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Merge branch 'sam/deprecate-spinmelee' into 'master'
Deprecated SpinMelee Character State See merge request veloren/veloren!4186
This commit is contained in:
commit
f9a7c83c5a
@ -1,21 +1,17 @@
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|||||||
SpinMelee(
|
BasicMelee(
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||||||
|
energy_cost: 0,
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||||||
buildup_duration: 0.9,
|
buildup_duration: 0.9,
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||||||
swing_duration: 0.3,
|
swing_duration: 0.3,
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||||||
recover_duration: 0.6,
|
recover_duration: 0.6,
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||||||
melee_constructor: (
|
melee_constructor: (
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kind: Bash(
|
kind: Bash(
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damage: 45.0,
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damage: 45,
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poise: 30.0,
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poise: 30,
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knockback: 20.0,
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knockback: 20,
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energy_regen: 0.0,
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energy_regen: 0,
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),
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),
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range: 7.5,
|
range: 7.5,
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angle: 360.0,
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angle: 360.0,
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),
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),
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energy_cost: 0,
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ori_modifier: 1.0,
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is_infinite: false,
|
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movement_behavior: Stationary,
|
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forward_speed: 0.0,
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num_spins: 1,
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specifier: None,
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)
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)
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|
@ -1,13 +1,13 @@
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SpinMelee(
|
RapidMelee(
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buildup_duration: 1.1,
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buildup_duration: 1.1,
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swing_duration: 0.4,
|
swing_duration: 0.4,
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recover_duration: 0.6,
|
recover_duration: 0.6,
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melee_constructor: (
|
melee_constructor: (
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kind: Bash(
|
kind: Bash(
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damage: 45.0,
|
damage: 45,
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poise: 30.0,
|
poise: 30,
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knockback: 55.0,
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knockback: 55,
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energy_regen: 0.0,
|
energy_regen: 0,
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),
|
),
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range: 20.5,
|
range: 20.5,
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angle: 360.0,
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angle: 360.0,
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@ -20,9 +20,8 @@ SpinMelee(
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multi_target: Some(Normal),
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multi_target: Some(Normal),
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),
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),
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energy_cost: 0,
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energy_cost: 0,
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is_infinite: false,
|
max_strikes: Some(3),
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movement_behavior: Stationary,
|
ori_modifier: 1.0,
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forward_speed: 0.0,
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move_modifier: 1.0,
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num_spins: 3,
|
frontend_specifier: Some(Whirlwind),
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specifier: Some(Whirlwind),
|
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||||||
)
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)
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|
@ -1,4 +1,5 @@
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SpinMelee(
|
BasicMelee(
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|
energy_cost: 0,
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buildup_duration: 0.25,
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buildup_duration: 0.25,
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swing_duration: 0.3,
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swing_duration: 0.3,
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recover_duration: 1.0,
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recover_duration: 1.0,
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@ -7,14 +8,12 @@ SpinMelee(
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damage: 10,
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damage: 10,
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poise: 100,
|
poise: 100,
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knockback: 20,
|
knockback: 20,
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|
energy_regen: 0,
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),
|
),
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range: 10,
|
range: 10,
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angle: 360.0,
|
angle: 360,
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|
multi_target: Some(Normal),
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),
|
),
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energy_cost: 0.0,
|
ori_modifier: 1.0,
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is_infinite: false,
|
|
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movement_behavior: Stationary,
|
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forward_speed: 0.0,
|
|
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num_spins: 1,
|
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specifier: None,
|
|
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)
|
)
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|
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|
@ -1,21 +1,19 @@
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SpinMelee(
|
RapidMelee(
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buildup_duration: 1.2,
|
buildup_duration: 1.2,
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swing_duration: 0.5,
|
swing_duration: 0.5,
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recover_duration: 1.2,
|
recover_duration: 1.2,
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melee_constructor: (
|
melee_constructor: (
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kind: NecroticVortex(
|
kind: NecroticVortex(
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damage: 30.0,
|
damage: 30,
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pull: 7.0,
|
pull: 7,
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lifesteal: 2.0,
|
lifesteal: 2,
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),
|
),
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range: 16.0,
|
range: 16.0,
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angle: 360.0,
|
angle: 360.0,
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multi_target: Some(Normal),
|
multi_target: Some(Normal),
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),
|
),
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energy_cost: 0.0,
|
energy_cost: 0,
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is_infinite: true,
|
ori_modifier: 1.0,
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movement_behavior: Stationary,
|
move_modifier: 0.0,
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forward_speed: 0.0,
|
frontend_specifier: Some(CultistVortex),
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num_spins: 1,
|
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specifier: Some(CultistVortex),
|
|
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)
|
)
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|
@ -1,22 +1,18 @@
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SpinMelee(
|
BasicMelee(
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||||||
|
energy_cost: 0,
|
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buildup_duration: 0.2,
|
buildup_duration: 0.2,
|
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swing_duration: 0.3,
|
swing_duration: 0.3,
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recover_duration: 0.1,
|
recover_duration: 0.1,
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melee_constructor: (
|
melee_constructor: (
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kind: Bash(
|
kind: Bash(
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damage: 100.0,
|
damage: 100,
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poise: 30.0,
|
poise: 30,
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knockback: 0.0,
|
knockback: 0,
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energy_regen: 0.0,
|
energy_regen: 0,
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),
|
),
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range: 7.5,
|
range: 7.5,
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angle: 360.0,
|
angle: 360,
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multi_target: Some(Normal),
|
multi_target: Some(Normal),
|
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),
|
),
|
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energy_cost: 0,
|
ori_modifier: 1.0,
|
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is_infinite: false,
|
|
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movement_behavior: Stationary,
|
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forward_speed: 0.0,
|
|
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num_spins: 1,
|
|
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specifier: None,
|
|
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)
|
)
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|
@ -1,22 +1,19 @@
|
|||||||
SpinMelee(
|
RapidMelee(
|
||||||
buildup_duration: 0.0,
|
buildup_duration: 0.0,
|
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swing_duration: 0.5,
|
swing_duration: 0.5,
|
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recover_duration: 0.0,
|
recover_duration: 0.0,
|
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melee_constructor: (
|
melee_constructor: (
|
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kind: Slash(
|
kind: Slash(
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damage: 80.0,
|
damage: 80,
|
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poise: 0.0,
|
poise: 0,
|
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knockback: 50.0,
|
knockback: 50,
|
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energy_regen: 0.0,
|
energy_regen: 0,
|
||||||
),
|
),
|
||||||
range: 3.5,
|
range: 3.5,
|
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angle: 360.0,
|
angle: 360,
|
||||||
multi_target: Some(Normal),
|
multi_target: Some(Normal),
|
||||||
),
|
),
|
||||||
energy_cost: 0,
|
energy_cost: 0,
|
||||||
is_infinite: true,
|
ori_modifier: 1.0,
|
||||||
movement_behavior: ForwardGround,
|
move_modifier: 1.0,
|
||||||
forward_speed: 0.0,
|
|
||||||
num_spins: 1,
|
|
||||||
specifier: None,
|
|
||||||
)
|
)
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||||||
|
@ -1,21 +1,17 @@
|
|||||||
SpinMelee(
|
BasicMelee(
|
||||||
|
energy_cost: 0,
|
||||||
buildup_duration: 0.9,
|
buildup_duration: 0.9,
|
||||||
swing_duration: 0.3,
|
swing_duration: 0.3,
|
||||||
recover_duration: 0.6,
|
recover_duration: 0.6,
|
||||||
melee_constructor: (
|
melee_constructor: (
|
||||||
kind: Bash(
|
kind: Bash(
|
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damage: 45.0,
|
damage: 45,
|
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poise: 30.0,
|
poise: 30,
|
||||||
knockback: 20.0,
|
knockback: 20,
|
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energy_regen: 0.0,
|
energy_regen: 0,
|
||||||
),
|
),
|
||||||
range: 7.5,
|
range: 7.5,
|
||||||
angle: 360.0,
|
angle: 360,
|
||||||
),
|
),
|
||||||
energy_cost: 0,
|
ori_modifier: 1.0,
|
||||||
is_infinite: false,
|
|
||||||
movement_behavior: Stationary,
|
|
||||||
forward_speed: 0.0,
|
|
||||||
num_spins: 1,
|
|
||||||
specifier: None,
|
|
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)
|
)
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|
@ -397,13 +397,6 @@
|
|||||||
threshold: 0.7,
|
threshold: 0.7,
|
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subtitle: "subtitle-hammer-attack",
|
subtitle: "subtitle-hammer-attack",
|
||||||
),
|
),
|
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Attack(SpinMelee(Action), Sword): (
|
|
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files: [
|
|
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"voxygen.audio.sfx.abilities.swing_sword",
|
|
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],
|
|
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threshold: 0.7,
|
|
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subtitle: "subtitle-sword_attack",
|
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),
|
|
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Attack(ComboMelee(Action, 1), Sword): (
|
Attack(ComboMelee(Action, 1), Sword): (
|
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files: [
|
files: [
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"voxygen.audio.sfx.abilities.swing_sword",
|
"voxygen.audio.sfx.abilities.swing_sword",
|
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@ -510,7 +503,7 @@
|
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threshold: 0.7,
|
threshold: 0.7,
|
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subtitle: "subtitle-axe_attack",
|
subtitle: "subtitle-axe_attack",
|
||||||
),
|
),
|
||||||
Attack(SpinMelee(Action), Axe): (
|
Attack(RapidMelee(Action), Axe): (
|
||||||
files: [
|
files: [
|
||||||
"voxygen.audio.sfx.abilities.swing",
|
"voxygen.audio.sfx.abilities.swing",
|
||||||
],
|
],
|
||||||
|
@ -623,7 +623,6 @@ pub enum CharacterAbilityType {
|
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RapidMelee(StageSection),
|
RapidMelee(StageSection),
|
||||||
LeapMelee(StageSection),
|
LeapMelee(StageSection),
|
||||||
LeapShockwave(StageSection),
|
LeapShockwave(StageSection),
|
||||||
SpinMelee(StageSection),
|
|
||||||
Music(StageSection),
|
Music(StageSection),
|
||||||
Shockwave,
|
Shockwave,
|
||||||
BasicBeam,
|
BasicBeam,
|
||||||
@ -649,7 +648,6 @@ impl From<&CharacterState> for CharacterAbilityType {
|
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CharacterState::DiveMelee(data) => Self::DiveMelee(data.stage_section),
|
CharacterState::DiveMelee(data) => Self::DiveMelee(data.stage_section),
|
||||||
CharacterState::RiposteMelee(data) => Self::RiposteMelee(data.stage_section),
|
CharacterState::RiposteMelee(data) => Self::RiposteMelee(data.stage_section),
|
||||||
CharacterState::RapidMelee(data) => Self::RapidMelee(data.stage_section),
|
CharacterState::RapidMelee(data) => Self::RapidMelee(data.stage_section),
|
||||||
CharacterState::SpinMelee(data) => Self::SpinMelee(data.stage_section),
|
|
||||||
CharacterState::ChargedMelee(data) => Self::ChargedMelee(data.stage_section),
|
CharacterState::ChargedMelee(data) => Self::ChargedMelee(data.stage_section),
|
||||||
CharacterState::ChargedRanged(_) => Self::ChargedRanged,
|
CharacterState::ChargedRanged(_) => Self::ChargedRanged,
|
||||||
CharacterState::Shockwave(_) => Self::Shockwave,
|
CharacterState::Shockwave(_) => Self::Shockwave,
|
||||||
@ -827,20 +825,6 @@ pub enum CharacterAbility {
|
|||||||
#[serde(default)]
|
#[serde(default)]
|
||||||
meta: AbilityMeta,
|
meta: AbilityMeta,
|
||||||
},
|
},
|
||||||
SpinMelee {
|
|
||||||
buildup_duration: f32,
|
|
||||||
swing_duration: f32,
|
|
||||||
recover_duration: f32,
|
|
||||||
energy_cost: f32,
|
|
||||||
is_infinite: bool,
|
|
||||||
movement_behavior: spin_melee::MovementBehavior,
|
|
||||||
forward_speed: f32,
|
|
||||||
num_spins: u32,
|
|
||||||
specifier: Option<spin_melee::FrontendSpecifier>,
|
|
||||||
melee_constructor: MeleeConstructor,
|
|
||||||
#[serde(default)]
|
|
||||||
meta: AbilityMeta,
|
|
||||||
},
|
|
||||||
ChargedMelee {
|
ChargedMelee {
|
||||||
energy_cost: f32,
|
energy_cost: f32,
|
||||||
energy_drain: f32,
|
energy_drain: f32,
|
||||||
@ -1028,6 +1012,7 @@ pub enum CharacterAbility {
|
|||||||
melee_constructor: MeleeConstructor,
|
melee_constructor: MeleeConstructor,
|
||||||
move_modifier: f32,
|
move_modifier: f32,
|
||||||
ori_modifier: f32,
|
ori_modifier: f32,
|
||||||
|
frontend_specifier: Option<rapid_melee::FrontendSpecifier>,
|
||||||
#[serde(default)]
|
#[serde(default)]
|
||||||
minimum_combo: u32,
|
minimum_combo: u32,
|
||||||
#[serde(default)]
|
#[serde(default)]
|
||||||
@ -1087,7 +1072,6 @@ impl CharacterAbility {
|
|||||||
CharacterAbility::DashMelee { energy_cost, .. }
|
CharacterAbility::DashMelee { energy_cost, .. }
|
||||||
| CharacterAbility::BasicMelee { energy_cost, .. }
|
| CharacterAbility::BasicMelee { energy_cost, .. }
|
||||||
| CharacterAbility::BasicRanged { energy_cost, .. }
|
| CharacterAbility::BasicRanged { energy_cost, .. }
|
||||||
| CharacterAbility::SpinMelee { energy_cost, .. }
|
|
||||||
| CharacterAbility::ChargedRanged { energy_cost, .. }
|
| CharacterAbility::ChargedRanged { energy_cost, .. }
|
||||||
| CharacterAbility::ChargedMelee { energy_cost, .. }
|
| CharacterAbility::ChargedMelee { energy_cost, .. }
|
||||||
| CharacterAbility::Shockwave { energy_cost, .. }
|
| CharacterAbility::Shockwave { energy_cost, .. }
|
||||||
@ -1407,25 +1391,6 @@ impl CharacterAbility {
|
|||||||
*strength *= stats.buff_strength;
|
*strength *= stats.buff_strength;
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
SpinMelee {
|
|
||||||
ref mut buildup_duration,
|
|
||||||
ref mut swing_duration,
|
|
||||||
ref mut recover_duration,
|
|
||||||
ref mut energy_cost,
|
|
||||||
ref mut melee_constructor,
|
|
||||||
is_infinite: _,
|
|
||||||
movement_behavior: _,
|
|
||||||
forward_speed: _,
|
|
||||||
num_spins: _,
|
|
||||||
specifier: _,
|
|
||||||
meta: _,
|
|
||||||
} => {
|
|
||||||
*buildup_duration /= stats.speed;
|
|
||||||
*swing_duration /= stats.speed;
|
|
||||||
*recover_duration /= stats.speed;
|
|
||||||
*energy_cost /= stats.energy_efficiency;
|
|
||||||
*melee_constructor = melee_constructor.adjusted_by_stats(stats);
|
|
||||||
},
|
|
||||||
ChargedMelee {
|
ChargedMelee {
|
||||||
ref mut energy_cost,
|
ref mut energy_cost,
|
||||||
ref mut energy_drain,
|
ref mut energy_drain,
|
||||||
@ -1702,6 +1667,7 @@ impl CharacterAbility {
|
|||||||
move_modifier: _,
|
move_modifier: _,
|
||||||
ori_modifier: _,
|
ori_modifier: _,
|
||||||
minimum_combo: _,
|
minimum_combo: _,
|
||||||
|
frontend_specifier: _,
|
||||||
meta: _,
|
meta: _,
|
||||||
} => {
|
} => {
|
||||||
*buildup_duration /= stats.speed;
|
*buildup_duration /= stats.speed;
|
||||||
@ -1724,7 +1690,6 @@ impl CharacterAbility {
|
|||||||
| Roll { energy_cost, .. }
|
| Roll { energy_cost, .. }
|
||||||
| LeapMelee { energy_cost, .. }
|
| LeapMelee { energy_cost, .. }
|
||||||
| LeapShockwave { energy_cost, .. }
|
| LeapShockwave { energy_cost, .. }
|
||||||
| SpinMelee { energy_cost, .. }
|
|
||||||
| ChargedMelee { energy_cost, .. }
|
| ChargedMelee { energy_cost, .. }
|
||||||
| ChargedRanged { energy_cost, .. }
|
| ChargedRanged { energy_cost, .. }
|
||||||
| Shockwave { energy_cost, .. }
|
| Shockwave { energy_cost, .. }
|
||||||
@ -1786,7 +1751,6 @@ impl CharacterAbility {
|
|||||||
| Roll { .. }
|
| Roll { .. }
|
||||||
| LeapMelee { .. }
|
| LeapMelee { .. }
|
||||||
| LeapShockwave { .. }
|
| LeapShockwave { .. }
|
||||||
| SpinMelee { .. }
|
|
||||||
| ChargedMelee { .. }
|
| ChargedMelee { .. }
|
||||||
| ChargedRanged { .. }
|
| ChargedRanged { .. }
|
||||||
| Shockwave { .. }
|
| Shockwave { .. }
|
||||||
@ -1815,7 +1779,6 @@ impl CharacterAbility {
|
|||||||
| Roll { meta, .. }
|
| Roll { meta, .. }
|
||||||
| LeapMelee { meta, .. }
|
| LeapMelee { meta, .. }
|
||||||
| LeapShockwave { meta, .. }
|
| LeapShockwave { meta, .. }
|
||||||
| SpinMelee { meta, .. }
|
|
||||||
| ChargedMelee { meta, .. }
|
| ChargedMelee { meta, .. }
|
||||||
| ChargedRanged { meta, .. }
|
| ChargedRanged { meta, .. }
|
||||||
| Shockwave { meta, .. }
|
| Shockwave { meta, .. }
|
||||||
@ -2536,37 +2499,6 @@ impl From<(&CharacterAbility, AbilityInfo, &JoinData<'_>)> for CharacterState {
|
|||||||
stage_section: StageSection::Buildup,
|
stage_section: StageSection::Buildup,
|
||||||
exhausted: false,
|
exhausted: false,
|
||||||
}),
|
}),
|
||||||
CharacterAbility::SpinMelee {
|
|
||||||
buildup_duration,
|
|
||||||
swing_duration,
|
|
||||||
recover_duration,
|
|
||||||
melee_constructor,
|
|
||||||
energy_cost,
|
|
||||||
is_infinite,
|
|
||||||
movement_behavior,
|
|
||||||
forward_speed,
|
|
||||||
num_spins,
|
|
||||||
specifier,
|
|
||||||
meta: _,
|
|
||||||
} => CharacterState::SpinMelee(spin_melee::Data {
|
|
||||||
static_data: spin_melee::StaticData {
|
|
||||||
buildup_duration: Duration::from_secs_f32(*buildup_duration),
|
|
||||||
swing_duration: Duration::from_secs_f32(*swing_duration),
|
|
||||||
recover_duration: Duration::from_secs_f32(*recover_duration),
|
|
||||||
melee_constructor: *melee_constructor,
|
|
||||||
energy_cost: *energy_cost,
|
|
||||||
is_infinite: *is_infinite,
|
|
||||||
movement_behavior: *movement_behavior,
|
|
||||||
forward_speed: *forward_speed,
|
|
||||||
num_spins: *num_spins,
|
|
||||||
ability_info,
|
|
||||||
specifier: *specifier,
|
|
||||||
},
|
|
||||||
timer: Duration::default(),
|
|
||||||
consecutive_spins: 1,
|
|
||||||
stage_section: StageSection::Buildup,
|
|
||||||
exhausted: false,
|
|
||||||
}),
|
|
||||||
CharacterAbility::ChargedMelee {
|
CharacterAbility::ChargedMelee {
|
||||||
energy_cost,
|
energy_cost,
|
||||||
energy_drain,
|
energy_drain,
|
||||||
@ -2985,6 +2917,7 @@ impl From<(&CharacterAbility, AbilityInfo, &JoinData<'_>)> for CharacterState {
|
|||||||
move_modifier,
|
move_modifier,
|
||||||
ori_modifier,
|
ori_modifier,
|
||||||
minimum_combo,
|
minimum_combo,
|
||||||
|
frontend_specifier,
|
||||||
meta: _,
|
meta: _,
|
||||||
} => CharacterState::RapidMelee(rapid_melee::Data {
|
} => CharacterState::RapidMelee(rapid_melee::Data {
|
||||||
static_data: rapid_melee::StaticData {
|
static_data: rapid_melee::StaticData {
|
||||||
@ -2997,6 +2930,7 @@ impl From<(&CharacterAbility, AbilityInfo, &JoinData<'_>)> for CharacterState {
|
|||||||
move_modifier: *move_modifier,
|
move_modifier: *move_modifier,
|
||||||
ori_modifier: *ori_modifier,
|
ori_modifier: *ori_modifier,
|
||||||
minimum_combo: *minimum_combo,
|
minimum_combo: *minimum_combo,
|
||||||
|
frontend_specifier: *frontend_specifier,
|
||||||
ability_info,
|
ability_info,
|
||||||
},
|
},
|
||||||
timer: Duration::default(),
|
timer: Duration::default(),
|
||||||
|
@ -102,8 +102,6 @@ pub enum CharacterState {
|
|||||||
LeapMelee(leap_melee::Data),
|
LeapMelee(leap_melee::Data),
|
||||||
/// A leap followed by a shockwave
|
/// A leap followed by a shockwave
|
||||||
LeapShockwave(leap_shockwave::Data),
|
LeapShockwave(leap_shockwave::Data),
|
||||||
/// Spin around, dealing damage to enemies surrounding you
|
|
||||||
SpinMelee(spin_melee::Data),
|
|
||||||
/// A charged ranged attack (e.g. bow)
|
/// A charged ranged attack (e.g. bow)
|
||||||
ChargedRanged(charged_ranged::Data),
|
ChargedRanged(charged_ranged::Data),
|
||||||
/// A charged melee attack
|
/// A charged melee attack
|
||||||
@ -161,7 +159,6 @@ impl CharacterState {
|
|||||||
| CharacterState::BasicBlock(_)
|
| CharacterState::BasicBlock(_)
|
||||||
| CharacterState::LeapMelee(_)
|
| CharacterState::LeapMelee(_)
|
||||||
| CharacterState::LeapShockwave(_)
|
| CharacterState::LeapShockwave(_)
|
||||||
| CharacterState::SpinMelee(_)
|
|
||||||
| CharacterState::ChargedMelee(_)
|
| CharacterState::ChargedMelee(_)
|
||||||
| CharacterState::ChargedRanged(_)
|
| CharacterState::ChargedRanged(_)
|
||||||
| CharacterState::RepeaterRanged(_)
|
| CharacterState::RepeaterRanged(_)
|
||||||
@ -227,7 +224,6 @@ impl CharacterState {
|
|||||||
| CharacterState::ComboMelee2(_)
|
| CharacterState::ComboMelee2(_)
|
||||||
| CharacterState::LeapMelee(_)
|
| CharacterState::LeapMelee(_)
|
||||||
| CharacterState::LeapShockwave(_)
|
| CharacterState::LeapShockwave(_)
|
||||||
| CharacterState::SpinMelee(_)
|
|
||||||
| CharacterState::ChargedMelee(_)
|
| CharacterState::ChargedMelee(_)
|
||||||
| CharacterState::ChargedRanged(_)
|
| CharacterState::ChargedRanged(_)
|
||||||
| CharacterState::RepeaterRanged(_)
|
| CharacterState::RepeaterRanged(_)
|
||||||
@ -385,7 +381,6 @@ impl CharacterState {
|
|||||||
|| matches!(self, CharacterState::ComboMelee2(s) if s.stage_section == StageSection::Action)
|
|| matches!(self, CharacterState::ComboMelee2(s) if s.stage_section == StageSection::Action)
|
||||||
|| matches!(self, CharacterState::DashMelee(s) if s.stage_section == StageSection::Charge)
|
|| matches!(self, CharacterState::DashMelee(s) if s.stage_section == StageSection::Charge)
|
||||||
|| matches!(self, CharacterState::LeapMelee(s) if s.stage_section == StageSection::Movement)
|
|| matches!(self, CharacterState::LeapMelee(s) if s.stage_section == StageSection::Movement)
|
||||||
|| matches!(self, CharacterState::SpinMelee(s) if s.stage_section == StageSection::Action)
|
|
||||||
|| matches!(self, CharacterState::Roll(s) if s.stage_section == StageSection::Movement)
|
|| matches!(self, CharacterState::Roll(s) if s.stage_section == StageSection::Movement)
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -471,7 +466,6 @@ impl CharacterState {
|
|||||||
CharacterState::DashMelee(data) => data.behavior(j, output_events),
|
CharacterState::DashMelee(data) => data.behavior(j, output_events),
|
||||||
CharacterState::LeapMelee(data) => data.behavior(j, output_events),
|
CharacterState::LeapMelee(data) => data.behavior(j, output_events),
|
||||||
CharacterState::LeapShockwave(data) => data.behavior(j, output_events),
|
CharacterState::LeapShockwave(data) => data.behavior(j, output_events),
|
||||||
CharacterState::SpinMelee(data) => data.behavior(j, output_events),
|
|
||||||
CharacterState::ChargedMelee(data) => data.behavior(j, output_events),
|
CharacterState::ChargedMelee(data) => data.behavior(j, output_events),
|
||||||
CharacterState::ChargedRanged(data) => data.behavior(j, output_events),
|
CharacterState::ChargedRanged(data) => data.behavior(j, output_events),
|
||||||
CharacterState::RepeaterRanged(data) => data.behavior(j, output_events),
|
CharacterState::RepeaterRanged(data) => data.behavior(j, output_events),
|
||||||
@ -525,7 +519,6 @@ impl CharacterState {
|
|||||||
CharacterState::DashMelee(data) => data.handle_event(j, output_events, action),
|
CharacterState::DashMelee(data) => data.handle_event(j, output_events, action),
|
||||||
CharacterState::LeapMelee(data) => data.handle_event(j, output_events, action),
|
CharacterState::LeapMelee(data) => data.handle_event(j, output_events, action),
|
||||||
CharacterState::LeapShockwave(data) => data.handle_event(j, output_events, action),
|
CharacterState::LeapShockwave(data) => data.handle_event(j, output_events, action),
|
||||||
CharacterState::SpinMelee(data) => data.handle_event(j, output_events, action),
|
|
||||||
CharacterState::ChargedMelee(data) => data.handle_event(j, output_events, action),
|
CharacterState::ChargedMelee(data) => data.handle_event(j, output_events, action),
|
||||||
CharacterState::ChargedRanged(data) => data.handle_event(j, output_events, action),
|
CharacterState::ChargedRanged(data) => data.handle_event(j, output_events, action),
|
||||||
CharacterState::RepeaterRanged(data) => data.handle_event(j, output_events, action),
|
CharacterState::RepeaterRanged(data) => data.handle_event(j, output_events, action),
|
||||||
@ -579,7 +572,6 @@ impl CharacterState {
|
|||||||
CharacterState::DashMelee(data) => Some(data.static_data.ability_info),
|
CharacterState::DashMelee(data) => Some(data.static_data.ability_info),
|
||||||
CharacterState::LeapMelee(data) => Some(data.static_data.ability_info),
|
CharacterState::LeapMelee(data) => Some(data.static_data.ability_info),
|
||||||
CharacterState::LeapShockwave(data) => Some(data.static_data.ability_info),
|
CharacterState::LeapShockwave(data) => Some(data.static_data.ability_info),
|
||||||
CharacterState::SpinMelee(data) => Some(data.static_data.ability_info),
|
|
||||||
CharacterState::ChargedMelee(data) => Some(data.static_data.ability_info),
|
CharacterState::ChargedMelee(data) => Some(data.static_data.ability_info),
|
||||||
CharacterState::ChargedRanged(data) => Some(data.static_data.ability_info),
|
CharacterState::ChargedRanged(data) => Some(data.static_data.ability_info),
|
||||||
CharacterState::RepeaterRanged(data) => Some(data.static_data.ability_info),
|
CharacterState::RepeaterRanged(data) => Some(data.static_data.ability_info),
|
||||||
@ -624,7 +616,6 @@ impl CharacterState {
|
|||||||
CharacterState::DashMelee(data) => Some(data.stage_section),
|
CharacterState::DashMelee(data) => Some(data.stage_section),
|
||||||
CharacterState::LeapMelee(data) => Some(data.stage_section),
|
CharacterState::LeapMelee(data) => Some(data.stage_section),
|
||||||
CharacterState::LeapShockwave(data) => Some(data.stage_section),
|
CharacterState::LeapShockwave(data) => Some(data.stage_section),
|
||||||
CharacterState::SpinMelee(data) => Some(data.stage_section),
|
|
||||||
CharacterState::ChargedMelee(data) => Some(data.stage_section),
|
CharacterState::ChargedMelee(data) => Some(data.stage_section),
|
||||||
CharacterState::ChargedRanged(data) => Some(data.stage_section),
|
CharacterState::ChargedRanged(data) => Some(data.stage_section),
|
||||||
CharacterState::RepeaterRanged(data) => Some(data.stage_section),
|
CharacterState::RepeaterRanged(data) => Some(data.stage_section),
|
||||||
@ -732,12 +723,6 @@ impl CharacterState {
|
|||||||
movement: Some(data.static_data.movement_duration),
|
movement: Some(data.static_data.movement_duration),
|
||||||
..Default::default()
|
..Default::default()
|
||||||
}),
|
}),
|
||||||
CharacterState::SpinMelee(data) => Some(DurationsInfo {
|
|
||||||
buildup: Some(data.static_data.buildup_duration),
|
|
||||||
action: Some(data.static_data.swing_duration),
|
|
||||||
recover: Some(data.static_data.recover_duration),
|
|
||||||
..Default::default()
|
|
||||||
}),
|
|
||||||
CharacterState::ChargedMelee(data) => Some(DurationsInfo {
|
CharacterState::ChargedMelee(data) => Some(DurationsInfo {
|
||||||
action: Some(data.static_data.swing_duration),
|
action: Some(data.static_data.swing_duration),
|
||||||
recover: Some(data.static_data.recover_duration),
|
recover: Some(data.static_data.recover_duration),
|
||||||
@ -863,7 +848,6 @@ impl CharacterState {
|
|||||||
CharacterState::DashMelee(data) => Some(data.timer),
|
CharacterState::DashMelee(data) => Some(data.timer),
|
||||||
CharacterState::LeapMelee(data) => Some(data.timer),
|
CharacterState::LeapMelee(data) => Some(data.timer),
|
||||||
CharacterState::LeapShockwave(data) => Some(data.timer),
|
CharacterState::LeapShockwave(data) => Some(data.timer),
|
||||||
CharacterState::SpinMelee(data) => Some(data.timer),
|
|
||||||
CharacterState::ChargedMelee(data) => Some(data.timer),
|
CharacterState::ChargedMelee(data) => Some(data.timer),
|
||||||
CharacterState::ChargedRanged(data) => Some(data.timer),
|
CharacterState::ChargedRanged(data) => Some(data.timer),
|
||||||
CharacterState::RepeaterRanged(data) => Some(data.timer),
|
CharacterState::RepeaterRanged(data) => Some(data.timer),
|
||||||
@ -913,7 +897,6 @@ impl CharacterState {
|
|||||||
CharacterState::Boost(_) => None,
|
CharacterState::Boost(_) => None,
|
||||||
CharacterState::DashMelee(_) => Some(AttackSource::Melee),
|
CharacterState::DashMelee(_) => Some(AttackSource::Melee),
|
||||||
CharacterState::LeapMelee(_) => Some(AttackSource::Melee),
|
CharacterState::LeapMelee(_) => Some(AttackSource::Melee),
|
||||||
CharacterState::SpinMelee(_) => Some(AttackSource::Melee),
|
|
||||||
CharacterState::ChargedMelee(_) => Some(AttackSource::Melee),
|
CharacterState::ChargedMelee(_) => Some(AttackSource::Melee),
|
||||||
// TODO: When charged ranged not only arrow make this check projectile type
|
// TODO: When charged ranged not only arrow make this check projectile type
|
||||||
CharacterState::ChargedRanged(_) => Some(AttackSource::Projectile),
|
CharacterState::ChargedRanged(_) => Some(AttackSource::Projectile),
|
||||||
|
@ -31,7 +31,6 @@ pub mod self_buff;
|
|||||||
pub mod shockwave;
|
pub mod shockwave;
|
||||||
pub mod sit;
|
pub mod sit;
|
||||||
pub mod skate;
|
pub mod skate;
|
||||||
pub mod spin_melee;
|
|
||||||
pub mod sprite_interact;
|
pub mod sprite_interact;
|
||||||
pub mod sprite_summon;
|
pub mod sprite_summon;
|
||||||
pub mod stunned;
|
pub mod stunned;
|
||||||
|
@ -28,6 +28,9 @@ pub struct StaticData {
|
|||||||
pub move_modifier: f32,
|
pub move_modifier: f32,
|
||||||
pub ori_modifier: f32,
|
pub ori_modifier: f32,
|
||||||
pub minimum_combo: u32,
|
pub minimum_combo: u32,
|
||||||
|
/// Used to indicate to the frontend what ability this is for any special
|
||||||
|
/// effects
|
||||||
|
pub frontend_specifier: Option<FrontendSpecifier>,
|
||||||
/// What key is used to press ability
|
/// What key is used to press ability
|
||||||
pub ability_info: AbilityInfo,
|
pub ability_info: AbilityInfo,
|
||||||
}
|
}
|
||||||
@ -140,3 +143,9 @@ impl CharacterBehavior for Data {
|
|||||||
update
|
update
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#[derive(Copy, Clone, Debug, Serialize, Deserialize, PartialEq, Eq)]
|
||||||
|
pub enum FrontendSpecifier {
|
||||||
|
CultistVortex,
|
||||||
|
Whirlwind,
|
||||||
|
}
|
||||||
|
@ -1,176 +0,0 @@
|
|||||||
use crate::{
|
|
||||||
combat,
|
|
||||||
comp::{character_state::OutputEvents, CharacterState, Melee, MeleeConstructor, StateUpdate},
|
|
||||||
states::{
|
|
||||||
behavior::{CharacterBehavior, JoinData},
|
|
||||||
utils::*,
|
|
||||||
},
|
|
||||||
};
|
|
||||||
use serde::{Deserialize, Serialize};
|
|
||||||
use std::time::Duration;
|
|
||||||
|
|
||||||
/// Separated out to condense update portions of character state
|
|
||||||
#[derive(Copy, Clone, Debug, PartialEq, Serialize, Deserialize)]
|
|
||||||
pub struct StaticData {
|
|
||||||
/// How long until the state attacks
|
|
||||||
pub buildup_duration: Duration,
|
|
||||||
/// How long the state is in the swing duration
|
|
||||||
pub swing_duration: Duration,
|
|
||||||
/// How long until state ends
|
|
||||||
pub recover_duration: Duration,
|
|
||||||
/// Used to construct the Melee attack
|
|
||||||
pub melee_constructor: MeleeConstructor,
|
|
||||||
/// Energy cost per attack
|
|
||||||
pub energy_cost: f32,
|
|
||||||
/// Whether spin state is infinite
|
|
||||||
pub is_infinite: bool,
|
|
||||||
/// Used to dictate how movement functions in this state
|
|
||||||
pub movement_behavior: MovementBehavior,
|
|
||||||
/// Used for forced forward movement
|
|
||||||
pub forward_speed: f32,
|
|
||||||
/// Number of spins
|
|
||||||
pub num_spins: u32,
|
|
||||||
/// What key is used to press ability
|
|
||||||
pub ability_info: AbilityInfo,
|
|
||||||
/// Used to specify the melee attack to the frontend
|
|
||||||
pub specifier: Option<FrontendSpecifier>,
|
|
||||||
}
|
|
||||||
|
|
||||||
#[derive(Copy, Clone, Debug, PartialEq, Serialize, Deserialize)]
|
|
||||||
pub struct Data {
|
|
||||||
/// Struct containing data that does not change over the course of the
|
|
||||||
/// character state
|
|
||||||
pub static_data: StaticData,
|
|
||||||
/// Timer for each stage
|
|
||||||
pub timer: Duration,
|
|
||||||
/// How many spins it has done
|
|
||||||
pub consecutive_spins: u32,
|
|
||||||
/// What section the character stage is in
|
|
||||||
pub stage_section: StageSection,
|
|
||||||
/// Whether the state can deal damage
|
|
||||||
pub exhausted: bool,
|
|
||||||
}
|
|
||||||
|
|
||||||
impl CharacterBehavior for Data {
|
|
||||||
fn behavior(&self, data: &JoinData, output_events: &mut OutputEvents) -> StateUpdate {
|
|
||||||
let mut update = StateUpdate::from(data);
|
|
||||||
|
|
||||||
match self.static_data.movement_behavior {
|
|
||||||
MovementBehavior::ForwardGround | MovementBehavior::Stationary => {},
|
|
||||||
MovementBehavior::Walking => {
|
|
||||||
handle_move(data, &mut update, 0.2);
|
|
||||||
},
|
|
||||||
}
|
|
||||||
|
|
||||||
match self.stage_section {
|
|
||||||
StageSection::Buildup => {
|
|
||||||
if self.timer < self.static_data.buildup_duration {
|
|
||||||
// Build up
|
|
||||||
update.character = CharacterState::SpinMelee(Data {
|
|
||||||
timer: tick_attack_or_default(data, self.timer, None),
|
|
||||||
..*self
|
|
||||||
});
|
|
||||||
} else {
|
|
||||||
// Transitions to swing section of stage
|
|
||||||
update.character = CharacterState::SpinMelee(Data {
|
|
||||||
timer: Duration::default(),
|
|
||||||
stage_section: StageSection::Action,
|
|
||||||
..*self
|
|
||||||
});
|
|
||||||
}
|
|
||||||
},
|
|
||||||
StageSection::Action => {
|
|
||||||
if !self.exhausted {
|
|
||||||
update.character = CharacterState::SpinMelee(Data {
|
|
||||||
timer: Duration::default(),
|
|
||||||
exhausted: true,
|
|
||||||
..*self
|
|
||||||
});
|
|
||||||
|
|
||||||
let precision_mult = combat::compute_precision_mult(data.inventory, data.msm);
|
|
||||||
let tool_stats = get_tool_stats(data, self.static_data.ability_info);
|
|
||||||
|
|
||||||
data.updater.insert(
|
|
||||||
data.entity,
|
|
||||||
self.static_data
|
|
||||||
.melee_constructor
|
|
||||||
.create_melee(precision_mult, tool_stats),
|
|
||||||
);
|
|
||||||
} else if self.timer < self.static_data.swing_duration {
|
|
||||||
if matches!(
|
|
||||||
self.static_data.movement_behavior,
|
|
||||||
MovementBehavior::ForwardGround
|
|
||||||
) {
|
|
||||||
handle_forced_movement(
|
|
||||||
data,
|
|
||||||
&mut update,
|
|
||||||
ForcedMovement::Forward(self.static_data.forward_speed),
|
|
||||||
);
|
|
||||||
}
|
|
||||||
|
|
||||||
// Swings
|
|
||||||
update.character = CharacterState::SpinMelee(Data {
|
|
||||||
timer: tick_attack_or_default(data, self.timer, None),
|
|
||||||
..*self
|
|
||||||
});
|
|
||||||
} else if update.energy.current() >= self.static_data.energy_cost
|
|
||||||
&& (self.consecutive_spins < self.static_data.num_spins
|
|
||||||
|| (self.static_data.is_infinite
|
|
||||||
&& input_is_pressed(data, self.static_data.ability_info.input)))
|
|
||||||
{
|
|
||||||
update.character = CharacterState::SpinMelee(Data {
|
|
||||||
timer: Duration::default(),
|
|
||||||
consecutive_spins: self.consecutive_spins + 1,
|
|
||||||
exhausted: false,
|
|
||||||
..*self
|
|
||||||
});
|
|
||||||
// Consumes energy if there's enough left and RMB is held down
|
|
||||||
update.energy.change_by(-self.static_data.energy_cost);
|
|
||||||
} else {
|
|
||||||
// Transitions to recover section of stage
|
|
||||||
update.character = CharacterState::SpinMelee(Data {
|
|
||||||
timer: Duration::default(),
|
|
||||||
stage_section: StageSection::Recover,
|
|
||||||
..*self
|
|
||||||
});
|
|
||||||
// Remove melee attack component
|
|
||||||
data.updater.remove::<Melee>(data.entity);
|
|
||||||
}
|
|
||||||
},
|
|
||||||
StageSection::Recover => {
|
|
||||||
if self.timer < self.static_data.recover_duration {
|
|
||||||
// Recover
|
|
||||||
update.character = CharacterState::SpinMelee(Data {
|
|
||||||
timer: tick_attack_or_default(data, self.timer, None),
|
|
||||||
..*self
|
|
||||||
});
|
|
||||||
} else {
|
|
||||||
// Done
|
|
||||||
end_melee_ability(data, &mut update);
|
|
||||||
}
|
|
||||||
},
|
|
||||||
_ => {
|
|
||||||
// If it somehow ends up in an incorrect stage section
|
|
||||||
end_melee_ability(data, &mut update);
|
|
||||||
},
|
|
||||||
}
|
|
||||||
|
|
||||||
// At end of state logic so an interrupt isn't overwritten
|
|
||||||
handle_interrupts(data, &mut update, output_events);
|
|
||||||
|
|
||||||
update
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
#[derive(Copy, Clone, Debug, PartialEq, Eq, Serialize, Deserialize)]
|
|
||||||
pub enum MovementBehavior {
|
|
||||||
Stationary,
|
|
||||||
ForwardGround,
|
|
||||||
Walking,
|
|
||||||
}
|
|
||||||
|
|
||||||
#[derive(Copy, Clone, Debug, Serialize, Deserialize, PartialEq, Eq)]
|
|
||||||
pub enum FrontendSpecifier {
|
|
||||||
CultistVortex,
|
|
||||||
Whirlwind,
|
|
||||||
}
|
|
@ -174,7 +174,6 @@ impl<'a> System<'a> for Sys {
|
|||||||
| CharacterState::DashMelee(_)
|
| CharacterState::DashMelee(_)
|
||||||
| CharacterState::LeapMelee(_)
|
| CharacterState::LeapMelee(_)
|
||||||
| CharacterState::LeapShockwave(_)
|
| CharacterState::LeapShockwave(_)
|
||||||
| CharacterState::SpinMelee(_)
|
|
||||||
| CharacterState::ComboMelee(_)
|
| CharacterState::ComboMelee(_)
|
||||||
| CharacterState::ComboMelee2(_)
|
| CharacterState::ComboMelee2(_)
|
||||||
| CharacterState::BasicRanged(_)
|
| CharacterState::BasicRanged(_)
|
||||||
|
@ -2749,7 +2749,7 @@ impl<'a> AgentData<'a> {
|
|||||||
{
|
{
|
||||||
// If already using primary, keep using primary until 10 consecutive seconds
|
// If already using primary, keep using primary until 10 consecutive seconds
|
||||||
controller.push_basic_input(InputKind::Primary);
|
controller.push_basic_input(InputKind::Primary);
|
||||||
} else if matches!(self.char_state, CharacterState::SpinMelee(c) if c.consecutive_spins < 50 && !matches!(c.stage_section, StageSection::Recover))
|
} else if matches!(self.char_state, CharacterState::RapidMelee(c) if c.current_strike < 50 && !matches!(c.stage_section, StageSection::Recover))
|
||||||
{
|
{
|
||||||
// If already using secondary, keep using secondary until 10 consecutive
|
// If already using secondary, keep using secondary until 10 consecutive
|
||||||
// seconds
|
// seconds
|
||||||
@ -4289,7 +4289,7 @@ impl<'a> AgentData<'a> {
|
|||||||
// Long whirlwind attack
|
// Long whirlwind attack
|
||||||
4 => {
|
4 => {
|
||||||
controller.push_basic_input(InputKind::Ability(7));
|
controller.push_basic_input(InputKind::Ability(7));
|
||||||
matches!(self.char_state, CharacterState::SpinMelee(c) if matches!(c.stage_section, StageSection::Recover))
|
matches!(self.char_state, CharacterState::RapidMelee(c) if matches!(c.stage_section, StageSection::Recover))
|
||||||
},
|
},
|
||||||
// Remote ice spikes
|
// Remote ice spikes
|
||||||
5 => {
|
5 => {
|
||||||
@ -4992,8 +4992,8 @@ impl<'a> AgentData<'a> {
|
|||||||
}
|
}
|
||||||
|
|
||||||
// After spinning, reset timer
|
// After spinning, reset timer
|
||||||
if matches!(self.char_state, CharacterState::SpinMelee(s) if s.stage_section == StageSection::Recover)
|
let current_input = self.char_state.ability_info().map(|ai| ai.input);
|
||||||
{
|
if matches!(current_input, Some(InputKind::Secondary)) {
|
||||||
agent.combat_state.timers[ActionStateTimers::TimerSpinWait as usize] = 0.0;
|
agent.combat_state.timers[ActionStateTimers::TimerSpinWait as usize] = 0.0;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -11,12 +11,12 @@ pub mod idle;
|
|||||||
pub mod jump;
|
pub mod jump;
|
||||||
pub mod leapmelee;
|
pub mod leapmelee;
|
||||||
pub mod leapshockwave;
|
pub mod leapshockwave;
|
||||||
|
pub mod rapidmelee;
|
||||||
pub mod run;
|
pub mod run;
|
||||||
pub mod selfbuff;
|
pub mod selfbuff;
|
||||||
pub mod shockwave;
|
pub mod shockwave;
|
||||||
pub mod shoot;
|
pub mod shoot;
|
||||||
pub mod spin;
|
pub mod spin;
|
||||||
pub mod spinmelee;
|
|
||||||
pub mod spritesummon;
|
pub mod spritesummon;
|
||||||
pub mod stunned;
|
pub mod stunned;
|
||||||
pub mod summon;
|
pub mod summon;
|
||||||
@ -27,9 +27,9 @@ pub use self::{
|
|||||||
alpha::AlphaAnimation, beam::BeamAnimation, beta::BetaAnimation, blink::BlinkAnimation,
|
alpha::AlphaAnimation, beam::BeamAnimation, beta::BetaAnimation, blink::BlinkAnimation,
|
||||||
charge::ChargeAnimation, chargemelee::ChargeMeleeAnimation, combomelee::ComboAnimation,
|
charge::ChargeAnimation, chargemelee::ChargeMeleeAnimation, combomelee::ComboAnimation,
|
||||||
dash::DashAnimation, equip::EquipAnimation, idle::IdleAnimation, jump::JumpAnimation,
|
dash::DashAnimation, equip::EquipAnimation, idle::IdleAnimation, jump::JumpAnimation,
|
||||||
leapmelee::LeapAnimation, leapshockwave::LeapShockAnimation, run::RunAnimation,
|
leapmelee::LeapAnimation, leapshockwave::LeapShockAnimation, rapidmelee::RapidMeleeAnimation,
|
||||||
selfbuff::SelfBuffAnimation, shockwave::ShockwaveAnimation, shoot::ShootAnimation,
|
run::RunAnimation, selfbuff::SelfBuffAnimation, shockwave::ShockwaveAnimation,
|
||||||
spin::SpinAnimation, spinmelee::SpinMeleeAnimation, spritesummon::SpriteSummonAnimation,
|
shoot::ShootAnimation, spin::SpinAnimation, spritesummon::SpriteSummonAnimation,
|
||||||
stunned::StunnedAnimation, summon::SummonAnimation, wield::WieldAnimation,
|
stunned::StunnedAnimation, summon::SummonAnimation, wield::WieldAnimation,
|
||||||
};
|
};
|
||||||
|
|
||||||
|
@ -5,9 +5,9 @@ use super::{
|
|||||||
use common::{comp::item::ToolKind, states::utils::StageSection};
|
use common::{comp::item::ToolKind, states::utils::StageSection};
|
||||||
use core::f32::consts::{PI, TAU};
|
use core::f32::consts::{PI, TAU};
|
||||||
|
|
||||||
pub struct SpinMeleeAnimation;
|
pub struct RapidMeleeAnimation;
|
||||||
|
|
||||||
impl Animation for SpinMeleeAnimation {
|
impl Animation for RapidMeleeAnimation {
|
||||||
type Dependency<'a> = (
|
type Dependency<'a> = (
|
||||||
Option<ToolKind>,
|
Option<ToolKind>,
|
||||||
Option<ToolKind>,
|
Option<ToolKind>,
|
||||||
@ -19,9 +19,9 @@ impl Animation for SpinMeleeAnimation {
|
|||||||
type Skeleton = BipedLargeSkeleton;
|
type Skeleton = BipedLargeSkeleton;
|
||||||
|
|
||||||
#[cfg(feature = "use-dyn-lib")]
|
#[cfg(feature = "use-dyn-lib")]
|
||||||
const UPDATE_FN: &'static [u8] = b"biped_large_spinmelee\0";
|
const UPDATE_FN: &'static [u8] = b"biped_large_rapidmelee\0";
|
||||||
|
|
||||||
#[cfg_attr(feature = "be-dyn-lib", export_name = "biped_large_spinmelee")]
|
#[cfg_attr(feature = "be-dyn-lib", export_name = "biped_large_rapidmelee")]
|
||||||
fn update_skeleton_inner(
|
fn update_skeleton_inner(
|
||||||
skeleton: &Self::Skeleton,
|
skeleton: &Self::Skeleton,
|
||||||
(active_tool_kind, _second_tool_kind, velocity, _global_time, stage_section, acc_vel): Self::Dependency<'_>,
|
(active_tool_kind, _second_tool_kind, velocity, _global_time, stage_section, acc_vel): Self::Dependency<'_>,
|
@ -232,6 +232,25 @@ impl Animation for AlphaAnimation {
|
|||||||
next.head.orientation = Quaternion::rotation_z(move1 * -0.8 + move2 * 0.8);
|
next.head.orientation = Quaternion::rotation_z(move1 * -0.8 + move2 * 0.8);
|
||||||
},
|
},
|
||||||
},
|
},
|
||||||
|
Some(ToolKind::Natural) => {
|
||||||
|
let tension = match stage_section {
|
||||||
|
Some(StageSection::Buildup) => (anim_time * 10.0).sin(),
|
||||||
|
Some(StageSection::Action) => 1.0,
|
||||||
|
Some(StageSection::Recover) => 1.0,
|
||||||
|
_ => 0.0,
|
||||||
|
};
|
||||||
|
next.chest.orientation =
|
||||||
|
Quaternion::rotation_x(move1abs * 1.0 + move2abs * -1.5 + tension * 0.2);
|
||||||
|
next.pants.orientation = Quaternion::rotation_x(move1abs * -0.5 + move2abs * 0.5);
|
||||||
|
next.hand_l.position = Vec3::new(-s_a.hand.0, s_a.hand.1, s_a.hand.2);
|
||||||
|
next.hand_l.orientation =
|
||||||
|
Quaternion::rotation_x(1.2 + move1abs * 1.5 + move2abs * -1.0)
|
||||||
|
* Quaternion::rotation_y(tension * 0.5);
|
||||||
|
next.hand_r.position = Vec3::new(s_a.hand.0, s_a.hand.1, s_a.hand.2);
|
||||||
|
next.hand_r.orientation =
|
||||||
|
Quaternion::rotation_x(1.2 + move1abs * 1.5 + move2abs * -1.0)
|
||||||
|
* Quaternion::rotation_y(tension * -0.5);
|
||||||
|
},
|
||||||
_ => {
|
_ => {
|
||||||
next.chest.orientation = Quaternion::rotation_x(move2abs * -1.0)
|
next.chest.orientation = Quaternion::rotation_x(move2abs * -1.0)
|
||||||
* Quaternion::rotation_z(move1 * 1.2 + move2 * -1.8);
|
* Quaternion::rotation_z(move1 * 1.2 + move2 * -1.8);
|
||||||
|
@ -7,7 +7,6 @@ pub mod leapmelee;
|
|||||||
pub mod run;
|
pub mod run;
|
||||||
pub mod shockwave;
|
pub mod shockwave;
|
||||||
pub mod shoot;
|
pub mod shoot;
|
||||||
pub mod spinmelee;
|
|
||||||
pub mod stunned;
|
pub mod stunned;
|
||||||
pub mod summon;
|
pub mod summon;
|
||||||
pub mod wield;
|
pub mod wield;
|
||||||
@ -16,8 +15,8 @@ pub mod wield;
|
|||||||
pub use self::{
|
pub use self::{
|
||||||
alpha::AlphaAnimation, beam::BeamAnimation, combomelee::ComboAnimation, dash::DashAnimation,
|
alpha::AlphaAnimation, beam::BeamAnimation, combomelee::ComboAnimation, dash::DashAnimation,
|
||||||
idle::IdleAnimation, leapmelee::LeapAnimation, run::RunAnimation,
|
idle::IdleAnimation, leapmelee::LeapAnimation, run::RunAnimation,
|
||||||
shockwave::ShockwaveAnimation, shoot::ShootAnimation, spinmelee::SpinMeleeAnimation,
|
shockwave::ShockwaveAnimation, shoot::ShootAnimation, stunned::StunnedAnimation,
|
||||||
stunned::StunnedAnimation, summon::SummonAnimation, wield::WieldAnimation,
|
summon::SummonAnimation, wield::WieldAnimation,
|
||||||
};
|
};
|
||||||
|
|
||||||
use super::{make_bone, vek::*, FigureBoneData, Offsets, Skeleton};
|
use super::{make_bone, vek::*, FigureBoneData, Offsets, Skeleton};
|
||||||
|
@ -1,87 +0,0 @@
|
|||||||
use super::{
|
|
||||||
super::{vek::*, Animation},
|
|
||||||
BipedSmallSkeleton, SkeletonAttr,
|
|
||||||
};
|
|
||||||
use common::{comp::item::ToolKind, states::utils::StageSection};
|
|
||||||
|
|
||||||
pub struct SpinMeleeAnimation;
|
|
||||||
|
|
||||||
type SpinMeleeAnimationDependency = (
|
|
||||||
Option<ToolKind>,
|
|
||||||
Vec3<f32>,
|
|
||||||
Vec3<f32>,
|
|
||||||
Vec3<f32>,
|
|
||||||
f32,
|
|
||||||
Vec3<f32>,
|
|
||||||
f32,
|
|
||||||
Option<StageSection>,
|
|
||||||
f32,
|
|
||||||
);
|
|
||||||
|
|
||||||
impl Animation for SpinMeleeAnimation {
|
|
||||||
type Dependency<'a> = SpinMeleeAnimationDependency;
|
|
||||||
type Skeleton = BipedSmallSkeleton;
|
|
||||||
|
|
||||||
#[cfg(feature = "use-dyn-lib")]
|
|
||||||
const UPDATE_FN: &'static [u8] = b"biped_small_spinmelee\0";
|
|
||||||
|
|
||||||
#[cfg_attr(feature = "be-dyn-lib", export_name = "biped_small_spinmelee")]
|
|
||||||
|
|
||||||
fn update_skeleton_inner(
|
|
||||||
skeleton: &Self::Skeleton,
|
|
||||||
(
|
|
||||||
active_tool_kind,
|
|
||||||
_velocity,
|
|
||||||
_orientation,
|
|
||||||
_last_ori,
|
|
||||||
_global_time,
|
|
||||||
_avg_vel,
|
|
||||||
_acc_vel,
|
|
||||||
stage_section,
|
|
||||||
_timer,
|
|
||||||
): Self::Dependency<'_>,
|
|
||||||
anim_time: f32,
|
|
||||||
_rate: &mut f32,
|
|
||||||
s_a: &SkeletonAttr,
|
|
||||||
) -> Self::Skeleton {
|
|
||||||
let mut next = (*skeleton).clone();
|
|
||||||
let anim_time = anim_time.min(1.0);
|
|
||||||
let (move1base, tension, move2base, move3) = match stage_section {
|
|
||||||
Some(StageSection::Buildup) => (anim_time.sqrt(), (anim_time * 10.0).sin(), 0.0, 0.0),
|
|
||||||
Some(StageSection::Action) => (1.0, 1.0, anim_time.powf(0.25), 0.0),
|
|
||||||
Some(StageSection::Recover) => (1.0, 1.0, 1.0, anim_time.powi(4)),
|
|
||||||
_ => (0.0, 0.0, 0.0, 0.0),
|
|
||||||
};
|
|
||||||
let pullback = 1.0 - move3;
|
|
||||||
let tension = tension * pullback;
|
|
||||||
let move1abs = move1base * pullback;
|
|
||||||
let move2abs = move2base * pullback;
|
|
||||||
next.hand_l.position = Vec3::new(s_a.grip.0 * 4.0, 0.0, s_a.grip.2);
|
|
||||||
next.hand_r.position = Vec3::new(-s_a.grip.0 * 4.0, 0.0, s_a.grip.2);
|
|
||||||
next.main.position = Vec3::new(0.0, 0.0, 0.0);
|
|
||||||
next.main.orientation = Quaternion::rotation_x(0.0);
|
|
||||||
next.hand_l.orientation = Quaternion::rotation_x(0.0);
|
|
||||||
next.hand_r.orientation = Quaternion::rotation_x(0.0);
|
|
||||||
match active_tool_kind {
|
|
||||||
Some(ToolKind::Spear) => {
|
|
||||||
next.chest.position = Vec3::new(0.0, s_a.chest.0, s_a.chest.1);
|
|
||||||
next.chest.orientation = Quaternion::rotation_x(move1abs * -0.2 + move2abs * 0.3)
|
|
||||||
* Quaternion::rotation_z(move1abs * 0.5 + move2abs * -0.6);
|
|
||||||
},
|
|
||||||
_ => {
|
|
||||||
next.chest.orientation =
|
|
||||||
Quaternion::rotation_x(move1abs * 1.0 + move2abs * -1.5 + tension * 0.2);
|
|
||||||
next.pants.orientation = Quaternion::rotation_x(move1abs * -0.5 + move2abs * 0.5);
|
|
||||||
next.hand_l.position = Vec3::new(-s_a.hand.0, s_a.hand.1, s_a.hand.2);
|
|
||||||
next.hand_l.orientation =
|
|
||||||
Quaternion::rotation_x(1.2 + move1abs * 1.5 + move2abs * -1.0)
|
|
||||||
* Quaternion::rotation_y(tension * 0.5);
|
|
||||||
next.hand_r.position = Vec3::new(s_a.hand.0, s_a.hand.1, s_a.hand.2);
|
|
||||||
next.hand_r.orientation =
|
|
||||||
Quaternion::rotation_x(1.2 + move1abs * 1.5 + move2abs * -1.0)
|
|
||||||
* Quaternion::rotation_y(tension * -0.5);
|
|
||||||
},
|
|
||||||
}
|
|
||||||
next
|
|
||||||
}
|
|
||||||
}
|
|
@ -3,11 +3,12 @@ use super::{
|
|||||||
GolemSkeleton, SkeletonAttr,
|
GolemSkeleton, SkeletonAttr,
|
||||||
};
|
};
|
||||||
use common::states::utils::StageSection;
|
use common::states::utils::StageSection;
|
||||||
|
use core::f32::consts::PI;
|
||||||
|
|
||||||
pub struct AlphaAnimation;
|
pub struct AlphaAnimation;
|
||||||
|
|
||||||
impl Animation for AlphaAnimation {
|
impl Animation for AlphaAnimation {
|
||||||
type Dependency<'a> = (Option<StageSection>, f32, f32);
|
type Dependency<'a> = (Option<StageSection>, f32, f32, Option<&'a str>);
|
||||||
type Skeleton = GolemSkeleton;
|
type Skeleton = GolemSkeleton;
|
||||||
|
|
||||||
#[cfg(feature = "use-dyn-lib")]
|
#[cfg(feature = "use-dyn-lib")]
|
||||||
@ -17,13 +18,78 @@ impl Animation for AlphaAnimation {
|
|||||||
|
|
||||||
fn update_skeleton_inner(
|
fn update_skeleton_inner(
|
||||||
skeleton: &Self::Skeleton,
|
skeleton: &Self::Skeleton,
|
||||||
(stage_section, global_time, timer): Self::Dependency<'_>,
|
(stage_section, global_time, timer, ability_id): Self::Dependency<'_>,
|
||||||
anim_time: f32,
|
anim_time: f32,
|
||||||
_rate: &mut f32,
|
_rate: &mut f32,
|
||||||
_s_a: &SkeletonAttr,
|
s_a: &SkeletonAttr,
|
||||||
) -> Self::Skeleton {
|
) -> Self::Skeleton {
|
||||||
let mut next = (*skeleton).clone();
|
let mut next = (*skeleton).clone();
|
||||||
|
|
||||||
|
match ability_id {
|
||||||
|
Some(
|
||||||
|
"common.abilities.custom.stonegolemfist.spin"
|
||||||
|
| "common.abilities.custom.woodgolem.spin"
|
||||||
|
| "common.abilities.custom.coralgolem.spin",
|
||||||
|
) => {
|
||||||
|
let (movement1, movement2, movement3) = match stage_section {
|
||||||
|
Some(StageSection::Buildup) => (anim_time.powf(0.25), 0.0, 0.0),
|
||||||
|
Some(StageSection::Action) => (1.0, anim_time, 0.0),
|
||||||
|
Some(StageSection::Recover) => (1.0, 1.0, anim_time.powf(4.0)),
|
||||||
|
_ => (0.0, 0.0, 0.0),
|
||||||
|
};
|
||||||
|
|
||||||
|
let pullback = 1.0 - movement3;
|
||||||
|
|
||||||
|
next.head.position = Vec3::new(0.0, s_a.head.0, s_a.head.1) * 1.02;
|
||||||
|
next.head.orientation =
|
||||||
|
Quaternion::rotation_z(movement1 * 0.5 * PI + movement2 * -2.5 * PI)
|
||||||
|
* Quaternion::rotation_x(-0.2);
|
||||||
|
|
||||||
|
next.upper_torso.position =
|
||||||
|
Vec3::new(0.0, s_a.upper_torso.0, s_a.upper_torso.1 + movement1 * -6.0);
|
||||||
|
next.upper_torso.orientation =
|
||||||
|
Quaternion::rotation_z(movement1 * -0.5 * PI + movement2 * 2.5 * PI);
|
||||||
|
|
||||||
|
next.lower_torso.position = Vec3::new(0.0, s_a.lower_torso.0, s_a.lower_torso.1);
|
||||||
|
next.lower_torso.orientation =
|
||||||
|
Quaternion::rotation_z(movement1 * 0.5 * PI + movement2 * -2.5 * PI);
|
||||||
|
|
||||||
|
next.shoulder_l.position =
|
||||||
|
Vec3::new(-s_a.shoulder.0, s_a.shoulder.1, s_a.shoulder.2);
|
||||||
|
next.shoulder_l.orientation = Quaternion::rotation_x(0.0)
|
||||||
|
* Quaternion::rotation_x(movement1 * 1.2 * pullback);
|
||||||
|
|
||||||
|
next.shoulder_r.position =
|
||||||
|
Vec3::new(s_a.shoulder.0, s_a.shoulder.1, s_a.shoulder.2);
|
||||||
|
next.shoulder_r.orientation = Quaternion::rotation_x(0.0)
|
||||||
|
* Quaternion::rotation_x(movement1 * -1.2 * pullback);
|
||||||
|
|
||||||
|
next.hand_l.position = Vec3::new(-s_a.hand.0, s_a.hand.1, s_a.hand.2);
|
||||||
|
next.hand_l.orientation = Quaternion::rotation_x(movement1 * -0.2 * pullback);
|
||||||
|
|
||||||
|
next.hand_r.position = Vec3::new(s_a.hand.0, s_a.hand.1, s_a.hand.2);
|
||||||
|
next.hand_r.orientation = Quaternion::rotation_x(movement1 * 0.2 * pullback);
|
||||||
|
|
||||||
|
next.leg_l.position =
|
||||||
|
Vec3::new(-s_a.leg.0, s_a.leg.1, s_a.leg.2 + movement1 * 2.0) * 1.02;
|
||||||
|
next.leg_l.orientation = Quaternion::rotation_x(0.0);
|
||||||
|
|
||||||
|
next.leg_r.position =
|
||||||
|
Vec3::new(s_a.leg.0, s_a.leg.1, s_a.leg.2 + movement1 * 2.0) * 1.02;
|
||||||
|
next.leg_r.orientation = Quaternion::rotation_x(0.0);
|
||||||
|
|
||||||
|
next.foot_l.position =
|
||||||
|
Vec3::new(-s_a.foot.0, s_a.foot.1, s_a.foot.2 + movement1 * 4.0);
|
||||||
|
next.foot_l.orientation = Quaternion::rotation_x(0.0);
|
||||||
|
|
||||||
|
next.foot_r.position =
|
||||||
|
Vec3::new(s_a.foot.0, s_a.foot.1, s_a.foot.2 + movement1 * 4.0);
|
||||||
|
next.foot_r.orientation = Quaternion::rotation_x(0.0);
|
||||||
|
|
||||||
|
next.torso.position = Vec3::new(0.0, 0.0, 0.0);
|
||||||
|
next.torso.orientation = Quaternion::rotation_z(0.0);
|
||||||
|
},
|
||||||
|
_ => {
|
||||||
let (move1base, move2base, move3) = match stage_section {
|
let (move1base, move2base, move3) = match stage_section {
|
||||||
Some(StageSection::Buildup) => (anim_time.powf(0.25), 0.0, 0.0),
|
Some(StageSection::Buildup) => (anim_time.powf(0.25), 0.0, 0.0),
|
||||||
Some(StageSection::Action) => (1.0, anim_time, 0.0),
|
Some(StageSection::Action) => (1.0, anim_time, 0.0),
|
||||||
@ -39,13 +105,14 @@ impl Animation for AlphaAnimation {
|
|||||||
let move1 = move1base * pullback;
|
let move1 = move1base * pullback;
|
||||||
let move2 = move2base * pullback;
|
let move2 = move2base * pullback;
|
||||||
if mirror > 0.0 {
|
if mirror > 0.0 {
|
||||||
next.head.orientation =
|
next.head.orientation = Quaternion::rotation_x(-0.2)
|
||||||
Quaternion::rotation_x(-0.2) * Quaternion::rotation_z(move1 * -1.2 + move2 * 2.0);
|
* Quaternion::rotation_z(move1 * -1.2 + move2 * 2.0);
|
||||||
|
|
||||||
next.upper_torso.orientation = Quaternion::rotation_x(move1 * -0.6)
|
next.upper_torso.orientation = Quaternion::rotation_x(move1 * -0.6)
|
||||||
* Quaternion::rotation_z(move1 * 1.2 + move2 * -3.2);
|
* Quaternion::rotation_z(move1 * 1.2 + move2 * -3.2);
|
||||||
|
|
||||||
next.lower_torso.orientation = Quaternion::rotation_z(move1 * -1.2 + move2 * 3.2)
|
next.lower_torso.orientation =
|
||||||
|
Quaternion::rotation_z(move1 * -1.2 + move2 * 3.2)
|
||||||
* Quaternion::rotation_x(move1 * 0.6);
|
* Quaternion::rotation_x(move1 * 0.6);
|
||||||
|
|
||||||
next.shoulder_l.orientation = Quaternion::rotation_y(move1 * 0.8)
|
next.shoulder_l.orientation = Quaternion::rotation_y(move1 * 0.8)
|
||||||
@ -53,19 +120,20 @@ impl Animation for AlphaAnimation {
|
|||||||
|
|
||||||
next.shoulder_r.orientation = Quaternion::rotation_x(move1 * 0.4);
|
next.shoulder_r.orientation = Quaternion::rotation_x(move1 * 0.4);
|
||||||
|
|
||||||
next.hand_l.orientation =
|
next.hand_l.orientation = Quaternion::rotation_z(0.0)
|
||||||
Quaternion::rotation_z(0.0) * Quaternion::rotation_x(move1 * -1.0 + move2 * 1.8);
|
* Quaternion::rotation_x(move1 * -1.0 + move2 * 1.8);
|
||||||
|
|
||||||
next.hand_r.orientation =
|
next.hand_r.orientation =
|
||||||
Quaternion::rotation_y(move1 * 0.5) * Quaternion::rotation_x(move1 * 0.4);
|
Quaternion::rotation_y(move1 * 0.5) * Quaternion::rotation_x(move1 * 0.4);
|
||||||
} else {
|
} else {
|
||||||
next.head.orientation =
|
next.head.orientation = Quaternion::rotation_x(-0.2)
|
||||||
Quaternion::rotation_x(-0.2) * Quaternion::rotation_z(move1 * 1.2 + move2 * -2.0);
|
* Quaternion::rotation_z(move1 * 1.2 + move2 * -2.0);
|
||||||
|
|
||||||
next.upper_torso.orientation = Quaternion::rotation_x(move1 * -0.6)
|
next.upper_torso.orientation = Quaternion::rotation_x(move1 * -0.6)
|
||||||
* Quaternion::rotation_z(move1 * -1.2 + move2 * 3.2);
|
* Quaternion::rotation_z(move1 * -1.2 + move2 * 3.2);
|
||||||
|
|
||||||
next.lower_torso.orientation = Quaternion::rotation_z(move1 * 1.2 + move2 * -3.2)
|
next.lower_torso.orientation =
|
||||||
|
Quaternion::rotation_z(move1 * 1.2 + move2 * -3.2)
|
||||||
* Quaternion::rotation_x(move1 * 0.6);
|
* Quaternion::rotation_x(move1 * 0.6);
|
||||||
|
|
||||||
next.shoulder_l.orientation = Quaternion::rotation_x(move1 * 0.4);
|
next.shoulder_l.orientation = Quaternion::rotation_x(move1 * 0.4);
|
||||||
@ -76,10 +144,13 @@ impl Animation for AlphaAnimation {
|
|||||||
next.hand_l.orientation =
|
next.hand_l.orientation =
|
||||||
Quaternion::rotation_y(move1 * -0.5) * Quaternion::rotation_x(move1 * 0.4);
|
Quaternion::rotation_y(move1 * -0.5) * Quaternion::rotation_x(move1 * 0.4);
|
||||||
|
|
||||||
next.hand_r.orientation =
|
next.hand_r.orientation = Quaternion::rotation_y(0.0)
|
||||||
Quaternion::rotation_y(0.0) * Quaternion::rotation_x(move1 * -1.0 + move2 * 1.8);
|
* Quaternion::rotation_x(move1 * -1.0 + move2 * 1.8);
|
||||||
};
|
};
|
||||||
next.torso.position = Vec3::new(0.0, move1 * 3.7, move1 * -1.6);
|
next.torso.position = Vec3::new(0.0, move1 * 3.7, move1 * -1.6);
|
||||||
|
},
|
||||||
|
}
|
||||||
|
|
||||||
next
|
next
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -4,12 +4,11 @@ pub mod idle;
|
|||||||
pub mod run;
|
pub mod run;
|
||||||
pub mod shockwave;
|
pub mod shockwave;
|
||||||
pub mod shoot;
|
pub mod shoot;
|
||||||
pub mod spinmelee;
|
|
||||||
|
|
||||||
// Reexports
|
// Reexports
|
||||||
pub use self::{
|
pub use self::{
|
||||||
alpha::AlphaAnimation, beam::BeamAnimation, idle::IdleAnimation, run::RunAnimation,
|
alpha::AlphaAnimation, beam::BeamAnimation, idle::IdleAnimation, run::RunAnimation,
|
||||||
shockwave::ShockwaveAnimation, shoot::ShootAnimation, spinmelee::SpinMeleeAnimation,
|
shockwave::ShockwaveAnimation, shoot::ShootAnimation,
|
||||||
};
|
};
|
||||||
|
|
||||||
use super::{make_bone, vek::*, FigureBoneData, Offsets, Skeleton};
|
use super::{make_bone, vek::*, FigureBoneData, Offsets, Skeleton};
|
||||||
|
@ -1,81 +0,0 @@
|
|||||||
use super::{
|
|
||||||
super::{vek::*, Animation},
|
|
||||||
GolemSkeleton, SkeletonAttr,
|
|
||||||
};
|
|
||||||
use common::states::utils::StageSection;
|
|
||||||
use core::f32::consts::PI;
|
|
||||||
|
|
||||||
pub struct SpinMeleeAnimation;
|
|
||||||
|
|
||||||
impl Animation for SpinMeleeAnimation {
|
|
||||||
type Dependency<'a> = Option<StageSection>;
|
|
||||||
type Skeleton = GolemSkeleton;
|
|
||||||
|
|
||||||
#[cfg(feature = "use-dyn-lib")]
|
|
||||||
const UPDATE_FN: &'static [u8] = b"golem_spinmelee\0";
|
|
||||||
|
|
||||||
#[cfg_attr(feature = "be-dyn-lib", export_name = "golem_spinmelee")]
|
|
||||||
fn update_skeleton_inner(
|
|
||||||
skeleton: &Self::Skeleton,
|
|
||||||
stage_section: Self::Dependency<'_>,
|
|
||||||
anim_time: f32,
|
|
||||||
_rate: &mut f32,
|
|
||||||
s_a: &SkeletonAttr,
|
|
||||||
) -> Self::Skeleton {
|
|
||||||
let mut next = (*skeleton).clone();
|
|
||||||
|
|
||||||
let (movement1, movement2, movement3) = match stage_section {
|
|
||||||
Some(StageSection::Buildup) => (anim_time.powf(0.25), 0.0, 0.0),
|
|
||||||
Some(StageSection::Action) => (1.0, anim_time, 0.0),
|
|
||||||
Some(StageSection::Recover) => (1.0, 1.0, anim_time.powf(4.0)),
|
|
||||||
_ => (0.0, 0.0, 0.0),
|
|
||||||
};
|
|
||||||
|
|
||||||
let pullback = 1.0 - movement3;
|
|
||||||
|
|
||||||
next.head.position = Vec3::new(0.0, s_a.head.0, s_a.head.1) * 1.02;
|
|
||||||
next.head.orientation =
|
|
||||||
Quaternion::rotation_z(movement1 * 0.5 * PI + movement2 * -2.5 * PI)
|
|
||||||
* Quaternion::rotation_x(-0.2);
|
|
||||||
|
|
||||||
next.upper_torso.position =
|
|
||||||
Vec3::new(0.0, s_a.upper_torso.0, s_a.upper_torso.1 + movement1 * -6.0);
|
|
||||||
next.upper_torso.orientation =
|
|
||||||
Quaternion::rotation_z(movement1 * -0.5 * PI + movement2 * 2.5 * PI);
|
|
||||||
|
|
||||||
next.lower_torso.position = Vec3::new(0.0, s_a.lower_torso.0, s_a.lower_torso.1);
|
|
||||||
next.lower_torso.orientation =
|
|
||||||
Quaternion::rotation_z(movement1 * 0.5 * PI + movement2 * -2.5 * PI);
|
|
||||||
|
|
||||||
next.shoulder_l.position = Vec3::new(-s_a.shoulder.0, s_a.shoulder.1, s_a.shoulder.2);
|
|
||||||
next.shoulder_l.orientation =
|
|
||||||
Quaternion::rotation_x(0.0) * Quaternion::rotation_x(movement1 * 1.2 * pullback);
|
|
||||||
|
|
||||||
next.shoulder_r.position = Vec3::new(s_a.shoulder.0, s_a.shoulder.1, s_a.shoulder.2);
|
|
||||||
next.shoulder_r.orientation =
|
|
||||||
Quaternion::rotation_x(0.0) * Quaternion::rotation_x(movement1 * -1.2 * pullback);
|
|
||||||
|
|
||||||
next.hand_l.position = Vec3::new(-s_a.hand.0, s_a.hand.1, s_a.hand.2);
|
|
||||||
next.hand_l.orientation = Quaternion::rotation_x(movement1 * -0.2 * pullback);
|
|
||||||
|
|
||||||
next.hand_r.position = Vec3::new(s_a.hand.0, s_a.hand.1, s_a.hand.2);
|
|
||||||
next.hand_r.orientation = Quaternion::rotation_x(movement1 * 0.2 * pullback);
|
|
||||||
|
|
||||||
next.leg_l.position = Vec3::new(-s_a.leg.0, s_a.leg.1, s_a.leg.2 + movement1 * 2.0) * 1.02;
|
|
||||||
next.leg_l.orientation = Quaternion::rotation_x(0.0);
|
|
||||||
|
|
||||||
next.leg_r.position = Vec3::new(s_a.leg.0, s_a.leg.1, s_a.leg.2 + movement1 * 2.0) * 1.02;
|
|
||||||
next.leg_r.orientation = Quaternion::rotation_x(0.0);
|
|
||||||
|
|
||||||
next.foot_l.position = Vec3::new(-s_a.foot.0, s_a.foot.1, s_a.foot.2 + movement1 * 4.0);
|
|
||||||
next.foot_l.orientation = Quaternion::rotation_x(0.0);
|
|
||||||
|
|
||||||
next.foot_r.position = Vec3::new(s_a.foot.0, s_a.foot.1, s_a.foot.2 + movement1 * 4.0);
|
|
||||||
next.foot_r.orientation = Quaternion::rotation_x(0.0);
|
|
||||||
|
|
||||||
next.torso.position = Vec3::new(0.0, 0.0, 0.0);
|
|
||||||
next.torso.orientation = Quaternion::rotation_z(0.0);
|
|
||||||
|
|
||||||
next
|
|
||||||
}
|
|
||||||
}
|
|
@ -3950,38 +3950,6 @@ impl FigureMgr {
|
|||||||
skeleton_attr,
|
skeleton_attr,
|
||||||
)
|
)
|
||||||
},
|
},
|
||||||
CharacterState::SpinMelee(s) => {
|
|
||||||
let stage_time = s.timer.as_secs_f32();
|
|
||||||
let stage_progress = match s.stage_section {
|
|
||||||
StageSection::Buildup => {
|
|
||||||
stage_time / s.static_data.buildup_duration.as_secs_f32()
|
|
||||||
},
|
|
||||||
StageSection::Action => {
|
|
||||||
stage_time / s.static_data.swing_duration.as_secs_f32()
|
|
||||||
},
|
|
||||||
StageSection::Recover => {
|
|
||||||
stage_time / s.static_data.recover_duration.as_secs_f32()
|
|
||||||
},
|
|
||||||
_ => 0.0,
|
|
||||||
};
|
|
||||||
anim::biped_small::SpinMeleeAnimation::update_skeleton(
|
|
||||||
&target_base,
|
|
||||||
(
|
|
||||||
active_tool_kind,
|
|
||||||
rel_vel,
|
|
||||||
ori * anim::vek::Vec3::<f32>::unit_y(),
|
|
||||||
state.last_ori * anim::vek::Vec3::<f32>::unit_y(),
|
|
||||||
time,
|
|
||||||
rel_avg_vel,
|
|
||||||
state.acc_vel,
|
|
||||||
Some(s.stage_section),
|
|
||||||
state.state_time,
|
|
||||||
),
|
|
||||||
stage_progress,
|
|
||||||
&mut state_animation_rate,
|
|
||||||
skeleton_attr,
|
|
||||||
)
|
|
||||||
},
|
|
||||||
CharacterState::BasicRanged(s) => {
|
CharacterState::BasicRanged(s) => {
|
||||||
let stage_time = s.timer.as_secs_f32();
|
let stage_time = s.timer.as_secs_f32();
|
||||||
|
|
||||||
@ -5708,7 +5676,7 @@ impl FigureMgr {
|
|||||||
),
|
),
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
CharacterState::SpinMelee(s) => {
|
CharacterState::RapidMelee(s) => {
|
||||||
let stage_time = s.timer.as_secs_f32();
|
let stage_time = s.timer.as_secs_f32();
|
||||||
let stage_progress = match s.stage_section {
|
let stage_progress = match s.stage_section {
|
||||||
StageSection::Buildup => {
|
StageSection::Buildup => {
|
||||||
@ -5724,7 +5692,7 @@ impl FigureMgr {
|
|||||||
_ => 0.0,
|
_ => 0.0,
|
||||||
};
|
};
|
||||||
|
|
||||||
anim::biped_large::SpinMeleeAnimation::update_skeleton(
|
anim::biped_large::RapidMeleeAnimation::update_skeleton(
|
||||||
&target_base,
|
&target_base,
|
||||||
(
|
(
|
||||||
active_tool_kind,
|
active_tool_kind,
|
||||||
@ -6051,7 +6019,7 @@ impl FigureMgr {
|
|||||||
|
|
||||||
anim::golem::AlphaAnimation::update_skeleton(
|
anim::golem::AlphaAnimation::update_skeleton(
|
||||||
&target_base,
|
&target_base,
|
||||||
(Some(s.stage_section), time, state.state_time),
|
(Some(s.stage_section), time, state.state_time, ability_id),
|
||||||
stage_progress,
|
stage_progress,
|
||||||
&mut state_animation_rate,
|
&mut state_animation_rate,
|
||||||
skeleton_attr,
|
skeleton_attr,
|
||||||
@ -6119,7 +6087,7 @@ impl FigureMgr {
|
|||||||
|
|
||||||
anim::golem::AlphaAnimation::update_skeleton(
|
anim::golem::AlphaAnimation::update_skeleton(
|
||||||
&target_base,
|
&target_base,
|
||||||
(Some(s.stage_section), time, state.state_time),
|
(Some(s.stage_section), time, state.state_time, ability_id),
|
||||||
stage_progress,
|
stage_progress,
|
||||||
&mut state_animation_rate,
|
&mut state_animation_rate,
|
||||||
skeleton_attr,
|
skeleton_attr,
|
||||||
@ -6147,31 +6115,6 @@ impl FigureMgr {
|
|||||||
skeleton_attr,
|
skeleton_attr,
|
||||||
)
|
)
|
||||||
},
|
},
|
||||||
CharacterState::SpinMelee(s) => {
|
|
||||||
let stage_progress = {
|
|
||||||
let stage_time = s.timer.as_secs_f32();
|
|
||||||
match s.stage_section {
|
|
||||||
StageSection::Buildup => {
|
|
||||||
stage_time / s.static_data.buildup_duration.as_secs_f32()
|
|
||||||
},
|
|
||||||
StageSection::Action => {
|
|
||||||
stage_time / s.static_data.swing_duration.as_secs_f32()
|
|
||||||
},
|
|
||||||
StageSection::Recover => {
|
|
||||||
stage_time / s.static_data.recover_duration.as_secs_f32()
|
|
||||||
},
|
|
||||||
_ => 0.0,
|
|
||||||
}
|
|
||||||
};
|
|
||||||
|
|
||||||
anim::golem::SpinMeleeAnimation::update_skeleton(
|
|
||||||
&target_base,
|
|
||||||
Some(s.stage_section),
|
|
||||||
stage_progress,
|
|
||||||
&mut state_animation_rate,
|
|
||||||
skeleton_attr,
|
|
||||||
)
|
|
||||||
},
|
|
||||||
// TODO!
|
// TODO!
|
||||||
_ => target_base,
|
_ => target_base,
|
||||||
};
|
};
|
||||||
|
@ -855,12 +855,12 @@ impl ParticleMgr {
|
|||||||
},
|
},
|
||||||
);
|
);
|
||||||
},
|
},
|
||||||
CharacterState::SpinMelee(spin) => {
|
CharacterState::RapidMelee(c) => {
|
||||||
if let Some(specifier) = spin.static_data.specifier {
|
if let Some(specifier) = c.static_data.frontend_specifier {
|
||||||
match specifier {
|
match specifier {
|
||||||
states::spin_melee::FrontendSpecifier::CultistVortex => {
|
states::rapid_melee::FrontendSpecifier::CultistVortex => {
|
||||||
if matches!(spin.stage_section, StageSection::Action) {
|
if matches!(c.stage_section, StageSection::Action) {
|
||||||
let range = spin.static_data.melee_constructor.range;
|
let range = c.static_data.melee_constructor.range;
|
||||||
// Particles for vortex
|
// Particles for vortex
|
||||||
let heartbeats =
|
let heartbeats =
|
||||||
self.scheduler.heartbeats(Duration::from_millis(3));
|
self.scheduler.heartbeats(Duration::from_millis(3));
|
||||||
@ -931,8 +931,8 @@ impl ParticleMgr {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
states::spin_melee::FrontendSpecifier::Whirlwind => {
|
states::rapid_melee::FrontendSpecifier::Whirlwind => {
|
||||||
if matches!(spin.stage_section, StageSection::Action) {
|
if matches!(c.stage_section, StageSection::Action) {
|
||||||
let time = scene_data.state.get_time();
|
let time = scene_data.state.get_time();
|
||||||
let mut rng = thread_rng();
|
let mut rng = thread_rng();
|
||||||
self.particles.resize_with(
|
self.particles.resize_with(
|
||||||
|
Loading…
Reference in New Issue
Block a user