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readded cidle
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@ -41,9 +41,9 @@ impl<'a> System<'a> for Sys {
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//(true, Stand, Wield { .. }) => Animation::Cidle,
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//(true, Stand, Wield { .. }) => Animation::Cidle,
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//(true, Run, Wield { .. }) => Animation::Crun,
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//(true, Run, Wield { .. }) => Animation::Crun,
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//(false, Jump, Wield { .. }) => Animation::Cjump,
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//(false, Jump, Wield { .. }) => Animation::Cjump,
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(_, Glide, Idle) => Animation::Gliding,
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//(_, Glide, Idle) => Animation::Gliding,
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(_, _, Attack { .. }) => Animation::Attack,
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//(_, _, Attack { .. }) => Animation::Attack,
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(_, _, Block { .. }) => Animation::Block,
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//(_, _, Block { .. }) => Animation::Block,
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// Impossible animation (Caused by missing animations or syncing delays)
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// Impossible animation (Caused by missing animations or syncing delays)
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_ => Animation::Gliding,
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_ => Animation::Gliding,
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};
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};
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@ -736,10 +736,9 @@ impl FigureMgr {
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};
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};
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let target_bones = match (&character.movement, &character.action) {
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let target_bones = match (&character.movement, &character.action) {
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(Stand, Wield { .. }) => anim::character::CidleAnimation::update_skeleton(
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(_, Wield { .. }) => anim::character::CrunAnimation::update_skeleton(
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&target_base,
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&target_base,
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(vel.0.magnitude(), time),
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time,
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time_since_action_change,
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time_since_action_change,
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skeleton_attr,
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skeleton_attr,
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),
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),
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@ -749,6 +748,12 @@ impl FigureMgr {
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time_since_action_change,
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time_since_action_change,
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skeleton_attr,
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skeleton_attr,
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),
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),
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(_, Wield { .. }) => anim::character::CrunAnimation::update_skeleton(
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&target_base,
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(vel.0.magnitude(), time),
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time_since_action_change,
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skeleton_attr,
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),
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(_, Block { .. }) => anim::character::BlockAnimation::update_skeleton(
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(_, Block { .. }) => anim::character::BlockAnimation::update_skeleton(
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&target_base,
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&target_base,
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time,
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time,
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