||
is_interruptible: false,
|
||||
)
|
||||
)
|
||||
|
@ -4,6 +4,8 @@ ComboMelee(
|
||||
stage: 1,
|
||||
base_damage: 170,
|
||||
damage_increase: 0,
|
||||
base_poise_damage: 0,
|
||||
poise_damage_increase: 0,
|
||||
knockback: 10.0,
|
||||
range: 7.5,
|
||||
angle: 30.0,
|
||||
@ -16,6 +18,8 @@ ComboMelee(
|
||||
stage: 2,
|
||||
base_damage: 190,
|
||||
damage_increase: 0,
|
||||
base_poise_damage: 0,
|
||||
poise_damage_increase: 0,
|
||||
knockback: 10.0,
|
||||
range: 5.5,
|
||||
angle: 30.0,
|
||||
@ -28,6 +32,8 @@ ComboMelee(
|
||||
stage: 3,
|
||||
base_damage: 230,
|
||||
damage_increase: 0,
|
||||
base_poise_damage: 0,
|
||||
poise_damage_increase: 0,
|
||||
knockback: 10.0,
|
||||
range: 5.5,
|
||||
angle: 30.0,
|
||||
|
@ -4,6 +4,8 @@ ComboMelee(
|
||||
stage: 1,
|
||||
base_damage: 150,
|
||||
damage_increase: 0,
|
||||
base_poise_damage: 0,
|
||||
poise_damage_increase: 0,
|
||||
knockback: 5.0,
|
||||
range: 5.5,
|
||||
angle: 5.0,
|
||||
@ -20,4 +22,4 @@ ComboMelee(
|
||||
max_speed_increase: 0.0,
|
||||
scales_from_combo: 0,
|
||||
is_interruptible: false,
|
||||
)
|
||||
)
|
||||
|
@ -4,6 +4,8 @@ ComboMelee(
|
||||
stage: 1,
|
||||
base_damage: 170,
|
||||
damage_increase: 0,
|
||||
base_poise_damage: 0,
|
||||
poise_damage_increase: 0,
|
||||
knockback: 10.0,
|
||||
range: 4.5,
|
||||
angle: 5.0,
|
||||
@ -16,6 +18,8 @@ ComboMelee(
|
||||
stage: 2,
|
||||
base_damage: 190,
|
||||
damage_increase: 0,
|
||||
base_poise_damage: 0,
|
||||
poise_damage_increase: 0,
|
||||
knockback: 10.0,
|
||||
range: 4.0,
|
||||
angle: 10.0,
|
||||
@ -28,6 +32,8 @@ ComboMelee(
|
||||
stage: 3,
|
||||
base_damage: 230,
|
||||
damage_increase: 0,
|
||||
base_poise_damage: 0,
|
||||
poise_damage_increase: 0,
|
||||
knockback: 10.0,
|
||||
range: 4.0,
|
||||
angle: 10.0,
|
||||
|
@ -1,12 +1,12 @@
|
||||
ItemDef(
|
||||
name: "Admin's Cape",
|
||||
name: "Admin\'s Cape",
|
||||
description: "With great power comes\ngreat responsibility.",
|
||||
kind: Armor(
|
||||
(
|
||||
kind: Back("Admin"),
|
||||
stats: (
|
||||
protection: Normal(0.0)),
|
||||
)
|
||||
),
|
||||
kind: Armor((
|
||||
kind: Back("Admin"),
|
||||
stats: (
|
||||
protection: Invincible,
|
||||
poise_resilience: Invincible,
|
||||
),
|
||||
)),
|
||||
quality: Debug,
|
||||
)
|
||||
)
|
@ -1,13 +1,12 @@
|
||||
ItemDef(
|
||||
name: "Traveler's Backpack",
|
||||
name: "Traveler\'s Backpack",
|
||||
description: "Comfort and capacity united.",
|
||||
kind: Armor(
|
||||
(
|
||||
kind: Back("Backpack0"),
|
||||
stats: (
|
||||
protection: Normal(0.0)),
|
||||
)
|
||||
),
|
||||
kind: Armor((
|
||||
kind: Back("Backpack0"),
|
||||
stats: (
|
||||
protection: Normal(0.0),
|
||||
poise_resilience: Normal(0.0),
|
||||
),
|
||||
)),
|
||||
quality: High,
|
||||
slots: 18,
|
||||
)
|
||||
)
|
@ -1,12 +1,12 @@
|
||||
ItemDef(
|
||||
name: "Purple Cultist Cape",
|
||||
description: "Smells like dark magic and candles.",
|
||||
kind: Armor(
|
||||
(
|
||||
kind: Back("DungPurp0"),
|
||||
stats: (
|
||||
protection: Normal(3.0)),
|
||||
)
|
||||
),
|
||||
kind: Armor((
|
||||
kind: Back("DungPurp0"),
|
||||
stats: (
|
||||
protection: Normal(3.0),
|
||||
poise_resilience: Normal(1.0),
|
||||
),
|
||||
)),
|
||||
quality: Epic,
|
||||
)
|
||||
)
|
@ -1,12 +1,12 @@
|
||||
ItemDef(
|
||||
name: "Agile Cape",
|
||||
description: "'Tightly packed pieces of leather to endure all weather.'",
|
||||
kind: Armor(
|
||||
(
|
||||
kind: Back("Short2"),
|
||||
stats: (
|
||||
protection: Normal(0.2)),
|
||||
)
|
||||
),
|
||||
description: "\'Tightly packed pieces of leather to endure all weather.\'",
|
||||
kind: Armor((
|
||||
kind: Back("Short2"),
|
||||
stats: (
|
||||
protection: Normal(0.2),
|
||||
poise_resilience: Normal(0.1),
|
||||
),
|
||||
)),
|
||||
quality: Common,
|
||||
)
|
||||
)
|
@ -1,13 +1,12 @@
|
||||
ItemDef(
|
||||
name: "Short leather Cape",
|
||||
description: "Probably made of the finest leather.",
|
||||
kind: Armor(
|
||||
(
|
||||
kind: Back("Short0"),
|
||||
stats: (
|
||||
protection: Normal(0.3)
|
||||
),
|
||||
)
|
||||
),
|
||||
kind: Armor((
|
||||
kind: Back("Short0"),
|
||||
stats: (
|
||||
protection: Normal(0.3),
|
||||
poise_resilience: Normal(0.5),
|
||||
),
|
||||
)),
|
||||
quality: Moderate,
|
||||
)
|
||||
)
|
@ -1,12 +1,12 @@
|
||||
ItemDef(
|
||||
name: "Green Blanket",
|
||||
description: "Keeps your shoulders warm.",
|
||||
kind: Armor(
|
||||
(
|
||||
kind: Back("Short1"),
|
||||
stats: (
|
||||
protection: Normal(0.1)),
|
||||
)
|
||||
),
|
||||
kind: Armor((
|
||||
kind: Back("Short1"),
|
||||
stats: (
|
||||
protection: Normal(0.1),
|
||||
poise_resilience: Normal(0.2),
|
||||
),
|
||||
)),
|
||||
quality: Common,
|
||||
)
|
||||
)
|
@ -1,12 +1,12 @@
|
||||
ItemDef(
|
||||
name: "Velorite Battlemage Cloak",
|
||||
description: "Keeps your shoulders warm.",
|
||||
kind: Armor(
|
||||
(
|
||||
kind: Back("VeloriteMage0"),
|
||||
stats: (
|
||||
protection: Normal(2.8)),
|
||||
)
|
||||
),
|
||||
kind: Armor((
|
||||
kind: Back("VeloriteMage0"),
|
||||
stats: (
|
||||
protection: Normal(2.8),
|
||||
poise_resilience: Normal(2.0),
|
||||
),
|
||||
)),
|
||||
quality: High,
|
||||
)
|
||||
)
|
@ -1,12 +1,12 @@
|
||||
ItemDef(
|
||||
name: "Warlock cape",
|
||||
description: "Belong to a mighty warlock.",
|
||||
kind: Armor(
|
||||
(
|
||||
kind: Back("Warlock"),
|
||||
stats: (
|
||||
protection: Normal(4.0)),
|
||||
)
|
||||
),
|
||||
kind: Armor((
|
||||
kind: Back("Warlock"),
|
||||
stats: (
|
||||
protection: Normal(4.0),
|
||||
poise_resilience: Normal(3.0),
|
||||
),
|
||||
)),
|
||||
quality: Moderate,
|
||||
)
|
||||
)
|
@ -1,12 +1,12 @@
|
||||
ItemDef(
|
||||
name: "Warlord cape",
|
||||
description: "Belong to a mighty warlord.",
|
||||
kind: Armor(
|
||||
(
|
||||
kind: Back("Warlord"),
|
||||
stats: (
|
||||
protection: Normal(4.0)),
|
||||
)
|
||||
),
|
||||
kind: Armor((
|
||||
kind: Back("Warlord"),
|
||||
stats: (
|
||||
protection: Normal(4.0),
|
||||
poise_resilience: Normal(5.0),
|
||||
),
|
||||
)),
|
||||
quality: Moderate,
|
||||
)
|
||||
)
|
@ -4,7 +4,10 @@ ItemDef(
|
||||
kind: Armor(
|
||||
(
|
||||
kind: Bag("BluePouch"),
|
||||
stats: (protection: Normal(0.0)),
|
||||
stats: (
|
||||
protection: Normal(0.0),
|
||||
poise_resilience: Normal(0.0),
|
||||
),
|
||||
)
|
||||
),
|
||||
quality: Moderate,
|
||||
|
@ -4,7 +4,10 @@ ItemDef(
|
||||
kind: Armor(
|
||||
(
|
||||
kind: Bag("RedSmall"),
|
||||
stats: (protection: Normal(0.0)),
|
||||
stats: (
|
||||
protection: Normal(0.0),
|
||||
poise_resilience: Normal(0.0),
|
||||
),
|
||||
)
|
||||
),
|
||||
quality: Moderate,
|
||||
|
@ -4,7 +4,10 @@ ItemDef(
|
||||
kind: Armor(
|
||||
(
|
||||
kind: Bag("GreenMid"),
|
||||
stats: (protection: Normal(0.0)),
|
||||
stats: (
|
||||
protection: Normal(0.0),
|
||||
poise_resilience: Normal(0.0),
|
||||
),
|
||||
)
|
||||
),
|
||||
quality: Moderate,
|
||||
|
@ -4,7 +4,10 @@ ItemDef(
|
||||
kind: Armor(
|
||||
(
|
||||
kind: Bag("PurpleSkull"),
|
||||
stats: (protection: Normal(0.0)),
|
||||
stats: (
|
||||
protection: Normal(0.0),
|
||||
poise_resilience: Normal(0.0),
|
||||
),
|
||||
)
|
||||
),
|
||||
quality: Epic,
|
||||
|
@ -4,7 +4,10 @@ ItemDef(
|
||||
kind: Armor(
|
||||
(
|
||||
kind: Bag("LeatherLarge"),
|
||||
stats: (protection: Normal(0.0)),
|
||||
stats: (
|
||||
protection: Normal(0.0),
|
||||
poise_resilience: Normal(0.0),
|
||||
),
|
||||
)
|
||||
),
|
||||
quality: High,
|
||||
|
@ -4,7 +4,10 @@ ItemDef(
|
||||
kind: Armor(
|
||||
(
|
||||
kind: Bag("RedFace"),
|
||||
stats: (protection: Normal(0.0)),
|
||||
stats: (
|
||||
protection: Normal(0.0),
|
||||
poise_resilience: Normal(0.0),
|
||||
),
|
||||
)
|
||||
),
|
||||
quality: Legendary,
|
||||
|
@ -4,7 +4,10 @@ ItemDef(
|
||||
kind: Armor(
|
||||
(
|
||||
kind: Bag("BlueFace"),
|
||||
stats: (protection: Normal(0.0)),
|
||||
stats: (
|
||||
protection: Normal(0.0),
|
||||
poise_resilience: Normal(0.0),
|
||||
),
|
||||
)
|
||||
),
|
||||
quality: Legendary,
|
||||
|
@ -4,7 +4,10 @@ ItemDef(
|
||||
kind: Armor(
|
||||
(
|
||||
kind: Bag("RedLarge"),
|
||||
stats: (protection: Normal(0.0)),
|
||||
stats: (
|
||||
protection: Normal(0.0),
|
||||
poise_resilience: Normal(0.0),
|
||||
),
|
||||
)
|
||||
),
|
||||
quality: High,
|
||||
|
@ -4,7 +4,10 @@ ItemDef(
|
||||
kind: Armor(
|
||||
(
|
||||
kind: Bag("LeatherSmall"),
|
||||
stats: (protection: Normal(0.0)),
|
||||
stats: (
|
||||
protection: Normal(0.0),
|
||||
poise_resilience: Normal(0.0),
|
||||
),
|
||||
)
|
||||
),
|
||||
quality: Common,
|
||||
|
@ -4,7 +4,10 @@ ItemDef(
|
||||
kind: Armor(
|
||||
(
|
||||
kind: Bag("RedTiny"),
|
||||
stats: (protection: Normal(0.0)),
|
||||
stats: (
|
||||
protection: Normal(0.0),
|
||||
poise_resilience: Normal(0.0),
|
||||
),
|
||||
)
|
||||
),
|
||||
quality: Common,
|
||||
|
@ -4,7 +4,10 @@ ItemDef(
|
||||
kind: Armor(
|
||||
(
|
||||
kind: Bag("GreenLarge"),
|
||||
stats: (protection: Normal(0.0)),
|
||||
stats: (
|
||||
protection: Normal(0.0),
|
||||
poise_resilience: Normal(0.0),
|
||||
),
|
||||
)
|
||||
),
|
||||
quality: High,
|
||||
|
@ -4,7 +4,10 @@ ItemDef(
|
||||
kind: Armor(
|
||||
(
|
||||
kind: Bag("RedMed"),
|
||||
stats: (protection: Normal(0.0)),
|
||||
stats: (
|
||||
protection: Normal(0.0),
|
||||
poise_resilience: Normal(0.0),
|
||||
),
|
||||
)
|
||||
),
|
||||
quality: Moderate,
|
||||
|
@ -1,13 +1,12 @@
|
||||
ItemDef(
|
||||
name: "Assassin Belt",
|
||||
description: "Only the best for a member of the creed.",
|
||||
kind: Armor(
|
||||
(
|
||||
kind: Belt("Assassin"),
|
||||
stats: (
|
||||
protection: Normal(2.0)
|
||||
),
|
||||
)
|
||||
),
|
||||
kind: Armor((
|
||||
kind: Belt("Assassin"),
|
||||
stats: (
|
||||
protection: Normal(2.0),
|
||||
poise_resilience: Normal(1.0),
|
||||
),
|
||||
)),
|
||||
quality: Moderate,
|
||||
)
|
||||
)
|
@ -1,12 +1,12 @@
|
||||
ItemDef(
|
||||
name: "Bonerattler Belt",
|
||||
description: "Sections of vertebrae fastened together with hide and a bonerattler eye for the buckle.",
|
||||
kind: Armor(
|
||||
(
|
||||
kind: Belt("Bonerattler"),
|
||||
stats: (
|
||||
protection: Normal(3.0)),
|
||||
)
|
||||
),
|
||||
kind: Armor((
|
||||
kind: Belt("Bonerattler"),
|
||||
stats: (
|
||||
protection: Normal(3.0),
|
||||
poise_resilience: Normal(5.0),
|
||||
),
|
||||
)),
|
||||
quality: High,
|
||||
)
|
||||
)
|
@ -1,12 +1,12 @@
|
||||
ItemDef(
|
||||
name: "Blue Linen Belt",
|
||||
description: "A stylish rough fabric belt, dyed blue.",
|
||||
kind: Armor(
|
||||
(
|
||||
kind: Belt("ClothBlue0"),
|
||||
stats: (
|
||||
protection: Normal(1.0)),
|
||||
)
|
||||
),
|
||||
kind: Armor((
|
||||
kind: Belt("ClothBlue0"),
|
||||
stats: (
|
||||
protection: Normal(1.0),
|
||||
poise_resilience: Normal(1.0),
|
||||
),
|
||||
)),
|
||||
quality: Common,
|
||||
)
|
||||
)
|
@ -1,12 +1,12 @@
|
||||
ItemDef(
|
||||
name: "Green Linen Belt",
|
||||
description: "A stylish rough fabric belt, dyed green.",
|
||||
kind: Armor(
|
||||
(
|
||||
kind: Belt("ClothGreen0"),
|
||||
stats: (
|
||||
protection: Normal(1.0)),
|
||||
)
|
||||
),
|
||||
kind: Armor((
|
||||
kind: Belt("ClothGreen0"),
|
||||
stats: (
|
||||
protection: Normal(1.0),
|
||||
poise_resilience: Normal(1.0),
|
||||
),
|
||||
)),
|
||||
quality: Common,
|
||||
)
|
||||
)
|
@ -1,12 +1,12 @@
|
||||
ItemDef(
|
||||
name: "Purple Linen Belt",
|
||||
description: "A stylish rough fabric belt, dyed purple.",
|
||||
kind: Armor(
|
||||
(
|
||||
kind: Belt("ClothPurple0"),
|
||||
stats: (
|
||||
protection: Normal(1.0)),
|
||||
)
|
||||
),
|
||||
kind: Armor((
|
||||
kind: Belt("ClothPurple0"),
|
||||
stats: (
|
||||
protection: Normal(1.0),
|
||||
poise_resilience: Normal(1.0),
|
||||
),
|
||||
)),
|
||||
quality: Common,
|
||||
)
|
||||
)
|
@ -1,12 +1,12 @@
|
||||
ItemDef(
|
||||
name: "Cultist Belt",
|
||||
description: "Ceremonial attire used by members.",
|
||||
kind: Armor(
|
||||
(
|
||||
kind: Belt("Cultist"),
|
||||
stats: (
|
||||
protection: Normal(6.0)),
|
||||
)
|
||||
),
|
||||
kind: Armor((
|
||||
kind: Belt("Cultist"),
|
||||
stats: (
|
||||
protection: Normal(6.0),
|
||||
poise_resilience: Normal(5.0),
|
||||
),
|
||||
)),
|
||||
quality: Epic,
|
||||
)
|
||||
)
|
@ -1,13 +1,12 @@
|
||||
ItemDef(
|
||||
name: "Druid's Belt",
|
||||
name: "Druid\'s Belt",
|
||||
description: "Twisted vines to keep everything secure.",
|
||||
kind: Armor(
|
||||
(
|
||||
kind: Belt("Druid"),
|
||||
stats: (
|
||||
protection: Normal(2.0)
|
||||
),
|
||||
)
|
||||
),
|
||||
kind: Armor((
|
||||
kind: Belt("Druid"),
|
||||
stats: (
|
||||
protection: Normal(2.0),
|
||||
poise_resilience: Normal(2.0),
|
||||
),
|
||||
)),
|
||||
quality: Moderate,
|
||||
)
|
||||
)
|
@ -1,12 +1,12 @@
|
||||
ItemDef(
|
||||
name: "Swift Belt",
|
||||
description: "Swift like the wind.",
|
||||
kind: Armor(
|
||||
(
|
||||
kind: Belt("Leather0"),
|
||||
stats: (
|
||||
protection: Normal(1.0)),
|
||||
)
|
||||
),
|
||||
kind: Armor((
|
||||
kind: Belt("Leather0"),
|
||||
stats: (
|
||||
protection: Normal(1.0),
|
||||
poise_resilience: Normal(1.0),
|
||||
),
|
||||
)),
|
||||
quality: Common,
|
||||
)
|
||||
)
|
@ -1,12 +1,12 @@
|
||||
ItemDef(
|
||||
name: "Leather Belt",
|
||||
description: "A belt made from simple leather.",
|
||||
kind: Armor(
|
||||
(
|
||||
kind: Belt("Leather2"),
|
||||
stats: (
|
||||
protection: Normal(1.0)),
|
||||
)
|
||||
),
|
||||
kind: Armor((
|
||||
kind: Belt("Leather2"),
|
||||
stats: (
|
||||
protection: Normal(1.0),
|
||||
poise_resilience: Normal(1.0),
|
||||
),
|
||||
)),
|
||||
quality: Common,
|
||||
)
|
||||
)
|
@ -1,13 +1,12 @@
|
||||
ItemDef(
|
||||
name: "Agile Belt",
|
||||
description: "'Tightly packed pieces of leather to endure all weather.'",
|
||||
kind: Armor(
|
||||
(
|
||||
kind: Belt("Leather2"),
|
||||
stats: (
|
||||
protection: Normal(1.0)
|
||||
),
|
||||
)
|
||||
),
|
||||
description: "\'Tightly packed pieces of leather to endure all weather.\'",
|
||||
kind: Armor((
|
||||
kind: Belt("Leather2"),
|
||||
stats: (
|
||||
protection: Normal(1.0),
|
||||
poise_resilience: Normal(1.0),
|
||||
),
|
||||
)),
|
||||
quality: Moderate,
|
||||
)
|
||||
)
|
@ -1,13 +1,12 @@
|
||||
ItemDef(
|
||||
name: "Iron Belt",
|
||||
description: "A tanned leather belt with a forged iron buckle.",
|
||||
kind: Armor(
|
||||
(
|
||||
kind: Belt("Plate0"),
|
||||
stats: (
|
||||
protection: Normal(3.0)
|
||||
),
|
||||
)
|
||||
),
|
||||
kind: Armor((
|
||||
kind: Belt("Plate0"),
|
||||
stats: (
|
||||
protection: Normal(3.0),
|
||||
poise_resilience: Normal(4.0),
|
||||
),
|
||||
)),
|
||||
quality: Moderate,
|
||||
)
|
||||
)
|
@ -1,13 +1,12 @@
|
||||
ItemDef(
|
||||
name: "Steel Belt",
|
||||
description: "Metal alloy interlocking plates to improve protection.",
|
||||
kind: Armor(
|
||||
(
|
||||
kind: Belt("Steel0"),
|
||||
stats: (
|
||||
protection: Normal(4.0)
|
||||
),
|
||||
)
|
||||
),
|
||||
kind: Armor((
|
||||
kind: Belt("Steel0"),
|
||||
stats: (
|
||||
protection: Normal(4.0),
|
||||
poise_resilience: Normal(8.0),
|
||||
),
|
||||
)),
|
||||
quality: Moderate,
|
||||
)
|
||||
)
|
@ -1,12 +1,12 @@
|
||||
ItemDef(
|
||||
name: "Tarasque Belt",
|
||||
description: "Shattered band of a tarasque shell, making for a strong belt.",
|
||||
kind: Armor(
|
||||
(
|
||||
kind: Belt("Tarasque"),
|
||||
stats: (
|
||||
protection: Normal(3.0)),
|
||||
)
|
||||
),
|
||||
kind: Armor((
|
||||
kind: Belt("Tarasque"),
|
||||
stats: (
|
||||
protection: Normal(3.0),
|
||||
poise_resilience: Normal(5.0),
|
||||
),
|
||||
)),
|
||||
quality: High,
|
||||
)
|
||||
)
|
@ -1,13 +1,12 @@
|
||||
ItemDef(
|
||||
name: "Twig Belt",
|
||||
description: "Small bits of nature magically held together into the shape of a belt.",
|
||||
kind: Armor(
|
||||
(
|
||||
kind: Belt("Twig"),
|
||||
stats: (
|
||||
protection: Normal(2.0)
|
||||
),
|
||||
)
|
||||
),
|
||||
kind: Armor((
|
||||
kind: Belt("Twig"),
|
||||
stats: (
|
||||
protection: Normal(2.0),
|
||||
poise_resilience: Normal(1.0),
|
||||
),
|
||||
)),
|
||||
quality: Moderate,
|
||||
)
|
||||
)
|
@ -1,13 +1,12 @@
|
||||
ItemDef(
|
||||
name: "Flowery Belt",
|
||||
description: "Magically imbued twigs, held together with a flower intertwining its stem to hold the belt together.",
|
||||
kind: Armor(
|
||||
(
|
||||
kind: Belt("Twigsflowers"),
|
||||
stats: (
|
||||
protection: Normal(2.0)
|
||||
),
|
||||
)
|
||||
),
|
||||
kind: Armor((
|
||||
kind: Belt("Twigsflowers"),
|
||||
stats: (
|
||||
protection: Normal(2.0),
|
||||
poise_resilience: Normal(1.0),
|
||||
),
|
||||
)),
|
||||
quality: Moderate,
|
||||
)
|
||||
)
|
@ -1,13 +1,12 @@
|
||||
ItemDef(
|
||||
name: "Leafy Belt",
|
||||
description: "Dried leaves cover over the standard twig belt, providing a slightly different texture.",
|
||||
kind: Armor(
|
||||
(
|
||||
kind: Belt("Twigsleaves"),
|
||||
stats: (
|
||||
protection: Normal(2.0)
|
||||
),
|
||||
)
|
||||
),
|
||||
kind: Armor((
|
||||
kind: Belt("Twigsleaves"),
|
||||
stats: (
|
||||
protection: Normal(2.0),
|
||||
poise_resilience: Normal(3.0),
|
||||
),
|
||||
)),
|
||||
quality: Moderate,
|
||||
)
|
||||
)
|
@ -1,13 +1,12 @@
|
||||
ItemDef(
|
||||
name: "Velorite Battlemage Belt",
|
||||
description: "",
|
||||
kind: Armor(
|
||||
(
|
||||
kind: Belt("VeloriteMage0"),
|
||||
stats: (
|
||||
protection: Normal(5.8)
|
||||
),
|
||||
)
|
||||
),
|
||||
kind: Armor((
|
||||
kind: Belt("VeloriteMage0"),
|
||||
stats: (
|
||||
protection: Normal(5.8),
|
||||
poise_resilience: Normal(5.0),
|
||||
),
|
||||
)),
|
||||
quality: High,
|
||||
)
|
||||
)
|
@ -1,13 +1,12 @@
|
||||
ItemDef(
|
||||
name: "Warlock Belt",
|
||||
description: "Belong to a mighty warlock.",
|
||||
kind: Armor(
|
||||
(
|
||||
kind: Belt("Warlock"),
|
||||
stats: (
|
||||
protection: Normal(8.0)
|
||||
),
|
||||
)
|
||||
),
|
||||
kind: Armor((
|
||||
kind: Belt("Warlock"),
|
||||
stats: (
|
||||
protection: Normal(8.0),
|
||||
poise_resilience: Normal(7.0),
|
||||
),
|
||||
)),
|
||||
quality: Moderate,
|
||||
)
|
||||
)
|
@ -1,13 +1,12 @@
|
||||
ItemDef(
|
||||
name: "Warlord Belt",
|
||||
description: "Belong to a mighty warlord.",
|
||||
kind: Armor(
|
||||
(
|
||||
kind: Belt("Warlord"),
|
||||
stats: (
|
||||
protection: Normal(8.0)
|
||||
),
|
||||
)
|
||||
),
|
||||
kind: Armor((
|
||||
kind: Belt("Warlord"),
|
||||
stats: (
|
||||
protection: Normal(8.0),
|
||||
poise_resilience: Normal(5.0),
|
||||
),
|
||||
)),
|
||||
quality: Moderate,
|
||||
)
|
||||
)
|
@ -1,13 +1,12 @@
|
||||
ItemDef(
|
||||
name: "Assassin Chest",
|
||||
description: "Only the best for a member of the creed.",
|
||||
kind: Armor(
|
||||
(
|
||||
kind: Chest("Assassin"),
|
||||
stats: (
|
||||
protection: Normal(15.0)
|
||||
),
|
||||
)
|
||||
),
|
||||
kind: Armor((
|
||||
kind: Chest("Assassin"),
|
||||
stats: (
|
||||
protection: Normal(15.0),
|
||||
poise_resilience: Normal(10.0),
|
||||
),
|
||||
)),
|
||||
quality: Moderate,
|
||||
)
|
||||
)
|
@ -1,12 +1,12 @@
|
||||
ItemDef(
|
||||
name: "Bonerattler Cuirass",
|
||||
description: "The spiny back and hide of a bonerattler fastened together into a protective cuirass.",
|
||||
kind: Armor(
|
||||
(
|
||||
kind: Chest("Bonerattler"),
|
||||
stats: (
|
||||
protection: Normal(25.0)),
|
||||
)
|
||||
),
|
||||
kind: Armor((
|
||||
kind: Chest("Bonerattler"),
|
||||
stats: (
|
||||
protection: Normal(25.0),
|
||||
poise_resilience: Normal(35.0),
|
||||
),
|
||||
)),
|
||||
quality: High,
|
||||
)
|
@ -1,12 +1,12 @@
|
||||
ItemDef(
|
||||
name: "Blue Linen Chest",
|
||||
description: "A stylish rough fabric surcoat, dyed blue.",
|
||||
kind: Armor(
|
||||
(
|
||||
kind: Chest("ClothBlue0"),
|
||||
stats: (
|
||||
protection: Normal(1.0)),
|
||||
)
|
||||
),
|
||||
kind: Armor((
|
||||
kind: Chest("ClothBlue0"),
|
||||
stats: (
|
||||
protection: Normal(1.0),
|
||||
poise_resilience: Normal(1.0),
|
||||
),
|
||||
)),
|
||||
quality: Common,
|
||||
)
|
||||
)
|
@ -1,12 +1,12 @@
|
||||
ItemDef(
|
||||
name: "Green Linen Chest",
|
||||
description: "A stylish rough fabric surcoat, dyed green.",
|
||||
kind: Armor(
|
||||
(
|
||||
kind: Chest("ClothGreen0"),
|
||||
stats: (
|
||||
protection: Normal(1.0)),
|
||||
)
|
||||
),
|
||||
kind: Armor((
|
||||
kind: Chest("ClothGreen0"),
|
||||
stats: (
|
||||
protection: Normal(1.0),
|
||||
poise_resilience: Normal(1.0),
|
||||
),
|
||||
)),
|
||||
quality: Common,
|
||||
)
|
||||
)
|
@ -1,12 +1,12 @@
|
||||
ItemDef(
|
||||
name: "Purple Linen Chest",
|
||||
description: "A stylish rough fabric surcoat, dyed purple.",
|
||||
kind: Armor(
|
||||
(
|
||||
kind: Chest("ClothPurple0"),
|
||||
stats: (
|
||||
protection: Normal(1.0)),
|
||||
)
|
||||
),
|
||||
kind: Armor((
|
||||
kind: Chest("ClothPurple0"),
|
||||
stats: (
|
||||
protection: Normal(1.0),
|
||||
poise_resilience: Normal(1.0),
|
||||
),
|
||||
)),
|
||||
quality: Common,
|
||||
)
|
||||
)
|
@ -1,12 +1,12 @@
|
||||
ItemDef(
|
||||
name: "Velorite Chest",
|
||||
description: "Ceremonial attire used by members.",
|
||||
kind: Armor(
|
||||
(
|
||||
kind: Chest("VeloriteMage0"),
|
||||
stats: (
|
||||
protection: Normal(30.0)),
|
||||
)
|
||||
),
|
||||
kind: Armor((
|
||||
kind: Chest("VeloriteMage0"),
|
||||
stats: (
|
||||
protection: Normal(30.0),
|
||||
poise_resilience: Normal(15.0),
|
||||
),
|
||||
)),
|
||||
quality: Epic,
|
||||
)
|
||||
)
|
@ -1,12 +1,12 @@
|
||||
ItemDef(
|
||||
name: "Purple Cultist Chest",
|
||||
description: "Ceremonial attire used by members.",
|
||||
kind: Armor(
|
||||
(
|
||||
kind: Chest("CultistPurple"),
|
||||
stats: (
|
||||
protection: Normal(30.0)),
|
||||
)
|
||||
),
|
||||
kind: Armor((
|
||||
kind: Chest("CultistPurple"),
|
||||
stats: (
|
||||
protection: Normal(30.0),
|
||||
poise_resilience: Normal(15.0),
|
||||
),
|
||||
)),
|
||||
quality: Epic,
|
||||
)
|
||||
)
|
@ -1,13 +1,12 @@
|
||||
ItemDef(
|
||||
name: "Druid's Vest",
|
||||
name: "Druid\'s Vest",
|
||||
description: "Vines and leaves formed into a tunic.",
|
||||
kind: Armor(
|
||||
(
|
||||
kind: Chest("Druid"),
|
||||
stats: (
|
||||
protection: Normal(6.0)
|
||||
),
|
||||
)
|
||||
),
|
||||
kind: Armor((
|
||||
kind: Chest("Druid"),
|
||||
stats: (
|
||||
protection: Normal(6.0),
|
||||
poise_resilience: Normal(4.0),
|
||||
),
|
||||
)),
|
||||
quality: Moderate,
|
||||
)
|
||||
)
|
@ -1,13 +1,12 @@
|
||||
ItemDef(
|
||||
name: "Swift Chest",
|
||||
description: "Swift like the wind.",
|
||||
kind: Armor(
|
||||
(
|
||||
kind: Chest("Leather0"),
|
||||
stats: (
|
||||
protection: Normal(10.0)
|
||||
),
|
||||
)
|
||||
),
|
||||
kind: Armor((
|
||||
kind: Chest("Leather0"),
|
||||
stats: (
|
||||
protection: Normal(10.0),
|
||||
poise_resilience: Normal(7.0),
|
||||
),
|
||||
)),
|
||||
quality: Moderate,
|
||||
)
|
||||
)
|
@ -1,13 +1,12 @@
|
||||
ItemDef(
|
||||
name: "Leather Cuirass",
|
||||
description: "A cuirass made of simple leather.",
|
||||
kind: Armor(
|
||||
(
|
||||
kind: Chest("Leather2"),
|
||||
stats: (
|
||||
protection: Normal(10.0)
|
||||
),
|
||||
)
|
||||
),
|
||||
kind: Armor((
|
||||
kind: Chest("Leather2"),
|
||||
stats: (
|
||||
protection: Normal(10.0),
|
||||
poise_resilience: Normal(8.0),
|
||||
),
|
||||
)),
|
||||
quality: Moderate,
|
||||
)
|
@ -1,13 +1,12 @@
|
||||
ItemDef(
|
||||
name: "Agile Chest",
|
||||
description: "'Tightly packed pieces of leather to endure all weather.'",
|
||||
kind: Armor(
|
||||
(
|
||||
kind: Chest("Leather2"),
|
||||
stats: (
|
||||
protection: Normal(8.0)
|
||||
),
|
||||
)
|
||||
),
|
||||
description: "Tightly packed pieces of leather to endure all weather.",
|
||||
kind: Armor((
|
||||
kind: Chest("Leather2"),
|
||||
stats: (
|
||||
protection: Normal(8.0),
|
||||
poise_resilience: Normal(3.0),
|
||||
),
|
||||
)),
|
||||
quality: Moderate,
|
||||
)
|
||||
)
|
@ -1,13 +1,12 @@
|
||||
ItemDef(
|
||||
name: "Iron Chestplate",
|
||||
description: "Formed iron plate resulting in very heavy but solid protection, worn over a simple rough linen shirt, dyed green.",
|
||||
kind: Armor(
|
||||
(
|
||||
kind: Chest("PlateGreen0"),
|
||||
stats: (
|
||||
protection: Normal(20.0)
|
||||
),
|
||||
)
|
||||
),
|
||||
kind: Armor((
|
||||
kind: Chest("PlateGreen0"),
|
||||
stats: (
|
||||
protection: Normal(20.0),
|
||||
poise_resilience: Normal(18.0),
|
||||
),
|
||||
)),
|
||||
quality: Moderate,
|
||||
)
|
||||
)
|
12
assets/common/items/armor/chest/rugged.ron
Normal file
12
assets/common/items/armor/chest/rugged.ron
Normal file
@ -0,0 +1,12 @@
|
||||
ItemDef(
|
||||
name: "Rugged Shirt",
|
||||
description: "Smells like Adventure.",
|
||||
kind: Armor((
|
||||
kind: Chest("Rugged0"),
|
||||
stats: (
|
||||
protection: Normal(1.0),
|
||||
poise_resilience: Normal(1.0),
|
||||
),
|
||||
)),
|
||||
quality: Low,
|
||||
)
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue
Block a user