trading.ron rebalance

- Name all section in trading.ron
- Balance post-meat materials
- Make gems more rarer and expensive
This commit is contained in:
juliancoffee 2021-06-17 21:50:31 +03:00
parent f132c3fcb4
commit f8008afa85
4 changed files with 41 additions and 41 deletions

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@ -3,8 +3,8 @@
(250, ShortGrass),
(50, CaveMushroom),
(50, Mushroom),
(30, AmethystSmall),
(15, TopazSmall),
(5, AmethystSmall),
(5, TopazSmall),
(15, Tin),
(12, Copper),
(15, Iron),

View File

@ -1,8 +1,8 @@
[
(3.0, Item("common.items.mineral.gem.topaz")),
(3.0, Item("common.items.mineral.gem.amethyst")),
(6.0, Item("common.items.mineral.gem.topaz")),
(8.0, Item("common.items.mineral.gem.amethyst")),
(1.6, Item("common.items.mineral.gem.sapphire")),
(1.2, Item("common.items.mineral.gem.emerald")),
(0.8, Item("common.items.mineral.gem.ruby")),
(0.4, Item("common.items.mineral.gem.diamond")),
]
(0.3, Item("common.items.mineral.gem.diamond")),
]

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@ -2,5 +2,5 @@
(2.0, Item("common.items.crafting_ing.stones")),
(0.5, Item("common.items.mineral.ore.veloritefrag")),
(0.25, Item("common.items.mineral.ore.velorite")),
(0.25, LootTable("common.loot_tables.materials.gems")),
]
(0.15, LootTable("common.loot_tables.materials.gems")),
]

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@ -1,38 +1,38 @@
// Loot table that exists purely for price rationalisation
// Please keep it sorting by rarity so it's easier to reason about things
[
(1.0, Item("common.items.crafting_ing.honey")),
(1.5, Item("common.items.crafting_ing.leather.leather_strips")),
(0.08, Item("common.items.crafting_ing.leather.rigid_leather")),
(1.0, Item("common.items.crafting_ing.leather.simple_leather")),
(0.4, Item("common.items.crafting_ing.leather.thick_leather")),
(1.0, Item("common.items.crafting_ing.hide.animal_hide")),
(0.5, Item("common.items.crafting_ing.hide.tough_hide")),
(0.2, Item("common.items.crafting_ing.hide.scales")),
(0.8, Item("common.items.crafting_ing.animal_misc.fur")),
(0.15, Item("common.items.crafting_ing.animal_misc.grim_eyeball")),
(0.1, Item("common.items.crafting_ing.animal_misc.icy_fang")),
(0.08, Item("common.items.crafting_ing.animal_misc.large_horn")),
(0.15, Item("common.items.crafting_ing.animal_misc.lively_vine")),
(0.08, Item("common.items.crafting_ing.animal_misc.phoenix_feather")),
(1.0, Item("common.items.food.meat.beast_small_raw")),
(0.6, Item("common.items.food.meat.beast_large_raw")),
(1.3, Item("common.items.food.meat.bird_raw")),
(1.2, Item("common.items.food.meat.fish_raw")),
(0.8, Item("common.items.food.meat.tough_raw")),
(0.2, Item("common.items.mineral.ore.bloodstone")),
(1.0, Item("common.items.mineral.ore.coal")),
(0.4, Item("common.items.mineral.ore.cobalt")),
(1.5, Item("common.items.mineral.ore.tin")),
(1.5, Item("common.items.mineral.ore.copper")),
// Ores
(0.03, Item("common.items.mineral.ore.gold")),
(0.8, Item("common.items.mineral.ore.iron")),
(0.05, Item("common.items.mineral.ore.silver")),
(1.2, Item("common.items.mineral.ore.velorite")),
(0.045, Item("common.items.mineral.ore.silver")),
(0.1, Item("common.items.mineral.ore.bloodstone")),
(0.2, Item("common.items.mineral.ore.cobalt")),
(0.25, Item("common.items.mineral.ore.coal")),
(0.3, Item("common.items.mineral.ore.iron")),
(0.5, Item("common.items.mineral.ore.velorite")),
(0.6, Item("common.items.mineral.ore.veloritefrag")),
(0.8, Item("common.items.mineral.gem.amethyst")),
(0.2, Item("common.items.mineral.gem.diamond")),
(0.6, Item("common.items.mineral.gem.emerald")),
(0.4, Item("common.items.mineral.gem.ruby")),
(0.4, Item("common.items.mineral.gem.sapphire")),
(0.9, Item("common.items.mineral.gem.topaz")),
(1.5, Item("common.items.mineral.ore.copper")),
(1.5, Item("common.items.mineral.ore.tin")),
// Animal Hide
(0.1, Item("common.items.crafting_ing.leather.rigid_leather")),
(0.2, Item("common.items.crafting_ing.hide.scales")),
(0.4, Item("common.items.crafting_ing.leather.thick_leather")),
(0.7, Item("common.items.crafting_ing.hide.tough_hide")),
(1.0, Item("common.items.crafting_ing.hide.animal_hide")),
(1.2, Item("common.items.crafting_ing.leather.simple_leather")),
(1.5, Item("common.items.crafting_ing.leather.leather_strips")),
// Mob Drops
(0.01, Item("common.items.crafting_ing.animal_misc.phoenix_feather")),
(0.08, Item("common.items.crafting_ing.animal_misc.large_horn")),
(0.1, Item("common.items.crafting_ing.animal_misc.icy_fang")),
(0.15, Item("common.items.crafting_ing.animal_misc.grim_eyeball")),
(0.15, Item("common.items.crafting_ing.animal_misc.lively_vine")),
(1.2, Item("common.items.crafting_ing.animal_misc.fur")),
// Meats
(0.6, Item("common.items.food.meat.beast_large_raw")),
(0.8, Item("common.items.food.meat.tough_raw")),
(1.0, Item("common.items.food.meat.beast_small_raw")),
(1.2, Item("common.items.food.meat.fish_raw")),
(1.3, Item("common.items.food.meat.bird_raw")),
// Others
(1.0, Item("common.items.crafting_ing.honey")),
]