mirror of
https://gitlab.com/veloren/veloren.git
synced 2024-08-30 18:12:32 +00:00
change Name from VSystem to System
This commit is contained in:
parent
989d130692
commit
f353f14703
@ -61,6 +61,7 @@ pub mod spiral;
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#[cfg(not(target_arch = "wasm32"))]
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pub mod states;
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#[cfg(not(target_arch = "wasm32"))] pub mod store;
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pub mod system;
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#[cfg(not(target_arch = "wasm32"))]
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pub mod terrain;
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#[cfg(not(target_arch = "wasm32"))] pub mod time;
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@ -71,7 +72,6 @@ pub mod uid;
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#[cfg(not(target_arch = "wasm32"))] pub mod vol;
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#[cfg(not(target_arch = "wasm32"))]
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pub mod volumes;
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pub mod vsystem;
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pub use combat::DamageSource;
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#[cfg(not(target_arch = "wasm32"))]
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@ -1,4 +1,4 @@
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use crate::vsystem::CpuTimeline;
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use crate::system::CpuTimeline;
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use std::{collections::HashMap, sync::Mutex};
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#[derive(Default)]
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@ -1,5 +1,5 @@
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use crate::metrics::SysMetrics;
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use specs::{ReadExpect, RunNow, System};
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use specs::{ReadExpect, RunNow};
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use std::{collections::HashMap, time::Instant};
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/// measuring the level of threads a unit of code ran on. Use Rayon when it ran
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@ -32,7 +32,7 @@ pub enum Origin {
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#[derive(Default, Debug, Clone)]
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pub struct CpuTimeline {
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///
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/// measurements for a System
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/// - The first entry will always be ParMode::Single, as when the
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/// System::run is executed, we run
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/// single threaded until we start a Rayon::ParIter or similar
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@ -71,7 +71,7 @@ impl CpuTimeline {
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}
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/// Start a new measurement. par will be covering the parallelisation AFTER
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/// this statement, till the next / end of the VSystem.
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/// this statement, till the next / end of the System.
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pub fn measure(&mut self, par: ParMode) { self.measures.push((Instant::now(), par)); }
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fn end(&mut self) { self.measures.push((Instant::now(), ParMode::None)); }
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@ -191,17 +191,17 @@ pub fn gen_stats(
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///
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/// ```
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/// use specs::Read;
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/// pub use veloren_common::vsystem::{Origin, ParMode, Phase, VJob, VSystem};
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/// pub use veloren_common::system::{Job, Origin, ParMode, Phase, System};
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/// # use std::time::Duration;
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/// pub struct Sys;
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/// impl<'a> VSystem<'a> for Sys {
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/// impl<'a> System<'a> for Sys {
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/// type SystemData = (Read<'a, ()>, Read<'a, ()>);
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///
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/// const NAME: &'static str = "example";
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/// const ORIGIN: Origin = Origin::Frontend("voxygen");
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/// const PHASE: Phase = Phase::Create;
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///
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/// fn run(job: &mut VJob<Self>, (_read, _read2): Self::SystemData) {
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/// fn run(job: &mut Job<Self>, (_read, _read2): Self::SystemData) {
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/// std::thread::sleep(Duration::from_millis(100));
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/// job.cpu_stats.measure(ParMode::Rayon);
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/// std::thread::sleep(Duration::from_millis(500));
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@ -210,33 +210,33 @@ pub fn gen_stats(
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/// }
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/// }
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/// ```
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pub trait VSystem<'a> {
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pub trait System<'a> {
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const NAME: &'static str;
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const PHASE: Phase;
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const ORIGIN: Origin;
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type SystemData: specs::SystemData<'a>;
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fn run(job: &mut VJob<Self>, data: Self::SystemData);
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fn run(job: &mut Job<Self>, data: Self::SystemData);
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fn sys_name() -> String { format!("{}_sys", Self::NAME) }
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}
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pub fn dispatch<'a, 'b, T>(builder: &mut specs::DispatcherBuilder<'a, 'b>, dep: &[&str])
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where
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T: for<'c> VSystem<'c> + Send + 'a + Default,
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T: for<'c> System<'c> + Send + 'a + Default,
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{
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builder.add(VJob::<T>::default(), &T::sys_name(), dep);
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builder.add(Job::<T>::default(), &T::sys_name(), dep);
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}
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pub fn run_now<'a, 'b, T>(world: &'a specs::World)
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where
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T: for<'c> VSystem<'c> + Send + 'a + Default,
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T: for<'c> System<'c> + Send + 'a + Default,
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{
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VJob::<T>::default().run_now(world);
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Job::<T>::default().run_now(world);
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}
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/// This Struct will wrap the System in order to avoid the can only impl trait
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/// for local defined structs error It also contains the cpu measurements
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pub struct VJob<T>
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pub struct Job<T>
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where
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T: ?Sized,
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{
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@ -244,9 +244,9 @@ where
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pub cpu_stats: CpuTimeline,
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}
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impl<'a, T> System<'a> for VJob<T>
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impl<'a, T> specs::System<'a> for Job<T>
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where
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T: VSystem<'a>,
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T: System<'a>,
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{
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type SystemData = (T::SystemData, ReadExpect<'a, SysMetrics>);
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@ -263,9 +263,9 @@ where
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}
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}
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impl<'a, T> Default for VJob<T>
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impl<'a, T> Default for Job<T>
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where
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T: VSystem<'a> + Default,
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T: System<'a> + Default,
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{
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fn default() -> Self {
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Self {
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@ -7,8 +7,8 @@ use common::{
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},
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event::{EventBus, ServerEvent},
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resources::DeltaTime,
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system::{Job, Origin, Phase, System},
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uid::UidAllocator,
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vsystem::{Origin, Phase, VJob, VSystem},
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};
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use specs::{
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saveload::MarkerAllocator, shred::ResourceId, Entities, Join, Read, ReadStorage, SystemData,
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@ -30,7 +30,7 @@ pub struct ReadData<'a> {
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#[derive(Default)]
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pub struct Sys;
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impl<'a> VSystem<'a> for Sys {
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impl<'a> System<'a> for Sys {
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type SystemData = (
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ReadData<'a>,
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WriteStorage<'a, Auras>,
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@ -41,7 +41,7 @@ impl<'a> VSystem<'a> for Sys {
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const ORIGIN: Origin = Origin::Common;
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const PHASE: Phase = Phase::Create;
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fn run(_job: &mut VJob<Self>, (read_data, mut auras, mut buffs): Self::SystemData) {
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fn run(_job: &mut Job<Self>, (read_data, mut auras, mut buffs): Self::SystemData) {
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let mut server_emitter = read_data.server_bus.emitter();
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let dt = read_data.dt.0;
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@ -6,8 +6,8 @@ use common::{
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},
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event::{EventBus, ServerEvent},
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resources::{DeltaTime, Time},
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system::{Job, Origin, Phase, System},
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uid::{Uid, UidAllocator},
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vsystem::{Origin, Phase, VJob, VSystem},
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GroupTarget,
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};
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use specs::{
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@ -40,7 +40,7 @@ pub struct ReadData<'a> {
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/// This system is responsible for handling beams that heal or do damage
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#[derive(Default)]
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pub struct Sys;
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impl<'a> VSystem<'a> for Sys {
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impl<'a> System<'a> for Sys {
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type SystemData = (
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ReadData<'a>,
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WriteStorage<'a, BeamSegment>,
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@ -51,7 +51,7 @@ impl<'a> VSystem<'a> for Sys {
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const ORIGIN: Origin = Origin::Common;
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const PHASE: Phase = Phase::Create;
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fn run(_job: &mut VJob<Self>, (read_data, mut beam_segments, mut beams): Self::SystemData) {
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fn run(_job: &mut Job<Self>, (read_data, mut beam_segments, mut beams): Self::SystemData) {
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let mut server_emitter = read_data.server_bus.emitter();
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let time = read_data.time.0;
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@ -5,7 +5,7 @@ use common::{
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},
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event::{EventBus, ServerEvent},
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resources::DeltaTime,
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vsystem::{Origin, Phase, VJob, VSystem},
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system::{Job, Origin, Phase, System},
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Damage, DamageSource,
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};
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use specs::{
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@ -23,7 +23,7 @@ pub struct ReadData<'a> {
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#[derive(Default)]
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pub struct Sys;
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impl<'a> VSystem<'a> for Sys {
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impl<'a> System<'a> for Sys {
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type SystemData = (
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ReadData<'a>,
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WriteStorage<'a, Health>,
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@ -37,7 +37,7 @@ impl<'a> VSystem<'a> for Sys {
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const PHASE: Phase = Phase::Create;
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fn run(
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_job: &mut VJob<Self>,
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_job: &mut Job<Self>,
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(read_data, mut healths, mut energies, mut buffs, mut stats): Self::SystemData,
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) {
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let mut server_emitter = read_data.server_bus.emitter();
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@ -18,8 +18,8 @@ use common::{
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self,
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behavior::{CharacterBehavior, JoinData, JoinStruct},
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},
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system::{Job, Origin, Phase, System},
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uid::Uid,
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vsystem::{Origin, Phase, VJob, VSystem},
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};
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use std::time::Duration;
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@ -73,7 +73,7 @@ pub struct ReadData<'a> {
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#[derive(Default)]
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pub struct Sys;
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impl<'a> VSystem<'a> for Sys {
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impl<'a> System<'a> for Sys {
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#[allow(clippy::type_complexity)]
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type SystemData = (
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ReadData<'a>,
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@ -93,7 +93,7 @@ impl<'a> VSystem<'a> for Sys {
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#[allow(clippy::while_let_on_iterator)] // TODO: Pending review in #587
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fn run(
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_job: &mut VJob<Self>,
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_job: &mut Job<Self>,
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(
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read_data,
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mut character_states,
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@ -1,8 +1,8 @@
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use common::{
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comp::{BuffChange, ControlEvent, Controller},
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event::{EventBus, ServerEvent},
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system::{Job, Origin, Phase, System},
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uid::UidAllocator,
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vsystem::{Origin, Phase, VJob, VSystem},
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};
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use specs::{
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saveload::{Marker, MarkerAllocator},
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@ -21,14 +21,14 @@ pub struct ReadData<'a> {
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#[derive(Default)]
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pub struct Sys;
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impl<'a> VSystem<'a> for Sys {
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impl<'a> System<'a> for Sys {
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type SystemData = (ReadData<'a>, WriteStorage<'a, Controller>);
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const NAME: &'static str = "controller";
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const ORIGIN: Origin = Origin::Common;
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const PHASE: Phase = Phase::Create;
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fn run(_job: &mut VJob<Self>, (read_data, mut controllers): Self::SystemData) {
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fn run(_job: &mut Job<Self>, (read_data, mut controllers): Self::SystemData) {
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let mut server_emitter = read_data.server_bus.emitter();
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for (entity, controller) in (&read_data.entities, &mut controllers).join() {
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@ -15,7 +15,7 @@ pub mod state;
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mod stats;
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// External
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use common::vsystem::{dispatch, VSystem};
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use common::system::{dispatch, System};
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use specs::DispatcherBuilder;
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pub fn add_local_systems(dispatch_builder: &mut DispatcherBuilder) {
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@ -2,9 +2,9 @@ use common::{
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combat::{AttackerInfo, TargetInfo},
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comp::{Body, CharacterState, Energy, Group, Health, Inventory, Melee, Ori, Pos, Scale, Stats},
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event::{EventBus, ServerEvent},
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system::{Job, Origin, Phase, System},
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uid::Uid,
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util::Dir,
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vsystem::{Origin, Phase, VJob, VSystem},
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GroupTarget,
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};
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use specs::{
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@ -34,14 +34,14 @@ pub struct ReadData<'a> {
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#[derive(Default)]
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pub struct Sys;
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impl<'a> VSystem<'a> for Sys {
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impl<'a> System<'a> for Sys {
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type SystemData = (ReadData<'a>, WriteStorage<'a, Melee>);
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const NAME: &'static str = "melee";
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const ORIGIN: Origin = Origin::Common;
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const PHASE: Phase = Phase::Create;
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fn run(_job: &mut VJob<Self>, (read_data, mut melee_attacks): Self::SystemData) {
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fn run(_job: &mut Job<Self>, (read_data, mut melee_attacks): Self::SystemData) {
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let mut server_emitter = read_data.server_bus.emitter();
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// Attacks
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for (attacker, uid, pos, ori, melee_attack, body) in (
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@ -1,7 +1,7 @@
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use common::{
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comp::{Controller, MountState, Mounting, Ori, Pos, Vel},
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system::{Job, Origin, Phase, System},
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uid::UidAllocator,
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vsystem::{Origin, Phase, VJob, VSystem},
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};
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use specs::{
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saveload::{Marker, MarkerAllocator},
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@ -12,7 +12,7 @@ use vek::*;
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/// This system is responsible for controlling mounts
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#[derive(Default)]
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pub struct Sys;
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impl<'a> VSystem<'a> for Sys {
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impl<'a> System<'a> for Sys {
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#[allow(clippy::type_complexity)]
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type SystemData = (
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Read<'a, UidAllocator>,
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@ -30,7 +30,7 @@ impl<'a> VSystem<'a> for Sys {
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const PHASE: Phase = Phase::Create;
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fn run(
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_job: &mut VJob<Self>,
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_job: &mut Job<Self>,
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(
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uid_allocator,
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entities,
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@ -8,10 +8,10 @@ use common::{
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metrics::PhysicsMetrics,
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resources::DeltaTime,
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span,
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system::{Job, Origin, ParMode, Phase, System},
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terrain::{Block, TerrainGrid},
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uid::Uid,
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vol::ReadVol,
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vsystem::{Origin, ParMode, Phase, VJob, VSystem},
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};
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use rayon::iter::ParallelIterator;
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use specs::{Entities, Join, ParJoin, Read, ReadExpect, ReadStorage, WriteExpect, WriteStorage};
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@ -63,7 +63,7 @@ fn calc_z_limit(
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#[derive(Default)]
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pub struct Sys;
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impl<'a> VSystem<'a> for Sys {
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impl<'a> System<'a> for Sys {
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#[allow(clippy::type_complexity)]
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type SystemData = (
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Entities<'a>,
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@ -96,7 +96,7 @@ impl<'a> VSystem<'a> for Sys {
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#[allow(clippy::or_fun_call)] // TODO: Pending review in #587
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#[allow(clippy::blocks_in_if_conditions)] // TODO: Pending review in #587
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fn run(
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job: &mut VJob<Self>,
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job: &mut Job<Self>,
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(
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entities,
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uids,
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|
@ -6,9 +6,9 @@ use common::{
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},
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event::{EventBus, ServerEvent},
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resources::DeltaTime,
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system::{Job, Origin, Phase, System},
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uid::UidAllocator,
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util::Dir,
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vsystem::{Origin, Phase, VJob, VSystem},
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GroupTarget,
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};
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use specs::{
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@ -35,7 +35,7 @@ pub struct ReadData<'a> {
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/// This system is responsible for handling projectile effect triggers
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#[derive(Default)]
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pub struct Sys;
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impl<'a> VSystem<'a> for Sys {
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impl<'a> System<'a> for Sys {
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type SystemData = (
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ReadData<'a>,
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WriteStorage<'a, Ori>,
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@ -46,10 +46,7 @@ impl<'a> VSystem<'a> for Sys {
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const ORIGIN: Origin = Origin::Common;
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const PHASE: Phase = Phase::Create;
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fn run(
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_job: &mut VJob<Self>,
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(read_data, mut orientations, mut projectiles): Self::SystemData,
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) {
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fn run(_job: &mut Job<Self>, (read_data, mut orientations, mut projectiles): Self::SystemData) {
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let mut server_emitter = read_data.server_bus.emitter();
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// Attacks
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|
@ -6,9 +6,9 @@ use common::{
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},
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event::{EventBus, ServerEvent},
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resources::{DeltaTime, Time},
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system::{Job, Origin, Phase, System},
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uid::{Uid, UidAllocator},
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util::Dir,
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vsystem::{Origin, Phase, VJob, VSystem},
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GroupTarget,
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};
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use specs::{
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@ -42,7 +42,7 @@ pub struct ReadData<'a> {
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/// attacking
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#[derive(Default)]
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pub struct Sys;
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impl<'a> VSystem<'a> for Sys {
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impl<'a> System<'a> for Sys {
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type SystemData = (
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ReadData<'a>,
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WriteStorage<'a, Shockwave>,
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@ -54,7 +54,7 @@ impl<'a> VSystem<'a> for Sys {
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const PHASE: Phase = Phase::Create;
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fn run(
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_job: &mut VJob<Self>,
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_job: &mut Job<Self>,
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(read_data, mut shockwaves, mut shockwave_hit_lists): Self::SystemData,
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) {
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let mut server_emitter = read_data.server_bus.emitter();
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|
@ -7,8 +7,8 @@ use common::{
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event::{EventBus, ServerEvent},
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outcome::Outcome,
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resources::{DeltaTime, Time},
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system::{Job, Origin, Phase, System},
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uid::Uid,
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vsystem::{Origin, Phase, VJob, VSystem},
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};
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use hashbrown::HashSet;
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use specs::{
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@ -35,7 +35,7 @@ pub struct ReadData<'a> {
|
||||
/// This system kills players, levels them up, and regenerates energy.
|
||||
#[derive(Default)]
|
||||
pub struct Sys;
|
||||
impl<'a> VSystem<'a> for Sys {
|
||||
impl<'a> System<'a> for Sys {
|
||||
#[allow(clippy::type_complexity)]
|
||||
type SystemData = (
|
||||
ReadData<'a>,
|
||||
@ -52,7 +52,7 @@ impl<'a> VSystem<'a> for Sys {
|
||||
const PHASE: Phase = Phase::Create;
|
||||
|
||||
fn run(
|
||||
_job: &mut VJob<Self>,
|
||||
_job: &mut Job<Self>,
|
||||
(
|
||||
read_data,
|
||||
mut stats,
|
||||
|
@ -64,9 +64,9 @@ use common::{
|
||||
recipe::default_recipe_book,
|
||||
resources::TimeOfDay,
|
||||
rtsim::RtSimEntity,
|
||||
system::run_now,
|
||||
terrain::TerrainChunkSize,
|
||||
vol::{ReadVol, RectVolSize},
|
||||
vsystem::run_now,
|
||||
};
|
||||
use common_net::{
|
||||
msg::{
|
||||
|
@ -1,13 +1,13 @@
|
||||
use super::*;
|
||||
use common::{
|
||||
event::{EventBus, ServerEvent},
|
||||
vsystem::{Origin, Phase, VJob, VSystem},
|
||||
system::{Job, Origin, Phase, System},
|
||||
};
|
||||
use specs::{Read, WriteExpect};
|
||||
|
||||
#[derive(Default)]
|
||||
pub struct Sys;
|
||||
impl<'a> VSystem<'a> for Sys {
|
||||
impl<'a> System<'a> for Sys {
|
||||
#[allow(clippy::type_complexity)]
|
||||
type SystemData = (Read<'a, EventBus<ServerEvent>>, WriteExpect<'a, RtSim>);
|
||||
|
||||
@ -15,7 +15,7 @@ impl<'a> VSystem<'a> for Sys {
|
||||
const ORIGIN: Origin = Origin::Server;
|
||||
const PHASE: Phase = Phase::Create;
|
||||
|
||||
fn run(_job: &mut VJob<Self>, (_server_event_bus, mut rtsim): Self::SystemData) {
|
||||
fn run(_job: &mut Job<Self>, (_server_event_bus, mut rtsim): Self::SystemData) {
|
||||
for _chunk in std::mem::take(&mut rtsim.chunks.chunks_to_load) {
|
||||
// TODO
|
||||
}
|
||||
|
@ -10,9 +10,9 @@ use self::{chunks::Chunks, entity::Entity};
|
||||
use common::{
|
||||
comp,
|
||||
rtsim::{RtSimController, RtSimEntity, RtSimId},
|
||||
system::{dispatch, System},
|
||||
terrain::TerrainChunk,
|
||||
vol::RectRasterableVol,
|
||||
vsystem::{dispatch, VSystem},
|
||||
};
|
||||
use common_sys::state::State;
|
||||
use rand::prelude::*;
|
||||
|
@ -6,8 +6,8 @@ use common::{
|
||||
comp::inventory::loadout_builder::LoadoutBuilder,
|
||||
event::{EventBus, ServerEvent},
|
||||
resources::DeltaTime,
|
||||
system::{Job, Origin, Phase, System},
|
||||
terrain::TerrainGrid,
|
||||
vsystem::{Origin, Phase, VJob, VSystem},
|
||||
};
|
||||
use specs::{Join, Read, ReadExpect, ReadStorage, WriteExpect, WriteStorage};
|
||||
use std::sync::Arc;
|
||||
@ -16,7 +16,7 @@ const ENTITY_TICK_PERIOD: u64 = 30;
|
||||
|
||||
#[derive(Default)]
|
||||
pub struct Sys;
|
||||
impl<'a> VSystem<'a> for Sys {
|
||||
impl<'a> System<'a> for Sys {
|
||||
#[allow(clippy::type_complexity)]
|
||||
type SystemData = (
|
||||
Read<'a, DeltaTime>,
|
||||
@ -35,7 +35,7 @@ impl<'a> VSystem<'a> for Sys {
|
||||
const PHASE: Phase = Phase::Create;
|
||||
|
||||
fn run(
|
||||
_job: &mut VJob<Self>,
|
||||
_job: &mut Job<Self>,
|
||||
(
|
||||
dt,
|
||||
server_event_bus,
|
||||
|
@ -2,14 +2,14 @@ use super::*;
|
||||
use common::{
|
||||
comp::Pos,
|
||||
event::{EventBus, ServerEvent},
|
||||
system::{Job, Origin, Phase, System},
|
||||
terrain::TerrainGrid,
|
||||
vsystem::{Origin, Phase, VJob, VSystem},
|
||||
};
|
||||
use specs::{Entities, Read, ReadExpect, ReadStorage, WriteExpect};
|
||||
|
||||
#[derive(Default)]
|
||||
pub struct Sys;
|
||||
impl<'a> VSystem<'a> for Sys {
|
||||
impl<'a> System<'a> for Sys {
|
||||
#[allow(clippy::type_complexity)]
|
||||
type SystemData = (
|
||||
Read<'a, EventBus<ServerEvent>>,
|
||||
@ -25,7 +25,7 @@ impl<'a> VSystem<'a> for Sys {
|
||||
const PHASE: Phase = Phase::Create;
|
||||
|
||||
fn run(
|
||||
_job: &mut VJob<Self>,
|
||||
_job: &mut Job<Self>,
|
||||
(
|
||||
_server_event_bus,
|
||||
mut rtsim,
|
||||
|
@ -17,12 +17,12 @@ use common::{
|
||||
event::{Emitter, EventBus, ServerEvent},
|
||||
path::TraversalConfig,
|
||||
resources::{DeltaTime, TimeOfDay},
|
||||
system::{Job, Origin, Phase, System},
|
||||
terrain::{Block, TerrainGrid},
|
||||
time::DayPeriod,
|
||||
uid::{Uid, UidAllocator},
|
||||
util::Dir,
|
||||
vol::ReadVol,
|
||||
vsystem::{Origin, Phase, VJob, VSystem},
|
||||
};
|
||||
use rand::{thread_rng, Rng};
|
||||
use rayon::iter::ParallelIterator;
|
||||
@ -98,7 +98,7 @@ const AVG_FOLLOW_DIST: f32 = 6.0;
|
||||
/// This system will allow NPCs to modify their controller
|
||||
#[derive(Default)]
|
||||
pub struct Sys;
|
||||
impl<'a> VSystem<'a> for Sys {
|
||||
impl<'a> System<'a> for Sys {
|
||||
#[allow(clippy::type_complexity)]
|
||||
type SystemData = (
|
||||
ReadData<'a>,
|
||||
@ -113,7 +113,7 @@ impl<'a> VSystem<'a> for Sys {
|
||||
|
||||
#[allow(clippy::or_fun_call)] // TODO: Pending review in #587
|
||||
fn run(
|
||||
_job: &mut VJob<Self>,
|
||||
_job: &mut Job<Self>,
|
||||
(read_data, event_bus, mut agents, mut controllers): Self::SystemData,
|
||||
) {
|
||||
(
|
||||
|
@ -9,10 +9,10 @@ use common::{
|
||||
outcome::Outcome,
|
||||
region::{Event as RegionEvent, RegionMap},
|
||||
resources::TimeOfDay,
|
||||
system::{Job, Origin, Phase, System},
|
||||
terrain::TerrainChunkSize,
|
||||
uid::Uid,
|
||||
vol::RectVolSize,
|
||||
vsystem::{Origin, Phase, VJob, VSystem},
|
||||
};
|
||||
use common_net::{msg::ServerGeneral, sync::CompSyncPackage};
|
||||
use specs::{
|
||||
@ -23,7 +23,7 @@ use vek::*;
|
||||
/// This system will send physics updates to the client
|
||||
#[derive(Default)]
|
||||
pub struct Sys;
|
||||
impl<'a> VSystem<'a> for Sys {
|
||||
impl<'a> System<'a> for Sys {
|
||||
#[allow(clippy::type_complexity)]
|
||||
type SystemData = (
|
||||
Entities<'a>,
|
||||
@ -54,7 +54,7 @@ impl<'a> VSystem<'a> for Sys {
|
||||
const PHASE: Phase = Phase::Create;
|
||||
|
||||
fn run(
|
||||
_job: &mut VJob<Self>,
|
||||
_job: &mut Job<Self>,
|
||||
(
|
||||
entities,
|
||||
tick,
|
||||
|
@ -1,8 +1,8 @@
|
||||
use crate::client::Client;
|
||||
use common::{
|
||||
comp::invite::{Invite, PendingInvites},
|
||||
system::{Job, Origin, Phase, System},
|
||||
uid::Uid,
|
||||
vsystem::{Origin, Phase, VJob, VSystem},
|
||||
};
|
||||
use common_net::msg::{InviteAnswer, ServerGeneral};
|
||||
use specs::{Entities, Join, ReadStorage, WriteStorage};
|
||||
@ -10,7 +10,7 @@ use specs::{Entities, Join, ReadStorage, WriteStorage};
|
||||
/// This system removes timed out invites
|
||||
#[derive(Default)]
|
||||
pub struct Sys;
|
||||
impl<'a> VSystem<'a> for Sys {
|
||||
impl<'a> System<'a> for Sys {
|
||||
#[allow(clippy::type_complexity)]
|
||||
type SystemData = (
|
||||
Entities<'a>,
|
||||
@ -25,7 +25,7 @@ impl<'a> VSystem<'a> for Sys {
|
||||
const PHASE: Phase = Phase::Create;
|
||||
|
||||
fn run(
|
||||
_job: &mut VJob<Self>,
|
||||
_job: &mut Job<Self>,
|
||||
(entities, mut invites, mut pending_invites, clients, uids): Self::SystemData,
|
||||
) {
|
||||
let now = std::time::Instant::now();
|
||||
|
@ -5,8 +5,8 @@ use crate::{
|
||||
use common::{
|
||||
metrics::SysMetrics,
|
||||
resources::TimeOfDay,
|
||||
system::{Job, Origin, Phase, System},
|
||||
terrain::TerrainGrid,
|
||||
vsystem::{Origin, Phase, VJob, VSystem},
|
||||
};
|
||||
use specs::{Entities, Join, Read, ReadExpect};
|
||||
use std::time::Instant;
|
||||
@ -14,7 +14,7 @@ use std::time::Instant;
|
||||
/// This system exports metrics
|
||||
#[derive(Default)]
|
||||
pub struct Sys;
|
||||
impl<'a> VSystem<'a> for Sys {
|
||||
impl<'a> System<'a> for Sys {
|
||||
#[allow(clippy::type_complexity)]
|
||||
type SystemData = (
|
||||
Option<Entities<'a>>,
|
||||
@ -34,7 +34,7 @@ impl<'a> VSystem<'a> for Sys {
|
||||
const PHASE: Phase = Phase::Apply;
|
||||
|
||||
fn run(
|
||||
_job: &mut VJob<Self>,
|
||||
_job: &mut Job<Self>,
|
||||
(
|
||||
entities,
|
||||
tick,
|
||||
@ -56,7 +56,7 @@ impl<'a> VSystem<'a> for Sys {
|
||||
//this system hasn't run yet
|
||||
state.remove(Self::NAME);
|
||||
|
||||
for (name, stat) in common::vsystem::gen_stats(&state, tick_start.0, 8, 8) {
|
||||
for (name, stat) in common::system::gen_stats(&state, tick_start.0, 8, 8) {
|
||||
export_ecs
|
||||
.system_start_time
|
||||
.with_label_values(&[&name])
|
||||
|
@ -11,7 +11,7 @@ pub mod terrain;
|
||||
pub mod terrain_sync;
|
||||
pub mod waypoint;
|
||||
|
||||
use common::vsystem::{dispatch, run_now};
|
||||
use common::system::{dispatch, run_now};
|
||||
use specs::DispatcherBuilder;
|
||||
use std::{
|
||||
marker::PhantomData,
|
||||
|
@ -5,8 +5,8 @@ use crate::{
|
||||
use common::{
|
||||
comp::{ChatType, Player, UnresolvedChatMsg},
|
||||
event::{EventBus, ServerEvent},
|
||||
system::{Job, Origin, Phase, System},
|
||||
uid::Uid,
|
||||
vsystem::{Origin, Phase, VJob, VSystem},
|
||||
};
|
||||
use common_net::msg::{ClientGeneral, ServerGeneral};
|
||||
use specs::{Entities, Join, Read, ReadExpect, ReadStorage};
|
||||
@ -122,7 +122,7 @@ impl Sys {
|
||||
/// This system will handle new messages from clients
|
||||
#[derive(Default)]
|
||||
pub struct Sys;
|
||||
impl<'a> VSystem<'a> for Sys {
|
||||
impl<'a> System<'a> for Sys {
|
||||
#[allow(clippy::type_complexity)]
|
||||
type SystemData = (
|
||||
Entities<'a>,
|
||||
@ -141,7 +141,7 @@ impl<'a> VSystem<'a> for Sys {
|
||||
const PHASE: Phase = Phase::Create;
|
||||
|
||||
fn run(
|
||||
_job: &mut VJob<Self>,
|
||||
_job: &mut Job<Self>,
|
||||
(
|
||||
entities,
|
||||
server_event_bus,
|
||||
|
@ -3,8 +3,8 @@ use common::{
|
||||
comp::{ChatMode, Player, UnresolvedChatMsg},
|
||||
event::{EventBus, ServerEvent},
|
||||
resources::Time,
|
||||
system::{Job, Origin, Phase, System},
|
||||
uid::Uid,
|
||||
vsystem::{Origin, Phase, VJob, VSystem},
|
||||
};
|
||||
use common_net::msg::{
|
||||
validate_chat_msg, ChatMsgValidationError, ClientGeneral, MAX_BYTES_CHAT_MSG,
|
||||
@ -66,7 +66,7 @@ impl Sys {
|
||||
/// This system will handle new messages from clients
|
||||
#[derive(Default)]
|
||||
pub struct Sys;
|
||||
impl<'a> VSystem<'a> for Sys {
|
||||
impl<'a> System<'a> for Sys {
|
||||
#[allow(clippy::type_complexity)]
|
||||
type SystemData = (
|
||||
Entities<'a>,
|
||||
@ -84,7 +84,7 @@ impl<'a> VSystem<'a> for Sys {
|
||||
const PHASE: Phase = Phase::Create;
|
||||
|
||||
fn run(
|
||||
_job: &mut VJob<Self>,
|
||||
_job: &mut Job<Self>,
|
||||
(
|
||||
entities,
|
||||
server_event_bus,
|
||||
|
@ -2,9 +2,9 @@ use crate::{client::Client, metrics::NetworkRequestMetrics, presence::Presence,
|
||||
use common::{
|
||||
comp::{CanBuild, ControlEvent, Controller, ForceUpdate, Health, Ori, Pos, Stats, Vel},
|
||||
event::{EventBus, ServerEvent},
|
||||
system::{Job, Origin, Phase, System},
|
||||
terrain::{TerrainChunkSize, TerrainGrid},
|
||||
vol::{ReadVol, RectVolSize},
|
||||
vsystem::{Origin, Phase, VJob, VSystem},
|
||||
};
|
||||
use common_net::msg::{ClientGeneral, PresenceKind, ServerGeneral};
|
||||
use common_sys::state::BlockChange;
|
||||
@ -166,7 +166,7 @@ impl Sys {
|
||||
/// This system will handle new messages from clients
|
||||
#[derive(Default)]
|
||||
pub struct Sys;
|
||||
impl<'a> VSystem<'a> for Sys {
|
||||
impl<'a> System<'a> for Sys {
|
||||
#[allow(clippy::type_complexity)]
|
||||
type SystemData = (
|
||||
Entities<'a>,
|
||||
@ -192,7 +192,7 @@ impl<'a> VSystem<'a> for Sys {
|
||||
const PHASE: Phase = Phase::Create;
|
||||
|
||||
fn run(
|
||||
_job: &mut VJob<Self>,
|
||||
_job: &mut Job<Self>,
|
||||
(
|
||||
entities,
|
||||
server_event_bus,
|
||||
|
@ -2,7 +2,7 @@ use crate::{client::Client, metrics::PlayerMetrics, Settings};
|
||||
use common::{
|
||||
event::{EventBus, ServerEvent},
|
||||
resources::Time,
|
||||
vsystem::{Origin, Phase, VJob, VSystem},
|
||||
system::{Job, Origin, Phase, System},
|
||||
};
|
||||
use common_net::msg::PingMsg;
|
||||
use specs::{Entities, Join, Read, ReadExpect, ReadStorage};
|
||||
@ -22,7 +22,7 @@ impl Sys {
|
||||
/// This system will handle new messages from clients
|
||||
#[derive(Default)]
|
||||
pub struct Sys;
|
||||
impl<'a> VSystem<'a> for Sys {
|
||||
impl<'a> System<'a> for Sys {
|
||||
#[allow(clippy::type_complexity)]
|
||||
type SystemData = (
|
||||
Entities<'a>,
|
||||
@ -38,7 +38,7 @@ impl<'a> VSystem<'a> for Sys {
|
||||
const PHASE: Phase = Phase::Create;
|
||||
|
||||
fn run(
|
||||
_job: &mut VJob<Self>,
|
||||
_job: &mut Job<Self>,
|
||||
(entities, server_event_bus, time, player_metrics, clients, settings): Self::SystemData,
|
||||
) {
|
||||
let mut server_emitter = server_event_bus.emitter();
|
||||
|
@ -3,7 +3,7 @@ use common::{
|
||||
effect::Effect,
|
||||
event::{EventBus, ServerEvent},
|
||||
resources::DeltaTime,
|
||||
vsystem::{Origin, Phase, VJob, VSystem},
|
||||
system::{Job, Origin, Phase, System},
|
||||
Damage, DamageSource, Explosion, RadiusEffect,
|
||||
};
|
||||
use specs::{Entities, Join, Read, ReadStorage, WriteStorage};
|
||||
@ -11,7 +11,7 @@ use specs::{Entities, Join, Read, ReadStorage, WriteStorage};
|
||||
/// This system is responsible for handling misc object behaviours
|
||||
#[derive(Default)]
|
||||
pub struct Sys;
|
||||
impl<'a> VSystem<'a> for Sys {
|
||||
impl<'a> System<'a> for Sys {
|
||||
#[allow(clippy::type_complexity)]
|
||||
type SystemData = (
|
||||
Entities<'a>,
|
||||
@ -28,7 +28,7 @@ impl<'a> VSystem<'a> for Sys {
|
||||
const PHASE: Phase = Phase::Create;
|
||||
|
||||
fn run(
|
||||
_job: &mut VJob<Self>,
|
||||
_job: &mut Job<Self>,
|
||||
(entities, _dt, server_bus, positions, velocities, physics_states, mut objects): Self::SystemData,
|
||||
) {
|
||||
let mut server_emitter = server_bus.emitter();
|
||||
|
@ -1,7 +1,7 @@
|
||||
use crate::{persistence::character_updater, presence::Presence, sys::SysScheduler};
|
||||
use common::{
|
||||
comp::{Inventory, Stats, Waypoint},
|
||||
vsystem::{Origin, Phase, VJob, VSystem},
|
||||
system::{Job, Origin, Phase, System},
|
||||
};
|
||||
use common_net::msg::PresenceKind;
|
||||
use specs::{Join, ReadExpect, ReadStorage, Write};
|
||||
@ -9,7 +9,7 @@ use specs::{Join, ReadExpect, ReadStorage, Write};
|
||||
#[derive(Default)]
|
||||
pub struct Sys;
|
||||
|
||||
impl<'a> VSystem<'a> for Sys {
|
||||
impl<'a> System<'a> for Sys {
|
||||
#[allow(clippy::type_complexity)]
|
||||
type SystemData = (
|
||||
ReadStorage<'a, Presence>,
|
||||
@ -25,7 +25,7 @@ impl<'a> VSystem<'a> for Sys {
|
||||
const PHASE: Phase = Phase::Create;
|
||||
|
||||
fn run(
|
||||
_job: &mut VJob<Self>,
|
||||
_job: &mut Job<Self>,
|
||||
(
|
||||
presences,
|
||||
player_stats,
|
||||
|
@ -4,8 +4,8 @@ use common::{
|
||||
Gravity, Group, Health, Inventory, Item, LightEmitter, Mass, MountState, Mounting, Ori,
|
||||
Player, Poise, Pos, Scale, Shockwave, Stats, Sticky, Vel,
|
||||
},
|
||||
system::{Job, Origin, Phase, System},
|
||||
uid::Uid,
|
||||
vsystem::{Origin, Phase, VJob, VSystem},
|
||||
};
|
||||
use common_net::{
|
||||
msg::EcsCompPacket,
|
||||
@ -23,14 +23,14 @@ use vek::*;
|
||||
/// modification
|
||||
#[derive(Default)]
|
||||
pub struct Sys;
|
||||
impl<'a> VSystem<'a> for Sys {
|
||||
impl<'a> System<'a> for Sys {
|
||||
type SystemData = (TrackedComps<'a>, WriteTrackers<'a>);
|
||||
|
||||
const NAME: &'static str = "sentinel";
|
||||
const ORIGIN: Origin = Origin::Server;
|
||||
const PHASE: Phase = Phase::Create;
|
||||
|
||||
fn run(_job: &mut VJob<Self>, (comps, mut trackers): Self::SystemData) {
|
||||
fn run(_job: &mut Job<Self>, (comps, mut trackers): Self::SystemData) {
|
||||
record_changes(&comps, &mut trackers);
|
||||
}
|
||||
}
|
||||
|
@ -6,10 +6,10 @@ use crate::{
|
||||
use common::{
|
||||
comp::{Ori, Pos, Vel},
|
||||
region::{region_in_vd, regions_in_vd, Event as RegionEvent, RegionMap},
|
||||
system::{Job, Origin, Phase, System},
|
||||
terrain::TerrainChunkSize,
|
||||
uid::Uid,
|
||||
vol::RectVolSize,
|
||||
vsystem::{Origin, Phase, VJob, VSystem},
|
||||
};
|
||||
use common_net::msg::ServerGeneral;
|
||||
use specs::{
|
||||
@ -21,7 +21,7 @@ use vek::*;
|
||||
/// This system will update region subscriptions based on client positions
|
||||
#[derive(Default)]
|
||||
pub struct Sys;
|
||||
impl<'a> VSystem<'a> for Sys {
|
||||
impl<'a> System<'a> for Sys {
|
||||
#[allow(clippy::type_complexity)]
|
||||
type SystemData = (
|
||||
Entities<'a>,
|
||||
@ -43,7 +43,7 @@ impl<'a> VSystem<'a> for Sys {
|
||||
|
||||
#[allow(clippy::blocks_in_if_conditions)] // TODO: Pending review in #587
|
||||
fn run(
|
||||
_job: &mut VJob<Self>,
|
||||
_job: &mut Job<Self>,
|
||||
(
|
||||
entities,
|
||||
region_map,
|
||||
|
@ -6,8 +6,8 @@ use common::{
|
||||
event::{EventBus, ServerEvent},
|
||||
generation::get_npc_name,
|
||||
npc::NPC_NAMES,
|
||||
system::{Job, Origin, Phase, System},
|
||||
terrain::TerrainGrid,
|
||||
vsystem::{Origin, Phase, VJob, VSystem},
|
||||
LoadoutBuilder, SkillSetBuilder,
|
||||
};
|
||||
use common_net::msg::ServerGeneral;
|
||||
@ -24,7 +24,7 @@ use vek::*;
|
||||
/// 4. Removes chunks outside the range of players
|
||||
#[derive(Default)]
|
||||
pub struct Sys;
|
||||
impl<'a> VSystem<'a> for Sys {
|
||||
impl<'a> System<'a> for Sys {
|
||||
#[allow(clippy::type_complexity)] // TODO: Pending review in #587
|
||||
type SystemData = (
|
||||
Read<'a, EventBus<ServerEvent>>,
|
||||
@ -43,7 +43,7 @@ impl<'a> VSystem<'a> for Sys {
|
||||
const PHASE: Phase = Phase::Create;
|
||||
|
||||
fn run(
|
||||
_job: &mut VJob<Self>,
|
||||
_job: &mut Job<Self>,
|
||||
(
|
||||
server_event_bus,
|
||||
tick,
|
||||
|
@ -1,8 +1,8 @@
|
||||
use crate::{client::Client, presence::Presence};
|
||||
use common::{
|
||||
comp::Pos,
|
||||
system::{Job, Origin, Phase, System},
|
||||
terrain::TerrainGrid,
|
||||
vsystem::{Origin, Phase, VJob, VSystem},
|
||||
};
|
||||
use common_net::msg::ServerGeneral;
|
||||
use common_sys::state::TerrainChanges;
|
||||
@ -12,7 +12,7 @@ use specs::{Join, Read, ReadExpect, ReadStorage};
|
||||
/// chunks
|
||||
#[derive(Default)]
|
||||
pub struct Sys;
|
||||
impl<'a> VSystem<'a> for Sys {
|
||||
impl<'a> System<'a> for Sys {
|
||||
#[allow(clippy::type_complexity)]
|
||||
type SystemData = (
|
||||
ReadExpect<'a, TerrainGrid>,
|
||||
@ -27,7 +27,7 @@ impl<'a> VSystem<'a> for Sys {
|
||||
const PHASE: Phase = Phase::Create;
|
||||
|
||||
fn run(
|
||||
_job: &mut VJob<Self>,
|
||||
_job: &mut Job<Self>,
|
||||
(terrain, terrain_changes, positions, presences, clients): Self::SystemData,
|
||||
) {
|
||||
// Sync changed chunks
|
||||
|
@ -2,7 +2,7 @@ use crate::client::Client;
|
||||
use common::{
|
||||
comp::{Player, Pos, Waypoint, WaypointArea},
|
||||
resources::Time,
|
||||
vsystem::{Origin, Phase, VJob, VSystem},
|
||||
system::{Job, Origin, Phase, System},
|
||||
};
|
||||
use common_net::msg::{Notification, ServerGeneral};
|
||||
use specs::{Entities, Join, Read, ReadStorage, WriteStorage};
|
||||
@ -14,7 +14,7 @@ const NOTIFY_TIME: f64 = 10.0;
|
||||
/// TODO: Make this faster by only considering local waypoints
|
||||
#[derive(Default)]
|
||||
pub struct Sys;
|
||||
impl<'a> VSystem<'a> for Sys {
|
||||
impl<'a> System<'a> for Sys {
|
||||
#[allow(clippy::type_complexity)]
|
||||
type SystemData = (
|
||||
Entities<'a>,
|
||||
@ -31,7 +31,7 @@ impl<'a> VSystem<'a> for Sys {
|
||||
const PHASE: Phase = Phase::Create;
|
||||
|
||||
fn run(
|
||||
_job: &mut VJob<Self>,
|
||||
_job: &mut Job<Self>,
|
||||
(
|
||||
entities,
|
||||
positions,
|
||||
|
@ -1,7 +1,7 @@
|
||||
pub mod floater;
|
||||
mod interpolation;
|
||||
|
||||
use common::vsystem::{dispatch, VSystem};
|
||||
use common::system::{dispatch, System};
|
||||
use specs::DispatcherBuilder;
|
||||
|
||||
pub fn add_local_systems(dispatch_builder: &mut DispatcherBuilder) {
|
||||
|
@ -5,8 +5,8 @@ use crate::ecs::{
|
||||
use common::{
|
||||
comp::{Health, HealthSource, Pos},
|
||||
resources::DeltaTime,
|
||||
system::{Job, Origin, Phase, System},
|
||||
uid::Uid,
|
||||
vsystem::{Origin, Phase, VJob, VSystem},
|
||||
};
|
||||
use specs::{Entities, Join, Read, ReadExpect, ReadStorage, WriteStorage};
|
||||
|
||||
@ -17,7 +17,7 @@ pub const HP_ACCUMULATETIME: f32 = 1.0;
|
||||
|
||||
#[derive(Default)]
|
||||
pub struct Sys;
|
||||
impl<'a> VSystem<'a> for Sys {
|
||||
impl<'a> System<'a> for Sys {
|
||||
#[allow(clippy::type_complexity)]
|
||||
type SystemData = (
|
||||
Entities<'a>,
|
||||
@ -35,7 +35,7 @@ impl<'a> VSystem<'a> for Sys {
|
||||
|
||||
#[allow(clippy::blocks_in_if_conditions)] // TODO: Pending review in #587
|
||||
fn run(
|
||||
_job: &mut VJob<Self>,
|
||||
_job: &mut Job<Self>,
|
||||
(entities, my_entity, dt, uids, pos, healths, mut hp_floater_lists): Self::SystemData,
|
||||
) {
|
||||
// Add hp floater lists to all entities with health and a position
|
||||
|
@ -2,7 +2,7 @@ use crate::ecs::comp::Interpolated;
|
||||
use common::{
|
||||
comp::{object, Body, Ori, Pos, Vel},
|
||||
resources::DeltaTime,
|
||||
vsystem::{Origin, Phase, VJob, VSystem},
|
||||
system::{Job, Origin, Phase, System},
|
||||
};
|
||||
use specs::{Entities, Join, Read, ReadStorage, WriteStorage};
|
||||
use tracing::warn;
|
||||
@ -11,7 +11,7 @@ use vek::*;
|
||||
/// This system will allow NPCs to modify their controller
|
||||
#[derive(Default)]
|
||||
pub struct Sys;
|
||||
impl<'a> VSystem<'a> for Sys {
|
||||
impl<'a> System<'a> for Sys {
|
||||
#[allow(clippy::type_complexity)]
|
||||
type SystemData = (
|
||||
Entities<'a>,
|
||||
@ -28,7 +28,7 @@ impl<'a> VSystem<'a> for Sys {
|
||||
const PHASE: Phase = Phase::Create;
|
||||
|
||||
fn run(
|
||||
_job: &mut VJob<Self>,
|
||||
_job: &mut Job<Self>,
|
||||
(entities, dt, positions, orientations, velocities, bodies, mut interpolated): Self::SystemData,
|
||||
) {
|
||||
// Update interpolated positions and orientations
|
||||
|
Loading…
Reference in New Issue
Block a user