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Make cultist great again
- Change cultist set stats to mixed dragonscale (hands and feet), sunsilk (belt, pants and shoulders) and orichalcum (chest and cape) Distribute cultist set stats as hybrid set. - Make cultist cape count towards npc aggro - Remove unused staff skilltree from cultist - Remove spin number skill from sword cultist skillset
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ef6a12edc2
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@ -4,11 +4,11 @@ ItemDef(
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kind: Armor((
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kind: Belt("Cultist"),
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stats: (
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protection: Normal(6.0),
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poise_resilience: Normal(0.0),
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energy_max: 0,
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energy_reward: 0.0,
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crit_power: 0.0,
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protection: Normal(8.0),
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poise_resilience: Normal(1.0),
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energy_max: 20,
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energy_reward: 0.025,
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crit_power: 0.02,
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stealth: 0.0,
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),
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)),
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@ -16,4 +16,4 @@ ItemDef(
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tags: [
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Cultist,
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],
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)
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)
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@ -4,11 +4,11 @@ ItemDef(
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kind: Armor((
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kind: Chest("Cultist"),
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stats: (
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protection: Normal(30.0),
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poise_resilience: Normal(0.0),
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energy_max: 0,
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energy_reward: 0.0,
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crit_power: 0.0,
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protection: Normal(48.0),
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poise_resilience: Normal(6.0),
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energy_max: 135,
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energy_reward: 0.135,
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crit_power: 0.125,
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stealth: 0.0,
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),
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)),
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@ -16,4 +16,4 @@ ItemDef(
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tags: [
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Cultist,
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],
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)
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)
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@ -4,11 +4,11 @@ ItemDef(
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kind: Armor((
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kind: Foot("Cultist"),
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stats: (
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protection: Normal(6.0),
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poise_resilience: Normal(0.0),
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energy_max: 0,
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energy_reward: 0.0,
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crit_power: 0.0,
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protection: Normal(16.0),
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poise_resilience: Normal(2.0),
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energy_max: 45,
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energy_reward: 0.045,
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crit_power: 0.04,
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stealth: 0.0,
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),
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)),
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@ -16,4 +16,4 @@ ItemDef(
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tags: [
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Cultist,
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],
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)
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)
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@ -4,11 +4,11 @@ ItemDef(
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kind: Armor((
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kind: Hand("Cultist"),
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stats: (
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protection: Normal(12.0),
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poise_resilience: Normal(0.0),
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energy_max: 0,
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energy_reward: 0.0,
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crit_power: 0.0,
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protection: Normal(16.0),
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poise_resilience: Normal(2.0),
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energy_max: 45,
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energy_reward: 0.045,
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crit_power: 0.04,
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stealth: 0.0,
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),
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)),
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@ -16,4 +16,4 @@ ItemDef(
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tags: [
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Cultist,
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],
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)
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)
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@ -4,11 +4,11 @@ ItemDef(
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kind: Armor((
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kind: Pants("Cultist"),
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stats: (
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protection: Normal(24.0),
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poise_resilience: Normal(0.0),
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energy_max: 0,
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energy_reward: 0.0,
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crit_power: 0.0,
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protection: Normal(32.0),
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poise_resilience: Normal(4.0),
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energy_max: 90,
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energy_reward: 0.1,
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crit_power: 0.08,
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stealth: 0.0,
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),
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)),
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@ -16,4 +16,4 @@ ItemDef(
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tags: [
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Cultist,
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],
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)
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)
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@ -4,11 +4,11 @@ ItemDef(
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kind: Armor((
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kind: Shoulder("Cultist"),
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stats: (
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protection: Normal(18.0),
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poise_resilience: Normal(0.0),
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energy_max: 0,
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energy_reward: 0.0,
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crit_power: 0.0,
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protection: Normal(32.0),
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poise_resilience: Normal(5.0),
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energy_max: 90,
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energy_reward: 0.1,
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crit_power: 0.08,
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stealth: 0.0,
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),
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)),
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@ -16,4 +16,4 @@ ItemDef(
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tags: [
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Cultist,
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],
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)
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)
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@ -4,14 +4,16 @@ ItemDef(
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kind: Armor((
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kind: Back("DungeonPurple"),
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stats: (
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protection: Normal(3.0),
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poise_resilience: Normal(0.0),
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energy_max: 0,
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energy_reward: 0.0,
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crit_power: 0.0,
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protection: Normal(8.0),
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poise_resilience: Normal(1.0),
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energy_max: 20,
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energy_reward: 0.025,
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crit_power: 0.02,
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stealth: 0.0,
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),
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)),
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quality: Epic,
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tags: [],
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)
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tags: [
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Cultist,
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],
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)
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@ -4,5 +4,4 @@
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Tree("common.skillset.dungeon.tier-5.axe"),
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Tree("common.skillset.dungeon.tier-5.hammer"),
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Tree("common.skillset.dungeon.tier-5.bow"),
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Tree("common.skillset.dungeon.tier-5.staff"),
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])
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@ -1,21 +0,0 @@
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([
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Group(Weapon(Staff)),
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// Fireball
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Skill((Staff(BDamage), Some(1))),
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Skill((Staff(BRegen), Some(1))),
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Skill((Staff(BRadius), Some(1))),
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// Flamethrower
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Skill((Staff(FRange), Some(1))),
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Skill((Staff(FDrain), Some(1))),
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Skill((Staff(FDamage), Some(1))),
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Skill((Staff(FVelocity), Some(1))),
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// Shockwave
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Skill((Staff(UnlockShockwave), None)),
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Skill((Staff(SDamage), Some(1))),
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Skill((Staff(SKnockback), Some(1))),
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Skill((Staff(SRange), Some(1))),
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Skill((Staff(SCost), Some(1))),
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])
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@ -13,7 +13,6 @@
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// Spin of death
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Skill((Sword(UnlockSpin), None)),
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Skill((Sword(SDamage), Some(1))),
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Skill((Sword(SSpins), Some(2))),
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Skill((Sword(SCost), Some(1))),
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Skill((Sword(SDamage), Some(2))),
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Skill((Sword(SCost), Some(2))),
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])
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@ -314,6 +314,15 @@
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("common.items.armor.ferocious.back",1),
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("common.items.weapons.sword.bloodsteel-1",1),
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],
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"cultist": [
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("common.items.armor.cultist.chest",1),
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("common.items.armor.cultist.pants",1),
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("common.items.armor.cultist.hand",1),
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("common.items.armor.cultist.foot",1),
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("common.items.armor.cultist.shoulder",1),
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("common.items.armor.cultist.belt",1),
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("common.items.armor.misc.back.dungeon_purple",1),
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],
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"admin_cosmetics": [
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("common.items.debug.cultist_belt",1),
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("common.items.debug.cultist_boots",1),
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