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Improves fish_small, new npc
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72d73ecd38
commit
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@ -686,7 +686,7 @@
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"species": {
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"reddragon": {
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"keyword": "reddragon",
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"generic": "Reddragon"
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"generic": "Red Dragon"
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}
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}
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},
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@ -705,9 +705,9 @@
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]
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},
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"species": {
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"sardine": {
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"keyword": "sardine",
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"generic": "Sardine"
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"clownfish": {
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"keyword": "clownfish",
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"generic": "Clownfish"
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}
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}
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},
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@ -1,30 +1,22 @@
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({
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(Sardine, Male): (
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head: (
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offset: (-4.0, 0.0, -3.0),
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central: ("npc.sardine.male.head"),
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),
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(Clownfish, Male): (
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chest: (
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offset: (-5.0, -7.5, -3.0),
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central: ("npc.sardine.male.chest"),
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offset: (-1.5, -7.5, -5.0),
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central: ("npc.clownfish.male.chest"),
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),
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tail: (
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offset: (-1.0, -9.0, -1.5),
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central: ("npc.sardine.male.tail"),
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offset: (-0.5, -5.0, -2.5),
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central: ("npc.clownfish.male.tail"),
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),
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),
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(Sardine, Female): (
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head: (
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offset: (-4.0, 0.0, -3.0),
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central: ("npc.sardine.male.head"),
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),
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(Clownfish, Female): (
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chest: (
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offset: (-5.0, -7.5, -3.0),
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central: ("npc.sardine.male.chest"),
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offset: (-1.5, -7.5, -5.0),
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central: ("npc.clownfish.male.chest"),
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),
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tail: (
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offset: (-1.0, -9.0, -1.5),
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central: ("npc.sardine.male.tail"),
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offset: (-0.5, -5.0, -2.5),
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central: ("npc.clownfish.male.tail"),
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),
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),
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})
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@ -1,22 +1,22 @@
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({
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(Sardine, Male): (
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(Clownfish, Male): (
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fin_l: (
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offset: (-1.5, -5.0, -3.0),
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lateral: ("npc.sardine.male.fin_l"),
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offset: (-0.5, -3.0, -4.0),
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lateral: ("npc.clownfish.male.fin_l"),
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),
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fin_r: (
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offset: (-1.5, -5.0, -3.0),
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lateral: ("npc.sardine.male.fin_r"),
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offset: (-0.5, -3.0, -4.0),
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lateral: ("npc.clownfish.male.fin_r"),
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),
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),
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(Sardine, Female): (
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(Clownfish, Female): (
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fin_l: (
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offset: (-1.5, -5.0, -3.0),
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lateral: ("npc.sardine.male.fin_l"),
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offset: (-0.5, -3.0, -4.0),
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lateral: ("npc.clownfish.male.fin_l"),
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),
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fin_r: (
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offset: (-1.5, -5.0, -3.0),
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lateral: ("npc.sardine.male.fin_r"),
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offset: (-0.5, -3.0, -4.0),
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lateral: ("npc.clownfish.male.fin_r"),
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),
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),
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})
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BIN
assets/voxygen/voxel/npc/clownfish/male/chest.vox
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assets/voxygen/voxel/npc/clownfish/male/chest.vox
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assets/voxygen/voxel/npc/clownfish/male/fin_l.vox
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assets/voxygen/voxel/npc/clownfish/male/fin_l.vox
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assets/voxygen/voxel/npc/clownfish/male/fin_r.vox
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assets/voxygen/voxel/npc/clownfish/male/fin_r.vox
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assets/voxygen/voxel/npc/clownfish/male/tail.vox
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assets/voxygen/voxel/npc/clownfish/male/tail.vox
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assets/voxygen/voxel/npc/gecko/male/Gecko.vox
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assets/voxygen/voxel/npc/gecko/male/Gecko.vox
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assets/voxygen/voxel/npc/mindflayer/leg_l.vox
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assets/voxygen/voxel/npc/mindflayer/leg_r.vox
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assets/voxygen/voxel/npc/mindflayer/torso_lower.vox
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assets/voxygen/voxel/npc/mindflayer/torso_lower.vox
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assets/voxygen/voxel/npc/mindflayer/torso_lower2.vox
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assets/voxygen/voxel/npc/mindflayer/torso_lower2.vox
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@ -87,7 +87,7 @@ impl<BodyMeta, SpeciesMeta> core::ops::Index<NpcKind> for AllBodies<BodyMeta, Sp
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NpcKind::Pig => &self.quadruped_small.body,
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NpcKind::Wolf => &self.quadruped_medium.body,
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NpcKind::Duck => &self.bird_medium.body,
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NpcKind::Sardine => &self.fish_medium.body,
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NpcKind::Clownfish => &self.fish_medium.body,
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NpcKind::Marlin => &self.fish_small.body,
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NpcKind::Ogre => &self.biped_large.body,
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NpcKind::StoneGolem => &self.golem.body,
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@ -34,7 +34,7 @@ make_case_elim!(
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#[derive(Copy, Clone, Debug, PartialEq, Eq, Hash, Serialize, Deserialize)]
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#[repr(u32)]
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pub enum Species {
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Sardine = 0,
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Clownfish = 0,
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}
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);
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@ -43,7 +43,7 @@ make_case_elim!(
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/// NOTE: Deliberately don't (yet?) implement serialize.
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#[derive(Clone, Debug, Deserialize)]
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pub struct AllSpecies<SpeciesMeta> {
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pub sardine: SpeciesMeta,
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pub clownfish: SpeciesMeta,
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}
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impl<'a, SpeciesMeta> core::ops::Index<&'a Species> for AllSpecies<SpeciesMeta> {
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@ -52,12 +52,12 @@ impl<'a, SpeciesMeta> core::ops::Index<&'a Species> for AllSpecies<SpeciesMeta>
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#[inline]
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fn index(&self, &index: &'a Species) -> &Self::Output {
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match index {
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Species::Sardine => &self.sardine,
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Species::Clownfish => &self.clownfish,
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}
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}
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}
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pub const ALL_SPECIES: [Species; 1] = [Species::Sardine];
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pub const ALL_SPECIES: [Species; 1] = [Species::Clownfish];
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impl<'a, SpeciesMeta: 'a> IntoIterator for &'a AllSpecies<SpeciesMeta> {
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type IntoIter = std::iter::Copied<std::slice::Iter<'static, Self::Item>>;
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@ -13,7 +13,7 @@ pub enum NpcKind {
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Wolf,
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Pig,
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Duck,
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Sardine,
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Clownfish,
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Marlin,
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Ogre,
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Archaeos,
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@ -27,7 +27,7 @@ pub const ALL_NPCS: [NpcKind; 11] = [
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NpcKind::Wolf,
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NpcKind::Pig,
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NpcKind::Duck,
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NpcKind::Sardine,
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NpcKind::Clownfish,
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NpcKind::Marlin,
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NpcKind::Ogre,
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NpcKind::Archaeos,
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@ -97,7 +97,7 @@ pub fn kind_to_body(kind: NpcKind) -> Body {
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NpcKind::Pig => comp::quadruped_small::Body::random().into(),
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NpcKind::Wolf => comp::quadruped_medium::Body::random().into(),
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NpcKind::Duck => comp::bird_medium::Body::random().into(),
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NpcKind::Sardine => comp::fish_small::Body::random().into(),
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NpcKind::Clownfish => comp::fish_small::Body::random().into(),
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NpcKind::Marlin => comp::fish_medium::Body::random().into(),
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NpcKind::Ogre => comp::biped_large::Body::random().into(),
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NpcKind::Archaeos => comp::theropod::Body::random().into(),
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@ -204,7 +204,7 @@ impl NpcBody {
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.or_else(|| {
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parse(
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s,
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NpcKind::Sardine,
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NpcKind::Clownfish,
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&npc_names.fish_small,
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comp::fish_small::Body::random_with,
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)
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@ -22,7 +22,6 @@ impl Animation for IdleAnimation {
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) -> Self::Skeleton {
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let mut next = (*skeleton).clone();
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let slower = (anim_time as f32 * 1.0 + PI).sin();
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let slow = (anim_time as f32 * 3.5 + PI).sin();
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let slowalt = (anim_time as f32 * 3.5 + PI + 0.2).sin();
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@ -21,10 +21,7 @@ impl Animation for IdleAnimation {
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) -> Self::Skeleton {
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let mut next = (*skeleton).clone();
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next.head.scale = Vec3::one() / 11.0;
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next.head.position = Vec3::new(0.0, s_a.head.0, s_a.head.1);
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next.head.orientation = Quaternion::rotation_z(0.0) * Quaternion::rotation_x(0.0);
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next.chest.scale = Vec3::one() / 11.0;
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next.chest.position = Vec3::new(0.0, s_a.chest.0, s_a.chest.1) / 11.0;
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next.chest.orientation = Quaternion::rotation_x(0.0);
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@ -21,10 +21,7 @@ impl Animation for JumpAnimation {
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) -> Self::Skeleton {
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let mut next = (*skeleton).clone();
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next.head.scale = Vec3::one() / 11.0;
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next.head.position = Vec3::new(0.0, s_a.head.0, s_a.head.1);
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next.head.orientation = Quaternion::rotation_z(0.0) * Quaternion::rotation_x(0.0);
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next.chest.scale = Vec3::one() / 11.0;
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next.chest.position = Vec3::new(0.0, s_a.chest.0, s_a.chest.1) / 11.0;
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next.chest.orientation = Quaternion::rotation_x(0.0);
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@ -2,9 +2,13 @@ pub mod idle;
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pub mod jump;
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pub mod run;
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pub mod swim;
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pub mod swimidle;
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// Reexports
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pub use self::{idle::IdleAnimation, jump::JumpAnimation, run::RunAnimation, swim::SwimAnimation};
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pub use self::{
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idle::IdleAnimation, jump::JumpAnimation, run::RunAnimation, swim::SwimAnimation,
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swimidle::SwimIdleAnimation,
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};
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use super::{make_bone, vek::*, FigureBoneData, Skeleton};
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use common::comp::{self};
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@ -13,7 +17,6 @@ use core::convert::TryFrom;
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pub type Body = comp::fish_small::Body;
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skeleton_impls!(struct FishSmallSkeleton {
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+ head,
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+ chest,
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+ tail,
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+ fin_l,
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@ -24,7 +27,7 @@ impl Skeleton for FishSmallSkeleton {
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type Attr = SkeletonAttr;
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type Body = Body;
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const BONE_COUNT: usize = 5;
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const BONE_COUNT: usize = 4;
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#[cfg(feature = "use-dyn-lib")]
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const COMPUTE_FN: &'static [u8] = b"fish_small_compute_mats\0";
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@ -37,7 +40,6 @@ impl Skeleton for FishSmallSkeleton {
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let chest_mat = base_mat * Mat4::<f32>::from(self.chest);
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*(<&mut [_; Self::BONE_COUNT]>::try_from(&mut buf[0..Self::BONE_COUNT]).unwrap()) = [
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make_bone(chest_mat * Mat4::<f32>::from(self.head)),
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make_bone(chest_mat),
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make_bone(chest_mat * Mat4::<f32>::from(self.tail)),
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make_bone(chest_mat * Mat4::<f32>::from(self.fin_l)),
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@ -48,7 +50,6 @@ impl Skeleton for FishSmallSkeleton {
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}
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pub struct SkeletonAttr {
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head: (f32, f32),
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chest: (f32, f32),
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tail: (f32, f32),
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fin: (f32, f32, f32),
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@ -68,7 +69,6 @@ impl<'a> std::convert::TryFrom<&'a comp::Body> for SkeletonAttr {
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impl Default for SkeletonAttr {
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fn default() -> Self {
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Self {
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head: (0.0, 0.0),
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chest: (0.0, 0.0),
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tail: (0.0, 0.0),
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fin: (0.0, 0.0, 0.0),
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@ -80,17 +80,14 @@ impl<'a> From<&'a Body> for SkeletonAttr {
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fn from(body: &'a Body) -> Self {
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use comp::fish_small::Species::*;
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Self {
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head: match (body.species, body.body_type) {
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(Sardine, _) => (1.5, 2.0),
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},
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chest: match (body.species, body.body_type) {
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(Sardine, _) => (0.0, 5.0),
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(Clownfish, _) => (0.0, 5.0),
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},
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tail: match (body.species, body.body_type) {
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(Sardine, _) => (-6.0, 0.0),
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(Clownfish, _) => (-7.5, -0.5),
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},
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fin: match (body.species, body.body_type) {
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(Sardine, _) => (3.5, 6.0, -1.0),
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(Clownfish, _) => (2.0, 0.5, 1.0),
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},
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}
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}
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@ -21,10 +21,7 @@ impl Animation for RunAnimation {
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) -> Self::Skeleton {
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let mut next = (*skeleton).clone();
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next.head.scale = Vec3::one() / 11.0;
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next.head.position = Vec3::new(0.0, s_a.head.0, s_a.head.1);
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next.head.orientation = Quaternion::rotation_z(0.0) * Quaternion::rotation_x(0.0);
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next.chest.scale = Vec3::one() / 11.0;
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next.chest.position = Vec3::new(0.0, s_a.chest.0, s_a.chest.1) / 11.0;
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next.chest.orientation = Quaternion::rotation_x(0.0);
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@ -19,15 +19,13 @@ impl Animation for SwimAnimation {
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fn update_skeleton_inner(
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skeleton: &Self::Skeleton,
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(velocity, orientation, last_ori, global_time, avg_vel): Self::Dependency,
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(velocity, orientation, last_ori, _global_time, avg_vel): Self::Dependency,
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anim_time: f64,
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rate: &mut f32,
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_rate: &mut f32,
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s_a: &SkeletonAttr,
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) -> Self::Skeleton {
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let mut next = (*skeleton).clone();
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let slower = (anim_time as f32 * 1.0 + PI).sin();
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let slow = (anim_time as f32 * 3.5 + PI).sin();
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let slowalt = (anim_time as f32 * 3.5 + PI + 0.2).sin();
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let fast = (anim_time as f32 * 5.5 + PI).sin();
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let fastalt = (anim_time as f32 * 5.5 + PI + 0.2).sin();
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@ -48,8 +46,6 @@ impl Animation for SwimAnimation {
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let abstilt = tilt.abs();
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let x_tilt = avg_vel.z.atan2(avg_vel.xy().magnitude());
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let squash = if abstilt > 0.2 { 0.35 } else { 1.0 }; //condenses the body at strong turns
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next.chest_front.scale = Vec3::one() / 11.0;
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next.head.position = Vec3::new(0.0, s_a.head.0, s_a.head.1);
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@ -2,7 +2,7 @@ use super::{
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super::{vek::*, Animation},
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FishMediumSkeleton, SkeletonAttr,
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};
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use std::{f32::consts::PI, ops::Mul};
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use std::f32::consts::PI;
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pub struct SwimIdleAnimation;
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@ -19,14 +19,13 @@ impl Animation for SwimIdleAnimation {
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fn update_skeleton_inner(
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skeleton: &Self::Skeleton,
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(velocity, orientation, last_ori, global_time, avg_vel): Self::Dependency,
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(_velocity, _orientation, _last_ori, _global_time, _avg_vel): Self::Dependency,
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anim_time: f64,
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rate: &mut f32,
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_rate: &mut f32,
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s_a: &SkeletonAttr,
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) -> Self::Skeleton {
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let mut next = (*skeleton).clone();
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let slower = (anim_time as f32 * 1.0 + PI).sin();
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let slow = (anim_time as f32 * 3.5 + PI).sin();
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let slowalt = (anim_time as f32 * 3.5 + PI + 0.2).sin();
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@ -2,6 +2,7 @@ use super::{
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super::{vek::*, Animation},
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FishSmallSkeleton, SkeletonAttr,
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};
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use std::f32::consts::PI;
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pub struct SwimAnimation;
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@ -18,29 +19,45 @@ impl Animation for SwimAnimation {
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fn update_skeleton_inner(
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skeleton: &Self::Skeleton,
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(velocity, orientation, last_ori, global_time, avg_vel): Self::Dependency,
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_anim_time: f64,
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(velocity, orientation, last_ori, _global_time, avg_vel): Self::Dependency,
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anim_time: f64,
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_rate: &mut f32,
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s_a: &SkeletonAttr,
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) -> Self::Skeleton {
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||||
let mut next = (*skeleton).clone();
|
||||
|
||||
next.head.scale = Vec3::one() / 11.0;
|
||||
let fast = (anim_time as f32 * 7.0 + PI).sin();
|
||||
|
||||
next.head.position = Vec3::new(0.0, s_a.head.0, s_a.head.1);
|
||||
next.head.orientation = Quaternion::rotation_z(0.0) * Quaternion::rotation_x(0.0);
|
||||
let ori: Vec2<f32> = Vec2::from(orientation);
|
||||
let last_ori = Vec2::from(last_ori);
|
||||
let tilt = if ::vek::Vec2::new(ori, last_ori)
|
||||
.map(|o| o.magnitude_squared())
|
||||
.map(|m| m > 0.001 && m.is_finite())
|
||||
.reduce_and()
|
||||
&& ori.angle_between(last_ori).is_finite()
|
||||
{
|
||||
ori.angle_between(last_ori).min(0.8)
|
||||
* last_ori.determine_side(Vec2::zero(), ori).signum()
|
||||
} else {
|
||||
0.0
|
||||
} * 1.3;
|
||||
let abstilt = tilt.abs();
|
||||
let x_tilt = avg_vel.z.atan2(avg_vel.xy().magnitude());
|
||||
|
||||
next.chest.scale = Vec3::one() / 11.0;
|
||||
|
||||
next.chest.position = Vec3::new(0.0, s_a.chest.0, s_a.chest.1) / 11.0;
|
||||
next.chest.orientation = Quaternion::rotation_x(0.0);
|
||||
next.chest.orientation = Quaternion::rotation_z(fast * -0.1)
|
||||
+ Quaternion::rotation_x(velocity.z.abs() * -0.005 + abstilt * 1.0 + x_tilt);
|
||||
|
||||
next.tail.position = Vec3::new(0.0, s_a.tail.0, s_a.tail.1);
|
||||
next.tail.orientation = Quaternion::rotation_z(0.0) * Quaternion::rotation_x(0.0);
|
||||
next.tail.orientation = Quaternion::rotation_z(fast * 0.3 + tilt * 2.0);
|
||||
|
||||
next.fin_l.position = Vec3::new(-s_a.fin.0, s_a.fin.1, s_a.fin.2);
|
||||
next.fin_l.orientation = Quaternion::rotation_y(0.0);
|
||||
next.fin_l.orientation = Quaternion::rotation_z(fast * 0.3 - 0.3 + tilt * -0.5);
|
||||
|
||||
next.fin_r.position = Vec3::new(s_a.fin.0, s_a.fin.1, s_a.fin.2);
|
||||
next.fin_r.orientation = Quaternion::rotation_y(0.0);
|
||||
next.fin_r.orientation = Quaternion::rotation_z(-fast * 0.3 + 0.3 + tilt * -0.5);
|
||||
next
|
||||
}
|
||||
}
|
||||
|
46
voxygen/src/anim/src/fish_small/swimidle.rs
Normal file
46
voxygen/src/anim/src/fish_small/swimidle.rs
Normal file
@ -0,0 +1,46 @@
|
||||
use super::{
|
||||
super::{vek::*, Animation},
|
||||
FishSmallSkeleton, SkeletonAttr,
|
||||
};
|
||||
use std::f32::consts::PI;
|
||||
|
||||
pub struct SwimIdleAnimation;
|
||||
|
||||
type SwimIdleAnimationDependency = (Vec3<f32>, Vec3<f32>, Vec3<f32>, f64, Vec3<f32>);
|
||||
|
||||
impl Animation for SwimIdleAnimation {
|
||||
type Dependency = SwimIdleAnimationDependency;
|
||||
type Skeleton = FishSmallSkeleton;
|
||||
|
||||
#[cfg(feature = "use-dyn-lib")]
|
||||
const UPDATE_FN: &'static [u8] = b"fish_small_swimidle\0";
|
||||
|
||||
#[cfg_attr(feature = "be-dyn-lib", export_name = "fish_small_swimidle")]
|
||||
|
||||
fn update_skeleton_inner(
|
||||
skeleton: &Self::Skeleton,
|
||||
(_velocity, _orientation, _last_ori, _global_time, _avg_vel): Self::Dependency,
|
||||
anim_time: f64,
|
||||
_rate: &mut f32,
|
||||
s_a: &SkeletonAttr,
|
||||
) -> Self::Skeleton {
|
||||
let mut next = (*skeleton).clone();
|
||||
|
||||
let slow = (anim_time as f32 * 3.5 + PI).sin();
|
||||
|
||||
next.chest.scale = Vec3::one() / 11.0;
|
||||
|
||||
next.chest.position = Vec3::new(0.0, s_a.chest.0, s_a.chest.1) / 11.0;
|
||||
next.chest.orientation = Quaternion::rotation_x(0.0);
|
||||
|
||||
next.tail.position = Vec3::new(0.0, s_a.tail.0, s_a.tail.1);
|
||||
next.tail.orientation = Quaternion::rotation_z(slow * 0.1);
|
||||
|
||||
next.fin_l.position = Vec3::new(-s_a.fin.0, s_a.fin.1, s_a.fin.2);
|
||||
next.fin_l.orientation = Quaternion::rotation_z(slow * 0.1 - 0.1);
|
||||
|
||||
next.fin_r.position = Vec3::new(s_a.fin.0, s_a.fin.1, s_a.fin.2);
|
||||
next.fin_r.orientation = Quaternion::rotation_z(-slow * 0.1 + 0.1);
|
||||
next
|
||||
}
|
||||
}
|
@ -2287,7 +2287,6 @@ struct FishSmallCentralSpec(HashMap<(FSSpecies, FSBodyType), SidedFSCentralVoxSp
|
||||
|
||||
#[derive(Deserialize)]
|
||||
struct SidedFSCentralVoxSpec {
|
||||
head: FishSmallCentralSubSpec,
|
||||
chest: FishSmallCentralSubSpec,
|
||||
tail: FishSmallCentralSubSpec,
|
||||
}
|
||||
@ -2317,10 +2316,6 @@ make_vox_spec!(
|
||||
},
|
||||
|FigureKey { body, .. }, spec| {
|
||||
[
|
||||
Some(spec.central.asset.mesh_head(
|
||||
body.species,
|
||||
body.body_type,
|
||||
)),
|
||||
Some(spec.central.asset.mesh_chest(
|
||||
body.species,
|
||||
body.body_type,
|
||||
@ -2348,27 +2343,12 @@ make_vox_spec!(
|
||||
None,
|
||||
None,
|
||||
None,
|
||||
None,
|
||||
]
|
||||
},
|
||||
);
|
||||
|
||||
impl FishSmallCentralSpec {
|
||||
fn mesh_head(&self, species: FSSpecies, body_type: FSBodyType) -> BoneMeshes {
|
||||
let spec = match self.0.get(&(species, body_type)) {
|
||||
Some(spec) => spec,
|
||||
None => {
|
||||
error!(
|
||||
"No head specification exists for the combination of {:?} and {:?}",
|
||||
species, body_type
|
||||
);
|
||||
return load_mesh("not_found", Vec3::new(-5.0, -5.0, -2.5));
|
||||
},
|
||||
};
|
||||
let central = graceful_load_segment(&spec.head.central.0);
|
||||
|
||||
(central, Vec3::from(spec.head.offset))
|
||||
}
|
||||
|
||||
fn mesh_chest(&self, species: FSSpecies, body_type: FSBodyType) -> BoneMeshes {
|
||||
let spec = match self.0.get(&(species, body_type)) {
|
||||
Some(spec) => spec,
|
||||
|
@ -2605,8 +2605,16 @@ impl FigureMgr {
|
||||
&mut state_animation_rate,
|
||||
skeleton_attr,
|
||||
),
|
||||
// Idle Water
|
||||
(_, false, true) => anim::fish_small::SwimIdleAnimation::update_skeleton(
|
||||
&FishSmallSkeleton::default(),
|
||||
(vel.0, ori, state.last_ori, time, state.avg_vel),
|
||||
state.state_time,
|
||||
&mut state_animation_rate,
|
||||
skeleton_attr,
|
||||
),
|
||||
// Swim
|
||||
(_, _, true) => anim::fish_small::SwimAnimation::update_skeleton(
|
||||
(_, true, true) => anim::fish_small::SwimAnimation::update_skeleton(
|
||||
&FishSmallSkeleton::default(),
|
||||
(vel.0, ori, state.last_ori, time, state.avg_vel),
|
||||
state.state_time,
|
||||
|
Loading…
Reference in New Issue
Block a user