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cloth armor
This commit is contained in:
parent
366978f16e
commit
f6731dc770
8
assets/common/items/armor/belt/cloth_blue_0.ron
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8
assets/common/items/armor/belt/cloth_blue_0.ron
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@ -0,0 +1,8 @@
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Item(
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name: "Blue Linen Belt",
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description: "Soft and warm",
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kind: Armor(
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kind: Belt(ClothBlue0),
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stats: 20,
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),
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)
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8
assets/common/items/armor/belt/cloth_green_0.ron
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8
assets/common/items/armor/belt/cloth_green_0.ron
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@ -0,0 +1,8 @@
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Item(
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name: "Green Linen Belt",
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description: "Soft and warm",
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kind: Armor(
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kind: Belt(ClothGreen0),
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stats: 20,
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),
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)
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8
assets/common/items/armor/belt/cloth_purple_0.ron
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8
assets/common/items/armor/belt/cloth_purple_0.ron
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@ -0,0 +1,8 @@
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Item(
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name: "Purple Linen Belt",
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description: "Soft and warm",
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kind: Armor(
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kind: Belt(ClothPurple0),
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stats: 20,
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),
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)
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8
assets/common/items/armor/chest/cloth_blue_0.ron
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8
assets/common/items/armor/chest/cloth_blue_0.ron
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Item(
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name: "Blue Linen Chest",
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description: "Soft and warm",
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kind: Armor(
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kind: Chest(ClothBlue0),
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stats: 20,
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),
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)
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8
assets/common/items/armor/chest/cloth_green_0.ron
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8
assets/common/items/armor/chest/cloth_green_0.ron
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Item(
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name: "Green Linen Chest",
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description: "Soft and warm",
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kind: Armor(
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kind: Chest(ClothGreen0),
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stats: 20,
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),
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)
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8
assets/common/items/armor/chest/cloth_purple_0.ron
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8
assets/common/items/armor/chest/cloth_purple_0.ron
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Item(
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name: "Purple Linen Chest",
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description: "Soft and warm",
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kind: Armor(
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kind: Chest(ClothPurple0),
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stats: 20,
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),
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)
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8
assets/common/items/armor/foot/cloth_blue_0.ron
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8
assets/common/items/armor/foot/cloth_blue_0.ron
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@ -0,0 +1,8 @@
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Item(
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name: "Blue Linen Boots",
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description: "Soft and warm",
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kind: Armor(
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kind: Foot(ClothBlue0),
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stats: 20,
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),
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)
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8
assets/common/items/armor/foot/cloth_green_0.ron
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8
assets/common/items/armor/foot/cloth_green_0.ron
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Item(
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name: "Green Linen Boots",
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description: "Soft and warm",
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kind: Armor(
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kind: Foot(ClothGreen0),
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stats: 20,
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),
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)
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8
assets/common/items/armor/foot/cloth_purple_0.ron
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8
assets/common/items/armor/foot/cloth_purple_0.ron
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@ -0,0 +1,8 @@
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Item(
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name: "Purple Linen Boots",
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description: "Soft and warm",
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kind: Armor(
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kind: Foot(ClothPurple0),
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stats: 20,
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),
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)
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8
assets/common/items/armor/hand/cloth_blue_0.ron
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8
assets/common/items/armor/hand/cloth_blue_0.ron
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Item(
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name: "Blue Linen Wrists",
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description: "WIP",
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kind: Armor(
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kind: Hand(ClothBlue0),
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stats: 20,
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),
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)
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8
assets/common/items/armor/hand/cloth_green_0.ron
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8
assets/common/items/armor/hand/cloth_green_0.ron
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Item(
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name: "Green Linen Wrists",
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description: "WIP",
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kind: Armor(
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kind: Hand(ClothGreen0),
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stats: 20,
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),
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)
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8
assets/common/items/armor/hand/cloth_purple_0.ron
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8
assets/common/items/armor/hand/cloth_purple_0.ron
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Item(
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name: "Purple Silk Wrists",
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description: "WIP",
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kind: Armor(
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kind: Hand(ClothPurple0),
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stats: 20,
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),
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)
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8
assets/common/items/armor/pants/cloth_blue_0.ron
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8
assets/common/items/armor/pants/cloth_blue_0.ron
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@ -0,0 +1,8 @@
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Item(
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name: "Blue Linen Skirt",
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description: "WIP",
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kind: Armor(
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kind: Belt(ClothBlue0),
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stats: 20,
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),
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)
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8
assets/common/items/armor/pants/cloth_green_0.ron
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8
assets/common/items/armor/pants/cloth_green_0.ron
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Item(
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name: "Green Linen Skirt",
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description: "WIP",
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kind: Armor(
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kind: Belt(ClothGreen0),
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stats: 20,
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),
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)
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8
assets/common/items/armor/pants/cloth_purple_0.ron
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8
assets/common/items/armor/pants/cloth_purple_0.ron
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@ -0,0 +1,8 @@
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Item(
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name: "Purple Linen Skirt",
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description: "WIP",
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kind: Armor(
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kind: Belt(ClothPurple0),
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stats: 20,
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),
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)
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8
assets/common/items/armor/shoulder/cloth_blue_0.ron
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8
assets/common/items/armor/shoulder/cloth_blue_0.ron
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@ -0,0 +1,8 @@
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Item(
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name: "Blue Linen Coat",
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description: "WIP",
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kind: Armor(
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kind: Belt(ClothBlue0),
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stats: 20,
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),
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)
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8
assets/common/items/armor/shoulder/cloth_green_0.ron
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8
assets/common/items/armor/shoulder/cloth_green_0.ron
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@ -0,0 +1,8 @@
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Item(
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name: "Green Linen Coat",
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description: "WIP",
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kind: Armor(
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kind: Belt(ClothGreen0),
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stats: 20,
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),
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)
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8
assets/common/items/armor/shoulder/cloth_purple_0.ron
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8
assets/common/items/armor/shoulder/cloth_purple_0.ron
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@ -0,0 +1,8 @@
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Item(
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name: "Purple Linen Coat",
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description: "WIP",
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kind: Armor(
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kind: Belt(ClothPurple0),
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stats: 20,
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),
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)
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@ -35,5 +35,17 @@
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vox_spec: ("armor.belt.leather-0", (-5.0, -3.5, 2.0)),
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color: None
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),
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ClothPurple0:(
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vox_spec: ("armor.belt.cloth_purple_0", (-5.0, -3.5, 2.0)),
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color: None
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),
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ClothBlue0:(
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vox_spec: ("armor.belt.cloth_blue_0", (-5.0, -3.5, 2.0)),
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color: None
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),
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ClothGreen0:(
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vox_spec: ("armor.belt.cloth_purple_0", (-5.0, -3.5, 2.0)),
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color: None
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),
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})
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@ -43,5 +43,17 @@
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vox_spec: ("armor.chest.leather-0", (-7.0, -3.5, 2.0)),
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color: None
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),
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ClothPurple0:(
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vox_spec: ("armor.chest.cloth_purple-0", (-7.0, -3.5, 2.0)),
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color: None
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),
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ClothBlue0:(
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vox_spec: ("armor.chest.cloth_blue-0", (-7.0, -3.5, 2.0)),
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color: None
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),
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ClothGreen0:(
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vox_spec: ("armor.chest.cloth_green-0", (-7.0, -3.5, 2.0)),
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color: None
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),
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})
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@ -27,4 +27,16 @@
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vox_spec: ("armor.foot.leather-0", (-2.5, -3.5, -9.0)),
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color: None
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),
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ClothPurple0:(
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vox_spec: ("armor.foot.cloth_purple_0", (-2.5, -3.5, -9.0)),
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color: None
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),
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ClothBlue0:(
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vox_spec: ("armor.foot.cloth_purple_0", (-2.5, -3.5, -9.0)),
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color: None
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),
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ClothGreen0:(
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vox_spec: ("armor.foot.cloth_purple_0", (-2.5, -3.5, -9.0)),
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color: None
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),
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})
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@ -49,4 +49,34 @@
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color: None
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)
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),
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ClothPurple0: (
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left: (
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vox_spec: ("armor.hand.cloth_purple_left-0", (-1.5, -1.5, -7.0)),
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color: None
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),
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right: (
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vox_spec: ("armor.hand.cloth_purple_right-0", (-1.5, -1.5, -7.0)),
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color: None
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)
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),
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ClothBlue0: (
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left: (
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vox_spec: ("armor.hand.cloth_blue_left-0", (-1.5, -1.5, -7.0)),
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color: None
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),
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right: (
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vox_spec: ("armor.hand.cloth_blue_right-0", (-1.5, -1.5, -7.0)),
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color: None
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)
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),
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ClothGreen0: (
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left: (
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vox_spec: ("armor.hand.cloth_green_left-0", (-1.5, -1.5, -7.0)),
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color: None
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),
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right: (
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vox_spec: ("armor.hand.cloth_green_right-0", (-1.5, -1.5, -7.0)),
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color: None
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)
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),
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})
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@ -39,4 +39,16 @@
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vox_spec: ("armor.pants.leather-0", (-5.0, -3.5, 1.0)),
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color: None
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),
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ClothPurple0:(
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vox_spec: ("armor.pants.cloth_purple_0", (-5.0, -3.5, 2.0)),
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color: None
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),
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ClothBlue0:(
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vox_spec: ("armor.pants.cloth_blue_0", (-5.0, -3.5, 2.0)),
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color: None
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),
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ClothGreen0:(
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vox_spec: ("armor.pants.cloth_purple_0", (-5.0, -3.5, 2.0)),
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color: None
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),
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})
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@ -80,4 +80,34 @@
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color: None
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)
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),
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ClothPurple0: (
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left: (
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vox_spec: ("armor.shoulder.cloth_purple_left-0", (-3.2, -3.5, 1.0)),
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color: None
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),
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right: (
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vox_spec: ("armor.shoulder.cloth_purple_right-0", (-1.8, -3.5, 1.0)),
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color: None
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)
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),
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ClothBlue0: (
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left: (
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vox_spec: ("armor.shoulder.cloth_blue_left-0", (-3.2, -3.5, 1.0)),
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color: None
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),
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right: (
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vox_spec: ("armor.shoulder.cloth_blue_right-0", (-1.8, -3.5, 1.0)),
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color: None
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)
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),
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ClothGreen0: (
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left: (
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vox_spec: ("armor.shoulder.cloth_green_left-0", (-3.2, -3.5, 1.0)),
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color: None
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),
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right: (
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vox_spec: ("armor.shoulder.cloth_green_right-0", (-1.8, -3.5, 1.0)),
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color: None
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)
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),
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})
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|
@ -485,8 +485,11 @@ pub enum Chest {
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Assassin = 8,
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PlateGreen0 = 9,
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Leather0 = 10,
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ClothPurple0 = 11,
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ClothBlue0 = 12,
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ClothGreen0 = 13,
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}
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pub const ALL_CHESTS: [Chest; 11] = [
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pub const ALL_CHESTS: [Chest; 14] = [
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Chest::None,
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Chest::Blue,
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Chest::Brown,
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@ -498,6 +501,9 @@ pub const ALL_CHESTS: [Chest; 11] = [
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Chest::Assassin,
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Chest::PlateGreen0,
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Chest::Leather0,
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Chest::ClothPurple0,
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Chest::ClothBlue0,
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Chest::ClothGreen0,
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];
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#[derive(Copy, Clone, Debug, PartialEq, Eq, Hash, Serialize, Deserialize)]
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@ -511,8 +517,11 @@ pub enum Belt {
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Assassin = 5,
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Plate0 = 6,
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Leather0 = 7,
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ClothPurple0 = 8,
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ClothBlue0 = 9,
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ClothGreen0 = 10,
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}
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pub const ALL_BELTS: [Belt; 8] = [
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pub const ALL_BELTS: [Belt; 11] = [
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Belt::None,
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Belt::Dark,
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Belt::TurqCloth,
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@ -521,6 +530,9 @@ pub const ALL_BELTS: [Belt; 8] = [
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Belt::Assassin,
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Belt::Plate0,
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Belt::Leather0,
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Belt::ClothPurple0,
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Belt::ClothBlue0,
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Belt::ClothGreen0,
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];
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#[derive(Copy, Clone, Debug, PartialEq, Eq, Hash, Serialize, Deserialize)]
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@ -536,8 +548,11 @@ pub enum Pants {
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Assassin = 7,
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PlateGreen0 = 8,
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Leather0 = 9,
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ClothPurple0 = 10,
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ClothBlue0 = 11,
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ClothGreen0 = 12,
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}
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pub const ALL_PANTS: [Pants; 10] = [
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pub const ALL_PANTS: [Pants; 13] = [
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Pants::None,
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Pants::Blue,
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Pants::Brown,
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@ -548,6 +563,9 @@ pub const ALL_PANTS: [Pants; 10] = [
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Pants::Assassin,
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Pants::PlateGreen0,
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Pants::Leather0,
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Pants::ClothPurple0,
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Pants::ClothBlue0,
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Pants::ClothGreen0,
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];
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#[derive(Copy, Clone, Debug, PartialEq, Eq, Hash, Serialize, Deserialize)]
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@ -558,13 +576,19 @@ pub enum Hand {
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Assassin = 2,
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Plate0 = 3,
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Leather0 = 4,
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ClothPurple0 = 5,
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ClothBlue0 = 6,
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ClothGreen0 = 7,
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}
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pub const ALL_HANDS: [Hand; 5] = [
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pub const ALL_HANDS: [Hand; 8] = [
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Hand::Bare,
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Hand::Cloth,
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Hand::Assassin,
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Hand::Plate0,
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Hand::Leather0,
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Hand::ClothPurple0,
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Hand::ClothBlue0,
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Hand::ClothGreen0,
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];
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#[derive(Copy, Clone, Debug, PartialEq, Eq, Hash, Serialize, Deserialize)]
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@ -577,8 +601,11 @@ pub enum Foot {
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Assassin = 4,
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Plate0 = 5,
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Leather0 = 6,
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ClothPurple0 = 7,
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ClothBlue0 = 8,
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ClothGreen0 = 9,
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}
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pub const ALL_FEET: [Foot; 7] = [
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pub const ALL_FEET: [Foot; 10] = [
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Foot::Bare,
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Foot::Dark,
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Foot::Sandal,
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@ -586,6 +613,9 @@ pub const ALL_FEET: [Foot; 7] = [
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Foot::Assassin,
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Foot::Plate0,
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Foot::Leather0,
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Foot::ClothPurple0,
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Foot::ClothBlue0,
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Foot::ClothGreen0,
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];
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#[derive(Copy, Clone, Debug, PartialEq, Eq, Hash, Serialize, Deserialize)]
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@ -598,8 +628,11 @@ pub enum Shoulder {
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Plate0 = 4,
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Leather0 = 5,
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Leather1 = 6,
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ClothPurple0 = 7,
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ClothBlue0 = 8,
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ClothGreen0 = 9,
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}
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pub const ALL_SHOULDERS: [Shoulder; 7] = [
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pub const ALL_SHOULDERS: [Shoulder; 10] = [
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Shoulder::None,
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Shoulder::Brown1,
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Shoulder::Chain,
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@ -607,6 +640,9 @@ pub const ALL_SHOULDERS: [Shoulder; 7] = [
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Shoulder::Plate0,
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Shoulder::Leather0,
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Shoulder::Leather1,
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Shoulder::ClothPurple0,
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Shoulder::ClothBlue0,
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Shoulder::ClothGreen0,
|
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];
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||||
#[derive(Copy, Clone, Debug, PartialEq, Eq, Hash, Serialize, Deserialize)]
|
||||
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Reference in New Issue
Block a user