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Fix some warnings, cleanup comment
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8a994ada8e
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@ -1,6 +1,4 @@
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use specs::{Component, FlaggedStorage, NullStorage};
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use specs_idvs::IDVStorage;
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use vek::*;
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#[derive(Clone, Debug, Default, PartialEq, Serialize, Deserialize)]
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pub struct CanBuild;
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@ -5,7 +5,6 @@ pub use mat_cell::Material;
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use self::cell::Cell;
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use self::mat_cell::MatCell;
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use crate::{
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util::chromify_srgb,
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vol::{ReadVol, SizedVol, Vox, WriteVol},
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volumes::dyna::Dyna,
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};
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@ -185,53 +185,6 @@ impl HumHeadSpec {
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Vec3::from(spec.offset) + origin_offset.map(|e| e as f32 * -1.0),
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)
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.0
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/*let (name, offset) = match (race, body_type) {
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// z-value should be 0.25 of the total z
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(Race::Human, BodyType::Male) => {
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("figure.head.head_human_male", Vec3::new(-7.0, -5.0, -2.25))
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}
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(Race::Human, BodyType::Female) => (
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"figure.head.head_human_female",
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Vec3::new(-7.0, -7.5, -3.25),
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),
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(Race::Elf, BodyType::Male) => ("figure.head.head_elf_male", Vec3::new(-8.0, -5.0, -2.25)),
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(Race::Elf, BodyType::Female) => {
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("figure.head.head_elf_female", Vec3::new(-8.0, -5.5, -3.0))
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}
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(Race::Dwarf, BodyType::Male) => {
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("figure.head.head_dwarf_male", Vec3::new(-6.0, -5.0, -12.5))
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}
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(Race::Dwarf, BodyType::Female) => (
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"figure.head.head_dwarf_female",
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Vec3::new(-6.0, -6.0, -9.25),
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),
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(Race::Orc, BodyType::Male) => ("figure.head.head_orc_male", Vec3::new(-8.0, -5.0, -2.50)),
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(Race::Orc, BodyType::Female) => {
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("figure.head.head_orc_female", Vec3::new(-8.0, -8.0, -3.5))
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}
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(Race::Undead, BodyType::Male) => {
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("figure.head.head_undead_male", Vec3::new(-5.5, -5.0, -2.5))
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}
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(Race::Undead, BodyType::Female) => (
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"figure.head.head_undead_female",
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Vec3::new(-6.0, -5.0, -2.5),
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),
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(Race::Danari, BodyType::Male) => {
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("figure.head.head_danari_male", Vec3::new(-9.0, -5.0, -2.75))
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}
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(Race::Danari, BodyType::Female) => {
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let hair = load_segment("figure.hair.danari.female");
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let accessory = load_segment("figure.accessory.danari.horns");
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let bare_head = load_segment("figure.head.danari.female");
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let head = bare_head
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.union(&eyes, Vec3::new(0, 0, 0))
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.union(&hair, Vec3::new(0, 0, 0))
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.union(&accessory, Vec3::new(0, 0, 0));
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return head.generate_mesh(Vec3::new(-9.0, -7.5, -3.0)).0;
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}
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};*/
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//load_mesh(name, offset)
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}
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}
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