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https://gitlab.com/veloren/veloren.git
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Various fixes to beam, body based interp
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11050a05ce
commit
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@ -11,5 +11,5 @@ BasicBeam(
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energy_regen: 0,
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energy_cost: 0,
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energy_drain: 0,
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orientation_behavior: Turret(5.0),
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orientation_behavior: Turret,
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)
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@ -225,7 +225,7 @@ pub enum CharacterAbility {
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energy_regen: u32,
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energy_cost: u32,
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energy_drain: u32,
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orientation_behavior: basic_beam::OrientationBehavior,
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orientation_behavior: basic_beam::MovementBehavior,
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},
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}
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@ -262,7 +262,10 @@ impl Body {
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_ => 4.6,
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},
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Body::Golem(_) => 5.0,
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Body::Object(_) => 1.0,
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Body::Object(object) => match object {
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object::Body::Crossbow => 1.7,
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_ => 1.0,
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},
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}
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}
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@ -227,6 +227,7 @@ impl LoadoutBuilder {
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));
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},
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},
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#[allow(clippy::collapsible_match)] // to be removed when more entries are added
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Body::Object(object) => match object {
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object::Body::Crossbow => {
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main_tool = Some(Item::new_from_asset_expect(
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@ -10,7 +10,6 @@ use crate::{
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utils::*,
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},
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uid::Uid,
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util::Dir,
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Damage, DamageSource, GroupTarget,
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};
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use serde::{Deserialize, Serialize};
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@ -46,7 +45,7 @@ pub struct StaticData {
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/// Energy drained per
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pub energy_drain: u32,
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/// Used to dictate how orientation functions in this state
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pub orientation_behavior: OrientationBehavior,
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pub orientation_behavior: MovementBehavior,
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/// What key is used to press ability
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pub ability_info: AbilityInfo,
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}
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@ -69,16 +68,9 @@ impl CharacterBehavior for Data {
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let mut update = StateUpdate::from(data);
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match self.static_data.orientation_behavior {
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OrientationBehavior::Normal => {},
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OrientationBehavior::Turret(speed) => {
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MovementBehavior::Normal => {},
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MovementBehavior::Turret => {
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update.ori.0 = data.inputs.look_dir;
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/*update.ori.0 = Dir::new(
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Quaternion::from_xyzw(update.ori.0.x, update.ori.0.y, update.ori.0.z, 0.0)
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.rotated_z(data.dt.0 as f32 * speed)
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.into_vec3()
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.try_normalized()
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.unwrap_or_default(),
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);*/
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},
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}
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@ -114,8 +106,8 @@ impl CharacterBehavior for Data {
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});
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// Gets offsets
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let body_offsets = Vec3::new(
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(data.body.radius() + 1.0) * data.inputs.look_dir.x,
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(data.body.radius() + 1.0) * data.inputs.look_dir.y,
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(data.body.radius() + 1.0) * data.ori.0.x,
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(data.body.radius() + 1.0) * data.ori.0.y,
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data.body.eye_height(),
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) * 0.55;
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// Build up
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@ -245,7 +237,7 @@ impl CharacterBehavior for Data {
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}
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#[derive(Copy, Clone, Debug, PartialEq, Serialize, Deserialize)]
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pub enum OrientationBehavior {
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pub enum MovementBehavior {
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Normal,
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Turret(f32),
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Turret,
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}
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@ -1,6 +1,6 @@
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use crate::ecs::comp::Interpolated;
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use common::{
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comp::{Ori, Pos, Vel},
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comp::{object, Body, Ori, Pos, Vel},
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resources::DeltaTime,
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};
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use specs::{Entities, Join, Read, ReadStorage, System, WriteStorage};
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@ -17,20 +17,28 @@ impl<'a> System<'a> for Sys {
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ReadStorage<'a, Pos>,
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ReadStorage<'a, Ori>,
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ReadStorage<'a, Vel>,
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ReadStorage<'a, Body>,
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WriteStorage<'a, Interpolated>,
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);
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fn run(
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&mut self,
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(entities, dt, positions, orientations, velocities, mut interpolated): Self::SystemData,
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(entities, dt, positions, orientations, velocities, mut interpolated, bodies): Self::SystemData,
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) {
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// Update interpolated positions and orientations
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for (pos, ori, i, vel) in (&positions, &orientations, &mut interpolated, &velocities).join()
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for (pos, ori, i, vel, body) in (
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&positions,
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&orientations,
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&mut interpolated,
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&velocities,
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&bodies,
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)
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.join()
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{
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// Update interpolation values
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if i.pos.distance_squared(pos.0) < 64.0 * 64.0 {
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i.pos = Lerp::lerp(i.pos, pos.0 + vel.0 * 0.03, 10.0 * dt.0);
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i.ori = Ori::slerp(i.ori, *ori, 5.0 * dt.0);
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i.pos = Lerp::lerp(i.pos, pos.0 + vel.0 * 0.03, 5.0 * dt.0);
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i.ori = Dir::slerp(i.ori, ori.0, base_ori_interp(body) * dt.0);
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} else {
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i.pos = pos.0;
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i.ori = *ori;
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@ -72,3 +80,14 @@ impl<'a> System<'a> for Sys {
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}
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}
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}
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#[allow(clippy::collapsible_match)]
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fn base_ori_interp(body: &Body) -> f32 {
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match body {
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Body::Object(object) => match object {
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object::Body::Crossbow => 100.0,
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_ => 10.0,
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},
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_ => 10.0,
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}
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}
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@ -384,7 +384,7 @@ impl ParticleMgr {
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beam.properties.duration,
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time + i as f64 / 1000.0,
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ParticleMode::HealingBeam,
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pos.0 + *ori.0 * 0.5,
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pos.0,
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pos.0 + *ori.0 * range,
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));
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}
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@ -400,18 +400,12 @@ impl ParticleMgr {
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));
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self.particles.resize_with(
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self.particles.len()
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+ 2 * usize::from(
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self.scheduler.heartbeats(Duration::from_millis(1)),
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),
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+ 2 * usize::from(self.scheduler.heartbeats(Duration::from_millis(1))),
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|| {
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let phi: f32 =
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rng.gen_range(0.0, beam.properties.angle.to_radians());
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let phi: f32 = rng.gen_range(0.0, beam.properties.angle.to_radians());
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let theta: f32 = rng.gen_range(0.0, 2.0 * PI);
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let offset_z = Vec3::new(
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phi.sin() * theta.cos(),
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phi.sin() * theta.sin(),
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phi.cos(),
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);
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let offset_z =
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Vec3::new(phi.sin() * theta.cos(), phi.sin() * theta.sin(), phi.cos());
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let random_ori = offset_z * m * Vec3::new(-1.0, -1.0, 1.0);
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Particle::new_beam(
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beam.properties.duration,
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