Tweak boss knockback abilities

Tweak Mindflayer vortex knockback (make it rarer)
Tweak Tidal Warrior pincer and wave knockback
Tweak claygolem rocket and shockwave knockback
Tweak Yeti shockwave and strike knockback
This commit is contained in:
juliancoffee 2021-08-08 19:15:40 +03:00
parent 8f138080a9
commit fc0a66bae0
7 changed files with 8 additions and 8 deletions

View File

@ -4,7 +4,7 @@ BasicRanged(
recover_duration: 0.5,
projectile: ClayRocket(
damage: 500.0,
knockback: 25.0,
knockback: 18.0,
radius: 5.0,
),
projectile_body: Object(ClayRocket),

View File

@ -5,7 +5,7 @@ Shockwave(
recover_duration: 1.2,
damage: 500,
poise_damage: 50,
knockback: (strength: 40.0, direction: TowardsUp),
knockback: (strength: 30.0, direction: TowardsUp),
shockwave_angle: 180.0,
shockwave_vertical_angle: 90.0,
shockwave_speed: 15.0,

View File

@ -1,8 +1,8 @@
SpinMelee(
buildup_duration: 0.8,
swing_duration: 0.2,
swing_duration: 0.5,
recover_duration: 0.6,
base_damage: 80.0,
base_damage: 200.0,
base_poise_damage: 1.0,
knockback: ( strength: 7.0, direction: Towards),
range: 16.0,

View File

@ -5,7 +5,7 @@ BasicMelee(
recover_duration: 0.6,
base_damage: 50.0,
base_poise_damage: 0.0,
knockback: ( strength: 100.0, direction: Towards),
knockback: ( strength: 50.0, direction: Towards),
range: 5.0,
max_angle: 60.0,
damage_effect: None,

View File

@ -5,7 +5,7 @@ Shockwave(
recover_duration: 3.5,
damage: 10,
poise_damage: 0,
knockback: ( strength: 25.0, direction: Away),
knockback: ( strength: 18.0, direction: Away),
shockwave_angle: 360.0,
shockwave_vertical_angle: 30.0,
shockwave_speed: 10.0,

View File

@ -5,7 +5,7 @@ Shockwave(
recover_duration: 1.0,
damage: 100,
poise_damage: 10,
knockback: (strength: 25.0, direction: Up),
knockback: (strength: 18.0, direction: Up),
shockwave_angle: 90.0,
shockwave_vertical_angle: 15.0,
shockwave_speed: 15.0,

View File

@ -5,7 +5,7 @@ BasicMelee(
recover_duration: 1.0,
base_damage: 100,
base_poise_damage: 50,
knockback: ( strength: 70.0, direction: Away),
knockback: ( strength: 50.0, direction: Away),
range: 4.0,
max_angle: 20.0,
damage_effect: None,