mirror of
https://gitlab.com/veloren/veloren.git
synced 2024-08-30 18:12:32 +00:00
Merge branch 'imbris/ui_changes' into 'master'
UI Cache Updates and Warning Cleanup See merge request veloren/veloren!296
This commit is contained in:
commit
fc73f71e60
@ -282,6 +282,11 @@ impl Renderer {
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model.update(&mut self.encoder, mesh, offset)
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}
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/// Return the maximum supported texture size.
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pub fn max_texture_size(&self) -> usize {
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self.factory.get_capabilities().max_texture_size
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}
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/// Create a new texture from the provided image.
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pub fn create_texture<P: Pipeline>(
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&mut self,
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|
@ -6,6 +6,13 @@ use crate::{
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use conrod_core::text::GlyphCache;
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use vek::*;
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// Multiplied by current window size
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const GLYPH_CACHE_SIZE: u16 = 1;
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const GRAPHIC_CACHE_SIZE: u16 = 2;
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// Glyph cache tolerances
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const SCALE_TOLERANCE: f32 = 0.1;
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const POSITION_TOLERANCE: f32 = 0.1;
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pub struct Cache {
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glyph_cache: GlyphCache<'static>,
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glyph_cache_tex: Texture<UiPipeline>,
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@ -17,17 +24,21 @@ pub struct Cache {
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impl Cache {
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pub fn new(renderer: &mut Renderer) -> Result<Self, Error> {
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let (w, h) = renderer.get_resolution().into_tuple();
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const SCALE_TOLERANCE: f32 = 0.1;
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const POSITION_TOLERANCE: f32 = 0.1;
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let graphic_cache_dims = Vec2::new(w * 4, h * 4);
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let max_texture_size = renderer.max_texture_size();
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let graphic_cache_dims =
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Vec2::new(w, h).map(|e| (e * GRAPHIC_CACHE_SIZE).min(max_texture_size as u16));
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let glyph_cache_dims =
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Vec2::new(w, h).map(|e| (e * GLYPH_CACHE_SIZE).min(max_texture_size as u16));
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Ok(Self {
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glyph_cache: GlyphCache::builder()
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.dimensions(w as u32, h as u32)
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.dimensions(glyph_cache_dims.x as u32, glyph_cache_dims.y as u32)
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.scale_tolerance(SCALE_TOLERANCE)
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.position_tolerance(POSITION_TOLERANCE)
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.build(),
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glyph_cache_tex: renderer.create_dynamic_texture((w, h).into())?,
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glyph_cache_tex: renderer.create_dynamic_texture(glyph_cache_dims.map(|e| e as u16))?,
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graphic_cache: GraphicCache::new(graphic_cache_dims),
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graphic_cache_tex: renderer.create_dynamic_texture(graphic_cache_dims)?,
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})
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@ -47,8 +58,28 @@ impl Cache {
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pub fn add_graphic(&mut self, graphic: Graphic) -> GraphicId {
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self.graphic_cache.add_graphic(graphic)
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}
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pub fn clear_graphic_cache(&mut self, renderer: &mut Renderer, new_size: Vec2<u16>) {
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self.graphic_cache.clear_cache(new_size);
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self.graphic_cache_tex = renderer.create_dynamic_texture(new_size).unwrap();
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// Resizes and clears the GraphicCache
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pub fn resize_graphic_cache(&mut self, renderer: &mut Renderer) -> Result<(), Error> {
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let max_texture_size = renderer.max_texture_size();
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let cache_dims = renderer
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.get_resolution()
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.map(|e| (e * GRAPHIC_CACHE_SIZE).min(max_texture_size as u16));
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self.graphic_cache.clear_cache(cache_dims);
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self.graphic_cache_tex = renderer.create_dynamic_texture(cache_dims)?;
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Ok(())
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}
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// Resizes and clears the GlyphCache
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pub fn resize_glyph_cache(&mut self, renderer: &mut Renderer) -> Result<(), Error> {
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let max_texture_size = renderer.max_texture_size();
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let cache_dims = renderer
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.get_resolution()
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.map(|e| (e * GLYPH_CACHE_SIZE).min(max_texture_size as u16));
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self.glyph_cache = GlyphCache::builder()
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.dimensions(cache_dims.x as u32, cache_dims.y as u32)
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.scale_tolerance(SCALE_TOLERANCE)
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.position_tolerance(POSITION_TOLERANCE)
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.build();
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self.glyph_cache_tex = renderer.create_dynamic_texture(cache_dims.map(|e| e as u16))?;
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Ok(())
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}
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}
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|
@ -1,10 +1,12 @@
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use dot_vox::DotVoxData;
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use fnv::FnvHashMap;
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use guillotiere::{size2, Allocation, AtlasAllocator};
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use image::DynamicImage;
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use guillotiere::{size2, AllocId, Allocation, AtlasAllocator};
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use image::{DynamicImage, RgbaImage};
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use log::{error, warn};
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use std::sync::Arc;
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use vek::*;
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#[derive(Clone)]
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pub enum Graphic {
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Image(Arc<DynamicImage>),
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Voxel(Arc<DotVoxData>, Option<u8>),
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@ -16,19 +18,39 @@ pub struct Id(u32);
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type Parameters = (Id, Vec2<u16>, Aabr<u64>);
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pub struct CachedDetails {
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// Id used by AtlasAllocator
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alloc_id: AllocId,
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// Last frame this was used on
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frame: u32,
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// Where in the cache texture this is
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aabr: Aabr<u16>,
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}
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pub struct GraphicCache {
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atlas: AtlasAllocator,
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graphic_map: FnvHashMap<Id, Graphic>,
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rect_map: FnvHashMap<Parameters, Aabr<u16>>,
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next_id: u32,
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atlas: AtlasAllocator,
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cache_map: FnvHashMap<Parameters, CachedDetails>,
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// The current frame
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current_frame: u32,
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unused_entries_this_frame: Option<Vec<Option<(u32, Parameters)>>>,
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soft_cache: FnvHashMap<Parameters, RgbaImage>,
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transfer_ready: Vec<(Parameters, Aabr<u16>)>,
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}
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impl GraphicCache {
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pub fn new(size: Vec2<u16>) -> Self {
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Self {
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atlas: AtlasAllocator::new(size2(i32::from(size.x), i32::from(size.y))),
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graphic_map: FnvHashMap::default(),
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rect_map: FnvHashMap::default(),
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next_id: 0,
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atlas: AtlasAllocator::new(size2(i32::from(size.x), i32::from(size.y))),
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cache_map: FnvHashMap::default(),
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current_frame: 0,
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unused_entries_this_frame: None,
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soft_cache: FnvHashMap::default(),
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transfer_ready: Vec::new(),
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}
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}
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pub fn add_graphic(&mut self, graphic: Graphic) -> Id {
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@ -44,77 +66,177 @@ impl GraphicCache {
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self.graphic_map.get(&id)
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}
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pub fn clear_cache(&mut self, new_size: Vec2<u16>) {
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self.rect_map.clear();
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self.soft_cache.clear();
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self.transfer_ready.clear();
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self.cache_map.clear();
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self.atlas = AtlasAllocator::new(size2(i32::from(new_size.x), i32::from(new_size.y)));
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}
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pub fn cache_res<F>(
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pub fn queue_res(
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&mut self,
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graphic_id: Id,
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dims: Vec2<u16>,
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source: Aabr<f64>,
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mut cacher: F,
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) -> Option<Aabr<u16>>
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) -> Option<Aabr<u16>> {
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let key = (graphic_id, dims, source.map(|e| e.to_bits())); // TODO: Replace this with rounded representation of source
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if let Some(details) = self.cache_map.get_mut(&key) {
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// Update frame
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details.frame = self.current_frame;
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Some(details.aabr)
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} else {
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// Create image if it doesn't already exist
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if !self.soft_cache.contains_key(&key) {
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self.soft_cache.insert(
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key,
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match self.graphic_map.get(&graphic_id) {
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Some(Graphic::Blank) => return None,
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// Render image at requested resolution
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// TODO: Use source aabr.
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Some(Graphic::Image(ref image)) => image
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.resize_exact(
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u32::from(dims.x),
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u32::from(dims.y),
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image::FilterType::Nearest,
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)
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.to_rgba(),
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Some(Graphic::Voxel(ref vox, min_samples)) => {
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super::renderer::draw_vox(&vox.as_ref().into(), dims, *min_samples)
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}
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None => {
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warn!("A graphic was requested via an id which is not in use");
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return None;
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}
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},
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);
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}
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let aabr_from_alloc_rect = |rect: guillotiere::Rectangle| {
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let (min, max) = (rect.min, rect.max);
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Aabr {
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min: Vec2::new(min.x as u16, min.y as u16),
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max: Vec2::new(max.x as u16, max.y as u16),
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}
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};
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// Allocate rectangle.
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let (alloc_id, aabr) = match self
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.atlas
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.allocate(size2(i32::from(dims.x), i32::from(dims.y)))
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{
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Some(Allocation { id, rectangle }) => (id, aabr_from_alloc_rect(rectangle)),
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// Out of room.
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// 1) Remove unused allocations
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// TODO: Make more room.
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// 2) Rearrange rectangles (see comments below)
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// 3) Expand cache size
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None => {
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// 1) Remove unused allocations
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if self.unused_entries_this_frame.is_none() {
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self.unused_entries_this_frame = {
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let mut unused = self
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.cache_map
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.iter()
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.filter_map(|(key, details)| {
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if details.frame < self.current_frame - 1 {
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Some(Some((details.frame, *key)))
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} else {
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None
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}
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})
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.collect::<Vec<_>>();
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unused
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.sort_unstable_by(|a, b| a.map(|(f, _)| f).cmp(&b.map(|(f, _)| f)));
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Some(unused)
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};
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}
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let mut allocation = None;
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// Fight the checker!
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let current_frame = self.current_frame;
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// Will always be Some
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if let Some(ref mut unused_entries) = self.unused_entries_this_frame {
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// Deallocate from oldest to newest
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for key in unused_entries
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.iter_mut()
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.filter_map(|e| e.take().map(|(_, key)| key))
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{
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// Check if still in cache map and it has not been used since the vec was built
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if self
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.cache_map
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.get(&key)
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.filter(|d| d.frame != current_frame)
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.is_some()
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{
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if let Some(alloc_id) =
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self.cache_map.remove(&key).map(|d| d.alloc_id)
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{
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// Deallocate
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self.atlas.deallocate(alloc_id);
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// Try to allocate
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allocation = self
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.atlas
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.allocate(size2(i32::from(dims.x), i32::from(dims.y)));
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}
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}
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}
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// 2) Rearrange rectangles
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// This needs to be done infrequently and be based on whether rectangles have been removed
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// Maybe find a way to calculate whether there is a significant amount of fragmentation
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// Or consider dropping the use of an atlas and moving to a hashmap of individual textures :/
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// if allocation.is_none() {
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//
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// }
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}
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match allocation {
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Some(Allocation { id, rectangle }) => (id, aabr_from_alloc_rect(rectangle)),
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None => {
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warn!("Can't find space for an image in the graphic cache");
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return None;
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}
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}
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}
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};
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self.transfer_ready.push((key, aabr));
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// Insert area into map for retrieval.
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self.cache_map.insert(
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key,
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CachedDetails {
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alloc_id,
|
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frame: self.current_frame,
|
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aabr,
|
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},
|
||||
);
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|
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Some(aabr)
|
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}
|
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}
|
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|
||||
// Anything not queued since the last call to this will be removed if there is not enough space in the cache
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pub fn cache_queued<F>(&mut self, mut cacher: F)
|
||||
where
|
||||
F: FnMut(Aabr<u16>, &[[u8; 4]]),
|
||||
{
|
||||
match self
|
||||
.rect_map
|
||||
.get(&(graphic_id, dims, source.map(|e| e.to_bits()))) // TODO: Replace this with rounded representation of source
|
||||
{
|
||||
Some(aabr) => Some(*aabr),
|
||||
None => match self.graphic_map.get(&graphic_id) {
|
||||
Some(graphic) => {
|
||||
// Allocate rectangle.
|
||||
let aabr = match self
|
||||
.atlas
|
||||
.allocate(size2(i32::from(dims.x), i32::from(dims.y)))
|
||||
{
|
||||
Some(Allocation { id: _, rectangle }) => {
|
||||
let (min, max) = (rectangle.min, rectangle.max);
|
||||
Aabr {
|
||||
min: Vec2::new(min.x as u16, min.y as u16),
|
||||
max: Vec2::new(max.x as u16, max.y as u16),
|
||||
}
|
||||
}
|
||||
// Out of room.
|
||||
// TODO: Make more room.
|
||||
// 1) Expand cache size
|
||||
// 2) Remove unused allocations
|
||||
// 3) Rearrange rectangles
|
||||
None => return None,
|
||||
};
|
||||
|
||||
// Render image.
|
||||
// TODO: Use source.
|
||||
let data = match graphic {
|
||||
Graphic::Image(ref image) => image
|
||||
.resize_exact(
|
||||
u32::from(aabr.size().w),
|
||||
u32::from(aabr.size().h),
|
||||
image::FilterType::Nearest,
|
||||
)
|
||||
.to_rgba()
|
||||
// TODO: might be a better way to do this
|
||||
.pixels()
|
||||
.map(|p| p.data)
|
||||
.collect::<Vec<[u8; 4]>>(),
|
||||
Graphic::Voxel(ref vox, min_samples) =>
|
||||
super::renderer::draw_vox(&vox.as_ref().into(), aabr.size().into(), *min_samples),
|
||||
Graphic::Blank => return None,
|
||||
};
|
||||
|
||||
// Draw to allocated area.
|
||||
cacher(aabr, &data);
|
||||
|
||||
// Insert area into map for retrieval.
|
||||
self.rect_map
|
||||
.insert((graphic_id, dims, source.map(|e| e.to_bits())), aabr);
|
||||
|
||||
// Return area.
|
||||
Some(aabr)
|
||||
}
|
||||
None => None,
|
||||
},
|
||||
// Cached queued
|
||||
// TODO: combine nearby transfers
|
||||
for (key, target_aarb) in self.transfer_ready.drain(..) {
|
||||
if let Some(image) = self.soft_cache.get(&key) {
|
||||
cacher(
|
||||
target_aarb,
|
||||
&image.pixels().map(|p| p.data).collect::<Vec<[u8; 4]>>(),
|
||||
);
|
||||
} else {
|
||||
error!("Image queued for transfer to gpu cache but it doesn't exist (this should never occur)");
|
||||
}
|
||||
}
|
||||
|
||||
// Increment frame
|
||||
self.current_frame += 1;
|
||||
|
||||
// Reset unused entries
|
||||
self.unused_entries_this_frame = None;
|
||||
}
|
||||
}
|
||||
|
@ -11,19 +11,20 @@ struct Voxel {
|
||||
mvp: Mat4<f32>,
|
||||
}
|
||||
|
||||
// TODO: use norm or remove it
|
||||
#[derive(Copy, Clone)]
|
||||
struct Vert {
|
||||
pos: Vec3<f32>,
|
||||
col: Rgb<f32>,
|
||||
norm: Vec3<f32>,
|
||||
//norm: Vec3<f32>,
|
||||
ao_level: u8,
|
||||
}
|
||||
impl Vert {
|
||||
fn new(pos: Vec3<f32>, col: Rgb<f32>, norm: Vec3<f32>, ao_level: u8) -> Self {
|
||||
fn new(pos: Vec3<f32>, col: Rgb<f32>, _norm: Vec3<f32>, ao_level: u8) -> Self {
|
||||
Vert {
|
||||
pos,
|
||||
col,
|
||||
norm,
|
||||
//norm,
|
||||
ao_level,
|
||||
}
|
||||
}
|
||||
@ -40,7 +41,7 @@ impl<'a> Pipeline for Voxel {
|
||||
Vert {
|
||||
pos,
|
||||
col,
|
||||
norm: _,
|
||||
//norm: _,
|
||||
ao_level,
|
||||
}: &Self::Vertex,
|
||||
) -> ([f32; 3], Self::VsOut) {
|
||||
@ -57,11 +58,7 @@ impl<'a> Pipeline for Voxel {
|
||||
}
|
||||
}
|
||||
|
||||
pub fn draw_vox(
|
||||
segment: &Segment,
|
||||
output_size: Vec2<u16>,
|
||||
min_samples: Option<u8>,
|
||||
) -> Vec<[u8; 4]> {
|
||||
pub fn draw_vox(segment: &Segment, output_size: Vec2<u16>, min_samples: Option<u8>) -> RgbaImage {
|
||||
let scale = min_samples.map_or(1.0, |s| s as f32).sqrt().ceil() as usize;
|
||||
let dims = output_size.map(|e| e as usize * scale).into_array();
|
||||
let mut color = Buffer2d::new(dims, [0; 4]);
|
||||
@ -85,33 +82,29 @@ pub fn draw_vox(
|
||||
&mut depth,
|
||||
);
|
||||
|
||||
if scale > 1 {
|
||||
DynamicImage::ImageRgba8(
|
||||
RgbaImage::from_vec(
|
||||
dims[0] as u32,
|
||||
dims[1] as u32,
|
||||
color
|
||||
.as_ref()
|
||||
.iter()
|
||||
.flatten()
|
||||
.cloned()
|
||||
.collect::<Vec<u8>>(),
|
||||
)
|
||||
.unwrap(),
|
||||
let image = DynamicImage::ImageRgba8(
|
||||
RgbaImage::from_vec(
|
||||
dims[0] as u32,
|
||||
dims[1] as u32,
|
||||
color
|
||||
.as_ref()
|
||||
.iter()
|
||||
.flatten()
|
||||
.cloned()
|
||||
.collect::<Vec<u8>>(),
|
||||
)
|
||||
.resize_exact(
|
||||
.unwrap(),
|
||||
);
|
||||
if scale > 1 {
|
||||
image.resize_exact(
|
||||
output_size.x as u32,
|
||||
output_size.y as u32,
|
||||
image::FilterType::Triangle,
|
||||
)
|
||||
.to_rgba()
|
||||
.pixels()
|
||||
.map(|p| p.data)
|
||||
.collect::<Vec<[u8; 4]>>()
|
||||
} else {
|
||||
// TODO: Remove clone.
|
||||
color.as_ref().to_vec()
|
||||
image
|
||||
}
|
||||
.to_rgba()
|
||||
}
|
||||
|
||||
fn ao_level(side1: bool, corner: bool, side2: bool) -> u8 {
|
||||
|
@ -101,6 +101,8 @@ pub struct Ui {
|
||||
ingame_locals: Vec<Consts<UiLocals>>,
|
||||
// Window size for updating scaling
|
||||
window_resized: Option<Vec2<f64>>,
|
||||
// Used to delay cache resizing until after current frame is drawn
|
||||
need_cache_resize: bool,
|
||||
// Scaling of the ui
|
||||
scale: Scale,
|
||||
}
|
||||
@ -122,6 +124,7 @@ impl Ui {
|
||||
default_globals: renderer.create_consts(&[Globals::default()])?,
|
||||
ingame_locals: Vec::new(),
|
||||
window_resized: None,
|
||||
need_cache_resize: false,
|
||||
scale,
|
||||
})
|
||||
}
|
||||
@ -216,6 +219,15 @@ impl Ui {
|
||||
None => return,
|
||||
};
|
||||
|
||||
if self.need_cache_resize {
|
||||
// Resize graphic cache
|
||||
self.cache.resize_graphic_cache(renderer).unwrap();
|
||||
// Resize glyph cache
|
||||
self.cache.resize_glyph_cache(renderer).unwrap();
|
||||
|
||||
self.need_cache_resize = false;
|
||||
}
|
||||
|
||||
self.draw_commands.clear();
|
||||
let mut mesh = Mesh::new();
|
||||
|
||||
@ -344,7 +356,7 @@ impl Ui {
|
||||
PrimitiveKind::Image {
|
||||
image_id,
|
||||
color,
|
||||
source_rect,
|
||||
source_rect: _, // TODO: <-- use this
|
||||
} => {
|
||||
let graphic_id = self
|
||||
.image_map
|
||||
@ -391,35 +403,25 @@ impl Ui {
|
||||
max: Vec2::new(uv_r, uv_t),
|
||||
}
|
||||
};
|
||||
// TODO: get dims from graphic_cache (or have it return floats directly)
|
||||
let (cache_w, cache_h) =
|
||||
cache_tex.get_dimensions().map(|e| e as f32).into_tuple();
|
||||
|
||||
// Cache graphic at particular resolution.
|
||||
let uv_aabr = match graphic_cache.cache_res(
|
||||
*graphic_id,
|
||||
resolution,
|
||||
source_aabr,
|
||||
|aabr, data| {
|
||||
let offset = aabr.min.into_array();
|
||||
let size = aabr.size().into_array();
|
||||
if let Err(err) = renderer.update_texture(cache_tex, offset, size, data)
|
||||
{
|
||||
warn!("Failed to update texture: {:?}", err);
|
||||
}
|
||||
},
|
||||
) {
|
||||
Some(aabr) => Aabr {
|
||||
min: Vec2::new(
|
||||
aabr.min.x as f32 / cache_w,
|
||||
aabr.max.y as f32 / cache_h,
|
||||
),
|
||||
max: Vec2::new(
|
||||
aabr.max.x as f32 / cache_w,
|
||||
aabr.min.y as f32 / cache_h,
|
||||
),
|
||||
},
|
||||
None => continue,
|
||||
};
|
||||
let uv_aabr =
|
||||
match graphic_cache.queue_res(*graphic_id, resolution, source_aabr) {
|
||||
Some(aabr) => Aabr {
|
||||
min: Vec2::new(
|
||||
aabr.min.x as f32 / cache_w,
|
||||
aabr.max.y as f32 / cache_h,
|
||||
),
|
||||
max: Vec2::new(
|
||||
aabr.max.x as f32 / cache_w,
|
||||
aabr.min.y as f32 / cache_h,
|
||||
),
|
||||
},
|
||||
None => continue,
|
||||
};
|
||||
|
||||
mesh.push_quad(create_ui_quad(gl_aabr(rect), uv_aabr, color, UiMode::Image));
|
||||
}
|
||||
@ -630,22 +632,31 @@ impl Ui {
|
||||
.create_dynamic_model(mesh.vertices().len() * 4 / 3)
|
||||
.unwrap();
|
||||
}
|
||||
renderer.update_model(&self.model, &mesh, 0).unwrap();
|
||||
// Update model with new mesh.
|
||||
renderer.update_model(&self.model, &mesh, 0).unwrap();
|
||||
|
||||
// Move cached graphics to the gpu
|
||||
let (graphic_cache, cache_tex) = self.cache.graphic_cache_mut_and_tex();
|
||||
graphic_cache.cache_queued(|aabr, data| {
|
||||
let offset = aabr.min.into_array();
|
||||
let size = aabr.size().into_array();
|
||||
if let Err(err) = renderer.update_texture(cache_tex, offset, size, data) {
|
||||
warn!("Failed to update texture: {:?}", err);
|
||||
}
|
||||
});
|
||||
|
||||
// Handle window resizing.
|
||||
if let Some(new_dims) = self.window_resized.take() {
|
||||
let (old_w, old_h) = self.scale.scaled_window_size().into_tuple();
|
||||
self.scale.window_resized(new_dims, renderer);
|
||||
let (w, h) = self.scale.scaled_window_size().into_tuple();
|
||||
self.ui.handle_event(Input::Resize(w, h));
|
||||
|
||||
let res = renderer.get_resolution();
|
||||
// Avoid panic in graphic cache when minimizing.
|
||||
if res.x > 0 && res.y > 0 {
|
||||
self.cache
|
||||
.clear_graphic_cache(renderer, renderer.get_resolution().map(|e| e * 4));
|
||||
}
|
||||
// TODO: Probably need to resize glyph cache, see conrod's gfx backend for reference.
|
||||
// Avoid resetting cache if window size didn't change
|
||||
// Somewhat inefficient for elements that won't change size after a window resize
|
||||
let res = renderer.get_resolution();
|
||||
self.need_cache_resize = res.x > 0 && res.y > 0 && !(old_w == w && old_h == h);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -48,10 +48,6 @@ impl Scale {
|
||||
pub fn scale_factor_physical(&self) -> f64 {
|
||||
self.scale_factor_logical() * self.dpi_factor
|
||||
}
|
||||
// Get the dpi factor (ratio between physical and logical coordinates)
|
||||
pub fn dpi_factor(&self) -> f64 {
|
||||
self.dpi_factor
|
||||
}
|
||||
// Updates internal window size (and/or dpi_factor).
|
||||
pub fn window_resized(&mut self, new_dims: Vec2<f64>, renderer: &Renderer) {
|
||||
self.dpi_factor = renderer.get_resolution().x as f64 / new_dims.x;
|
||||
|
@ -1,8 +1,5 @@
|
||||
use conrod_core::{
|
||||
builder_methods,
|
||||
position::Dimension,
|
||||
widget::{self, Id},
|
||||
Position, Ui, UiCell, Widget, WidgetCommon,
|
||||
builder_methods, position::Dimension, widget, Position, Ui, UiCell, Widget, WidgetCommon,
|
||||
};
|
||||
use vek::*;
|
||||
|
||||
@ -18,12 +15,11 @@ pub trait Ingameable: Widget + Sized {
|
||||
fn prim_count(&self) -> usize;
|
||||
// Note this is not responsible for the 3d positioning
|
||||
// Only call this directly if using IngameAnchor
|
||||
fn set_ingame(self, id: widget::Id, parent_id: Id, ui: &mut UiCell) -> Self::Event {
|
||||
fn set_ingame(self, id: widget::Id, ui: &mut UiCell) -> Self::Event {
|
||||
self
|
||||
// should pass focus to the window if these are clicked
|
||||
// (they are not displayed where conrod thinks they are)
|
||||
.graphics_for(ui.window)
|
||||
//.parent(parent_id) // TODO: Is this needed?
|
||||
.set(id, ui)
|
||||
}
|
||||
fn position_ingame(self, pos: Vec3<f32>) -> Ingame<Self> {
|
||||
@ -104,7 +100,7 @@ impl<W: Ingameable> Widget for Ingame<W> {
|
||||
}
|
||||
|
||||
fn update(self, args: widget::UpdateArgs<Self>) -> Self::Event {
|
||||
let widget::UpdateArgs { id, state, ui, .. } = args;
|
||||
let widget::UpdateArgs { state, ui, .. } = args;
|
||||
let Ingame {
|
||||
widget, parameters, ..
|
||||
} = self;
|
||||
@ -116,19 +112,19 @@ impl<W: Ingameable> Widget for Ingame<W> {
|
||||
});
|
||||
}
|
||||
|
||||
widget.set_ingame(state.id.unwrap(), id, ui)
|
||||
widget.set_ingame(state.id.unwrap(), ui)
|
||||
}
|
||||
|
||||
fn default_x_position(&self, ui: &Ui) -> Position {
|
||||
fn default_x_position(&self, _: &Ui) -> Position {
|
||||
Position::Absolute(0.0)
|
||||
}
|
||||
fn default_y_position(&self, ui: &Ui) -> Position {
|
||||
fn default_y_position(&self, _: &Ui) -> Position {
|
||||
Position::Absolute(0.0)
|
||||
}
|
||||
fn default_x_dimension(&self, ui: &Ui) -> Dimension {
|
||||
fn default_x_dimension(&self, _: &Ui) -> Dimension {
|
||||
Dimension::Absolute(1.0)
|
||||
}
|
||||
fn default_y_dimension(&self, ui: &Ui) -> Dimension {
|
||||
fn default_y_dimension(&self, _: &Ui) -> Dimension {
|
||||
Dimension::Absolute(1.0)
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user