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CHANGE: moved time of day interpolation logic out of Client and into Scene for semantics and accessing the settings logically
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775025ac63
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@ -1773,29 +1773,12 @@ impl Client {
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// Lerp the clientside weather.
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// Lerp the clientside weather.
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self.weather.update(&mut self.state.weather_grid_mut());
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self.weather.update(&mut self.state.weather_grid_mut());
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// Lerp towards the target time of day - this ensures a smooth transition for
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// large jumps in TimeOfDay such as when using /time
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const DAY: f64 = 86400.0;
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if let Some(target_tod) = self.target_time_of_day {
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if let Some(target_tod) = self.target_time_of_day {
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let mut tod = self.state.ecs_mut().write_resource::<TimeOfDay>();
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let mut tod = self.state.ecs_mut().write_resource::<TimeOfDay>();
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// When the target time of day and time of day have a large discrepancy
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// (i.e two days), the linear interpolation causes brght flashing effects
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// in the sky. This will instantly set the time of day to the target
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// time of day for the client to avoid the flashing effect if flashing
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// lights is disabled.
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if !self.flashing_lights_enabled && target_tod.0 - tod.0 >= DAY*2 {
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tod.0 = target_tod.0;
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tod.0 = target_tod.0;
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} else {
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tod.0 = Lerp::lerp(tod.0, target_tod.0, dt.as_secs_f64());
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}
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if tod.0 >= target_tod.0 {
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self.target_time_of_day = None;
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self.target_time_of_day = None;
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}
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}
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}
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// 4) Tick the client's LocalState
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// 4) Tick the client's LocalState
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self.state.tick(
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self.state.tick(
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dt,
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dt,
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@ -1,4 +1,7 @@
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use common::{comp::Ori, outcome::HealthChangeInfo};
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use common::{
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comp::Ori,
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outcome::HealthChangeInfo
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};
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use specs::{Component, VecStorage};
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use specs::{Component, VecStorage};
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use vek::*;
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use vek::*;
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@ -5,6 +5,7 @@ use crate::audio::sfx::SfxEventItem;
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use common::{event::EventBus, slowjob::SlowJobPool};
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use common::{event::EventBus, slowjob::SlowJobPool};
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use specs::{World, WorldExt};
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use specs::{World, WorldExt};
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pub fn init(world: &mut World) {
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pub fn init(world: &mut World) {
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world.register::<comp::HpFloaterList>();
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world.register::<comp::HpFloaterList>();
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world.register::<comp::Interpolated>();
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world.register::<comp::Interpolated>();
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@ -111,6 +111,7 @@ pub struct Scene {
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ambient_mgr: AmbientMgr,
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ambient_mgr: AmbientMgr,
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integrated_rain_vel: f32,
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integrated_rain_vel: f32,
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pub interpolated_time_of_day: f64,
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last_lightning: Option<(Vec3<f32>, f64)>,
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last_lightning: Option<(Vec3<f32>, f64)>,
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}
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}
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@ -134,12 +135,13 @@ pub struct SceneData<'a> {
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pub flashing_lights_enabled: bool,
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pub flashing_lights_enabled: bool,
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pub figure_lod_render_distance: f32,
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pub figure_lod_render_distance: f32,
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pub is_aiming: bool,
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pub is_aiming: bool,
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pub interpolated_time_of_day: f64
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}
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}
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impl<'a> SceneData<'a> {
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impl<'a> SceneData<'a> {
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pub fn get_sun_dir(&self) -> Vec3<f32> { Globals::get_sun_dir(self.state.get_time_of_day()) }
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pub fn get_sun_dir(&self) -> Vec3<f32> { Globals::get_sun_dir(self.interpolated_time_of_day) }
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pub fn get_moon_dir(&self) -> Vec3<f32> { Globals::get_moon_dir(self.state.get_time_of_day()) }
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pub fn get_moon_dir(&self) -> Vec3<f32> { Globals::get_moon_dir(self.interpolated_time_of_day) }
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}
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}
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/// Approximate a scalar field of view angle using the parameterization from
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/// Approximate a scalar field of view angle using the parameterization from
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@ -339,6 +341,7 @@ impl Scene {
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ambience: ambient::load_ambience_items(),
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ambience: ambient::load_ambience_items(),
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},
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},
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integrated_rain_vel: 0.0,
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integrated_rain_vel: 0.0,
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interpolated_time_of_day: 0.0,
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last_lightning: None,
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last_lightning: None,
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}
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}
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}
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}
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@ -714,7 +717,21 @@ impl Scene {
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self.loaded_distance = loaded_distance;
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self.loaded_distance = loaded_distance;
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// Update light projection matrices for the shadow map.
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// Update light projection matrices for the shadow map.
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// When the target time of day and time of day have a large discrepancy
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// (i.e two days), the linear interpolation causes brght flashing effects
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// in the sky. This will snap the time of day to the target time of day
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// for the client to avoid the flashing effect if flashing lights is
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// disabled.
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const DAY: f64 = 60.0 * 60.0 * 24.0;
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let time_of_day = scene_data.state.get_time_of_day();
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let time_of_day = scene_data.state.get_time_of_day();
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self.interpolated_time_of_day = if (self.interpolated_time_of_day - time_of_day).abs() > DAY*2.0
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&& !scene_data.flashing_lights_enabled{
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time_of_day
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} else {
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Lerp::lerp(self.interpolated_time_of_day, time_of_day, dt as f64)
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};
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let time_of_day = self.interpolated_time_of_day;
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let focus_pos = self.camera.get_focus_pos();
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let focus_pos = self.camera.get_focus_pos();
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let focus_off = focus_pos.map(|e| e.trunc());
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let focus_off = focus_pos.map(|e| e.trunc());
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@ -1736,6 +1736,7 @@ impl PlayState for SessionState {
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.figure_lod_render_distance
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.figure_lod_render_distance
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as f32,
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as f32,
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is_aiming,
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is_aiming,
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interpolated_time_of_day: self.scene.interpolated_time_of_day,
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};
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};
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// Runs if either in a multiplayer server or the singleplayer server is unpaused
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// Runs if either in a multiplayer server or the singleplayer server is unpaused
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@ -1817,6 +1818,7 @@ impl PlayState for SessionState {
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weapon_trails_enabled: settings.graphics.weapon_trails_enabled,
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weapon_trails_enabled: settings.graphics.weapon_trails_enabled,
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flashing_lights_enabled: settings.graphics.render_mode.flashing_lights_enabled,
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flashing_lights_enabled: settings.graphics.render_mode.flashing_lights_enabled,
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is_aiming: self.is_aiming,
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is_aiming: self.is_aiming,
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interpolated_time_of_day: self.scene.interpolated_time_of_day
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};
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};
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// Render world
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// Render world
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@ -470,10 +470,6 @@ impl SettingsChange {
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.renderer_mut()
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.renderer_mut()
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.set_render_mode((*new_render_mode).clone())
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.set_render_mode((*new_render_mode).clone())
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.unwrap();
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.unwrap();
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session_state
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.client
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.borrow_mut()
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.set_flashing_lights_enabled((*new_render_mode).flashing_lights_enabled);
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settings.graphics.render_mode = *new_render_mode;
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settings.graphics.render_mode = *new_render_mode;
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