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Arthropods spawns and loots
This commit is contained in:
parent
82df5f23c3
commit
f6d7ba33ef
@ -2,12 +2,13 @@ BasicRanged(
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energy_cost: 0,
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energy_cost: 0,
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buildup_duration: 0.8,
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buildup_duration: 0.8,
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recover_duration: 0.35,
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recover_duration: 0.35,
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projectile: PoisonBall(
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projectile: Poisonball(
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damage: 26.0,
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damage: 26.0,
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radius: 5.0,
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radius: 5.0,
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energy_regen: 0,
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energy_regen: 0,
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min_falloff: 0.5,
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),
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),
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projectile_body: Object(FireworkPurple),
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projectile_body: Object(SpitPoison),
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/*projectile_light: Some(LightEmitter {
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/*projectile_light: Some(LightEmitter {
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col: (1.0, 0.75, 0.11).into(),
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col: (1.0, 0.75, 0.11).into(),
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..Default::default()
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..Default::default()
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@ -7,7 +7,7 @@ BasicRanged(
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radius: 5.0,
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radius: 5.0,
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min_falloff: 0.5,
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min_falloff: 0.5,
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),
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),
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projectile_body: Object(BoltFire), // TODO: Get ice projectile model
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projectile_body: Object(BoltIcicle),
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/*projectile_light: Some(LightEmitter {
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/*projectile_light: Some(LightEmitter {
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col: (1.0, 0.75, 0.11).into(),
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col: (1.0, 0.75, 0.11).into(),
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..Default::default()
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..Default::default()
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11
assets/common/entity/wild/aggressive/antlion.ron
Normal file
11
assets/common/entity/wild/aggressive/antlion.ron
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@ -0,0 +1,11 @@
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EntityConfig (
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name: Automatic,
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body: RandomWith("antlion"),
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alignment: Alignment(Enemy),
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loot: LootTable("common.loot_tables.creature.arthropod.web"),
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hands: Uninit,
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meta: [],
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)
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11
assets/common/entity/wild/aggressive/black_widow.ron
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11
assets/common/entity/wild/aggressive/black_widow.ron
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@ -0,0 +1,11 @@
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EntityConfig (
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name: Automatic,
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body: RandomWith("black_window"),
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alignment: Alignment(Enemy),
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loot: LootTable("common.loot_tables.creature.arthropod.web"),
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hands: Uninit,
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meta: [],
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)
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11
assets/common/entity/wild/aggressive/horn_beetle.ron
Normal file
11
assets/common/entity/wild/aggressive/horn_beetle.ron
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@ -0,0 +1,11 @@
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EntityConfig (
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name: Automatic,
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body: RandomWith("horn_beetle"),
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alignment: Alignment(Enemy),
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loot: LootTable("common.loot_tables.creature.arthropod.carapace"),
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hands: Uninit,
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meta: [],
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)
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11
assets/common/entity/wild/aggressive/stag_beetle.ron
Normal file
11
assets/common/entity/wild/aggressive/stag_beetle.ron
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@ -0,0 +1,11 @@
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EntityConfig (
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name: Automatic,
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body: RandomWith("stag_beetle"),
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alignment: Alignment(Enemy),
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loot: LootTable("common.loot_tables.creature.arthropod.carapace"),
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hands: Uninit,
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meta: [],
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)
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11
assets/common/entity/wild/aggressive/tarantula.ron
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11
assets/common/entity/wild/aggressive/tarantula.ron
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@ -0,0 +1,11 @@
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EntityConfig (
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name: Automatic,
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body: RandomWith("tarantula"),
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alignment: Alignment(Enemy),
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loot: LootTable("common.loot_tables.creature.arthropod.web"),
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hands: Uninit,
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meta: [],
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)
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11
assets/common/entity/wild/peaceful/leaf_beetle.ron
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11
assets/common/entity/wild/peaceful/leaf_beetle.ron
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@ -0,0 +1,11 @@
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EntityConfig (
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name: Automatic,
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body: RandomWith("leaf_beetle"),
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alignment: Alignment(Wild),
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loot: LootTable("common.loot_tables.creature.arthropod.leaf"),
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hands: Uninit,
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meta: [],
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)
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@ -4,12 +4,8 @@ ItemDef(
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kind: Armor((
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kind: Armor((
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kind: Chest("Arthropod"),
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kind: Chest("Arthropod"),
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stats: (
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stats: (
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protection: Normal(100.0),
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protection: Some(Normal(100.0)),
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poise_resilience: Normal(1.0),
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poise_resilience: Some(Normal(1.0)),
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energy_max: 0,
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energy_reward: 0.0,
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crit_power: 0.0,
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stealth: 0.0,
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),
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),
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)),
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)),
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quality: Legendary,
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quality: Legendary,
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@ -0,0 +1,3 @@
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[
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(1.0, ItemQuantity("common.items.crafting_ing.hide.carapace", 1, 3)),
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]
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4
assets/common/loot_tables/creature/arthropod/leaf.ron
Normal file
4
assets/common/loot_tables/creature/arthropod/leaf.ron
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@ -0,0 +1,4 @@
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[
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(1.0, ItemQuantity("common.items.crafting_ing.twigs", 1, 3)),
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(1.0, ItemQuantity("common.items.flowers.plant_fiber", 1, 3)),
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]
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@ -799,4 +799,24 @@
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central: ("armor.empty"),
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central: ("armor.empty"),
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)
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)
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),
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),
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BoltIcicle: (
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bone0: (
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offset: (-2.5, -6.0, -2.5),
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central: ("weapon.projectile.icicle-bolt"),
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),
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bone1: (
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offset: (0.0, 0.0, 0.0),
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central: ("armor.empty"),
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)
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),
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SpitPoison: (
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bone0: (
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offset: (-3.0, -5.0, -3.0),
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central: ("weapon.projectile.poison-spit"),
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),
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bone1: (
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offset: (0.0, 0.0, 0.0),
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central: ("armor.empty"),
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)
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),
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})
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})
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BIN
assets/voxygen/voxel/weapon/projectile/icicle-bolt.vox
(Stored with Git LFS)
Normal file
BIN
assets/voxygen/voxel/weapon/projectile/icicle-bolt.vox
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
assets/voxygen/voxel/weapon/projectile/poison-spit.vox
(Stored with Git LFS)
Normal file
BIN
assets/voxygen/voxel/weapon/projectile/poison-spit.vox
(Stored with Git LFS)
Normal file
Binary file not shown.
@ -5,9 +5,10 @@ SpawnEntry (
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Pack(
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Pack(
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groups: [
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groups: [
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// Casual
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// Casual
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(100, (1, 1, "common.entity.wild.aggressive.bonerattler")),
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(110, (1, 1, "common.entity.wild.aggressive.bonerattler")),
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(100, (1, 1, "common.entity.wild.aggressive.sand_raptor")),
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(100, (1, 1, "common.entity.wild.aggressive.sand_raptor")),
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(100, (1, 1, "common.entity.wild.aggressive.sandshark")),
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(100, (1, 1, "common.entity.wild.aggressive.sandshark")),
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(100, (1, 1, "common.entity.wild.aggressive.stag_beetle")),
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// Rare
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// Rare
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(20, (1, 1, "common.entity.wild.aggressive.lavadrake")),
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(20, (1, 1, "common.entity.wild.aggressive.lavadrake")),
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(20, (1, 1, "common.entity.wild.aggressive.ntouka")),
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(20, (1, 1, "common.entity.wild.aggressive.ntouka")),
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@ -6,6 +6,7 @@ SpawnEntry (
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groups: [
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groups: [
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(1, (1, 1, "common.entity.wild.aggressive.wendigo")),
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(1, (1, 1, "common.entity.wild.aggressive.wendigo")),
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(1, (1, 1, "common.entity.wild.aggressive.dreadhorn")),
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(1, (1, 1, "common.entity.wild.aggressive.dreadhorn")),
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(1, (1, 1, "common.entity.wild.aggressive.horn_beetle")),
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],
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],
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is_underwater: false,
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is_underwater: false,
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day_period: [Night, Morning, Noon, Evening],
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day_period: [Night, Morning, Noon, Evening],
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@ -30,6 +30,7 @@ SpawnEntry (
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(2, (1, 1, "common.entity.wild.peaceful.turtle")),
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(2, (1, 1, "common.entity.wild.peaceful.turtle")),
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(2, (1, 1, "common.entity.wild.peaceful.hirdrasil")),
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(2, (1, 1, "common.entity.wild.peaceful.hirdrasil")),
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(2, (1, 1, "common.entity.wild.peaceful.truffler")),
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(2, (1, 1, "common.entity.wild.peaceful.truffler")),
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(2, (1, 1, "common.entity.wild.peaceful.leaf_beetle")),
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],
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],
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is_underwater: false,
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is_underwater: false,
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day_period: [Morning, Noon, Evening],
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day_period: [Morning, Noon, Evening],
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@ -659,7 +659,7 @@ impl Body {
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quadruped_low::Species::Deadwood => 120,
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quadruped_low::Species::Deadwood => 120,
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_ => 70,
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_ => 70,
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},
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},
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Body::Arthropod(_) => 100,
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Body::Arthropod(_) => 10000,
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Body::Ship(_) => 1000,
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Body::Ship(_) => 1000,
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}
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}
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}
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}
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@ -92,6 +92,8 @@ make_case_elim!(
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Apple = 77,
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Apple = 77,
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Hive = 78,
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Hive = 78,
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Coconut = 79,
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Coconut = 79,
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SpitPoison = 80,
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BoltIcicle = 81,
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}
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}
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);
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);
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@ -272,6 +274,8 @@ impl Body {
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Body::Apple => "apple",
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Body::Apple => "apple",
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Body::Hive => "hive",
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Body::Hive => "hive",
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Body::Coconut => "coconut",
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Body::Coconut => "coconut",
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Body::SpitPoison => "spit_poison",
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Body::BoltIcicle => "bolt_icicle",
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}
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}
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}
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}
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@ -310,7 +314,7 @@ impl Body {
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Body::BedBlue => 50.0,
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Body::BedBlue => 50.0,
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Body::Bedroll => 3.0,
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Body::Bedroll => 3.0,
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Body::Bench => 100.0,
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Body::Bench => 100.0,
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Body::BoltFire | Body::BoltFireBig | Body::BoltNature => 1.0,
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Body::BoltFire | Body::BoltFireBig | Body::BoltNature | Body::BoltIcicle | Body::SpitPoison => 1.0,
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Body::Bomb => {
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Body::Bomb => {
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0.5 * IRON_DENSITY * std::f32::consts::PI / 6.0 * self.dimensions().x.powi(3)
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0.5 * IRON_DENSITY * std::f32::consts::PI / 6.0 * self.dimensions().x.powi(3)
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},
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},
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@ -61,7 +61,7 @@ pub enum ProjectileConstructor {
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radius: f32,
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radius: f32,
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min_falloff: f32,
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min_falloff: f32,
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},
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},
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PoisonBall {
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Poisonball {
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damage: f32,
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damage: f32,
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radius: f32,
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radius: f32,
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min_falloff: f32,
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min_falloff: f32,
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@ -228,7 +228,7 @@ impl ProjectileConstructor {
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is_point: true,
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is_point: true,
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}
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}
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},
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},
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PoisonBall {
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Poisonball {
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damage,
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damage,
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radius,
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radius,
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min_falloff,
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min_falloff,
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@ -483,7 +483,7 @@ impl ProjectileConstructor {
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*damage *= power;
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*damage *= power;
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*radius *= range;
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*radius *= range;
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},
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},
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PoisonBall {
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Poisonball {
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ref mut damage,
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ref mut damage,
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ref mut radius,
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ref mut radius,
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..
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..
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@ -18,7 +18,7 @@ impl Animation for LeapMeleeAnimation {
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#[cfg_attr(feature = "be-dyn-lib", export_name = "arthropod_leapmelee")]
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#[cfg_attr(feature = "be-dyn-lib", export_name = "arthropod_leapmelee")]
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fn update_skeleton_inner<'a>(
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fn update_skeleton_inner<'a>(
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skeleton: &Self::Skeleton,
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skeleton: &Self::Skeleton,
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(_velocity, _global_time, stage_section, _timer): Self::Dependency<'a>,
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(_velocity, global_time, stage_section, _timer): Self::Dependency<'a>,
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anim_time: f32,
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anim_time: f32,
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_rate: &mut f32,
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_rate: &mut f32,
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s_a: &SkeletonAttr,
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s_a: &SkeletonAttr,
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@ -34,6 +34,7 @@ impl Animation for LeapMeleeAnimation {
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_ => (0.0, 0.0, 0.0, 0.0),
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_ => (0.0, 0.0, 0.0, 0.0),
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};
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};
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let pullback = 1.0 - movement4;
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let pullback = 1.0 - movement4;
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let early_pullback = 1.0 - movement3base;
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//let subtract = global_time - timer;
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//let subtract = global_time - timer;
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//let check = subtract - subtract.trunc();
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//let check = subtract - subtract.trunc();
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//let mirror = (check - 0.5).signum();
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//let mirror = (check - 0.5).signum();
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@ -44,6 +45,8 @@ impl Animation for LeapMeleeAnimation {
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//let twitch1 = (movement1base * 10.0).sin() * (1.0 - movement2base);
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//let twitch1 = (movement1base * 10.0).sin() * (1.0 - movement2base);
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//let twitch3 = (movement3base * 5.0).sin() * mirror;
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//let twitch3 = (movement3base * 5.0).sin() * mirror;
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//let twitch1abs = twitch1 * mirror;
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//let twitch1abs = twitch1 * mirror;
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let shortalt = (global_time * 80.0).sin() * movement2base * early_pullback;
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dbg!(anim_time);
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next.chest.scale = Vec3::one() / s_a.scaler;
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next.chest.scale = Vec3::one() / s_a.scaler;
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@ -74,10 +77,10 @@ impl Animation for LeapMeleeAnimation {
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next.leg_fl.position = Vec3::new(-s_a.leg_f.0, s_a.leg_f.1, s_a.leg_f.2);
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next.leg_fl.position = Vec3::new(-s_a.leg_f.0, s_a.leg_f.1, s_a.leg_f.2);
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next.leg_fr.position = Vec3::new(s_a.leg_f.0, s_a.leg_f.1, s_a.leg_f.2);
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next.leg_fr.position = Vec3::new(s_a.leg_f.0, s_a.leg_f.1, s_a.leg_f.2);
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next.leg_fl.orientation =
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next.leg_fl.orientation =
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Quaternion::rotation_x(movement1abs * 0.2 + movement2abs * -1.0 + movement3abs * 0.8)
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Quaternion::rotation_x(movement1abs * 0.2 + movement2abs * 0.8 + movement3abs * -1.5)
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* Quaternion::rotation_z(s_a.leg_ori.0);
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* Quaternion::rotation_z(s_a.leg_ori.0);
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next.leg_fr.orientation =
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next.leg_fr.orientation =
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Quaternion::rotation_x(movement1abs * 0.2 + movement2abs * -1.0 + movement3abs * 0.8)
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Quaternion::rotation_x(movement1abs * 0.2 + movement2abs * 0.8 + movement3abs * -1.5)
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* Quaternion::rotation_z(-s_a.leg_ori.0);
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* Quaternion::rotation_z(-s_a.leg_ori.0);
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next.leg_fcl.position = Vec3::new(-s_a.leg_fc.0, s_a.leg_fc.1, s_a.leg_fc.2);
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next.leg_fcl.position = Vec3::new(-s_a.leg_fc.0, s_a.leg_fc.1, s_a.leg_fc.2);
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@ -104,6 +107,28 @@ impl Animation for LeapMeleeAnimation {
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next.leg_br.orientation = Quaternion::rotation_y(movement1abs * -0.2 + movement2abs * 1.0)
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next.leg_br.orientation = Quaternion::rotation_y(movement1abs * -0.2 + movement2abs * 1.0)
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* Quaternion::rotation_z(-s_a.leg_ori.3);
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* Quaternion::rotation_z(-s_a.leg_ori.3);
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next.wing_fl.position = Vec3::new(-s_a.wing_f.0, s_a.wing_f.1, s_a.wing_f.2);
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next.wing_fr.position = Vec3::new(s_a.wing_f.0, s_a.wing_f.1, s_a.wing_f.2);
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next.wing_fl.orientation =
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||||||
|
Quaternion::rotation_x(movement1abs * -0.4 + movement2abs * -0.2)
|
||||||
|
* Quaternion::rotation_y(movement1abs * 0.5 + movement2abs * 0.1)
|
||||||
|
* Quaternion::rotation_z(movement1abs * -0.2);
|
||||||
|
next.wing_fr.orientation =
|
||||||
|
Quaternion::rotation_x(movement1abs * -0.4 + movement2abs * -0.2)
|
||||||
|
* Quaternion::rotation_y(movement1abs * -0.5 + movement2abs * -0.1)
|
||||||
|
* Quaternion::rotation_z(movement1abs * 0.2);
|
||||||
|
|
||||||
|
next.wing_bl.position = Vec3::new(-s_a.wing_b.0, s_a.wing_b.1, s_a.wing_b.2);
|
||||||
|
next.wing_br.position = Vec3::new(s_a.wing_b.0, s_a.wing_b.1, s_a.wing_b.2);
|
||||||
|
next.wing_bl.orientation =
|
||||||
|
Quaternion::rotation_x((movement1abs * -0.2 + movement2abs * -0.6) * early_pullback)
|
||||||
|
* Quaternion::rotation_y(movement1abs * 0.4 + shortalt * 2.0 + movement2abs * 0.1)
|
||||||
|
* Quaternion::rotation_z(movement1abs * -1.4);
|
||||||
|
next.wing_br.orientation =
|
||||||
|
Quaternion::rotation_x((movement1abs * -0.2 + movement2abs * -0.6) * early_pullback)
|
||||||
|
* Quaternion::rotation_y(movement1abs * -0.4 + shortalt * 2.0 + movement2abs * -0.1)
|
||||||
|
* Quaternion::rotation_z(movement1abs * 1.4);
|
||||||
|
|
||||||
next
|
next
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -1,5 +1,3 @@
|
|||||||
use std::f32::consts::PI;
|
|
||||||
|
|
||||||
use super::{
|
use super::{
|
||||||
super::{vek::*, Animation},
|
super::{vek::*, Animation},
|
||||||
ArthropodSkeleton, SkeletonAttr,
|
ArthropodSkeleton, SkeletonAttr,
|
||||||
@ -18,7 +16,7 @@ impl Animation for ShootAnimation {
|
|||||||
#[cfg_attr(feature = "be-dyn-lib", export_name = "arthropod_shoot")]
|
#[cfg_attr(feature = "be-dyn-lib", export_name = "arthropod_shoot")]
|
||||||
fn update_skeleton_inner<'a>(
|
fn update_skeleton_inner<'a>(
|
||||||
skeleton: &Self::Skeleton,
|
skeleton: &Self::Skeleton,
|
||||||
(_velocity, global_time, stage_section, timer): Self::Dependency<'a>,
|
(_velocity, _global_time, stage_section, _timer): Self::Dependency<'a>,
|
||||||
anim_time: f32,
|
anim_time: f32,
|
||||||
_rate: &mut f32,
|
_rate: &mut f32,
|
||||||
s_a: &SkeletonAttr,
|
s_a: &SkeletonAttr,
|
||||||
@ -31,11 +29,6 @@ impl Animation for ShootAnimation {
|
|||||||
_ => (0.0, 0.0, 0.0),
|
_ => (0.0, 0.0, 0.0),
|
||||||
};
|
};
|
||||||
let pullback = 1.0 - movement2;
|
let pullback = 1.0 - movement2;
|
||||||
let subtract = global_time - timer;
|
|
||||||
let check = subtract - subtract.trunc();
|
|
||||||
let mirror = (check - 0.5).signum();
|
|
||||||
//let movement1 = mirror * movement1base * pullback;
|
|
||||||
//let movement2 = mirror * movement2base * pullback;
|
|
||||||
let movement1abs = movement1 * pullback;
|
let movement1abs = movement1 * pullback;
|
||||||
|
|
||||||
next.chest.scale = Vec3::one() / s_a.scaler;
|
next.chest.scale = Vec3::one() / s_a.scaler;
|
||||||
|
@ -17,27 +17,33 @@ impl Animation for StunnedAnimation {
|
|||||||
#[cfg_attr(feature = "be-dyn-lib", export_name = "arthropod_stunned")]
|
#[cfg_attr(feature = "be-dyn-lib", export_name = "arthropod_stunned")]
|
||||||
fn update_skeleton_inner<'a>(
|
fn update_skeleton_inner<'a>(
|
||||||
skeleton: &Self::Skeleton,
|
skeleton: &Self::Skeleton,
|
||||||
(_velocity, _global_time, stage_section, _timer): Self::Dependency<'a>,
|
(_velocity, global_time, stage_section, timer): Self::Dependency<'a>,
|
||||||
anim_time: f32,
|
anim_time: f32,
|
||||||
_rate: &mut f32,
|
_rate: &mut f32,
|
||||||
s_a: &SkeletonAttr,
|
s_a: &SkeletonAttr,
|
||||||
) -> Self::Skeleton {
|
) -> Self::Skeleton {
|
||||||
let mut next = (*skeleton).clone();
|
let mut next = (*skeleton).clone();
|
||||||
|
|
||||||
let (_movement1base, _movement2, _twitch) = match stage_section {
|
let (_movement1base, movement2, twitch) = match stage_section {
|
||||||
Some(StageSection::Buildup) => (anim_time.powf(0.25), 0.0, 0.0),
|
Some(StageSection::Buildup) => (anim_time.powf(0.25), 0.0, 0.0),
|
||||||
Some(StageSection::Recover) => {
|
Some(StageSection::Recover) => {
|
||||||
(1.0, anim_time.powf(3.0), ((1.0 - anim_time) * 10.0).sin())
|
(1.0, anim_time.powf(3.0), ((1.0 - anim_time) * 10.0).sin())
|
||||||
},
|
},
|
||||||
_ => (0.0, 0.0, 0.0),
|
_ => (0.0, 0.0, 0.0),
|
||||||
};
|
};
|
||||||
//let pullback = 1.0 - movement2;
|
|
||||||
|
let pullback = 1.0 - movement2;
|
||||||
//let subtract = global_time - timer;
|
//let subtract = global_time - timer;
|
||||||
//let check = subtract - subtract.trunc();
|
//let check = subtract - subtract.trunc();
|
||||||
//let mirror = (check - 0.5).signum();
|
//let mirror = (check - 0.5).signum();
|
||||||
//let movement1 = mirror * movement1base * pullback;
|
//let movement1 = mirror * movement1base * pullback;
|
||||||
//let movement1abs = movement1base * pullback;
|
//let movement1abs = movement1base * pullback;
|
||||||
|
|
||||||
|
let subtract = global_time - timer;
|
||||||
|
let check = subtract - subtract.trunc();
|
||||||
|
let mirror = (check - 0.5).signum();
|
||||||
|
let twitch2 = mirror * (twitch * 20.0).sin() * pullback;
|
||||||
|
|
||||||
next.chest.scale = Vec3::one() / s_a.scaler;
|
next.chest.scale = Vec3::one() / s_a.scaler;
|
||||||
|
|
||||||
next.head.position = Vec3::new(0.0, s_a.head.0, s_a.head.1);
|
next.head.position = Vec3::new(0.0, s_a.head.0, s_a.head.1);
|
||||||
|
@ -466,9 +466,12 @@ pub fn apply_caves_supplement<'a>(
|
|||||||
_ => "common.entity.wild.aggressive.batfox",
|
_ => "common.entity.wild.aggressive.batfox",
|
||||||
}
|
}
|
||||||
} else if cave_depth < 120.0 {
|
} else if cave_depth < 120.0 {
|
||||||
match dynamic_rng.gen_range(0..3) {
|
match dynamic_rng.gen_range(0..6) {
|
||||||
0 => "common.entity.wild.aggressive.rocksnapper",
|
0 => "common.entity.wild.aggressive.rocksnapper",
|
||||||
1 => "common.entity.wild.aggressive.cave_salamander",
|
1 => "common.entity.wild.aggressive.cave_salamander",
|
||||||
|
2 => "common.entity.wild.aggressive.tarantula",
|
||||||
|
3 => "common.entity.wild.aggressive.antlion",
|
||||||
|
4 => "common.entity.wild.aggressive.black_widow",
|
||||||
_ => "common.entity.wild.aggressive.asp",
|
_ => "common.entity.wild.aggressive.asp",
|
||||||
}
|
}
|
||||||
} else if cave_depth < 190.0 {
|
} else if cave_depth < 190.0 {
|
||||||
|
Loading…
Reference in New Issue
Block a user