Slight tweaks to leap

This commit is contained in:
Sam 2020-09-30 13:20:50 -05:00 committed by jiminycrick
parent 281155186f
commit fadba23dde

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@ -227,17 +227,17 @@ impl Tool {
num_spins: 1,
},
LeapMelee {
energy_cost: 450,
energy_cost: 600,
buildup_duration: Duration::from_millis(100),
movement_duration: Duration::from_millis(200),
swing_duration: Duration::from_millis(300),
recover_duration: Duration::from_millis(600),
base_damage: (160.0 * self.base_power()) as u32,
knockback: 15.0,
range: 3.5,
max_angle: 100.0,
forward_leap_strength: 16.0,
vertical_leap_strength: 6.0,
movement_duration: Duration::from_millis(600),
swing_duration: Duration::from_millis(100),
recover_duration: Duration::from_millis(100),
base_damage: (240.0 * self.base_power()) as u32,
knockback: 12.0,
range: 4.5,
max_angle: 30.0,
forward_leap_strength: 20.0,
vertical_leap_strength: 8.0,
},
],
Hammer(_) => vec![
@ -266,15 +266,15 @@ impl Tool {
LeapMelee {
energy_cost: 0,
buildup_duration: Duration::from_millis(200),
movement_duration: Duration::from_millis(500),
movement_duration: Duration::from_millis(650),
swing_duration: Duration::from_millis(150),
recover_duration: Duration::from_millis(100),
base_damage: (240.0 * self.base_power()) as u32,
knockback: 25.0,
range: 4.5,
max_angle: 360.0,
forward_leap_strength: 24.0,
vertical_leap_strength: 4.0,
forward_leap_strength: 28.0,
vertical_leap_strength: 8.0,
},
],
Farming(_) => vec![BasicMelee {