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@ -154,10 +154,6 @@ pub fn uniform_noise(f: impl Fn(usize, Vec2<f64>) -> f32) -> InverseCdf {
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// Construct a vector that associates each chunk position with the 1-indexed
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// position of the noise in the sorted vector (divided by the vector length).
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// This guarantees a uniform distribution among the samples.
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//
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// NOTE: Currently there doesn't seem to be a way to create a large fixed-size
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// array on the heap without overflowing the stack unless you use placement box (at least on
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// debug mode). So I want to keep using this until a better alternative is made available.
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let mut uniform_noise = vec![(0.0, 0.0); WORLD_SIZE.x * WORLD_SIZE.y].into_boxed_slice();
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let total = (WORLD_SIZE.x * WORLD_SIZE.y) as f32;
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for (noise_idx, (chunk_idx, noise_val)) in noise.into_iter().enumerate() {
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