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Made airship terrain hitboxes smaller
This commit is contained in:
committed by
Avi Weinstock
parent
f4b3d8145b
commit
f44ca1898c
@ -468,7 +468,8 @@ impl<'a> PhysicsSystemData<'a> {
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Collider::Voxel { .. } => {
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Collider::Voxel { .. } => {
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// for now, treat entities with voxel colliders as their bounding
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// for now, treat entities with voxel colliders as their bounding
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// cylinders for the purposes of colliding them with terrain
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// cylinders for the purposes of colliding them with terrain
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let radius = collider.get_radius() * scale;
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// Actually no, make them smaller to avoid lag
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let radius = collider.get_radius() * scale * 0.1;
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let (z_min, z_max) = collider.get_z_limits(scale);
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let (z_min, z_max) = collider.get_z_limits(scale);
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let cylinder = (radius, z_min, z_max);
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let cylinder = (radius, z_min, z_max);
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