Voxygen: Add master volume sliders to the settings

This commit is contained in:
João Capucho 2021-04-18 20:52:35 +01:00
parent fd302b6975
commit f23b515dd8
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GPG Key ID: 1AD5CE7CCAEBDA21
4 changed files with 73 additions and 1 deletions

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@ -36,6 +36,7 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
- Players can now opt-in to server-authoritiative physics in gameplay settings.
- Added `/server_physics` admin command.
- Sort inventory button
- Option to change the master volume when window is unfocused
### Changed
@ -77,6 +78,7 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
- Combat rating no longer takes buffs into account
- Minimap icons are now displayed in both map modes
- Server now denies any running trades when a user exits to the character selection screen.
- Sfx volume changes now also change the ambient sounds volume
## [0.9.0] - 2021-03-20

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@ -94,6 +94,8 @@
"hud.settings.reset_graphics": "Reset to Defaults",
"hud.settings.master_volume": "Master Volume",
"hud.settings.inactive_master_volume": "Master Volume (inactive window)",
"hud.settings.music_volume": "Music Volume",
"hud.settings.sound_effect_volume": "Sound Effects Volume",
"hud.settings.audio_device": "Audio Device",

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@ -24,6 +24,10 @@ widget_ids! {
audio_volume_text,
sfx_volume_slider,
sfx_volume_text,
master_volume_slider,
master_volume_text,
inactive_master_volume_slider,
inactive_master_volume_text,
audio_device_list,
audio_device_text,
}
@ -93,9 +97,63 @@ impl<'a> Widget for Sound<'a> {
.rgba(0.33, 0.33, 0.33, 1.0)
.set(state.ids.window_scrollbar, ui);
// Master Volume ----------------------------------------------------
Text::new(&self.localized_strings.get("hud.settings.master_volume"))
.top_left_with_margins_on(state.ids.window, 10.0, 10.0)
.font_size(self.fonts.cyri.scale(14))
.font_id(self.fonts.cyri.conrod_id)
.color(TEXT_COLOR)
.set(state.ids.master_volume_text, ui);
if let Some(new_val) = ImageSlider::continuous(
self.global_state.settings.audio.master_volume,
0.0,
1.0,
self.imgs.slider_indicator,
self.imgs.slider,
)
.w_h(104.0, 22.0)
.down_from(state.ids.master_volume_text, 10.0)
.track_breadth(12.0)
.slider_length(10.0)
.pad_track((5.0, 5.0))
.set(state.ids.master_volume_slider, ui)
{
events.push(AdjustMasterVolume(new_val));
}
// Master Volume (inactive window) ----------------------------------
Text::new(
&self
.localized_strings
.get("hud.settings.inactive_master_volume"),
)
.down_from(state.ids.master_volume_slider, 10.0)
.font_size(self.fonts.cyri.scale(14))
.font_id(self.fonts.cyri.conrod_id)
.color(TEXT_COLOR)
.set(state.ids.inactive_master_volume_text, ui);
if let Some(new_val) = ImageSlider::continuous(
self.global_state.settings.audio.inactive_master_volume,
0.0,
1.0,
self.imgs.slider_indicator,
self.imgs.slider,
)
.w_h(104.0, 22.0)
.down_from(state.ids.inactive_master_volume_text, 10.0)
.track_breadth(12.0)
.slider_length(10.0)
.pad_track((5.0, 5.0))
.set(state.ids.inactive_master_volume_slider, ui)
{
events.push(AdjustInactiveMasterVolume(new_val));
}
// Music Volume -----------------------------------------------------
Text::new(&self.localized_strings.get("hud.settings.music_volume"))
.top_left_with_margins_on(state.ids.window, 10.0, 10.0)
.down_from(state.ids.inactive_master_volume_slider, 10.0)
.font_size(self.fonts.cyri.scale(14))
.font_id(self.fonts.cyri.conrod_id)
.color(TEXT_COLOR)

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@ -19,6 +19,8 @@ use vek::*;
#[derive(Clone)]
pub enum Audio {
AdjustMasterVolume(f32),
AdjustInactiveMasterVolume(f32),
AdjustMusicVolume(f32),
AdjustSfxVolume(f32),
//ChangeAudioDevice(String),
@ -153,6 +155,14 @@ impl SettingsChange {
match self {
SettingsChange::Audio(audio_change) => {
match audio_change {
Audio::AdjustMasterVolume(master_volume) => {
global_state.audio.set_master_volume(master_volume);
settings.audio.master_volume = master_volume;
},
Audio::AdjustInactiveMasterVolume(inactive_master_volume) => {
settings.audio.inactive_master_volume = inactive_master_volume;
},
Audio::AdjustMusicVolume(music_volume) => {
global_state.audio.set_music_volume(music_volume);