Merge remote-tracking branch 'origin/master' into combat

This commit is contained in:
timokoesters 2020-03-26 23:43:33 +01:00
commit fe2aa7da7b
8 changed files with 55 additions and 5 deletions

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@ -27,6 +27,7 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
- Added authentication system (to play on the official server register on https://account.veloren.net)
- Added gamepad/controller support
- Added player feedback when attempting to pickup an item with a full inventory
- Added free look
### Changed

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@ -333,6 +333,8 @@ Chat commands:
"hud.social.play_online_fmt": "{nb_player} player(s) online",
"hud.spell": "Spell",
"hud.free_look_indicator": "Free look active",
/// End HUD section

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@ -9,9 +9,12 @@ const TPS: u64 = 30;
fn main() {
// Init logging
if let Err(_) = std::env::var("RUST_LOG") {
std::env::set_var("RUST_LOG", "info");
}
pretty_env_logger::init();
info!("Starting server-cli...");
info!("Starting server...");
// Set up an fps clock
let mut clock = Clock::start();
@ -23,7 +26,7 @@ fn main() {
// Create server
let mut server = Server::new(settings).expect("Failed to create server instance!");
info!("Server is ready to accept connections");
info!("Server is ready to accept connections.");
info!("Metrics port: {}", metrics_port);
loop {

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@ -203,6 +203,11 @@ impl Server {
server_settings: settings.clone(),
};
debug!("created veloren server with: {:?}", &settings);
log::info!(
"Server version: {}[{}]",
*common::util::GIT_HASH,
*common::util::GIT_DATE
);
Ok(this)
}

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@ -52,6 +52,7 @@ use vek::*;
const XP_COLOR: Color = Color::Rgba(0.59, 0.41, 0.67, 1.0);
const TEXT_COLOR: Color = Color::Rgba(1.0, 1.0, 1.0, 1.0);
const TEXT_BG: Color = Color::Rgba(0.0, 0.0, 0.0, 1.0);
//const TEXT_COLOR_GREY: Color = Color::Rgba(1.0, 1.0, 1.0, 0.5);
const MENU_BG: Color = Color::Rgba(0.0, 0.0, 0.0, 0.4);
//const TEXT_COLOR_2: Color = Color::Rgba(0.0, 0.0, 0.0, 1.0);
@ -180,6 +181,10 @@ widget_ids! {
small_window,
social_window,
settings_window,
// Free look indicator
free_look_txt,
free_look_bg,
}
}
@ -289,6 +294,7 @@ pub struct Show {
social_tab: SocialTab,
want_grab: bool,
stats: bool,
free_look: bool,
}
impl Show {
fn bag(&mut self, open: bool) {
@ -479,6 +485,7 @@ impl Hud {
want_grab: true,
ingame: true,
stats: false,
free_look: false,
},
to_focus: None,
never_show: false,
@ -1901,6 +1908,22 @@ impl Hud {
}
}
// Free look indicator
if self.show.free_look {
Text::new(&self.voxygen_i18n.get("hud.free_look_indicator"))
.color(TEXT_BG)
.mid_top_with_margin_on(ui_widgets.window, 100.0)
.font_id(self.fonts.cyri.conrod_id)
.font_size(self.fonts.cyri.scale(20))
.set(self.ids.free_look_bg, ui_widgets);
Text::new(&self.voxygen_i18n.get("hud.free_look_indicator"))
.color(KILL_COLOR)
.top_left_with_margins_on(self.ids.free_look_bg, -1.0, -1.0)
.font_id(self.fonts.cyri.conrod_id)
.font_size(self.fonts.cyri.scale(20))
.set(self.ids.free_look_txt, ui_widgets);
}
events
}
@ -2064,4 +2087,6 @@ impl Hud {
self.ui.render(renderer, Some(globals));
}
}
pub fn free_look(&mut self, free_look: bool) { self.show.free_look = free_look; }
}

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@ -155,6 +155,9 @@ impl PlayState for SessionState {
)
.unwrap();
let mut ori = self.scene.camera().get_orientation();
let mut free_look = false;
// Game loop
let mut current_client_state = self.client.borrow().get_client_state();
while let ClientState::Pending | ClientState::Character = current_client_state {
@ -418,6 +421,10 @@ impl PlayState for SessionState {
Event::InputUpdate(GameInput::Charge, state) => {
self.inputs.charge.set_state(state);
},
Event::InputUpdate(GameInput::FreeLook, true) => {
free_look = !free_look;
self.hud.free_look(free_look);
},
Event::AnalogGameInput(input) => match input {
AnalogGameInput::MovementX(v) => {
self.key_state.analog_matrix.x = v;
@ -437,9 +444,12 @@ impl PlayState for SessionState {
}
}
if !free_look {
ori = self.scene.camera().get_orientation();
self.inputs.look_dir = cam_dir;
}
// Calculate the movement input vector of the player from the current key
// presses and the camera direction.
let ori = self.scene.camera().get_orientation();
let unit_vecs = (
Vec2::new(ori[0].cos(), -ori[0].sin()),
Vec2::new(ori[0].sin(), ori[0].cos()),
@ -447,8 +457,6 @@ impl PlayState for SessionState {
let dir_vec = self.key_state.dir_vec();
self.inputs.move_dir = unit_vecs.0 * dir_vec[0] + unit_vecs.1 * dir_vec[1];
self.inputs.look_dir = cam_dir;
self.inputs.climb = self.key_state.climb();
// Runs if either in a multiplayer server or the singleplayer server is unpaused

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@ -53,6 +53,7 @@ pub struct ControlSettings {
pub toggle_wield: KeyMouse,
pub swap_loadout: KeyMouse,
pub charge: KeyMouse,
pub free_look: KeyMouse,
}
/// Since Macbook trackpads lack middle click, on OS X we default to LShift
@ -105,6 +106,7 @@ impl Default for ControlSettings {
toggle_wield: KeyMouse::Key(VirtualKeyCode::T),
swap_loadout: KeyMouse::Key(VirtualKeyCode::Q),
charge: KeyMouse::Key(VirtualKeyCode::Key1),
free_look: KeyMouse::Key(VirtualKeyCode::LAlt),
}
}
}

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@ -51,6 +51,7 @@ pub enum GameInput {
ToggleWield,
Charge,
SwapLoadout,
FreeLook,
}
/// Represents a key that the game menus recognise after input mapping
@ -466,6 +467,9 @@ impl Window {
map.entry(settings.controls.charge)
.or_default()
.push(GameInput::Charge);
map.entry(settings.controls.free_look)
.or_default()
.push(GameInput::FreeLook);
let keypress_map = HashMap::new();