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Add stealth stat to Bag UI. NOTE: Needs icon.
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@ -34,6 +34,7 @@
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"hud.bag.combat_rating": "Combat Rating",
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"hud.bag.combat_rating": "Combat Rating",
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"hud.bag.protection": "Protection",
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"hud.bag.protection": "Protection",
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"hud.bag.stun_res": "Stun Resilience",
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"hud.bag.stun_res": "Stun Resilience",
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"hud.bag.stealth_from_items": "Stealth from Items",
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"hud.bag.combat_rating_desc": "Calculated from your\nequipment and health.",
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"hud.bag.combat_rating_desc": "Calculated from your\nequipment and health.",
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"hud.bag.protection_desc": "Damage reduction through armor",
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"hud.bag.protection_desc": "Damage reduction through armor",
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"hud.bag.stun_res_desc": "Resilience against being stunned by consecutive hits.\nRegenerates like Energy.",
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"hud.bag.stun_res_desc": "Resilience against being stunned by consecutive hits.\nRegenerates like Energy.",
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@ -18,7 +18,7 @@ use crate::{
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use client::Client;
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use client::Client;
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use common::{
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use common::{
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assets::AssetExt,
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assets::AssetExt,
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combat::{combat_rating, Damage},
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combat::{combat_rating, perception_dist_multiplier_from_stealth, Damage},
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comp::{
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comp::{
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inventory::InventorySortOrder,
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inventory::InventorySortOrder,
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item::{ItemDef, ItemDesc, MaterialStatManifest, Quality},
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item::{ItemDef, ItemDesc, MaterialStatManifest, Quality},
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@ -629,12 +629,13 @@ impl<'a> Bag<'a> {
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}
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}
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}
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}
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}
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}
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const STATS: [&str; 5] = [
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const STATS: [&str; 6] = [
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"Health",
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"Health",
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"Energy",
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"Energy",
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"Protection",
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"Protection",
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"Combat Rating",
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"Combat Rating",
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"Stun Resilience",
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"Stun Resilience",
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"Stealth (Items)",
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];
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];
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pub struct BagState {
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pub struct BagState {
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@ -924,6 +925,8 @@ impl<'a> Widget for Bag<'a> {
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"Combat Rating" => self.imgs.combat_rating_ico,
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"Combat Rating" => self.imgs.combat_rating_ico,
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"Protection" => self.imgs.protection_ico,
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"Protection" => self.imgs.protection_ico,
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"Stun Resilience" => self.imgs.stun_res_ico,
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"Stun Resilience" => self.imgs.stun_res_ico,
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// FIXME: Add icon.
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// "Stealth (Items)" => self.imgs.stealth_ico,
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_ => self.imgs.nothing,
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_ => self.imgs.nothing,
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})
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})
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.w_h(20.0, 20.0)
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.w_h(20.0, 20.0)
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@ -945,6 +948,11 @@ impl<'a> Widget for Bag<'a> {
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"{}",
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"{}",
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(100.0 * Poise::compute_poise_damage_reduction(inventory)) as i32
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(100.0 * Poise::compute_poise_damage_reduction(inventory)) as i32
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);
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);
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let stealth_from_items_txt = format!(
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"{:.1}%",
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((1.0 - perception_dist_multiplier_from_stealth(Some(inventory), None))
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* 100.0)
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);
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let btn = if i.0 == 0 {
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let btn = if i.0 == 0 {
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btn.top_left_with_margins_on(state.bg_ids.bg_frame, 55.0, 10.0)
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btn.top_left_with_margins_on(state.bg_ids.bg_frame, 55.0, 10.0)
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} else {
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} else {
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@ -956,6 +964,7 @@ impl<'a> Widget for Bag<'a> {
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"Combat Rating" => i18n.get("hud.bag.combat_rating"),
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"Combat Rating" => i18n.get("hud.bag.combat_rating"),
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"Protection" => i18n.get("hud.bag.protection"),
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"Protection" => i18n.get("hud.bag.protection"),
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"Stun Resilience" => i18n.get("hud.bag.stun_res"),
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"Stun Resilience" => i18n.get("hud.bag.stun_res"),
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"Stealth (Items)" => i18n.get("hud.bag.stealth_from_items"),
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_ => "",
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_ => "",
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};
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};
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let tooltip_txt = match i.1 {
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let tooltip_txt = match i.1 {
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@ -978,6 +987,7 @@ impl<'a> Widget for Bag<'a> {
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"Combat Rating" => &combat_rating_txt,
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"Combat Rating" => &combat_rating_txt,
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"Protection" => &protection_txt,
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"Protection" => &protection_txt,
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"Stun Resilience" => &stun_res_txt,
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"Stun Resilience" => &stun_res_txt,
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"Stealth (Items)" => &stealth_from_items_txt,
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_ => "",
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_ => "",
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})
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})
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.right_from(state.ids.stat_icons[i.0], 10.0)
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.right_from(state.ids.stat_icons[i.0], 10.0)
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