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Move armor types to a new location, use a const for the moving cutoff in voxygen anims
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@ -1,6 +1,7 @@
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use crate::{
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comp::{
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Body, CharacterState, EnergySource, Gravity, Item, LightEmitter, Projectile, StateUpdate,
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item::Item, Body, CharacterState, EnergySource, Gravity, LightEmitter, Projectile,
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StateUpdate,
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},
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states::*,
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sys::character_behavior::JoinData,
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