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Clippy fixes
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parent
70b7e1ef92
commit
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@ -399,7 +399,7 @@ void main() {
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attr = Attr(
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spiral_motion(inst_dir, 0.3 * (floor(2 * rand0 + 0.5) - 0.5) * min(linear_scale(10), 1), lifetime / inst_lifespan, 10.0, inst_time),
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vec3((1.7 - 0.7 * abs(floor(2 * rand0 - 0.5) + 0.5)) * (1.5 + 0.5 * sin(tick.x * 10 - lifetime * 4))),
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vec4(vec3(purple_col, green_col, 0.75 * purple_col), 1),
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vec4(vec3(red_col + purple_col * 0.6, green_col + purple_col * 0.35, purple_col), 1),
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spin_in_axis(inst_dir, tick.z)
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);
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break;
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@ -1,8 +1,7 @@
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use super::{
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img_ids::{Imgs, ImgsRot},
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Show, QUALITY_COMMON, QUALITY_EPIC, QUALITY_HIGH, QUALITY_LEGENDARY, QUALITY_LOW,
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QUALITY_MODERATE, TEXT_BG, TEXT_BLUE_COLOR, TEXT_COLOR, TEXT_GRAY_COLOR, TEXT_VELORITE,
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UI_HIGHLIGHT_0, UI_MAIN,
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Show, QUALITY_COMMON, QUALITY_EPIC, QUALITY_HIGH, QUALITY_LOW, QUALITY_MODERATE, TEXT_BG,
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TEXT_BLUE_COLOR, TEXT_COLOR, TEXT_GRAY_COLOR, TEXT_VELORITE, UI_HIGHLIGHT_0, UI_MAIN,
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};
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use crate::{
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game_input::GameInput,
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@ -4301,7 +4301,6 @@ pub fn get_buff_image(buff: BuffKind, imgs: &Imgs) -> conrod_core::image::Id {
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BuffKind::Invulnerability => imgs.buff_invincibility_0,
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BuffKind::ProtectingWard => imgs.buff_dmg_red_0,
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BuffKind::Frenzied { .. } => imgs.buff_frenzy_0,
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// TODO: Get unique icon
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BuffKind::Hastened { .. } => imgs.buff_haste_0,
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// Debuffs
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BuffKind::Bleeding { .. } => imgs.debuff_bleed_0,
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