Fix 1h-axes

This commit is contained in:
Monty Marz 2021-05-10 20:44:09 +00:00 committed by Snowram
parent 47e21ae226
commit fab3794bf3
5 changed files with 37 additions and 37 deletions

View File

@ -585,75 +585,75 @@
// 1h Axes
Tool("common.items.weapons.axe_1h.bloodsteel-0"): VoxTrans(
"voxel.weapon.axe_1h.bloodsteel-0",
(1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2,
(0.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 0.9,
),
Tool("common.items.weapons.axe_1h.bloodsteel-1"): VoxTrans(
"voxel.weapon.axe_1h.bloodsteel-1",
(1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2,
(0.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 0.9,
),
Tool("common.items.weapons.axe_1h.bronze-0"): VoxTrans(
"voxel.weapon.axe_1h.bronze-0",
(1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2,
(0.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 0.9,
),
Tool("common.items.weapons.axe_1h.bronze-1"): VoxTrans(
"voxel.weapon.axe_1h.bronze-1",
(1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2,
(0.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 0.9,
),
Tool("common.items.weapons.axe_1h.cobalt-0"): VoxTrans(
"voxel.weapon.axe_1h.cobalt-0",
(1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2,
(0.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 0.9,
),
Tool("common.items.weapons.axe_1h.cobalt-1"): VoxTrans(
"voxel.weapon.axe_1h.cobalt-1",
(1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2,
(0.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 0.9,
),
Tool("common.items.weapons.axe_1h.iron-0"): VoxTrans(
"voxel.weapon.axe_1h.iron-0",
(1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2,
(0.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 0.9,
),
Tool("common.items.weapons.axe_1h.iron-1"): VoxTrans(
"voxel.weapon.axe_1h.iron-1",
(1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2,
(0.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 0.9,
),
Tool("common.items.weapons.axe_1h.iron-2"): VoxTrans(
"voxel.weapon.axe_1h.iron-2",
(1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2,
(0.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 0.9,
),
Tool("common.items.weapons.axe_1h.iron-3"): VoxTrans(
"voxel.weapon.axe_1h.iron-3",
(1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2,
(0.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 0.9,
),
Tool("common.items.weapons.axe_1h.orichalcum-0"): VoxTrans(
"voxel.weapon.axe_1h.orichalcum-0",
(1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2,
(0.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 0.9,
),
Tool("common.items.weapons.axe_1h.steel-0"): VoxTrans(
"voxel.weapon.axe_1h.steel-0",
(1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2,
(0.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 0.9,
),
Tool("common.items.weapons.axe_1h.steel-1"): VoxTrans(
"voxel.weapon.axe_1h.steel-1",
(1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2,
(0.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 0.9,
),
Tool("common.items.weapons.axe_1h.steel-2"): VoxTrans(
"voxel.weapon.axe_1h.steel-2",
(1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2,
(0.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 0.9,
),
Tool("common.items.weapons.axe_1h.stone-0"): VoxTrans(
"voxel.weapon.axe_1h.stone-0",
(1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2,
(0.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 0.9,
),
Tool("common.items.weapons.axe_1h.stone-1"): VoxTrans(
"voxel.weapon.axe_1h.stone-1",
(1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2,
(0.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 0.9,
),
Tool("common.items.weapons.axe_1h.wood-0"): VoxTrans(
"voxel.weapon.axe_1h.wood-0",
(1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2,
(0.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 0.9,
),
Tool("common.items.weapons.axe_1h.wood-1"): VoxTrans(
"voxel.weapon.axe_1h.wood-1",
(1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2,
(0.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 0.9,
),
// Hammers
Tool("common.items.weapons.hammer.hammer_1"): VoxTrans(

View File

@ -369,7 +369,7 @@
vox_spec: ("weapon.axe.parashu", (-1.5, -12.0, -6.0)),
color: None
),
// 1h Axes
// 1h Axes
"common.items.weapons.axe_1h.bloodsteel-0": (
vox_spec: ("weapon.axe_1h.bloodsteel-0", (-1.5, -2.0, -3.0)),
color: None
@ -379,31 +379,31 @@
color: None
),
"common.items.weapons.axe_1h.bronze-0": (
vox_spec: ("weapon.axe_1h.bronze-0", (-1.5, -5.0, -3.0)),
vox_spec: ("weapon.axe_1h.bronze-0", (-1.5, -2.0, -3.0)),
color: None
),
"common.items.weapons.axe_1h.bronze-1": (
vox_spec: ("weapon.axe_1h.bronze-1", (-1.5, -5.0, -3.0)),
vox_spec: ("weapon.axe_1h.bronze-1", (-1.5, -2.0, -3.0)),
color: None
),
"common.items.weapons.axe_1h.cobalt-0": (
vox_spec: ("weapon.axe_1h.cobalt-0", (-1.5, -5.0, -3.0)),
vox_spec: ("weapon.axe_1h.cobalt-0", (-1.5, -3.0, -3.0)),
color: None
),
"common.items.weapons.axe_1h.cobalt-1": (
vox_spec: ("weapon.axe_1h.cobalt-1", (-1.5, -5.0, -3.0)),
vox_spec: ("weapon.axe_1h.cobalt-1", (-1.5, -3.0, -3.0)),
color: None
),
"common.items.weapons.axe_1h.iron-0": (
vox_spec: ("weapon.axe_1h.iron-0", (-1.5, -5.0, -3.0)),
vox_spec: ("weapon.axe_1h.iron-0", (-1.5, -2.0, -3.0)),
color: None
),
"common.items.weapons.axe_1h.iron-1": (
vox_spec: ("weapon.axe_1h.iron-1", (-1.5, -5.0, -3.0)),
vox_spec: ("weapon.axe_1h.iron-1", (-1.5, -6.0, -3.0)),
color: None
),
"common.items.weapons.axe_1h.iron-2": (
vox_spec: ("weapon.axe_1h.iron-2", (-1.5, -5.0, -3.0)),
vox_spec: ("weapon.axe_1h.iron-2", (-1.5, -2.0, -3.0)),
color: None
),
"common.items.weapons.axe_1h.iron-3": (
@ -411,35 +411,35 @@
color: None
),
"common.items.weapons.axe_1h.orichalcum-0": (
vox_spec: ("weapon.axe_1h.orichalcum-0", (-1.5, -5.0, -3.0)),
vox_spec: ("weapon.axe_1h.orichalcum-0", (-1.5, -6.0, -3.0)),
color: None
),
"common.items.weapons.axe_1h.steel-0": (
vox_spec: ("weapon.axe_1h.steel-0", (-1.5, -5.0, -3.0)),
vox_spec: ("weapon.axe_1h.steel-0", (-1.5, -2.0, -3.0)),
color: None
),
"common.items.weapons.axe_1h.steel-1": (
vox_spec: ("weapon.axe_1h.steel-1", (-1.5, -5.0, -3.0)),
vox_spec: ("weapon.axe_1h.steel-1", (-1.5, -2.0, -3.0)),
color: None
),
"common.items.weapons.axe_1h.steel-2": (
vox_spec: ("weapon.axe_1h.steel-2", (-1.5, -5.0, -3.0)),
vox_spec: ("weapon.axe_1h.steel-2", (-1.5, -2.0, -3.0)),
color: None
),
"common.items.weapons.axe_1h.stone-0": (
vox_spec: ("weapon.axe_1h.stone-0", (-1.5, -5.0, -3.0)),
vox_spec: ("weapon.axe_1h.stone-0", (-1.5, -2.0, -3.0)),
color: None
),
"common.items.weapons.axe_1h.stone-1": (
vox_spec: ("weapon.axe_1h.stone-1", (-1.5, -5.0, -3.0)),
vox_spec: ("weapon.axe_1h.stone-1", (-1.5, -2.0, -3.0)),
color: None
),
"common.items.weapons.axe_1h.wood-0": (
vox_spec: ("weapon.axe_1h.wood-0", (-1.5, -5.0, -3.0)),
vox_spec: ("weapon.axe_1h.wood-0", (-1.5, -3.0, -3.0)),
color: None
),
"common.items.weapons.axe_1h.wood-1": (
vox_spec: ("weapon.axe_1h.wood-1", (-1.5, -5.0, -3.0)),
vox_spec: ("weapon.axe_1h.wood-1", (-1.5, -2.0, -3.0)),
color: None
),
// Hammers

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