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Small miscellaneous changes
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.gitignore
vendored
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.gitignore
vendored
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# Rust
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target
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# Project-specific
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## Veloren
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*.log
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*.rar
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assets/tweak/
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maps
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notes.md
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notes.txt
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run.sh
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screenshots
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server_settings.ron
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settings.ron
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temp
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todo.md
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todo.txt
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userdata
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# Vim
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## Allow asset hud settings
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!assets/voxygen/i18n/*/hud/settings.ron
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## Export data
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*.csv
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img-export/**/*.png
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## Game data stored with SQLite
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*.sqlite
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*.sqlite-journal
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*.sqlite-shm
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*.sqlite-wal
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## Plugins
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/assets/plugins/*
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# Integrated development environments (IDEs) and text editors
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## Eclipse
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.project
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## JetBrains
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**/.idea/
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**/*.iml
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## Vim and Neovim
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**/.nvimrc
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**/*.vi
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**/*.vim
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**/*.swp
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**/*tags
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# IntelliJ
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**/.idea/
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**/*.iml
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# VSCode
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## Visual Studio Code
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.vscode/
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/.vscode/*
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!/.vscode/launch.json
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*.code-workspace
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# Eclipse
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.project
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# Veloren
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*.rar
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*.log
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assets/tweak/
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settings.ron
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server_settings.ron
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run.sh
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maps
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screenshots
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notes.md
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notes.txt
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todo.md
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todo.txt
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userdata
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temp
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# Profiling and traces
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heaptrack.*
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cargo-timing*
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flamegraph.*
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perf.*
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wgpu-trace/
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# allow asset hud settings
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!assets/voxygen/i18n/*/hud/settings.ron
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# Export data
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*.csv
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img-export/**/*.png
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# Game data
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*.sqlite
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*.sqlite-journal
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*.sqlite-wal
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*.sqlite-shm
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# direnv
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/.direnv
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/.envrc
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*.bat
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# Mac
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# Operating systems
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## macOS
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.DS_Store
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# Nix
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## NixOS
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nix/result*
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/result*
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/shell.nix
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# Bash
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# Programming and scripting languages
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## Bash
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.history
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# Plugins
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/assets/plugins/*
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## Rust
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target
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# Shell extensions
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## direnv
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/.envrc
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/.direnv
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# Profiling and tracing tools
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## Cargo build with --timings option
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cargo-timing*
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## FlameGraph
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flamegraph.*
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## heaptrack
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heaptrack.*
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## perf tool for Linux
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perf.*
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## wgpu with the "trace" feature enabled
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wgpu-trace/
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65
CHANGELOG.md
65
CHANGELOG.md
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# Changelog
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<!--
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Please, when documenting your changes in this changelog,
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remember to end your sentences with periods when applicable.
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-->
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All notable changes to this project will be documented in this file.
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The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.1.0/),
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@ -65,9 +70,9 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
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- Allow moving and resizing the chat with left and right mouse button respectively.
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- Missing plugins are requested from the server and cached locally.
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- Support for adding spots in plugins.
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- Added real colours to LOD trees and rooftops, unique models for most tree kinds, and models for several buildings
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- `/aura` command
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- Friendly Fire and Forced PvP auras to desert city arenas
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- Added real colours to LOD trees and rooftops, unique models for most tree kinds, and models for several buildings.
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- `/aura` command.
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- Friendly Fire and Forced PvP auras to desert city arenas.
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### Changed
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@ -117,7 +122,7 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
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- Dropped items now merge dynamically (including non-stackables).
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- You no longer need to unlock health, energy and roll skills to get to max.
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- Rolls now don't skip recovery, and instead have increased buildup during ability interrupts.
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- Changed default world map
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- Changed default world map.
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### Removed
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@ -158,8 +163,9 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
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- Unlockable door blocks.
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- Sprite rotation for Spots.
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- Better entity placement options for spots.
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- Camera zoom can now be locked, to prevent accidental zooming while rolling in combat. It comes
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with a key bind to enable/disable the setting, and an Auto/Toggle behavior setting. Auto behavior
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- Camera zoom can now be locked, to prevent accidental zooming while rolling in combat.
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It comes with a key bind to enable/disable the setting,
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and an Auto/Toggle behavior setting. Auto behavior.
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will only lock the camera zoom while movement and combat inputs are also being pressed.
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- Custom spots can be added without recompilation (only ron and vox files).
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- Setting in userdata/server/server_config/settings.ron that controls the length of each day/night cycle.
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@ -202,9 +208,10 @@ will only lock the camera zoom while movement and combat inputs are also being p
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- Climbing no longer requires having 10 energy.
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- Castles will now be placed close to towns.
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- Sword skill tree overhaul.
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- Rescaling of images for the UI is now done when sampling from them on the GPU. Improvements are
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particularly noticeable when opening the map screen (which involves rescaling a few large
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images) and also when using the voxel minimap view (where a medium size image is updated often).
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- Rescaling of images for the UI is now done when sampling from them on the GPU.
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Improvements are particularly noticeable when opening the map screen
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(which involves rescaling a few large images) and also when using the voxel minimap view
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(where a medium size image is updated often).
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- Towns now have a variety of sizes.
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- The game now starts in fullscreen by default.
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- Default audio volume should be less likely to destroy ear drums.
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- Added a Craft All button.
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- Server: Vacuum database on startup.
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- SeaChapel, Greek/Latin inspired dungeon for ocean biome coasts.
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- Entity view distance setting added (shown in graphics and network tabs). This setting controls
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the distance at which entities are synced to the client and which entities are displayed in.
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- Entity view distance setting added (shown in graphics and network tabs).
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This setting controls the distance at which entities are synced to the client
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and which entities are displayed in.
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This is clamped to be no more than the current overall view distance setting.
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- View distance settings that are lowered by the server limit (or other factors) now display an
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extra ghost slider cursor when set above the limit (instead of snapping back to the limit).
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- View distance settings that are lowered by the server limit (or other factors)
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now display an extra ghost slider cursor when set above the limit
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(instead of snapping back to the limit).
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Limits on the view distance by the server no longer affect the settings saved on the client.
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- HQX upscaling shader for people playing on low internal resolutions.
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- Pets can now be traded with.
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@ -288,10 +297,9 @@ images) and also when using the voxel minimap view (where a medium size image is
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- First tab on Login screen triggers username focus.
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- Certain NPCs will now attack when alone with victim.
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- `/kill_npcs` no longer leaves drops behind and also has bug causing it to not destroy entities.
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fixed.
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- Default present mode changed to FIFO (also known as 'Vsync capped').
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- Old "Entity View Distance" setting renamed to "Entity Detail Distance" (since this controls the
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distance at which lower detail models are used for entities).
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- Old "Entity View Distance" setting renamed to "Entity Detail Distance"
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(since this controls the distance at which lower detail models are used for entities).
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- Present mode options renamed for clarity: FIFO -> 'Vsync capped', Mailbox -> 'Vsync uncapped',
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Immediate -> 'Vsync off'.
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- Item pickup UI now displays items that members of your group pick up.
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@ -306,13 +314,14 @@ images) and also when using the voxel minimap view (where a medium size image is
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- Fixed bug where you would still be burning after dying in lava.
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- Workaround for rayon bug that caused lag spikes in slow jobs.
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- Fixed crash due to zooming out very far.
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- Client properly knows trade was cancelled when exiting to the character screen (and no longer
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tries to display the trade window when rejoining).
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- Cancel trades for an entity when it is deleted (note this doesn't effect trades between players
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since their entities are not removed).
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- Fixed bug where the view distance selection was not immediately applied to entity syncing when
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first joining a server and when changing the view distance (previously this required moving to a
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new chunk for the initial setting or subsequent change to apply).
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- Client properly knows trade was cancelled when exiting to the character screen
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(and no longer tries to display the trade window when rejoining).
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- Cancel trades for an entity when it is deleted
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(note this doesn't effect trades between players since their entities are not removed).
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- Fixed bug where the view distance selection was not immediately applied to entity
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syncing when first joining a server and when changing the view distance
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(previously this required moving to a new chunk for the initial setting or
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subsequent change to apply).
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- Moderators and admins are no longer blocked from logging in when there are too many players.
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- FXAA now behaves correctly at non-1.0x internal resolutions.
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- Pets no longer aggro on pet owners after being healed.
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- Damage from the same source dealt in the same tick will now be grouped up.
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- Critical hits are now shown differently in the damage numbers.
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- Fall damage and some (extra) buffs/debuffs now show up in the damage numbers.
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- Optimized sprite processing decreasing the startup time of voxygen (and long freezes when trying
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to enter the world when this hasn't finished).
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- Optimized sprite processing decreasing the startup time of voxygen
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(and long freezes when trying to enter the world when this hasn't finished).
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- Metadata added to music files. Listen to the soundtrack more easily!
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- Overhauled caves: they're now a multi-layer network spanning the entire world.
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### Fixed
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- Fixed a bug that would cause a server crash when a player levelled up or fired
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a projectile in very specific circumstances
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a projectile in very specific circumstances.
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- Fixed a bug where buff/debuff UI elements would flicker when you had more than
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one of them active at the same time
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one of them active at the same time.
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- Made zooming work on Wayland.
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- Fixed AI behavior so only humanoids will attempt to roll.
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- Fixed missing GameInputs (sneak, swimup, swimdown) in controller mapping.
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@ -1174,7 +1183,7 @@ images) and also when using the voxel minimap view (where a medium size image is
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- Added randomly selected Loading Screen background images.
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- Added options to disable clouds and to use cheaper water rendering.
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- Added client-side character saving.
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- Added a localization system to provide multi-language support to voxygen
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- Added a localization system to provide multi-language support to voxygen.
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- Added French language for Voxygen.
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- Added rivers and lakes which follow realistic physical paths.
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- Added a sophisticated erosion system for world generation which dramatically changes the world layout.
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@ -1 +1 @@
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To learn about how to contribute, take a look at the [Veloren book](https://book.veloren.net).
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To learn about how to contribute, take a look at the [Veloren book](https://book.veloren.net).
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@ -9,7 +9,7 @@
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[![discord](https://badgen.net/discord/members/veloren-community-449602562165833758?icon=discord&label=discord)](https://discord.gg/veloren-community-449602562165833758)
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[![matrix](https://badgen.net/matrix/members/veloren-space/matrix.org)](https://matrix.to/#/#veloren-space:fachschaften.org)
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<a href="https://opencollective.com/veloren/donate" target="_blank">
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<a href="https://opencollective.com/veloren/donate?interval=month&amount=5" target="_blank">
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<img src="https://opencollective.com/veloren/contribute/button@2x.png?color=blue" width="29%" />
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</a>
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@ -81,7 +81,7 @@ If you prefer to compile the game yourself, follow the instructions in our [book
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## Credit
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Our Weblate instance is hosted by [Codeberg](https://codeberg.org/).
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Our Weblate project is hosted by [Codeberg](https://codeberg.org/).
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Many thanks to:
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