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trading.ron rebalance
- Name all section in trading.ron - Balance post-meat materials - Make gems more rarer and expensive
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@ -3,8 +3,8 @@
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(250, ShortGrass),
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(50, CaveMushroom),
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(50, Mushroom),
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(30, AmethystSmall),
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(15, TopazSmall),
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(5, AmethystSmall),
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(5, TopazSmall),
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(15, Tin),
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(12, Copper),
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(15, Iron),
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@ -1,8 +1,8 @@
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[
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(3.0, Item("common.items.mineral.gem.topaz")),
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(3.0, Item("common.items.mineral.gem.amethyst")),
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(6.0, Item("common.items.mineral.gem.topaz")),
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(8.0, Item("common.items.mineral.gem.amethyst")),
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(1.6, Item("common.items.mineral.gem.sapphire")),
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(1.2, Item("common.items.mineral.gem.emerald")),
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(0.8, Item("common.items.mineral.gem.ruby")),
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(0.4, Item("common.items.mineral.gem.diamond")),
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]
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(0.3, Item("common.items.mineral.gem.diamond")),
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]
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@ -2,5 +2,5 @@
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(2.0, Item("common.items.crafting_ing.stones")),
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(0.5, Item("common.items.mineral.ore.veloritefrag")),
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(0.25, Item("common.items.mineral.ore.velorite")),
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(0.25, LootTable("common.loot_tables.materials.gems")),
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]
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(0.15, LootTable("common.loot_tables.materials.gems")),
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]
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@ -1,38 +1,38 @@
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// Loot table that exists purely for price rationalisation
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// Please keep it sorting by rarity so it's easier to reason about things
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[
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(1.0, Item("common.items.crafting_ing.honey")),
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(1.5, Item("common.items.crafting_ing.leather.leather_strips")),
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(0.08, Item("common.items.crafting_ing.leather.rigid_leather")),
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(1.0, Item("common.items.crafting_ing.leather.simple_leather")),
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(0.4, Item("common.items.crafting_ing.leather.thick_leather")),
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(1.0, Item("common.items.crafting_ing.hide.animal_hide")),
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(0.5, Item("common.items.crafting_ing.hide.tough_hide")),
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(0.2, Item("common.items.crafting_ing.hide.scales")),
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(0.8, Item("common.items.crafting_ing.animal_misc.fur")),
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(0.15, Item("common.items.crafting_ing.animal_misc.grim_eyeball")),
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(0.1, Item("common.items.crafting_ing.animal_misc.icy_fang")),
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(0.08, Item("common.items.crafting_ing.animal_misc.large_horn")),
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(0.15, Item("common.items.crafting_ing.animal_misc.lively_vine")),
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(0.08, Item("common.items.crafting_ing.animal_misc.phoenix_feather")),
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(1.0, Item("common.items.food.meat.beast_small_raw")),
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(0.6, Item("common.items.food.meat.beast_large_raw")),
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(1.3, Item("common.items.food.meat.bird_raw")),
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(1.2, Item("common.items.food.meat.fish_raw")),
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(0.8, Item("common.items.food.meat.tough_raw")),
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(0.2, Item("common.items.mineral.ore.bloodstone")),
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(1.0, Item("common.items.mineral.ore.coal")),
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(0.4, Item("common.items.mineral.ore.cobalt")),
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(1.5, Item("common.items.mineral.ore.tin")),
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(1.5, Item("common.items.mineral.ore.copper")),
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// Ores
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(0.03, Item("common.items.mineral.ore.gold")),
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(0.8, Item("common.items.mineral.ore.iron")),
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(0.05, Item("common.items.mineral.ore.silver")),
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(1.2, Item("common.items.mineral.ore.velorite")),
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(0.045, Item("common.items.mineral.ore.silver")),
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(0.1, Item("common.items.mineral.ore.bloodstone")),
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(0.2, Item("common.items.mineral.ore.cobalt")),
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(0.25, Item("common.items.mineral.ore.coal")),
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(0.3, Item("common.items.mineral.ore.iron")),
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(0.5, Item("common.items.mineral.ore.velorite")),
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(0.6, Item("common.items.mineral.ore.veloritefrag")),
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(0.8, Item("common.items.mineral.gem.amethyst")),
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(0.2, Item("common.items.mineral.gem.diamond")),
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(0.6, Item("common.items.mineral.gem.emerald")),
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(0.4, Item("common.items.mineral.gem.ruby")),
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(0.4, Item("common.items.mineral.gem.sapphire")),
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(0.9, Item("common.items.mineral.gem.topaz")),
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(1.5, Item("common.items.mineral.ore.copper")),
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(1.5, Item("common.items.mineral.ore.tin")),
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// Animal Hide
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(0.1, Item("common.items.crafting_ing.leather.rigid_leather")),
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(0.2, Item("common.items.crafting_ing.hide.scales")),
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(0.4, Item("common.items.crafting_ing.leather.thick_leather")),
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(0.7, Item("common.items.crafting_ing.hide.tough_hide")),
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(1.0, Item("common.items.crafting_ing.hide.animal_hide")),
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(1.2, Item("common.items.crafting_ing.leather.simple_leather")),
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(1.5, Item("common.items.crafting_ing.leather.leather_strips")),
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// Mob Drops
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(0.01, Item("common.items.crafting_ing.animal_misc.phoenix_feather")),
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(0.08, Item("common.items.crafting_ing.animal_misc.large_horn")),
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(0.1, Item("common.items.crafting_ing.animal_misc.icy_fang")),
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(0.15, Item("common.items.crafting_ing.animal_misc.grim_eyeball")),
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(0.15, Item("common.items.crafting_ing.animal_misc.lively_vine")),
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(1.2, Item("common.items.crafting_ing.animal_misc.fur")),
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// Meats
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(0.6, Item("common.items.food.meat.beast_large_raw")),
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(0.8, Item("common.items.food.meat.tough_raw")),
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(1.0, Item("common.items.food.meat.beast_small_raw")),
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(1.2, Item("common.items.food.meat.fish_raw")),
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(1.3, Item("common.items.food.meat.bird_raw")),
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// Others
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(1.0, Item("common.items.crafting_ing.honey")),
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]
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