Better camera at smaller scales

This commit is contained in:
Joshua Barretto 2022-08-11 00:48:43 +01:00
parent 87a6143375
commit f349e99cfb
2 changed files with 6 additions and 5 deletions

View File

@ -551,13 +551,13 @@ impl Camera {
/// Zoom with the ability to switch between first and third-person mode.
///
/// Note that cap > 18237958000000.0 can cause panic due to float overflow
pub fn zoom_switch(&mut self, delta: f32, cap: f32) {
pub fn zoom_switch(&mut self, delta: f32, cap: f32, scale: f32) {
if delta > 0_f32 || self.mode != CameraMode::FirstPerson {
let t = self.tgt_dist + delta;
const MIN_THIRD_PERSON: f32 = 2.35;
match self.mode {
CameraMode::ThirdPerson => {
if t < MIN_THIRD_PERSON {
if t < MIN_THIRD_PERSON * scale {
self.set_mode(CameraMode::FirstPerson);
} else {
self.tgt_dist = t;
@ -565,7 +565,7 @@ impl Camera {
},
CameraMode::FirstPerson => {
self.set_mode(CameraMode::ThirdPerson);
self.tgt_dist = MIN_THIRD_PERSON;
self.tgt_dist = MIN_THIRD_PERSON * scale;
},
_ => {},
}

View File

@ -409,15 +409,16 @@ impl Scene {
// when zooming in the distance the camera travelles should be based on the
// final distance. This is to make sure the camera travelles the
// same distance when zooming in and out
let player_scale = client.state().read_component_copied::<comp::Scale>(client.entity()).map_or(1.0, |s| s.0);
if delta < 0.0 {
self.camera.zoom_switch(
// Thank you Imbris for doing the math
delta * (0.05 + self.camera.get_distance() * 0.01) / (1.0 - delta * 0.01),
cap,
player_scale,
);
} else {
self.camera
.zoom_switch(delta * (0.05 + self.camera.get_distance() * 0.01), cap);
self.camera.zoom_switch(delta * (0.05 + self.camera.get_distance() * 0.01), cap, player_scale);
}
true
},