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minor stat tweaks and cleanup
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parent
8eb89adb61
commit
f21082fa76
@ -2,7 +2,7 @@ ComboMelee(
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stage_data: [
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(
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stage: 1,
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base_damage: 0.5,
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base_damage: 10.0,
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damage_increase: 1.0,
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base_poise_damage: 0,
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poise_damage_increase: 0,
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@ -4,10 +4,9 @@ ItemDef(
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kind: Armor((
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kind: Head,
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stats: Direct((
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protection: Some(Normal(4.0)),
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poise_resilience: Some(Normal(0.5)),
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energy_max: Some(4.0),
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energy_reward: Some(0.03),
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protection: Some(Normal(3.0)),
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poise_resilience: Some(Normal(1.0)),
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energy_max: Some(14.0),
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)),
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)),
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quality: High,
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@ -4,14 +4,10 @@ ItemDef(
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kind: Armor((
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kind: Neck,
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stats: Direct((
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protection: Some(Normal(2.0)),
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energy_reward: Some(0.2),
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crit_power: Some(0.1),
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poise_resilience: Some(Normal(1.0)),
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protection: Some(Normal(6.0)),
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poise_resilience: Some(Normal(4.0)),
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)),
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)),
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quality: Moderate,
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tags: [
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],
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quality: Legendary,
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tags: [],
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)
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@ -6,7 +6,7 @@ ItemDef(
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stats: Direct((
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protection: Some(Normal(1.0)),
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crit_power: Some(0.07),
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energy_max: Some(-35.0),
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energy_max: Some(-3.5),
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)),
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)),
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quality: High,
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@ -6,6 +6,7 @@ ItemDef(
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stats: Direct((
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protection: Some(Normal(3.0)),
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poise_resilience: Some(Normal(2.0)),
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energy_max: Some(-5.0),
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)),
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)),
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quality: High,
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