more drops, armors

This commit is contained in:
jshipsey 2021-05-08 02:09:15 -04:00 committed by Marcel Märtens
parent f387b8d259
commit ffc9a0ae22
89 changed files with 924 additions and 9 deletions

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ItemDef(
name: "Carapace Cape",
description: "Shell that once shielded a beast.",
kind: Armor((
kind: Back("Carapace"),
stats: (
protection: Normal(4.0),
poise_resilience: Normal(0.2),
),
)),
quality: Moderate,
tags: [],
)

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ItemDef(
name: "Carapace Belt",
description: "Shell that once shielded a beast.",
kind: Armor((
kind: Belt("Carapace"),
stats: (
protection: Normal(4.0),
poise_resilience: Normal(1.0),
),
)),
quality: Moderate,
tags: [],
)

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ItemDef(
name: "Carapace Cuirass",
description: "Shell that once shielded a beast.",
kind: Armor((
kind: Chest("Carapace"),
stats: (
protection: Normal(25.0),
poise_resilience: Normal(1.0),
),
)),
quality: High,
tags: [],
)

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ItemDef(
name: "Carapace Boots",
description: "Shell that once shielded a beast.",
kind: Armor((
kind: Foot("Carapace"),
stats: (
protection: Normal(5.0),
poise_resilience: Normal(1.0),
),
)),
quality: High,
tags: [],
)

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ItemDef(
name: "Carapace Gauntlets",
description: "Shell that once shielded a beast.",
kind: Armor((
kind: Hand("Carapace"),
stats: (
protection: Normal(10.0),
poise_resilience: Normal(1.0),
),
)),
quality: Moderate,
tags: [],
)

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ItemDef(
name: "Carapace Chausses",
description: "Shell that once shielded a beast.",
kind: Armor((
kind: Pants("Carapace"),
stats: (
protection: Normal(20.0),
poise_resilience: Normal(1.0),
),
)),
quality: Moderate,
tags: [],
)

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ItemDef(
name: "Carapace Shoulder Pad",
description: "Shell that once shielded a beast.",
kind: Armor((
kind: Shoulder("Carapace"),
stats: (
protection: Normal(15.0),
poise_resilience: Normal(1.0),
),
)),
quality: Moderate,
tags: [],
)

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ItemDef(
name: "Dragonscale cape",
description: "Power pulses through it.",
kind: Armor((
kind: Back("Dragonscale"),
stats: (
protection: Normal(4.0),
poise_resilience: Normal(0.2),
),
)),
quality: Moderate,
tags: [],
)

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ItemDef(
name: "Dragonscale Belt",
description: "Power pulses through it.",
kind: Armor((
kind: Belt("Dragonscale"),
stats: (
protection: Normal(6.0),
poise_resilience: Normal(1.0),
),
)),
quality: Epic,
tags: [],
)

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ItemDef(
name: "Dragonscale Chest",
description: "Power pulses through it.",
kind: Armor((
kind: Chest("Dragonscale"),
stats: (
protection: Normal(30.0),
poise_resilience: Normal(1.0),
),
)),
quality: Epic,
tags: [],
)

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ItemDef(
name: "Dragonscale Boots",
description: "Power pulses through it.",
kind: Armor((
kind: Foot("Dragonscale"),
stats: (
protection: Normal(6.0),
poise_resilience: Normal(1.0),
),
)),
quality: Epic,
tags: [],
)

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ItemDef(
name: "Dragonscale Gloves",
description: "Power pulses through it.",
kind: Armor((
kind: Hand("Dragonscale"),
stats: (
protection: Normal(12.0),
poise_resilience: Normal(8.0),
),
)),
quality: Epic,
tags: [],
)

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ItemDef(
name: "Dragonscale Skirt",
description: "Power pulses through it.",
kind: Armor((
kind: Pants("Dragonscale"),
stats: (
protection: Normal(24.0),
poise_resilience: Normal(1.0),
),
)),
quality: Epic,
tags: [],
)

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ItemDef(
name: "Dragonscale Mantle",
description: "Power pulses through it.",
kind: Armor((
kind: Shoulder("Dragonscale"),
stats: (
protection: Normal(18.0),
poise_resilience: Normal(1.0),
),
)),
quality: Epic,
tags: [],
)

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ItemDef(
name: "Platescale cape",
description: "Smithed from hide tougher than steel.",
kind: Armor((
kind: Back("Platescale"),
stats: (
protection: Normal(4.0),
poise_resilience: Normal(0.2),
),
)),
quality: Moderate,
tags: [],
)

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ItemDef(
name: "Platescale Belt",
description: "Smithed from hide tougher than steel.",
kind: Armor((
kind: Belt("Platescale"),
stats: (
protection: Normal(4.0),
poise_resilience: Normal(1.0),
),
)),
quality: Moderate,
tags: [],
)

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ItemDef(
name: "Platescale Cuirass",
description: "Smithed from hide tougher than steel.",
kind: Armor((
kind: Chest("Platescale"),
stats: (
protection: Normal(25.0),
poise_resilience: Normal(1.0),
),
)),
quality: High,
tags: [],
)

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ItemDef(
name: "Platescale Boots",
description: "Smithed from hide tougher than steel.",
kind: Armor((
kind: Foot("Platescale"),
stats: (
protection: Normal(5.0),
poise_resilience: Normal(1.0),
),
)),
quality: High,
tags: [],
)

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ItemDef(
name: "Platescale Gauntlets",
description: "Smithed from hide tougher than steel.",
kind: Armor((
kind: Hand("Platescale"),
stats: (
protection: Normal(10.0),
poise_resilience: Normal(1.0),
),
)),
quality: Moderate,
tags: [],
)

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ItemDef(
name: "Platescale Chausses",
description: "Smithed from hide tougher than steel.",
kind: Armor((
kind: Pants("Platescale"),
stats: (
protection: Normal(20.0),
poise_resilience: Normal(1.0),
),
)),
quality: Moderate,
tags: [],
)

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ItemDef(
name: "Platescale Shoulder Pad",
description: "Smithed from hide tougher than steel.",
kind: Armor((
kind: Shoulder("Platescale"),
stats: (
protection: Normal(15.0),
poise_resilience: Normal(1.0),
),
)),
quality: Moderate,
tags: [],
)

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ItemDef(
name: "Savage Cape",
description: "Brings the fury of the barbarians.",
kind: Armor((
kind: Back("Savage"),
stats: (
protection: Normal(4.0),
poise_resilience: Normal(0.2),
),
)),
quality: Moderate,
tags: [],
)

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ItemDef(
name: "Savage Belt",
description: "Brings the fury of the barbarians.",
kind: Armor((
kind: Belt("Savage"),
stats: (
protection: Normal(4.0),
poise_resilience: Normal(1.0),
),
)),
quality: Moderate,
tags: [],
)

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ItemDef(
name: "Savage Cuirass",
description: "Brings the fury of the barbarians.",
kind: Armor((
kind: Chest("Savage"),
stats: (
protection: Normal(25.0),
poise_resilience: Normal(1.0),
),
)),
quality: High,
tags: [],
)

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ItemDef(
name: "Savage Boots",
description: "Brings the fury of the barbarians.",
kind: Armor((
kind: Foot("Savage"),
stats: (
protection: Normal(5.0),
poise_resilience: Normal(1.0),
),
)),
quality: High,
tags: [],
)

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ItemDef(
name: "Savage Gauntlets",
description: "Brings the fury of the barbarians.",
kind: Armor((
kind: Hand("Savage"),
stats: (
protection: Normal(10.0),
poise_resilience: Normal(1.0),
),
)),
quality: Moderate,
tags: [],
)

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ItemDef(
name: "Savage Chausses",
description: "Brings the fury of the barbarians.",
kind: Armor((
kind: Pants("Savage"),
stats: (
protection: Normal(20.0),
poise_resilience: Normal(1.0),
),
)),
quality: Moderate,
tags: [],
)

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ItemDef(
name: "Savage Shoulder Pad",
description: "Brings the fury of the barbarians.",
kind: Armor((
kind: Shoulder("Savage"),
stats: (
protection: Normal(15.0),
poise_resilience: Normal(1.0),
),
)),
quality: Moderate,
tags: [],
)

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ItemDef(
name: "Scale cape",
description: "Each embedded scale provides protection.",
kind: Armor((
kind: Back("Scale"),
stats: (
protection: Normal(4.0),
poise_resilience: Normal(0.2),
),
)),
quality: Moderate,
tags: [],
)

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ItemDef(
name: "Scale Belt",
description: "Each embedded scale provides protection.",
kind: Armor((
kind: Belt("Scale"),
stats: (
protection: Normal(2.0),
poise_resilience: Normal(1.0),
),
)),
quality: Moderate,
tags: [],
)

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ItemDef(
name: "Scale Chestpiece",
description: "Each embedded scale provides protection.",
kind: Armor((
kind: Chest("Scale"),
stats: (
protection: Normal(15.0),
poise_resilience: Normal(1.0),
),
)),
quality: Moderate,
tags: [],
)

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ItemDef(
name: "Scale Boots",
description: "Each embedded scale provides protection.",
kind: Armor((
kind: Foot("Scale"),
stats: (
protection: Normal(3.0),
poise_resilience: Normal(1.0),
),
)),
quality: Moderate,
tags: [],
)

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ItemDef(
name: "Scale Wraps",
description: "Each embedded scale provides protection.",
kind: Armor((
kind: Hand("Scale"),
stats: (
protection: Normal(6.0),
poise_resilience: Normal(1.0),
),
)),
quality: Moderate,
tags: [],
)

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ItemDef(
name: "Scale Pants",
description: "Each embedded scale provides protection.",
kind: Armor((
kind: Pants("Scale"),
stats: (
protection: Normal(12.0),
poise_resilience: Normal(1.0),
),
)),
quality: Moderate,
tags: [],
)

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ItemDef(
name: "Scale Shoulders",
description: "Each embedded scale provides protection.",
kind: Armor((
kind: Shoulder("Scale"),
stats: (
protection: Normal(9.0),
poise_resilience: Normal(1.0),
),
)),
quality: Common,
tags: [],
)

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@ -1,4 +1,4 @@
[
(1.0, Item("common.items.food.meat.tough_raw")),
(3.0, Item("common.items.crafting_ing.leather.leather_strips")),
(3.0, Item("common.items.crafting_ing.scales")),
]

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[
(1.0, Item("common.items.food.meat.tough_raw")),
(3.0, Item("common.items.crafting_ing.carapace")),
]

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@ -1,3 +1,3 @@
[
(1.0, Item("common.items.crafting_ing.hide.tough_hide")),
(1.0, Item("common.items.crafting_ing.plate")),
]

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@ -1695,6 +1695,151 @@
"voxel.armor.warlock.shoulder",
(0.0, 0.0, 0.0), (-90.0, 130.0, 0.0), 1.2,
),
//Scale Set
Armor(Chest("Scale")): VoxTrans(
"voxel.armor.scale.chest",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
),
Armor(Pants("Scale")): VoxTrans(
"voxel.armor.scale.pants",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
),
Armor(Belt("Scale")): VoxTrans(
"voxel.armor.scale.belt",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.4,
),
Armor(Foot("Scale")): VoxTrans(
"voxel.armor.scale.foot",
(0.0, 0.0, 0.0), (-95.0, 140.0, 0.0), 1.1,
),
Armor(Hand("Scale")): VoxTrans(
"voxel.armor.scale.hand",
(0.0, -1.0, 0.0), (-90.0, 135.0, 0.0), 1.0,
),
Armor(Shoulder("Scale")): VoxTrans(
"voxel.armor.scale.shoulder",
(0.0, 0.0, 0.0), (-90.0, 130.0, 0.0), 1.2,
),
Armor(Back("Scale")): VoxTrans(
"voxel.armor.scale.back",
(0.0, 0.0, 0.0), (-90.0, 0.0, 0.0), 1.0,
),
//Carapace Set
Armor(Chest("Carapace")): VoxTrans(
"voxel.armor.carapace.chest",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
),
Armor(Pants("Carapace")): VoxTrans(
"voxel.armor.carapace.pants",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
),
Armor(Belt("Carapace")): VoxTrans(
"voxel.armor.carapace.belt",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.4,
),
Armor(Foot("Carapace")): VoxTrans(
"voxel.armor.carapace.foot",
(0.0, 0.0, 0.0), (-95.0, 140.0, 0.0), 1.1,
),
Armor(Hand("Carapace")): VoxTrans(
"voxel.armor.carapace.hand",
(0.0, -1.0, 0.0), (-90.0, 135.0, 0.0), 1.0,
),
Armor(Shoulder("Carapace")): VoxTrans(
"voxel.armor.carapace.shoulder",
(0.0, 0.0, 0.0), (-90.0, 130.0, 0.0), 1.2,
),
Armor(Back("Carapace")): VoxTrans(
"voxel.armor.carapace.back",
(0.0, 0.0, 0.0), (-90.0, 0.0, 0.0), 1.0,
),
//Platescale Set
Armor(Chest("Platescale")): VoxTrans(
"voxel.armor.platescale.chest",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
),
Armor(Pants("Platescale")): VoxTrans(
"voxel.armor.platescale.pants",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
),
Armor(Belt("Platescale")): VoxTrans(
"voxel.armor.platescale.belt",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.4,
),
Armor(Foot("Platescale")): VoxTrans(
"voxel.armor.platescale.foot",
(0.0, 0.0, 0.0), (-95.0, 140.0, 0.0), 1.1,
),
Armor(Hand("Platescale")): VoxTrans(
"voxel.armor.platescale.hand",
(0.0, -1.0, 0.0), (-90.0, 135.0, 0.0), 1.0,
),
Armor(Shoulder("Platescale")): VoxTrans(
"voxel.armor.platescale.shoulder",
(0.0, 0.0, 0.0), (-90.0, 130.0, 0.0), 1.2,
),
Armor(Back("Platescale")): VoxTrans(
"voxel.armor.platescale.back",
(0.0, 0.0, 0.0), (-90.0, 0.0, 0.0), 1.0,
),
//Dragonscale Set
Armor(Chest("Dragonscale")): VoxTrans(
"voxel.armor.dragonscale.chest",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
),
Armor(Pants("Dragonscale")): VoxTrans(
"voxel.armor.dragonscale.pants",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
),
Armor(Belt("Dragonscale")): VoxTrans(
"voxel.armor.dragonscale.belt",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.4,
),
Armor(Foot("Dragonscale")): VoxTrans(
"voxel.armor.dragonscale.foot",
(0.0, 0.0, 0.0), (-95.0, 140.0, 0.0), 1.1,
),
Armor(Hand("Dragonscale")): VoxTrans(
"voxel.armor.dragonscale.hand",
(0.0, -1.0, 0.0), (-90.0, 135.0, 0.0), 1.0,
),
Armor(Shoulder("Dragonscale")): VoxTrans(
"voxel.armor.dragonscale.shoulder",
(0.0, 0.0, 0.0), (-90.0, 130.0, 0.0), 1.2,
),
Armor(Back("Dragonscale")): VoxTrans(
"voxel.armor.dragonscale.back",
(0.0, 0.0, 0.0), (-90.0, 0.0, 0.0), 1.0,
),
//Savage Set
Armor(Chest("Savage")): VoxTrans(
"voxel.armor.savage.chest",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
),
Armor(Pants("Savage")): VoxTrans(
"voxel.armor.savage.pants",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
),
Armor(Belt("Savage")): VoxTrans(
"voxel.armor.savage.belt",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.4,
),
Armor(Foot("Savage")): VoxTrans(
"voxel.armor.savage.foot",
(0.0, 0.0, 0.0), (-95.0, 140.0, 0.0), 1.1,
),
Armor(Hand("Savage")): VoxTrans(
"voxel.armor.savage.hand",
(0.0, -1.0, 0.0), (-90.0, 135.0, 0.0), 1.0,
),
Armor(Shoulder("Savage")): VoxTrans(
"voxel.armor.savage.shoulder",
(0.0, 0.0, 0.0), (-90.0, 130.0, 0.0), 1.2,
),
Armor(Back("Savage")): VoxTrans(
"voxel.armor.savage.back",
(0.0, 0.0, 0.0), (-90.0, 0.0, 0.0), 1.0,
),
//misc
Armor(Pants("Hunting")): VoxTrans(
"voxel.armor.misc.pants.grayscale",

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assets/voxygen/voxel/armor/swift/belt.vox (Stored with Git LFS)

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assets/voxygen/voxel/armor/swift/chest.vox (Stored with Git LFS)

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assets/voxygen/voxel/armor/swift/foot.vox (Stored with Git LFS)

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assets/voxygen/voxel/armor/swift/hand.vox (Stored with Git LFS)

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assets/voxygen/voxel/armor/swift/pants.vox (Stored with Git LFS)

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@ -52,5 +52,25 @@
vox_spec: ("armor.warlock.back", (-5.0, -1.5, -15.5)),
color: None
),
"Scale": (
vox_spec: ("armor.scale.back", (-5.0, -2.0, -10.5)),
color: None
),
"Carapace": (
vox_spec: ("armor.carapace.back", (-5.0, -1.5, -10.5)),
color: None
),
"Platescale": (
vox_spec: ("armor.platescale.back", (-5.0, -4.5, -10.5)),
color: None
),
"Dragonscale": (
vox_spec: ("armor.dragonscale.back", (-7.0, -2.5, -12.0)),
color: None
),
"Savage": (
vox_spec: ("armor.savage.back", (-5.0, -2.5, -11.0)),
color: None
),
},
))

View File

@ -100,5 +100,25 @@
vox_spec: ("armor.warlock.belt", (-4.0, -3.0, 2.0)),
color: None
),
"Scale":(
vox_spec: ("armor.scale.belt", (-4.0, -3.5, 2.0)),
color: None
),
"Carapace":(
vox_spec: ("armor.carapace.belt", (-4.0, -4.0, 1.5)),
color: None
),
"Platescale":(
vox_spec: ("armor.platescale.belt", (-4.0, -4.0, 1.0)),
color: None
),
"Dragonscale":(
vox_spec: ("armor.dragonscale.belt", (-4.0, -3.5, 1.5)),
color: None
),
"Savage":(
vox_spec: ("armor.savage.belt", (-4.0, -4.0, 1.0)),
color: None
),
},
))

View File

@ -170,5 +170,25 @@
vox_spec: ("armor.warlock.chest", (-7.0, -3.5, 0.5)),
color: None
),
"Scale": (
vox_spec: ("armor.scale.chest", (-7.0, -3.5, 2.0)),
color: None
),
"Carapace": (
vox_spec: ("armor.carapace.chest", (-7.0, -3.5, 1.5)),
color: None
),
"Platescale": (
vox_spec: ("armor.platescale.chest", (-7.0, -3.5, 0.5)),
color: None
),
"Dragonscale": (
vox_spec: ("armor.dragonscale.chest", (-7.0, -3.5, 1.5)),
color: None
),
"Savage": (
vox_spec: ("armor.savage.chest", (-7.0, -4.0, 1.0)),
color: None
),
},
))

View File

@ -100,5 +100,25 @@
vox_spec: ("armor.warlock.foot", (-2.5, -3.5, -2.0)),
color: None
),
"Scale": (
vox_spec: ("armor.scale.foot", (-2.5, -3.5, -2.0)),
color: None
),
"Carapace": (
vox_spec: ("armor.carapace.foot", (-2.5, -3.5, -2.0)),
color: None
),
"Platescale": (
vox_spec: ("armor.platescale.foot", (-2.5, -3.5, -2.0)),
color: None
),
"Dragonscale": (
vox_spec: ("armor.dragonscale.foot", (-2.5, -5.5, -2.0)),
color: None
),
"Savage": (
vox_spec: ("armor.savage.foot", (-2.5, -3.5, -2.0)),
color: None
),
},
))

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@ -220,5 +220,55 @@
color: None
)
),
"Scale": (
left: (
vox_spec: ("armor.scale.hand", (-3.5, -1.5, -2.5)),
color: None
),
right: (
vox_spec: ("armor.scale.hand", (-1.5, -1.5, -2.5)),
color: None
)
),
"Carapace": (
left: (
vox_spec: ("armor.carapace.hand", (-3.5, -2.5, -3.0)),
color: None
),
right: (
vox_spec: ("armor.carapace.hand", (-1.5, -2.5, -3.0)),
color: None
)
),
"Platescale": (
left: (
vox_spec: ("armor.platescale.hand", (-3.5, -3.5, -4.0)),
color: None
),
right: (
vox_spec: ("armor.platescale.hand", (-1.5, -3.5, -4.0)),
color: None
)
),
"Dragonscale": (
left: (
vox_spec: ("armor.dragonscale.hand", (-5.0, -1.5, -3.5)),
color: None
),
right: (
vox_spec: ("armor.dragonscale.hand", (-2.0, -1.5, -3.5)),
color: None
)
),
"Savage": (
left: (
vox_spec: ("armor.savage.hand", (-2.5, -3.0, -4.0)),
color: None
),
right: (
vox_spec: ("armor.savage.hand", (-1.5, -3.0, -4.0)),
color: None
)
),
},
))

View File

@ -128,5 +128,25 @@
vox_spec: ("armor.warlock.pants", (-5.0, -4.0, -2.0)),
color: None
),
"Scale": (
vox_spec: ("armor.scale.pants", (-5.0, -4.0, 0.0)),
color: None
),
"Carapace": (
vox_spec: ("armor.carapace.pants", (-6.0, -4.0, 0.5)),
color: None
),
"Platescale": (
vox_spec: ("armor.platescale.pants", (-6.0, -4.0, 0.0)),
color: None
),
"Dragonscale": (
vox_spec: ("armor.dragonscale.pants", (-5.0, -3.5, -1.5)),
color: None
),
"Savage": (
vox_spec: ("armor.savage.pants", (-5.0, -4.0, 0.5)),
color: None
),
},
))

View File

@ -301,5 +301,55 @@
color: None
)
),
"Scale": (
left: (
vox_spec: ("armor.scale.shoulder", (-5.5, -4.0 , -0.5)),
color: None
),
right: (
vox_spec: ("armor.scale.shoulder", (-0.5, -4.0, -0.5)),
color: None
)
),
"Carapace": (
left: (
vox_spec: ("armor.carapace.shoulder", (-6.0, -4.0 , -2.0)),
color: None
),
right: (
vox_spec: ("armor.carapace.shoulder", (-1.0, -4.0, -2.0)),
color: None
)
),
"Platescale": (
left: (
vox_spec: ("armor.platescale.shoulder", (-6.0, -4.0 , -3.0)),
color: None
),
right: (
vox_spec: ("armor.platescale.shoulder", (-1.0, -4.0, -3.0)),
color: None
)
),
"Dragonscale": (
left: (
vox_spec: ("armor.dragonscale.shoulder", (-9.0, -3.5 , -1.0)),
color: None
),
right: (
vox_spec: ("armor.dragonscale.shoulder", (0.0, -3.5, -1.0)),
color: None
)
),
"Savage": (
left: (
vox_spec: ("armor.savage.shoulder", (-5.5, -4.0 , -2.0)),
color: None
),
right: (
vox_spec: ("armor.savage.shoulder", (-0.5, -4.0, -2.0)),
color: None
)
),
},
))

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@ -400,6 +400,9 @@ pub fn handle_destroy(server: &mut Server, entity: EcsEntity, cause: HealthSourc
quadruped_low::Species::Maneater => {
"common.loot_tables.creature.quad_low.maneater"
},
quadruped_low::Species::Lavadrake => {
"common.loot_tables.creature.quad_low.lavadrake"
},
_ => "common.loot_tables.creature.quad_low.default",
}
},