mirror of
https://gitlab.com/veloren/veloren.git
synced 2024-08-30 18:12:32 +00:00
fix nametag depth culling as well as a tweak to maybe make the main menu not flicker on intel iGPU
This commit is contained in:
parent
65a864f45b
commit
f307037a50
@ -33,10 +33,10 @@ void main() {
|
||||
f_uv = v_uv;
|
||||
// Fixed scale In-game element
|
||||
vec4 projected_pos = /*proj_mat * view_mat*/all_mat * vec4(w_pos.xyz - focus_off.xyz, 1.0);
|
||||
gl_Position = vec4(projected_pos.xy / projected_pos.w + v_pos/* * projected_pos.w*/, 0.0, /*projected_pos.w*/1.0);
|
||||
gl_Position = vec4(projected_pos.xy / projected_pos.w + v_pos/* * projected_pos.w*/, 0.5, /*projected_pos.w*/1.0);
|
||||
} else if (v_mode == uint(3)) {
|
||||
// HACK: North facing source rectangle.
|
||||
gl_Position = vec4(v_pos, 0.0, 1.0);
|
||||
gl_Position = vec4(v_pos, 0.5, 1.0);
|
||||
vec2 look_at_dir = normalize(vec2(-view_mat[0][2], -view_mat[1][2]));
|
||||
// TODO: Consider cleaning up matrix to something more efficient (e.g. a mat3).
|
||||
vec2 aspect_ratio = textureSize(sampler2D(t_tex, s_tex), 0).yx;
|
||||
@ -53,11 +53,11 @@ void main() {
|
||||
mat2 look_at = mat2(look_at_dir.y, -look_at_dir.x, look_at_dir.x, look_at_dir.y);
|
||||
vec2 v_centered = (v_pos - v_center) / aspect_ratio;
|
||||
vec2 v_rotated = look_at * v_centered;
|
||||
gl_Position = vec4(aspect_ratio * v_rotated + v_center, 0.0, 1.0);
|
||||
gl_Position = vec4(aspect_ratio * v_rotated + v_center, 0.5, 1.0);
|
||||
} else {
|
||||
// Interface element
|
||||
f_uv = v_uv;
|
||||
gl_Position = vec4(v_pos, 0.0, 1.0);
|
||||
gl_Position = vec4(v_pos, 0.5, 1.0);
|
||||
}
|
||||
f_mode = v_mode;
|
||||
}
|
||||
|
@ -927,7 +927,7 @@ impl Ui {
|
||||
let pos_on_screen = (view_projection_mat
|
||||
* Vec4::from_point(parameters.pos))
|
||||
.homogenized();
|
||||
let visible = if pos_on_screen.z > -1.0 && pos_on_screen.z < 1.0 {
|
||||
let visible = if pos_on_screen.z > 0.0 && pos_on_screen.z < 1.0 {
|
||||
let x = pos_on_screen.x;
|
||||
let y = pos_on_screen.y;
|
||||
let (w, h) = parameters.dims.into_tuple();
|
||||
|
Loading…
Reference in New Issue
Block a user