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Sahagin, Adlet npcs
This commit is contained in:
parent
7cf723bb9d
commit
f48fea57f4
@ -892,6 +892,14 @@
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gnome: (
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keyword: "gnome",
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generic: "Gnome"
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),
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sahagin: (
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keyword: "sahagin",
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generic: "Sahagin"
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),
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adlet: (
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keyword: "adlet",
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generic: "Adlet"
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)
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)
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),
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@ -43,4 +43,92 @@
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central: ("armor.empty"),
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),
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),
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(Sahagin, Male): (
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head: (
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offset: (-2.5, 0.0, -4.5),
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central: ("npc.sahagin.male.head"),
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),
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chest: (
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offset: (-4.5, -8.0, -8.0),
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central: ("npc.sahagin.male.chest"),
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),
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shorts: (
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offset: (-2.5, -3.5, -2.0),
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central: ("npc.sahagin.male.shorts"),
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),
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tail: (
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offset: (-1.5, -13.0, -5.0),
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central: ("npc.sahagin.male.tail"),
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),
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main: (
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offset: (-0.5, -7.5, -5.0),
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central: ("weapon.spear.sahagin"),
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),
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),
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(Sahagin, Female): (
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head: (
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offset: (-2.5, 0.0, -4.5),
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central: ("npc.sahagin.male.head"),
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),
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chest: (
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offset: (-4.5, -8.0, -8.0),
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central: ("npc.sahagin.male.chest"),
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),
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shorts: (
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offset: (-2.5, -3.5, -2.0),
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central: ("npc.sahagin.male.shorts"),
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),
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tail: (
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offset: (-1.5, -13.0, -5.0),
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central: ("npc.sahagin.male.tail"),
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),
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main: (
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offset: (-0.5, -7.5, -5.0),
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central: ("weapon.spear.sahagin"),
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),
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),
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(Adlet, Male): (
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head: (
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offset: (-7.0, -4.5, -6.0),
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central: ("npc.adlet.male.head"),
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),
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chest: (
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offset: (-5.0, -3.5, -2.0),
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central: ("npc.adlet.male.chest"),
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),
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shorts: (
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offset: (-5.0, -4.5, -3.0),
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central: ("npc.adlet.male.shorts"),
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),
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tail: (
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offset: (-1.0, -5.0, -1.0),
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central: ("npc.adlet.male.tail"),
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),
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main: (
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offset: (-0.5, -7.5, -5.0),
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central: ("weapon.spear.adlet"),
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),
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),
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(Adlet, Female): (
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head: (
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offset: (-7.0, -4.5, -6.0),
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central: ("npc.adlet.male.head"),
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),
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chest: (
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offset: (-5.0, -3.5, -2.0),
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central: ("npc.adlet.male.chest"),
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),
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shorts: (
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offset: (-5.0, -4.5, -3.0),
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central: ("npc.adlet.male.shorts"),
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),
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tail: (
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offset: (-1.0, -5.0, -1.0),
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central: ("npc.adlet.male.tail"),
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),
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main: (
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offset: (-0.5, -7.5, -5.0),
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central: ("weapon.spear.adlet"),
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),
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),
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})
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@ -35,4 +35,76 @@
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lateral: ("npc.gnome.male.foot_r"),
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),
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),
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(Sahagin, Male): (
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hand_l: (
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offset: (0.0, -2.5, -11.0),
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lateral: ("npc.sahagin.male.hand_l"),
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),
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hand_r: (
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offset: (-7.0, -2.5, -11.0),
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lateral: ("npc.sahagin.male.hand_r"),
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),
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foot_l: (
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offset: (-2.5, -2.0, -8.0),
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lateral: ("npc.sahagin.male.foot_l"),
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),
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foot_r: (
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offset: (-2.5, -2.0, -8.0),
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lateral: ("npc.sahagin.male.foot_r"),
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),
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),
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(Sahagin, Female): (
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hand_l: (
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offset: (0.0, -2.5, -11.0),
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lateral: ("npc.sahagin.male.hand_l"),
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),
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hand_r: (
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offset: (-7.0, -2.5, -11.0),
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lateral: ("npc.sahagin.male.hand_r"),
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),
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foot_l: (
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offset: (-2.5, -2.0, -8.0),
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lateral: ("npc.sahagin.male.foot_l"),
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),
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foot_r: (
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offset: (-2.5, -2.0, -8.0),
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lateral: ("npc.sahagin.male.foot_r"),
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),
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),
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(Adlet, Male): (
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hand_l: (
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offset: (-2.0, -2.0, -6.0),
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lateral: ("npc.adlet.male.hand_l"),
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),
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hand_r: (
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offset: (-2.0, -2.0, -6.0),
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lateral: ("npc.adlet.male.hand_r"),
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),
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foot_l: (
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offset: (-1.5, -3.0, -7.0),
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lateral: ("npc.adlet.male.foot_l"),
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),
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foot_r: (
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offset: (-1.5, -3.0, -7.0),
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lateral: ("npc.adlet.male.foot_r"),
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),
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),
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(Adlet, Female): (
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hand_l: (
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offset: (-2.0, -2.0, -6.0),
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lateral: ("npc.adlet.male.hand_l"),
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),
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hand_r: (
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offset: (-2.0, -2.0, -6.0),
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lateral: ("npc.adlet.male.hand_r"),
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),
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foot_l: (
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offset: (-1.5, -3.0, -7.0),
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lateral: ("npc.adlet.male.foot_l"),
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),
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foot_r: (
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offset: (-1.5, -3.0, -7.0),
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lateral: ("npc.adlet.male.foot_r"),
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),
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),
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})
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BIN
assets/voxygen/voxel/npc/adlet/male/chest.vox
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assets/voxygen/voxel/npc/adlet/male/chest.vox
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assets/voxygen/voxel/npc/adlet/male/foot_l.vox
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assets/voxygen/voxel/npc/adlet/male/foot_r.vox
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assets/voxygen/voxel/npc/adlet/male/foot_r.vox
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assets/voxygen/voxel/npc/adlet/male/hand_l.vox
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assets/voxygen/voxel/npc/adlet/male/hand_l.vox
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assets/voxygen/voxel/npc/adlet/male/hand_r.vox
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assets/voxygen/voxel/npc/adlet/male/hand_r.vox
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assets/voxygen/voxel/npc/adlet/male/head.vox
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assets/voxygen/voxel/npc/adlet/male/shorts.vox
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assets/voxygen/voxel/npc/adlet/male/tail.vox
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assets/voxygen/voxel/npc/adlet/male/tail.vox
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assets/voxygen/voxel/npc/sahagin/male/chest.vox
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assets/voxygen/voxel/npc/sahagin/male/foot_l.vox
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assets/voxygen/voxel/npc/sahagin/male/foot_l.vox
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assets/voxygen/voxel/npc/sahagin/male/foot_r.vox
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assets/voxygen/voxel/npc/sahagin/male/hand_l.vox
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assets/voxygen/voxel/npc/sahagin/male/hand_r.vox
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assets/voxygen/voxel/npc/sahagin/male/head.vox
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assets/voxygen/voxel/npc/sahagin/male/shorts.vox
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assets/voxygen/voxel/npc/sahagin/male/tail.vox
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assets/voxygen/voxel/npc/sahagin/male/tail.vox
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assets/voxygen/voxel/weapon/npcweapon/cyclops_hammer.vox
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assets/voxygen/voxel/weapon/spear/adlet.vox
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assets/voxygen/voxel/weapon/spear/adlet.vox
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assets/voxygen/voxel/weapon/spear/sahagin.vox
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@ -268,7 +268,7 @@ impl Body {
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_ => 4.6,
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},
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Body::Golem(_) => 5.0,
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Body::BipedSmall(_) => 1.5,
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Body::BipedSmall(_) => 1.4,
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Body::Object(object) => match object {
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object::Body::Crossbow => 1.7,
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_ => 1.0,
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@ -35,6 +35,8 @@ make_case_elim!(
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#[repr(u32)]
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pub enum Species {
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Gnome = 0,
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Sahagin = 1,
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Adlet = 2,
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}
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);
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@ -44,6 +46,8 @@ make_case_elim!(
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#[derive(Clone, Debug, Deserialize)]
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pub struct AllSpecies<SpeciesMeta> {
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pub gnome: SpeciesMeta,
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pub sahagin: SpeciesMeta,
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pub adlet: SpeciesMeta,
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}
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impl<'a, SpeciesMeta> core::ops::Index<&'a Species> for AllSpecies<SpeciesMeta> {
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@ -53,11 +57,17 @@ impl<'a, SpeciesMeta> core::ops::Index<&'a Species> for AllSpecies<SpeciesMeta>
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fn index(&self, &index: &'a Species) -> &Self::Output {
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match index {
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Species::Gnome => &self.gnome,
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Species::Sahagin => &self.sahagin,
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Species::Adlet => &self.adlet,
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}
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}
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}
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pub const ALL_SPECIES: [Species; 1] = [Species::Gnome];
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pub const ALL_SPECIES: [Species; 3] = [
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Species::Gnome,
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Species::Sahagin,
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Species::Adlet,
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];
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impl<'a, SpeciesMeta: 'a> IntoIterator for &'a AllSpecies<SpeciesMeta> {
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type IntoIter = std::iter::Copied<std::slice::Iter<'static, Self::Item>>;
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@ -93,21 +93,33 @@ impl<'a> From<&'a Body> for SkeletonAttr {
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Self {
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head: match (body.species, body.body_type) {
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(Gnome, _) => (-1.0, 9.0),
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(Sahagin, _) => (7.0, -3.5),
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(Adlet, _) => (0.0, 7.0),
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},
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chest: match (body.species, body.body_type) {
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(Gnome, _) => (0.0, 9.0),
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(Sahagin, _) => (0.0, 15.0),
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(Adlet, _) => (0.0, 11.0),
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},
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shorts: match (body.species, body.body_type) {
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(Gnome, _) => (0.0, -3.0),
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(Sahagin, _) => (0.5, -7.0),
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(Adlet, _) => (0.0, -3.0),
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},
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tail: match (body.species, body.body_type) {
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(Gnome, _) => (0.0, 0.0),
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(Sahagin, _) => (-2.5, -2.0),
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(Adlet, _) => (-4.5, -2.0),
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},
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hand: match (body.species, body.body_type) {
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(Gnome, _) => (6.0, 0.5, -1.0),
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(Sahagin, _) => (9.5, 3.5, -2.0),
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(Adlet, _) => (6.0, -0.5, 0.0),
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},
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foot: match (body.species, body.body_type) {
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(Gnome, _) => (3.0, 0.0, 4.0),
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(Sahagin, _) => (3.0, 1.0, 8.0),
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(Adlet, _) => (3.0, 0.5, 7.0),
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},
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}
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}
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@ -32,32 +32,32 @@ impl Animation for RunAnimation {
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let lab = 1.0;
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let footrotl = (((1.0)
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/ (0.5 + (0.5) * ((acc_vel * 1.6 * lab as f32 + PI * 1.4).sin()).powi(2)))
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let footrotl = (((5.0)
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/ (0.5 + (5.5) * ((acc_vel * 1.4 * lab as f32 + PI * 1.4).sin()).powi(2)))
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.sqrt())
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* ((acc_vel * 1.6 * lab as f32 + PI * 1.4).sin());
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* ((acc_vel * 1.4 * lab as f32 + PI * 1.4).sin());
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let footrotr = (((1.0)
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/ (0.5 + (0.5) * ((acc_vel * 1.6 * lab as f32 + PI * 0.4).sin()).powi(2)))
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let footrotr = (((5.0)
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/ (0.5 + (5.5) * ((acc_vel * 1.4 * lab as f32 + PI * 0.4).sin()).powi(2)))
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.sqrt())
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* ((acc_vel * 1.6 * lab as f32 + PI * 0.4).sin());
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* ((acc_vel * 1.4 * lab as f32 + PI * 0.4).sin());
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let shortalter = (acc_vel * lab as f32 * 1.6 + PI / -2.0).sin();
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let shortalter = (acc_vel * lab as f32 * 1.4 + PI / -2.0).sin();
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let foothoril = (acc_vel * 1.6 * lab as f32 + PI * 1.45).sin();
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let foothorir = (acc_vel * 1.6 * lab as f32 + PI * (0.45)).sin();
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let footstrafel = (acc_vel * 1.6 * lab as f32 + PI * 1.45).sin();
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let footstrafer = (acc_vel * 1.6 * lab as f32 + PI * (0.95)).sin();
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let foothoril = (acc_vel * 1.4 * lab as f32 + PI * 1.45).sin();
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let foothorir = (acc_vel * 1.4 * lab as f32 + PI * (0.45)).sin();
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let footstrafel = (acc_vel * 1.4 * lab as f32 + PI * 1.45).sin();
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let footstrafer = (acc_vel * 1.4 * lab as f32 + PI * (0.95)).sin();
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let footvertl = (acc_vel * 1.6 * lab as f32).sin();
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let footvertr = (acc_vel * 1.6 * lab as f32 + PI).sin();
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let footvertsl = (acc_vel * 1.6 * lab as f32).sin();
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let footvertsr = (acc_vel * 1.6 * lab as f32 + PI * 0.5).sin();
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let footvertl = (acc_vel * 1.4 * lab as f32).sin();
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let footvertr = (acc_vel * 1.4 * lab as f32 + PI).sin();
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let footvertsl = (acc_vel * 1.4 * lab as f32).sin();
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let footvertsr = (acc_vel * 1.4 * lab as f32 + PI * 0.5).sin();
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let shortalt = (acc_vel * lab as f32 * 1.6 + PI / 2.0).sin();
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let shortalt = (acc_vel * lab as f32 * 1.4 + PI / 2.0).sin();
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let short = (((5.0) / (1.5 + 3.5 * ((acc_vel * lab as f32 * 1.6).sin()).powi(2))).sqrt())
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* ((acc_vel * lab as f32 * 1.6).sin());
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let short = (((5.0) / (1.5 + 3.5 * ((acc_vel * lab as f32 * 1.4).sin()).powi(2))).sqrt())
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* ((acc_vel * lab as f32 * 1.4).sin());
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let direction = velocity.y * -0.098 * orientation.y + velocity.x * -0.098 * orientation.x;
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let side =
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@ -115,18 +115,18 @@ impl Animation for RunAnimation {
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* Quaternion::rotation_y(tilt * 0.7);
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next.hand_l.position = Vec3::new(
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-s_a.hand.0 + foothorir * -1.3 * speednorm,
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1.0 * speednorm + s_a.hand.1 + foothorir * -3.5 * speednorm,
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1.5 * speednorm + s_a.hand.2 - foothorir * 2.5 * speednorm,
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-s_a.hand.0 + footrotr * -1.3 * speednorm,
|
||||
1.0 * speednorm + s_a.hand.1 + footrotr * -3.5 * speednorm,
|
||||
1.5 * speednorm + s_a.hand.2 - footrotr * 2.5 * speednorm,
|
||||
);
|
||||
next.hand_l.orientation =
|
||||
Quaternion::rotation_x(0.4 * speednorm + (footrotr * -1.2) * speednorm)
|
||||
* Quaternion::rotation_y(footrotr * 0.4 * speednorm);
|
||||
|
||||
next.hand_r.position = Vec3::new(
|
||||
s_a.hand.0 + foothoril * 1.3 * speednorm,
|
||||
1.0 * speednorm + s_a.hand.1 + foothoril * -3.5 * speednorm,
|
||||
1.5 * speednorm + s_a.hand.2 - foothoril * 2.5 * speednorm,
|
||||
s_a.hand.0 + footrotl * 1.3 * speednorm,
|
||||
1.0 * speednorm + s_a.hand.1 + footrotl * -3.5 * speednorm,
|
||||
1.5 * speednorm + s_a.hand.2 - footrotl * 2.5 * speednorm,
|
||||
);
|
||||
next.hand_r.orientation =
|
||||
Quaternion::rotation_x(0.4 * speednorm + (footrotl * -1.2) * speednorm)
|
||||
@ -136,7 +136,7 @@ impl Animation for RunAnimation {
|
||||
next.foot_l.position = Vec3::new(
|
||||
-s_a.foot.0 + footstrafel * sideabs * 3.0 + tilt * -2.0,
|
||||
s_a.foot.1
|
||||
+ (1.0 - sideabs) * (-1.0 * speednorm + foothoril * -7.5 * speednorm)
|
||||
+ (1.0 - sideabs) * (-1.0 * speednorm + footrotl * -7.5 * speednorm)
|
||||
+ (direction * 5.0).max(0.0),
|
||||
s_a.foot.2
|
||||
+ (1.0 - sideabs) * (2.0 * speednorm + ((footvertl * -2.1 * speednorm).max(-1.0)))
|
||||
@ -151,7 +151,7 @@ impl Animation for RunAnimation {
|
||||
next.foot_r.position = Vec3::new(
|
||||
s_a.foot.0 + footstrafer * sideabs * 3.0 + tilt * -2.0,
|
||||
s_a.foot.1
|
||||
+ (1.0 - sideabs) * (-1.0 * speednorm + foothorir * -7.5 * speednorm)
|
||||
+ (1.0 - sideabs) * (-1.0 * speednorm + footrotr * -7.5 * speednorm)
|
||||
+ (direction * 5.0).max(0.0),
|
||||
s_a.foot.2
|
||||
+ (1.0 - sideabs) * (2.0 * speednorm + ((footvertr * -2.1 * speednorm).max(-1.0)))
|
||||
|
Loading…
Reference in New Issue
Block a user