Fix texture sampling syntax

This commit is contained in:
Imbris 2021-03-07 18:01:52 -05:00 committed by Avi Weinstock
parent a1d8265935
commit f62718044d

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@ -32,7 +32,7 @@ float hash_fast(uvec3 q)
// 2D, but using shifted 2D textures // 2D, but using shifted 2D textures
float noise_2d(vec2 pos) { float noise_2d(vec2 pos) {
return texture(t_noise, pos).x; return texture(sampler2D(t_noise, s_noise), pos).x;
} }
// 3D, but using shifted 2D textures // 3D, but using shifted 2D textures