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Merge branch 'determanistic-naming' into 'master'
Fix biome naming See merge request veloren/veloren!3173
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commit
fb7433a5cf
@ -7,7 +7,7 @@ use crate::{
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sim::WorldSim,
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site::{namegen::NameGen, Castle, Settlement, Site as WorldSite, Tree},
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site2,
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util::{attempt, seed_expan, NEIGHBORS},
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util::{attempt, seed_expan, DHashMap, DHashSet, NEIGHBORS},
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Index, Land,
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};
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use common::{
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@ -20,7 +20,6 @@ use common::{
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};
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use core::{fmt, hash::BuildHasherDefault, ops::Range};
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use fxhash::FxHasher64;
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use hashbrown::{HashMap, HashSet};
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use rand::prelude::*;
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use rand_chacha::ChaChaRng;
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use tracing::{debug, info, warn};
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@ -50,11 +49,7 @@ pub struct Civs {
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/// (1) we don't care about DDOS attacks (ruling out SipHash);
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/// (2) we care about determinism across computers (ruling out AAHash);
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/// (3) we have 8-byte keys (for which FxHash is fastest).
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pub track_map: HashMap<
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Id<Site>,
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HashMap<Id<Site>, Id<Track>, BuildHasherDefault<FxHasher64>>,
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BuildHasherDefault<FxHasher64>,
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>,
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pub track_map: DHashMap<Id<Site>, DHashMap<Id<Site>, Id<Track>>>,
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pub sites: Store<Site>,
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pub caves: Store<CaveInfo>,
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@ -470,9 +465,9 @@ impl Civs {
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fn name_biomes(&mut self, ctx: &mut GenCtx<impl Rng>) {
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let map_size_lg = ctx.sim.map_size_lg();
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let mut biomes: Vec<(common::terrain::BiomeKind, Vec<usize>)> = Vec::new();
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let mut explored = HashSet::new();
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let mut to_explore = HashSet::new();
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let mut to_floodfill = HashSet::new();
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let mut explored = DHashSet::default();
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let mut to_explore = DHashSet::default();
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let mut to_floodfill = DHashSet::default();
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// TODO: have start point in center and ignore ocean?
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let start_point = 0;
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to_explore.insert(start_point);
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