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roll anim speedup
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@ -31,7 +31,8 @@ impl Animation for RollAnimation {
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*rate = 1.0;
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let mut next = (*skeleton).clone();
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let spin = anim_time as f32;
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let spin = anim_time as f32 * 1.1;
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let ori: Vec2<f32> = Vec2::from(orientation);
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let last_ori = Vec2::from(last_ori);
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let tilt = if ::vek::Vec2::new(ori, last_ori)
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