ItemConfig now stores AbilitySet directly instead of each individual ability.

This commit is contained in:
Sam 2021-02-12 18:09:05 -05:00
parent fc01e9ea68
commit f50fa25467
5 changed files with 29 additions and 261 deletions

View File

@ -452,184 +452,6 @@ impl Body {
}
}
#[allow(unreachable_patterns)]
pub fn base_exp(&self) -> u32 {
match self {
Body::Humanoid(_) => 5,
Body::QuadrupedSmall(quadruped_small) => match quadruped_small.species {
quadruped_small::Species::Boar => 6,
quadruped_small::Species::Batfox => 2,
quadruped_small::Species::Dodarock => 6,
quadruped_small::Species::Holladon => 8,
quadruped_small::Species::Hyena => 6,
quadruped_small::Species::Truffler => 6,
_ => 4,
},
Body::QuadrupedMedium(quadruped_medium) => match quadruped_medium.species {
quadruped_medium::Species::Grolgar => 10,
quadruped_medium::Species::Saber => 8,
quadruped_medium::Species::Tiger => 8,
quadruped_medium::Species::Tuskram => 9,
quadruped_medium::Species::Lion => 10,
quadruped_medium::Species::Tarasque => 16,
quadruped_medium::Species::Wolf => 8,
quadruped_medium::Species::Frostfang => 9,
quadruped_medium::Species::Mouflon => 7,
quadruped_medium::Species::Catoblepas => 10,
quadruped_medium::Species::Bonerattler => 10,
quadruped_medium::Species::Deer => 6,
quadruped_medium::Species::Hirdrasil => 9,
quadruped_medium::Species::Roshwalr => 10,
quadruped_medium::Species::Donkey => 8,
quadruped_medium::Species::Camel => 8,
quadruped_medium::Species::Zebra => 8,
quadruped_medium::Species::Antelope => 6,
quadruped_medium::Species::Kelpie => 8,
quadruped_medium::Species::Horse => 8,
_ => 6,
},
Body::BirdMedium(bird_medium) => match bird_medium.species {
bird_medium::Species::Chicken => 2,
bird_medium::Species::Duck => 2,
bird_medium::Species::Goose => 4,
bird_medium::Species::Parrot => 4,
bird_medium::Species::Peacock => 5,
_ => 8,
},
Body::FishMedium(_) => 2,
Body::Dragon(_) => 1000,
Body::BirdSmall(_) => 2,
Body::FishSmall(_) => 2,
Body::BipedLarge(biped_large) => match biped_large.species {
biped_large::Species::Ogre => 60,
biped_large::Species::Cyclops => 70,
biped_large::Species::Wendigo => 70,
biped_large::Species::Troll => 50,
biped_large::Species::Dullahan => 100,
biped_large::Species::Mindflayer => 150,
_ => 100,
},
Body::Object(_) => 1,
Body::Golem(_) => 256,
Body::Theropod(theropod) => match theropod.species {
theropod::Species::Archaeos => 90,
theropod::Species::Odonto => 80,
_ => 50,
},
Body::QuadrupedLow(quadruped_low) => match quadruped_low.species {
quadruped_low::Species::Crocodile => 10,
quadruped_low::Species::Alligator => 10,
quadruped_low::Species::Salamander => 6,
quadruped_low::Species::Monitor => 4,
quadruped_low::Species::Asp => 4,
quadruped_low::Species::Tortoise => 6,
quadruped_low::Species::Rocksnapper => 12,
quadruped_low::Species::Pangolin => 3,
quadruped_low::Species::Maneater => 14,
quadruped_low::Species::Sandshark => 12,
quadruped_low::Species::Hakulaq => 10,
quadruped_low::Species::Lavadrake => 20,
_ => 10,
},
}
}
#[allow(unreachable_patterns)]
pub fn base_dmg(&self) -> f32 {
match self {
Body::Humanoid(_) => 50.0,
Body::QuadrupedSmall(quadruped_small) => match quadruped_small.species {
quadruped_small::Species::Dodarock => 30.0,
quadruped_small::Species::Hyena => 40.0,
quadruped_small::Species::Holladon => 40.0,
quadruped_small::Species::Porcupine => 30.0,
_ => 20.0,
},
Body::QuadrupedMedium(quadruped_medium) => match quadruped_medium.species {
quadruped_medium::Species::Grolgar => 50.0,
quadruped_medium::Species::Lion => 60.0,
quadruped_medium::Species::Tarasque => 70.0,
quadruped_medium::Species::Mouflon => 30.0,
quadruped_medium::Species::Catoblepas => 20.0,
quadruped_medium::Species::Bonerattler => 50.0,
quadruped_medium::Species::Deer => 30.0,
quadruped_medium::Species::Hirdrasil => 50.0,
quadruped_medium::Species::Roshwalr => 60.0,
quadruped_medium::Species::Donkey => 40.0,
quadruped_medium::Species::Camel => 40.0,
quadruped_medium::Species::Zebra => 40.0,
quadruped_medium::Species::Antelope => 6.0,
quadruped_medium::Species::Kelpie => 60.0,
quadruped_medium::Species::Horse => 50.0,
_ => 40.0,
},
Body::BirdMedium(bird_medium) => match bird_medium.species {
bird_medium::Species::Chicken => 10.0,
bird_medium::Species::Duck => 10.0,
bird_medium::Species::Goose => 10.0,
bird_medium::Species::Parrot => 20.0,
bird_medium::Species::Peacock => 40.0,
bird_medium::Species::Cockatrice => 60.0,
bird_medium::Species::Eagle => 60.0,
_ => 30.0,
},
Body::FishMedium(_) => 10.0,
Body::Dragon(_) => 5000.0,
Body::BirdSmall(_) => 10.0,
Body::FishSmall(_) => 10.0,
Body::BipedLarge(biped_large) => match biped_large.species {
biped_large::Species::Ogre => 60.0,
biped_large::Species::Cyclops => 60.0,
biped_large::Species::Wendigo => 60.0,
biped_large::Species::Troll => 60.0,
biped_large::Species::Dullahan => 80.0,
biped_large::Species::Mindflayer => 200.0,
_ => 60.0,
},
Body::Object(_) => 0.0,
Body::Golem(_) => 250.0,
Body::Theropod(theropod) => match theropod.species {
theropod::Species::Archaeos => 150.0,
theropod::Species::Odonto => 130.0,
_ => 70.0,
},
Body::QuadrupedLow(quadruped_low) => match quadruped_low.species {
quadruped_low::Species::Crocodile => 50.0,
quadruped_low::Species::Alligator => 50.0,
quadruped_low::Species::Salamander => 50.0,
quadruped_low::Species::Monitor => 30.0,
quadruped_low::Species::Asp => 35.0,
quadruped_low::Species::Tortoise => 10.0,
quadruped_low::Species::Rocksnapper => 80.0,
quadruped_low::Species::Pangolin => 10.0,
quadruped_low::Species::Maneater => 40.0,
quadruped_low::Species::Sandshark => 60.0,
quadruped_low::Species::Hakulaq => 40.0,
_ => 20.0,
},
}
}
pub fn base_poise_dmg(&self) -> f32 { 0.0 }
pub fn base_range(&self) -> f32 {
match self {
Body::Humanoid(_) => 5.0,
Body::QuadrupedSmall(_) => 4.5,
Body::QuadrupedMedium(_) => 5.5,
Body::BirdMedium(_) => 3.5,
Body::FishMedium(_) => 3.5,
Body::Dragon(_) => 12.5,
Body::BirdSmall(_) => 3.0,
Body::FishSmall(_) => 3.0,
Body::BipedLarge(_) => 10.0,
Body::Object(_) => 3.0,
Body::Golem(_) => 7.5,
Body::Theropod(_) => 3.0,
Body::QuadrupedLow(_) => 4.5,
}
}
/// Returns the eye height for this humanoid.
pub fn eye_height(&self) -> f32 { self.height() * 0.9 }

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@ -8,8 +8,7 @@ use crate::{
assets::{self, AssetExt, Error},
comp::{
inventory::{item::tool::AbilityMap, InvSlot},
skills::Skill,
Body, CharacterAbility,
CharacterAbility,
},
effect::Effect,
lottery::Lottery,
@ -184,11 +183,9 @@ impl PartialEq for ItemDef {
fn eq(&self, other: &Self) -> bool { self.item_definition_id == other.item_definition_id }
}
#[derive(Clone, PartialEq, Debug, Serialize, Deserialize)]
#[derive(Clone, Debug, Serialize, Deserialize)]
pub struct ItemConfig {
pub ability1: Option<CharacterAbility>,
pub ability2: Option<CharacterAbility>,
pub ability3: Option<(Option<Skill>, CharacterAbility)>,
pub abilities: AbilitySet<CharacterAbility>,
pub block_ability: Option<CharacterAbility>,
pub dodge_ability: Option<CharacterAbility>,
}
@ -199,9 +196,7 @@ impl From<(&ItemKind, &AbilityMap)> for ItemConfig {
let abilities = tool.get_abilities(map);
return ItemConfig {
ability1: Some(abilities.primary),
ability2: Some(abilities.secondary),
ability3: abilities.skills.get(0).cloned(),
abilities,
block_ability: None,
dodge_ability: Some(CharacterAbility::default_roll()),
};
@ -368,40 +363,6 @@ impl Item {
Ok(Item::new_from_item_def(inner_item))
}
pub fn new_default_for_body(body: &Body) -> Self {
let mut item = Item::new_from_asset_expect("common.items.weapons.empty.empty");
let empty_def = &*item.item_def;
item.item_def = Arc::new(ItemDef {
slots: empty_def.slots,
name: empty_def.name.clone(),
kind: empty_def.kind.clone(),
description: empty_def.description.clone(),
item_definition_id: empty_def.item_definition_id.clone(),
quality: empty_def.quality,
tags: Vec::new(),
item_config: Some(ItemConfig {
ability1: Some(CharacterAbility::BasicMelee {
energy_cost: 0.010,
buildup_duration: 0.5,
swing_duration: 0.1,
recover_duration: 0.1,
base_damage: body.base_dmg(),
base_poise_damage: body.base_poise_dmg(),
knockback: 0.0,
range: body.base_range(),
max_angle: 20.0,
}),
ability2: None,
ability3: None,
block_ability: None,
dodge_ability: None,
}),
});
item
}
/// Duplicates an item, creating an exact copy but with a new item ID
pub fn duplicate(&self) -> Self { Item::new_from_item_def(Arc::clone(&self.item_def)) }

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@ -235,7 +235,7 @@ impl LoadoutBuilder {
let active_item = if let Some(ItemKind::Tool(_)) = main_tool.as_ref().map(|i| i.kind()) {
main_tool
} else {
Some(Item::new_default_for_body(&body))
Some(Item::empty())
};
// Creates rest of loadout

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@ -303,7 +303,7 @@ pub fn attempt_wield(data: &JoinData, update: &mut StateUpdate) {
timer: Duration::default(),
});
} else {
update.character = CharacterState::Idle;
update.character = CharacterState::Wielding;
};
}
@ -404,14 +404,10 @@ pub fn handle_ability1_input(data: &JoinData, update: &mut StateUpdate) {
if let Some(ability) = data
.inventory
.equipped(EquipSlot::Mainhand)
.and_then(|i| {
i.item_config_expect().ability1.as_ref().map(|a| {
let tool = match i.kind() {
ItemKind::Tool(tool) => Some(tool.kind),
_ => None,
};
a.clone().adjusted_by_skills(&data.stats.skill_set, tool)
})
.map(|i| &i.item_config_expect().abilities.primary)
.map(|a| {
let tool = unwrap_tool_data(data).map(|t| t.kind);
a.clone().adjusted_by_skills(&data.stats.skill_set, tool)
})
.filter(|ability| ability.requirements_paid(data, update))
{
@ -445,14 +441,10 @@ pub fn handle_ability2_input(data: &JoinData, update: &mut StateUpdate) {
if let Some(ability) = data
.inventory
.equipped(EquipSlot::Mainhand)
.and_then(|i| {
i.item_config_expect().ability2.as_ref().map(|a| {
let tool = match i.kind() {
ItemKind::Tool(tool) => Some(tool.kind),
_ => None,
};
a.clone().adjusted_by_skills(&data.stats.skill_set, tool)
})
.map(|i| &i.item_config_expect().abilities.secondary)
.map(|a| {
let tool = unwrap_tool_data(data).map(|t| t.kind);
a.clone().adjusted_by_skills(&data.stats.skill_set, tool)
})
.filter(|ability| ability.requirements_paid(data, update))
{
@ -463,14 +455,10 @@ pub fn handle_ability2_input(data: &JoinData, update: &mut StateUpdate) {
if let Some(ability) = data
.inventory
.equipped(EquipSlot::Offhand)
.and_then(|i| {
i.item_config_expect().ability2.as_ref().map(|a| {
let tool = match i.kind() {
ItemKind::Tool(tool) => Some(tool.kind),
_ => None,
};
a.clone().adjusted_by_skills(&data.stats.skill_set, tool)
})
.map(|i| &i.item_config_expect().abilities.secondary)
.map(|a| {
let tool = unwrap_tool_data(data).map(|t| t.kind);
a.clone().adjusted_by_skills(&data.stats.skill_set, tool)
})
.filter(|ability| ability.requirements_paid(data, update))
{
@ -487,19 +475,14 @@ pub fn handle_ability3_input(data: &JoinData, update: &mut StateUpdate) {
if let Some(ability) = data
.inventory
.equipped(EquipSlot::Mainhand)
.and_then(|i| {
let tool = match i.kind() {
ItemKind::Tool(tool) => Some(tool.kind),
_ => None,
};
i.item_config_expect()
.ability3
.as_ref()
.and_then(|(s, a)| {
s.map_or(true, |s| data.stats.skill_set.has_skill(s))
.then_some(a)
})
.map(|a| a.clone().adjusted_by_skills(&data.stats.skill_set, tool))
.and_then(|i| i.item_config_expect().abilities.skills.get(0))
.and_then(|(s, a)| {
s.map_or(true, |s| data.stats.skill_set.has_skill(s))
.then_some(a)
})
.map(|a| {
let tool = unwrap_tool_data(data).map(|t| t.kind);
a.clone().adjusted_by_skills(&data.stats.skill_set, tool)
})
.filter(|ability| ability.requirements_paid(data, update))
{

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@ -76,7 +76,9 @@ impl State {
let should_be_present = if let (Some(inventory), Some(stat)) = (inventory, stat) {
inventory.equipped(EquipSlot::Mainhand).map_or(false, |i| {
i.item_config_expect()
.ability3
.abilities
.skills
.get(0)
.as_ref()
.map_or(false, |(s, _)| {
s.map_or(true, |s| stat.skill_set.has_skill(s))