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Fix rain in caves
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4699569eae
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fc05638490
@ -795,17 +795,19 @@ impl<'pass_ref, 'pass: 'pass_ref> TerrainShadowDrawer<'pass_ref, 'pass> {
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model: &'data Model<terrain::Vertex>,
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locals: &'data terrain::BoundLocals,
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alt_indices: &'data crate::scene::terrain::AltIndices,
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is_underground: bool,
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is_underground: Option<bool>,
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) {
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// Don't render anything if there's nothing to render!
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if is_underground || alt_indices.deep_end == model.len() {
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if is_underground == Some(true)
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|| (alt_indices.deep_end == model.len() && is_underground == Some(false))
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{
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return;
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}
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let submodel = if is_underground {
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model.submodel(0..alt_indices.underground_end as u32)
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} else {
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model.submodel(alt_indices.deep_end as u32..model.len() as u32)
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let submodel = match is_underground {
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Some(true) => model.submodel(0..alt_indices.underground_end as u32),
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Some(false) => model.submodel(alt_indices.deep_end as u32..model.len() as u32),
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None => model.submodel(0..model.len() as u32),
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};
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self.render_pass.set_bind_group(1, &locals.bind_group, &[]);
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@ -1566,7 +1566,7 @@ impl<V: RectRasterableVol> Terrain<V> {
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))
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})
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.for_each(|(model, locals, alt_indices)| {
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drawer.draw(model, locals, alt_indices, is_underground)
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drawer.draw(model, locals, alt_indices, Some(is_underground))
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});
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}
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@ -1596,7 +1596,7 @@ impl<V: RectRasterableVol> Terrain<V> {
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&chunk.locals,
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&chunk.alt_indices,
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)))
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.for_each(|(model, locals, alt_indices)| drawer.draw(model, locals, alt_indices, false));
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.for_each(|(model, locals, alt_indices)| drawer.draw(model, locals, alt_indices, None));
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}
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pub fn chunks_for_point_shadows(
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