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Fix warning agents not switching aggro on attack
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@ -504,10 +504,13 @@ impl<'a> System<'a> for Sys {
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// specific proportional threshold.
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const FUZZY_DIST_COMPARISON: f32 = 0.8;
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// Only switch to new target if it is closer
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// than the old target
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tgt_pos.0.distance(pos.0)
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< old_tgt_pos.0.distance(pos.0)
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* FUZZY_DIST_COMPARISON
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// than the old target, or if the old target
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// had not triggered aggro (the new target
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// has because damage always triggers it)
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!old_tgt.aggro_on
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|| tgt_pos.0.distance(pos.0)
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< old_tgt_pos.0.distance(pos.0)
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* FUZZY_DIST_COMPARISON
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} else {
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true
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}
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