mirror of
https://gitlab.com/veloren/veloren.git
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Merge branch 'imbris/sobel' into 'master'
Add experimental sobel filter See merge request veloren/veloren!3113
This commit is contained in:
commit
fc3da4bfce
@ -154,6 +154,12 @@ vec3 _illuminate(float max_light, vec3 view_dir, /*vec3 max_light, */vec3 emitte
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// return /*srgb_to_linear*/(/*0.5*//*0.125 * */vec3(pow(color.x, gamma), pow(color.y, gamma), pow(color.z, gamma)));
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}
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#ifdef EXPERIMENTAL_SOBEL
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vec3 aa_sample(vec2 uv, vec2 off) {
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return aa_apply(t_src_color, s_src_color, uv * screen_res.xy + off, screen_res.xy).rgb;
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}
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#endif
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void main() {
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/* if (medium.x == 1u) {
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uv = clamp(uv + vec2(sin(uv.y * 16.0 + tick.x), sin(uv.x * 24.0 + tick.x)) * 0.005, 0, 1);
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@ -199,6 +205,22 @@ void main() {
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#endif
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vec4 aa_color = aa_apply(t_src_color, s_src_color, uv * screen_res.xy, screen_res.xy);
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#ifdef EXPERIMENTAL_SOBEL
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vec3 s[8];
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s[0] = aa_sample(uv, vec2(-1, 1));
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s[1] = aa_sample(uv, vec2( 0, 1));
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s[2] = aa_sample(uv, vec2( 1, 1));
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s[3] = aa_sample(uv, vec2(-1, 0));
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s[4] = aa_sample(uv, vec2( 1, 0));
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s[5] = aa_sample(uv, vec2(-1, -1));
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s[6] = aa_sample(uv, vec2( 0, -1));
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s[7] = aa_sample(uv, vec2( 1, -1));
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vec3 gx = s[0] + s[3] * 2.0 + s[5] - s[2] - s[4] * 2 - s[7];
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vec3 gy = s[0] + s[1] * 2.0 + s[2] - s[5] - s[6] * 2 - s[7];
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float mag = length(gx) + length(gy);
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aa_color.rgb = mix(vec3(0.9), aa_color.rgb * 0.8, clamp(1.0 - mag * 0.3, 0.0, 1.0));
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#endif
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// Bloom
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#ifdef BLOOM_FACTOR
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@ -1,4 +1,4 @@
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use crate::{AdminCommandState, EguiAction, EguiActions, EguiWindows};
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use crate::{AdminCommandState, EguiAction, EguiActions};
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use common::cmd::ChatCommand;
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use egui::{CollapsingHeader, CtxRef, Resize, Slider, Ui, Vec2, Window};
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use lazy_static::lazy_static;
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@ -17,11 +17,11 @@ lazy_static! {
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pub fn draw_admin_commands_window(
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ctx: &CtxRef,
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state: &mut AdminCommandState,
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windows: &mut EguiWindows,
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open: &mut bool,
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egui_actions: &mut EguiActions,
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) {
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Window::new("Admin Commands")
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.open(&mut windows.admin_commands)
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.open(open)
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.default_width(400.0)
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.default_height(600.0)
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.show(ctx, |ui| {
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29
voxygen/egui/src/experimental_shaders.rs
Normal file
29
voxygen/egui/src/experimental_shaders.rs
Normal file
@ -0,0 +1,29 @@
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use crate::{EguiAction, EguiActions};
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use egui::{CtxRef, Vec2, Window};
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pub fn draw_experimental_shaders_window(
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ctx: &CtxRef,
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open: &mut bool,
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egui_actions: &mut EguiActions,
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experimental_shaders: &[(String, bool)],
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) {
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Window::new("Experimental Shaders")
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.open(open)
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.default_width(250.0)
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.default_height(600.0)
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.show(ctx, |ui| {
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ui.spacing_mut().item_spacing = Vec2::new(10.0, 10.0);
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experimental_shaders.iter().for_each(|(shader, enabled)| {
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let mut enabled_mut = *enabled;
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ui.checkbox(&mut enabled_mut, shader);
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if enabled_mut != *enabled {
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egui_actions.actions.push(EguiAction::SetExperimentalShader(
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shader.into(),
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enabled_mut,
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));
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}
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})
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});
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}
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@ -5,6 +5,7 @@ compile_error!("Can't use both \"be-dyn-lib\" and \"use-dyn-lib\" features at on
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mod admin;
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mod character_states;
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mod experimental_shaders;
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mod widgets;
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use client::{Client, Join, World, WorldExt};
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@ -21,7 +22,7 @@ use egui::{
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use crate::{
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admin::draw_admin_commands_window, character_states::draw_char_state_group,
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widgets::two_col_row,
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experimental_shaders::draw_experimental_shaders_window, widgets::two_col_row,
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};
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use common::{
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cmd::ChatCommand,
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@ -100,6 +101,7 @@ pub struct EguiWindows {
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egui_memory: bool,
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frame_time: bool,
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ecs_entities: bool,
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experimental_shaders: bool,
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}
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impl Default for EguiInnerState {
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@ -131,6 +133,7 @@ pub enum EguiDebugShapeAction {
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pub enum EguiAction {
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ChatCommand { cmd: ChatCommand, args: Vec<String> },
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DebugShape(EguiDebugShapeAction),
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SetExperimentalShader(String, bool),
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}
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#[derive(Default)]
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@ -147,6 +150,7 @@ pub fn maintain(
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client: &Client,
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debug_info: Option<EguiDebugInfo>,
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added_cylinder_shape_id: Option<u64>,
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experimental_shaders: Vec<(String, bool)>,
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) -> EguiActions {
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#[cfg(not(feature = "use-dyn-lib"))]
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{
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@ -156,6 +160,7 @@ pub fn maintain(
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client,
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debug_info,
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added_cylinder_shape_id,
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experimental_shaders,
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)
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}
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@ -171,6 +176,7 @@ pub fn maintain(
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&Client,
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Option<EguiDebugInfo>,
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Option<u64>,
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Vec<(String, bool)>,
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) -> EguiActions,
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> = unsafe { lib.get(MAINTAIN_EGUI_FN) }.unwrap_or_else(|e| {
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panic!(
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@ -189,6 +195,7 @@ pub fn maintain(
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client,
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debug_info,
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added_cylinder_shape_id,
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experimental_shaders,
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)
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}
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}
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@ -200,6 +207,7 @@ pub fn maintain_egui_inner(
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client: &Client,
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debug_info: Option<EguiDebugInfo>,
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added_cylinder_shape_id: Option<u64>,
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experimental_shaders: Vec<(String, bool)>,
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) -> EguiActions {
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platform.begin_frame();
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let ctx = &platform.context();
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@ -244,6 +252,7 @@ pub fn maintain_egui_inner(
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ui.checkbox(&mut windows.admin_commands, "Admin Commands");
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ui.checkbox(&mut windows.ecs_entities, "ECS Entities");
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ui.checkbox(&mut windows.frame_time, "Frame Time");
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ui.checkbox(&mut windows.experimental_shaders, "Experimental Shaders");
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});
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});
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@ -412,7 +421,6 @@ pub fn maintain_egui_inner(
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ui.end_row();
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}
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});
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let margin = ui.visuals().clip_rect_margin;
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let current_scroll = ui.clip_rect().top() - ui.min_rect().top() + margin;
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@ -434,10 +442,17 @@ pub fn maintain_egui_inner(
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draw_admin_commands_window(
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ctx,
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&mut egui_state.admin_command_state,
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&mut windows,
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&mut windows.admin_commands,
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&mut egui_actions,
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);
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draw_experimental_shaders_window(
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ctx,
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&mut windows.experimental_shaders,
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&mut egui_actions,
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&experimental_shaders,
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);
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if let Some(previous) = previous_selected_entity {
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if let Some(debug_shape_id) = previous.debug_shape_id {
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egui_actions
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@ -417,13 +417,29 @@ struct OtherModes {
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///
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/// You can enable these using Voxygen's `settings.ron`. See
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/// [here](https://book.veloren.net/players/voxygen.html#experimental-shaders) for more information.
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#[derive(Clone, Debug, PartialEq, Eq, Hash, Serialize, Deserialize)]
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#[derive(
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Clone,
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Debug,
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PartialEq,
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Eq,
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Hash,
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Serialize,
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Deserialize,
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strum::EnumIter,
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strum::Display,
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strum::EnumString,
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)]
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pub enum ExperimentalShader {
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/// Add brick-like normal mapping to the world.
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Brickloren,
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/// Remove the default procedural noise from terrain.
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NoNoise,
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/// Simulated a curved world.
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/// Add a sobel filter that draws lines in post-process by detecting edges
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/// inbetween colors. This does perform 8 times more texture samples in
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/// post-processing so there is potentially a significant performance
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/// impact especially with anti aliasing enabled.
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Sobel,
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/// Simulate a curved world.
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CurvedWorld,
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/// Adds extra detail to distant LoD (Level of Detail) terrain procedurally.
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ProceduralLodDetail,
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@ -1103,14 +1103,19 @@ impl PlayState for SessionState {
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// Maintain egui (debug interface)
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#[cfg(feature = "egui-ui")]
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if global_state.settings.interface.egui_enabled() {
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global_state.egui_state.maintain(
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let settings_change = global_state.egui_state.maintain(
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&mut self.client.borrow_mut(),
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&mut self.scene,
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debug_info.map(|debug_info| EguiDebugInfo {
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frame_time: debug_info.frame_time,
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ping_ms: debug_info.ping_ms,
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}),
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&global_state.settings,
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);
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if let Some(settings_change) = settings_change {
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settings_change.process(global_state, self);
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}
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}
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// Look for changes in the localization files
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@ -1,5 +1,7 @@
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use crate::{
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scene::{DebugShape, DebugShapeId, Scene},
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session::settings_change::{Graphics, SettingsChange},
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settings::Settings,
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window::Window,
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};
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use client::Client;
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@ -35,15 +37,34 @@ impl EguiState {
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client: &mut Client,
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scene: &mut Scene,
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debug_info: Option<EguiDebugInfo>,
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) {
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settings: &Settings,
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) -> Option<SettingsChange> {
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use crate::render::ExperimentalShader;
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use strum::IntoEnumIterator;
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let experimental_shaders = ExperimentalShader::iter()
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.map(|s| {
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(
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s.to_string(),
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settings
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.graphics
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.render_mode
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.experimental_shaders
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.contains(&s),
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)
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})
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.collect();
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let egui_actions = voxygen_egui::maintain(
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&mut self.platform,
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&mut self.egui_inner_state,
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client,
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debug_info,
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self.new_debug_shape_id.take(),
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experimental_shaders,
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);
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let mut new_render_mode = None;
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egui_actions
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.actions
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.into_iter()
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@ -68,6 +89,23 @@ impl EguiState {
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.set_context(DebugShapeId(id), pos, color, identity_ori);
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},
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},
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})
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EguiAction::SetExperimentalShader(shader, enabled) => {
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// TODO Rust 2021
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use core::convert::TryFrom;
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if let Ok(shader) = ExperimentalShader::try_from(shader.as_str()) {
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let shaders = &mut new_render_mode
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.get_or_insert_with(|| settings.graphics.render_mode.clone())
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.experimental_shaders;
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if enabled {
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shaders.insert(shader);
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} else {
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shaders.remove(&shader);
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}
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}
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},
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});
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new_render_mode.map(|rm| SettingsChange::Graphics(Graphics::ChangeRenderMode(Box::new(rm))))
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}
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}
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