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Render figures again.
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parent
44e4aad48d
commit
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@ -7,7 +7,7 @@ const float PI = 3.141592;
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const vec3 SKY_DAY_TOP = vec3(0.1, 0.5, 0.9);
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const vec3 SKY_DAY_TOP = vec3(0.1, 0.5, 0.9);
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const vec3 SKY_DAY_MID = vec3(0.02, 0.28, 0.8);
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const vec3 SKY_DAY_MID = vec3(0.02, 0.28, 0.8);
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const vec3 SKY_DAY_BOT = vec3(0.1, 0.2, 0.3);
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const vec3 SKY_DAY_BOT = vec3(0.1, 0.2, 0.3);
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const vec3 DAY_LIGHT = vec3(1.2, 1.0, 1.0) * 1.8;//3.0;
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const vec3 DAY_LIGHT = vec3(1.2, 1.0, 1.0) * 3.0;
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const vec3 SUN_HALO_DAY = vec3(0.35, 0.35, 0.0);
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const vec3 SUN_HALO_DAY = vec3(0.35, 0.35, 0.0);
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const vec3 SKY_DUSK_TOP = vec3(0.06, 0.1, 0.20);
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const vec3 SKY_DUSK_TOP = vec3(0.06, 0.1, 0.20);
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@ -411,6 +411,17 @@ impl Scene {
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&self.lod,
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&self.lod,
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self.camera.get_focus_pos(),
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self.camera.get_focus_pos(),
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);
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);
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self.figure_mgr.render(
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renderer,
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state,
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player_entity,
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tick,
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&self.globals,
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&self.lights,
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&self.shadows,
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&self.lod,
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&self.camera,
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);
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self.lod.render(renderer, &self.globals);
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self.lod.render(renderer, &self.globals);
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// Render the skybox.
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// Render the skybox.
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