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https://gitlab.com/veloren/veloren.git
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Added combo component
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d2fffa1a92
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@ -17,6 +17,7 @@ sum_type! {
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Buffs(comp::Buffs),
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Auras(comp::Auras),
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Energy(comp::Energy),
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Combo(comp::Combo),
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Health(comp::Health),
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Poise(comp::Poise),
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LightEmitter(comp::LightEmitter),
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@ -50,6 +51,7 @@ sum_type! {
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Buffs(PhantomData<comp::Buffs>),
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Auras(PhantomData<comp::Auras>),
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Energy(PhantomData<comp::Energy>),
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Combo(PhantomData<comp::Combo>),
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Health(PhantomData<comp::Health>),
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Poise(PhantomData<comp::Poise>),
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LightEmitter(PhantomData<comp::LightEmitter>),
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@ -83,6 +85,7 @@ impl sync::CompPacket for EcsCompPacket {
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EcsCompPacket::Buffs(comp) => sync::handle_insert(comp, entity, world),
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EcsCompPacket::Auras(comp) => sync::handle_insert(comp, entity, world),
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EcsCompPacket::Energy(comp) => sync::handle_insert(comp, entity, world),
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EcsCompPacket::Combo(comp) => sync::handle_insert(comp, entity, world),
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EcsCompPacket::Health(comp) => sync::handle_insert(comp, entity, world),
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EcsCompPacket::Poise(comp) => sync::handle_insert(comp, entity, world),
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EcsCompPacket::LightEmitter(comp) => sync::handle_insert(comp, entity, world),
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@ -114,6 +117,7 @@ impl sync::CompPacket for EcsCompPacket {
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EcsCompPacket::Buffs(comp) => sync::handle_modify(comp, entity, world),
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EcsCompPacket::Auras(comp) => sync::handle_modify(comp, entity, world),
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EcsCompPacket::Energy(comp) => sync::handle_modify(comp, entity, world),
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EcsCompPacket::Combo(comp) => sync::handle_modify(comp, entity, world),
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EcsCompPacket::Health(comp) => sync::handle_modify(comp, entity, world),
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EcsCompPacket::Poise(comp) => sync::handle_modify(comp, entity, world),
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EcsCompPacket::LightEmitter(comp) => sync::handle_modify(comp, entity, world),
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@ -145,6 +149,7 @@ impl sync::CompPacket for EcsCompPacket {
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EcsCompPhantom::Buffs(_) => sync::handle_remove::<comp::Buffs>(entity, world),
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EcsCompPhantom::Auras(_) => sync::handle_remove::<comp::Auras>(entity, world),
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EcsCompPhantom::Energy(_) => sync::handle_remove::<comp::Energy>(entity, world),
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EcsCompPhantom::Combo(_) => sync::handle_remove::<comp::Combo>(entity, world),
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EcsCompPhantom::Health(_) => sync::handle_remove::<comp::Health>(entity, world),
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EcsCompPhantom::Poise(_) => sync::handle_remove::<comp::Poise>(entity, world),
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EcsCompPhantom::LightEmitter(_) => {
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@ -86,6 +86,13 @@ impl Attack {
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self
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}
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pub fn with_combo_increment(self) -> Self {
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self.with_effect(
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AttackEffect::new(None, CombatEffect::Combo(1))
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.with_requirement(CombatRequirement::AnyDamage),
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)
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}
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pub fn effects(&self) -> impl Iterator<Item = &AttackEffect> { self.effects.iter() }
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#[allow(clippy::too_many_arguments)]
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@ -195,6 +202,14 @@ impl Attack {
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});
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}
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},
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CombatEffect::Combo(c) => {
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if let Some(attacker_entity) = attacker_info.map(|a| a.entity) {
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emit(ServerEvent::ComboChange {
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entity: attacker_entity,
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change: *c,
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});
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}
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},
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}
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}
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}
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@ -303,6 +318,14 @@ impl Attack {
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});
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}
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},
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CombatEffect::Combo(c) => {
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if let Some(attacker_entity) = attacker_info.map(|a| a.entity) {
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emit(ServerEvent::ComboChange {
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entity: attacker_entity,
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change: c,
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});
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}
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},
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}
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}
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}
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@ -368,6 +391,7 @@ pub enum CombatEffect {
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EnergyReward(f32),
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Lifesteal(f32),
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Poise(f32),
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Combo(i32),
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}
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#[cfg(not(target_arch = "wasm32"))]
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39
common/src/comp/combo.rs
Normal file
39
common/src/comp/combo.rs
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@ -0,0 +1,39 @@
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use serde::{Deserialize, Serialize};
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use specs::{Component, DerefFlaggedStorage};
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use specs_idvs::IdvStorage;
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#[derive(Clone, Copy, Debug, PartialEq, Serialize, Deserialize)]
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pub struct Combo {
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counter: u32,
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last_increase: f64,
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}
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impl Default for Combo {
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fn default() -> Self {
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Self {
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counter: 0,
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last_increase: 0.0,
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}
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}
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}
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impl Combo {
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pub fn counter(&self) -> u32 { self.counter }
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pub fn last_increase(&self) -> f64 { self.last_increase }
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pub fn reset(&mut self) { self.counter = 0; }
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pub fn increase_by(&mut self, amount: u32, time: f64) {
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self.counter = self.counter.saturating_add(amount);
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self.last_increase = time;
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}
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pub fn decrease_by(&mut self, amount: u32) {
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self.counter = self.counter.saturating_sub(amount);
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}
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}
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impl Component for Combo {
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type Storage = DerefFlaggedStorage<Self, IdvStorage<Self>>;
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}
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@ -8,6 +8,7 @@ pub mod buff;
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#[cfg(not(target_arch = "wasm32"))]
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mod character_state;
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#[cfg(not(target_arch = "wasm32"))] pub mod chat;
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pub mod combo;
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#[cfg(not(target_arch = "wasm32"))]
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mod controller;
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#[cfg(not(target_arch = "wasm32"))] mod energy;
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@ -58,6 +59,7 @@ pub use self::{
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chat::{
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ChatMode, ChatMsg, ChatType, Faction, SpeechBubble, SpeechBubbleType, UnresolvedChatMsg,
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},
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combo::Combo,
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controller::{
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Climb, ControlAction, ControlEvent, Controller, ControllerInputs, GroupManip, Input,
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InventoryManip, LoadoutManip, MountState, Mounting, SlotManip,
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@ -143,6 +143,10 @@ pub enum ServerEvent {
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entity: EcsEntity,
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change: comp::EnergyChange,
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},
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ComboChange {
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entity: EcsEntity,
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change: i32,
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},
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}
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pub struct EventBus<E> {
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@ -214,7 +214,8 @@ impl CharacterBehavior for Data {
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.with_crit(0.5, 1.3)
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.with_effect(energy)
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.with_effect(poise)
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.with_effect(knockback);
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.with_effect(knockback)
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.with_combo_increment();
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data.updater.insert(data.entity, Melee {
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attack,
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@ -127,6 +127,7 @@ impl State {
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ecs.register::<comp::Buffs>();
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ecs.register::<comp::Auras>();
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ecs.register::<comp::Energy>();
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ecs.register::<comp::Combo>();
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ecs.register::<comp::Health>();
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ecs.register::<comp::Poise>();
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ecs.register::<comp::CanBuild>();
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@ -1,13 +1,13 @@
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use common::{
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comp::{
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skills::{GeneralSkill, Skill},
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Body, CharacterState, Energy, EnergyChange, EnergySource, Health, Poise, PoiseChange,
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PoiseSource, Pos, Stats,
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Body, CharacterState, Combo, Energy, EnergyChange, EnergySource, Health, Poise,
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PoiseChange, PoiseSource, Pos, Stats,
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},
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event::{EventBus, ServerEvent},
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metrics::SysMetrics,
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outcome::Outcome,
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resources::DeltaTime,
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resources::{DeltaTime, Time},
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span,
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uid::Uid,
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};
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@ -20,11 +20,13 @@ use vek::Vec3;
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const ENERGY_REGEN_ACCEL: f32 = 10.0;
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const POISE_REGEN_ACCEL: f32 = 2.0;
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const COMBO_DECAY_START: f64 = 10.0; // seconds
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#[derive(SystemData)]
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pub struct ReadData<'a> {
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entities: Entities<'a>,
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dt: Read<'a, DeltaTime>,
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time: Read<'a, Time>,
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server_bus: Read<'a, EventBus<ServerEvent>>,
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metrics: ReadExpect<'a, SysMetrics>,
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positions: ReadStorage<'a, Pos>,
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@ -43,6 +45,7 @@ impl<'a> System<'a> for Sys {
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WriteStorage<'a, Health>,
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WriteStorage<'a, Poise>,
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WriteStorage<'a, Energy>,
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WriteStorage<'a, Combo>,
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Write<'a, Vec<Outcome>>,
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);
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@ -54,6 +57,7 @@ impl<'a> System<'a> for Sys {
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mut healths,
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mut poises,
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mut energies,
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mut combos,
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mut outcomes,
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): Self::SystemData,
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) {
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@ -256,6 +260,13 @@ impl<'a> System<'a> for Sys {
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}
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}
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// Decay combo
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for (_, mut combo) in (&read_data.entities, &mut combos).join() {
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if combo.counter() > 0 && read_data.time.0 - combo.last_increase() > COMBO_DECAY_START {
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combo.reset();
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}
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}
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read_data.metrics.stats_ns.store(
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start_time.elapsed().as_nanos() as u64,
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std::sync::atomic::Ordering::Relaxed,
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@ -20,6 +20,7 @@ use common::{
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event::{EventBus, ServerEvent},
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lottery::Lottery,
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outcome::Outcome,
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resources::Time,
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rtsim::RtSimEntity,
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terrain::{Block, TerrainGrid},
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uid::{Uid, UidAllocator},
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@ -880,3 +881,15 @@ fn handle_exp_gain(
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exp: exp_reward as i32,
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});
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}
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pub fn handle_combo_change(server: &Server, entity: EcsEntity, change: i32) {
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let ecs = &server.state.ecs();
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if let Some(mut combo) = ecs.write_storage::<comp::Combo>().get_mut(entity) {
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if change > 0 {
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let time = ecs.read_resource::<Time>();
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combo.increase_by(change as u32, time.0);
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} else {
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combo.decrease_by(change.abs() as u32);
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}
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}
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}
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@ -8,8 +8,9 @@ use entity_creation::{
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handle_loaded_character_data, handle_shockwave, handle_shoot,
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};
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use entity_manipulation::{
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handle_aura, handle_buff, handle_damage, handle_delete, handle_destroy, handle_energy_change,
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handle_explosion, handle_knockback, handle_land_on_ground, handle_poise, handle_respawn,
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handle_aura, handle_buff, handle_combo_change, handle_damage, handle_delete, handle_destroy,
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handle_energy_change, handle_explosion, handle_knockback, handle_land_on_ground, handle_poise,
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handle_respawn,
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};
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use group_manip::handle_group;
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use interaction::{
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@ -182,6 +183,9 @@ impl Server {
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ServerEvent::EnergyChange { entity, change } => {
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handle_energy_change(&self, entity, change)
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},
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ServerEvent::ComboChange { entity, change } => {
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handle_combo_change(&self, entity, change)
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},
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}
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}
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@ -178,6 +178,7 @@ impl StateExt for State {
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.with(comp::CharacterState::default())
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.with(inventory)
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.with(comp::Buffs::default())
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.with(comp::Combo::default())
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}
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fn create_object(&mut self, pos: comp::Pos, object: comp::object::Body) -> EcsEntityBuilder {
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@ -269,6 +270,7 @@ impl StateExt for State {
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comp::Alignment::Owned(self.read_component_copied(entity).unwrap()),
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);
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self.write_component(entity, comp::Buffs::default());
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self.write_component(entity, comp::Combo::default());
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// Make sure physics components are updated
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self.write_component(entity, comp::ForceUpdate);
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