Merge branch 'juliancoffee/loadout_config_update' into 'master'

Add LoadoutSpecNew with new loadout config

See merge request veloren/veloren!3234
This commit is contained in:
Samuel Keiffer 2022-04-10 17:40:11 +00:00
commit ffe12bfdeb
254 changed files with 2726 additions and 1756 deletions

1
.gitignore vendored
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@ -35,6 +35,7 @@ maps
screenshots
todo.txt
userdata
temp
# Profiling and traces
heaptrack.*

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@ -1,8 +1,11 @@
#![enable(implicit_some)]
(
name: Name("Yeti"),
body: RandomWith("yeti"),
alignment: Alignment(Enemy),
loadout: FromBody,
loot: LootTable("common.loot_tables.calendar.christmas.yeti"),
inventory: (
loadout: FromBody,
),
meta: [],
)

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@ -1,8 +1,11 @@
#![enable(implicit_some)]
(
name: Name("Crazy Sheep"),
body: RandomWith("sheep"),
alignment: Alignment(Enemy),
loadout: FromBody,
loot: LootTable("common.loot_tables.fallback"),
inventory: (
loadout: FromBody,
),
meta: [],
)

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@ -1,16 +1,21 @@
#![enable(implicit_some)]
(
name: Name("Yan Hus"),
body: RandomWith("humanoid"),
alignment: Alignment(Enemy),
loadout: Hands(TwoHanded(Choice([
(1, Some(Item("common.items.weapons.tool.broom"))),
(1, Some(Item("common.items.weapons.tool.hoe"))),
(1, Some(Item("common.items.weapons.tool.pickaxe"))),
(1, Some(Item("common.items.weapons.tool.rake"))),
(1, Some(Item("common.items.weapons.tool.shovel-0"))),
(1, Some(Item("common.items.weapons.tool.shovel-1"))),
(1, Some(Item("common.items.weapons.bow.bone-1"))),
]))),
loot: LootTable("common.loot_tables.fallback"),
inventory: (
loadout: Inline((
active_hands: ([
(1, "common.items.weapons.tool.broom"),
(1, "common.items.weapons.tool.hoe"),
(1, "common.items.weapons.tool.pickaxe"),
(1, "common.items.weapons.tool.rake"),
(1, "common.items.weapons.tool.shovel-0"),
(1, "common.items.weapons.tool.shovel-1"),
(1, "common.items.weapons.bow.bone-1"),
], None),
)),
),
meta: [],
)

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@ -1,8 +1,11 @@
#![enable(implicit_some)]
(
name: Name("Big Goose"),
body: RandomWith("goose"),
alignment: Alignment(Enemy),
loadout: FromBody,
loot: LootTable("common.loot_tables.fallback"),
inventory: (
loadout: FromBody,
),
meta: [],
)

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@ -1,15 +1,17 @@
// Done for health reasons
#![enable(implicit_some)]
(
name: Name("Gnarling Chieftain"),
body: RandomWith("gnarling"),
alignment: Alignment(Enemy),
loadout: Extended(
hands: TwoHanded(Item("common.items.npc_weapons.biped_small.gnarling.chieftain")),
base_asset: Loadout("common.loadout.dungeon.gnarling.chieftain"),
inventory: [],
),
loot: LootTable("common.loot_tables.dungeon.tier-0.boss"),
inventory: (
loadout: Inline((
inherit: Asset("common.loadout.dungeon.gnarling.chieftain"),
active_hands: ("common.items.npc_weapons.biped_small.gnarling.chieftain", None),
)),
),
meta: [
// Done for health reasons
SkillSetAsset("common.skillset.preset.rank5.fullskill"),
],
)

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@ -1,8 +1,11 @@
#![enable(implicit_some)]
(
name: Name("Harvester"),
body: RandomWith("harvester"),
alignment: Alignment(Enemy),
loadout: FromBody,
loot: LootTable("common.loot_tables.dungeon.tier-0.boss"),
inventory: (
loadout: FromBody,
),
meta: [],
)

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@ -1,12 +1,14 @@
#![enable(implicit_some)]
(
name: Name("Gnarling Logger"),
body: RandomWith("gnarling"),
alignment: Alignment(Enemy),
loadout: Extended(
hands: TwoHanded(Item("common.items.npc_weapons.biped_small.gnarling.logger")),
base_asset: Loadout("common.loadout.dungeon.gnarling.logger"),
inventory: [],
),
loot: LootTable("common.loot_tables.dungeon.tier-0.enemy"),
inventory: (
loadout: Inline((
inherit: Asset("common.loadout.dungeon.gnarling.logger"),
active_hands: ("common.items.npc_weapons.biped_small.gnarling.logger", None),
)),
),
meta: [],
)

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@ -1,12 +1,14 @@
EntityConfig (
#![enable(implicit_some)]
(
name: Name("Mandragora"),
body: RandomWith("mandragora"),
alignment: Alignment(Enemy),
loadout: Extended(
hands: TwoHanded(Item("common.items.npc_weapons.biped_small.mandragora")),
base_asset: Loadout("common.loadout.dungeon.gnarling.mandragora"),
inventory: [],
),
loot: LootTable("common.loot_tables.dungeon.tier-0.enemy"),
inventory: (
loadout: Inline((
inherit: Asset("common.loadout.dungeon.gnarling.mandragora"),
active_hands: ("common.items.npc_weapons.biped_small.mandragora", None),
)),
),
meta: [],
)

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@ -1,12 +1,14 @@
#![enable(implicit_some)]
(
name: Name("Gnarling Mugger"),
body: RandomWith("gnarling"),
alignment: Alignment(Enemy),
loadout: Extended(
hands: TwoHanded(Item("common.items.npc_weapons.biped_small.gnarling.mugger")),
base_asset: Loadout("common.loadout.dungeon.gnarling.mugger"),
inventory: [],
),
loot: LootTable("common.loot_tables.dungeon.tier-0.enemy"),
inventory: (
loadout: Inline((
inherit: Asset("common.loadout.dungeon.gnarling.mugger"),
active_hands: ("common.items.npc_weapons.biped_small.gnarling.mugger", None),
)),
),
meta: [],
)

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@ -1,12 +1,14 @@
#![enable(implicit_some)]
(
name: Name("Gnarling Stalker"),
body: RandomWith("gnarling"),
alignment: Alignment(Enemy),
loadout: Extended(
hands: TwoHanded(Item("common.items.npc_weapons.biped_small.gnarling.stalker")),
base_asset: Loadout("common.loadout.dungeon.gnarling.stalker"),
inventory: [],
),
loot: LootTable("common.loot_tables.dungeon.tier-0.enemy"),
inventory: (
loadout: Inline((
inherit: Asset("common.loadout.dungeon.gnarling.stalker"),
active_hands: ("common.items.npc_weapons.biped_small.gnarling.stalker", None),
)),
),
meta: [],
)

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@ -1,8 +1,11 @@
EntityConfig (
#![enable(implicit_some)]
(
name: Name("Wooden Golem"),
body: RandomWith("woodgolem"),
alignment: Alignment(Enemy),
loadout: FromBody,
loot: LootTable("common.loot_tables.dungeon.tier-0.miniboss"),
inventory: (
loadout: FromBody,
),
meta: [],
)

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@ -1,8 +1,11 @@
#![enable(implicit_some)]
(
name: Name("Yeti"),
body: RandomWith("yeti"),
alignment: Alignment(Enemy),
loadout: FromBody,
loot: LootTable("common.loot_tables.dungeon.tier-1.boss"),
inventory: (
loadout: FromBody,
),
meta: [],
)

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@ -1,13 +1,15 @@
#![enable(implicit_some)]
(
name: Name("Adlet Hunter"),
body: RandomWith("adlet"),
alignment: Alignment(Enemy),
loadout: Extended(
hands: TwoHanded(Item("common.items.npc_weapons.biped_small.adlet.hunter")),
base_asset: Loadout("common.loadout.dungeon.tier-1.hunter"),
inventory: [],
),
loot: LootTable("common.loot_tables.dungeon.tier-1.enemy"),
inventory: (
loadout: Inline((
inherit: Asset("common.loadout.dungeon.tier-1.hunter"),
active_hands: ("common.items.npc_weapons.biped_small.adlet.hunter", None),
)),
),
meta: [
SkillSetAsset("common.skillset.preset.rank1.fullskill"),
],

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@ -1,13 +1,15 @@
#![enable(implicit_some)]
(
name: Name("Adlet Icepicker"),
body: RandomWith("adlet"),
alignment: Alignment(Enemy),
loadout: Extended(
hands: TwoHanded(Item("common.items.npc_weapons.biped_small.adlet.icepicker")),
base_asset: Loadout("common.loadout.dungeon.tier-1.icepicker"),
inventory: [],
),
loot: LootTable("common.loot_tables.dungeon.tier-1.enemy"),
inventory: (
loadout: Inline((
inherit: Asset("common.loadout.dungeon.tier-1.icepicker"),
active_hands: ("common.items.npc_weapons.biped_small.adlet.icepicker", None),
)),
),
meta: [
SkillSetAsset("common.skillset.preset.rank1.fullskill"),
],

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@ -1,8 +1,11 @@
#![enable(implicit_some)]
(
name: Name("Rat"),
body: RandomWith("rat"),
alignment: Alignment(Enemy),
loadout: FromBody,
loot: LootTable("common.loot_tables.creature.quad_small.generic"),
inventory: (
loadout: FromBody,
),
meta: [],
)

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@ -1,13 +1,15 @@
#![enable(implicit_some)]
(
name: Name("Adlet Tracker"),
body: RandomWith("adlet"),
alignment: Alignment(Enemy),
loadout: Extended(
hands: TwoHanded(Item("common.items.npc_weapons.biped_small.adlet.tracker")),
base_asset: Loadout("common.loadout.dungeon.tier-1.tracker"),
inventory: [],
),
loot: LootTable("common.loot_tables.dungeon.tier-1.enemy"),
inventory: (
loadout: Inline((
inherit: Asset("common.loadout.dungeon.tier-1.tracker"),
active_hands: ("common.items.npc_weapons.biped_small.adlet.tracker", None),
)),
),
meta: [
SkillSetAsset("common.skillset.preset.rank1.fullskill"),
],

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@ -1,8 +1,11 @@
#![enable(implicit_some)]
(
name: Name("Tidal Warrior"),
body: RandomWith("tidalwarrior"),
alignment: Alignment(Enemy),
loadout: FromBody,
loot: LootTable("common.loot_tables.dungeon.tier-2.boss"),
inventory: (
loadout: FromBody,
),
meta: [],
)

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@ -1,8 +1,11 @@
#![enable(implicit_some)]
(
name: Name("Hakulaq"),
body: RandomWith("hakulaq"),
alignment: Alignment(Enemy),
loadout: FromBody,
loot: LootTable("common.loot_tables.creature.quad_low.fanged"),
inventory: (
loadout: FromBody,
),
meta: [],
)

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@ -1,13 +1,15 @@
#![enable(implicit_some)]
(
name: Name("Sahagin Sniper"),
body: RandomWith("sahagin"),
alignment: Alignment(Enemy),
loadout: Extended(
hands: TwoHanded(Item("common.items.npc_weapons.biped_small.sahagin.sniper")),
base_asset: Loadout("common.loadout.dungeon.tier-2.sniper"),
inventory: [],
),
loot: LootTable("common.loot_tables.dungeon.tier-2.enemy"),
inventory: (
loadout: Inline((
inherit: Asset("common.loadout.dungeon.tier-2.sniper"),
active_hands: ("common.items.npc_weapons.biped_small.sahagin.sniper", None),
)),
),
meta: [
SkillSetAsset("common.skillset.preset.rank2.fullskill"),
],

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@ -1,13 +1,15 @@
#![enable(implicit_some)]
(
name: Name("Sahagin Sorcerer"),
body: RandomWith("sahagin"),
alignment: Alignment(Enemy),
loadout: Extended(
hands: TwoHanded(Item("common.items.npc_weapons.biped_small.sahagin.sorcerer")),
base_asset: Loadout("common.loadout.dungeon.tier-2.sorcerer"),
inventory: [],
),
loot: LootTable("common.loot_tables.dungeon.tier-2.enemy"),
inventory: (
loadout: Inline((
inherit: Asset("common.loadout.dungeon.tier-2.sorcerer"),
active_hands: ("common.items.npc_weapons.biped_small.sahagin.sorcerer", None),
)),
),
meta: [
SkillSetAsset("common.skillset.preset.rank2.fullskill"),
],

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@ -1,13 +1,15 @@
#![enable(implicit_some)]
(
name: Name("Sahagin Spearman"),
body: RandomWith("sahagin"),
alignment: Alignment(Enemy),
loadout: Extended(
hands: TwoHanded(Item("common.items.npc_weapons.biped_small.sahagin.spearman")),
base_asset: Loadout("common.loadout.dungeon.tier-2.spearman"),
inventory: [],
),
loot: LootTable("common.loot_tables.dungeon.tier-2.enemy"),
inventory: (
loadout: Inline((
inherit: Asset("common.loadout.dungeon.tier-2.spearman"),
active_hands: ("common.items.npc_weapons.biped_small.sahagin.spearman", None),
)),
),
meta: [
SkillSetAsset("common.skillset.preset.rank2.fullskill"),
],

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@ -1,13 +1,15 @@
#![enable(implicit_some)]
(
name: Name("Haniwa Archer"),
body: RandomWith("haniwa"),
alignment: Alignment(Enemy),
loadout: Extended(
hands: TwoHanded(Item("common.items.npc_weapons.biped_small.haniwa.archer")),
base_asset: Loadout("common.loadout.dungeon.tier-3.archer"),
inventory: [],
),
loot: LootTable("common.loot_tables.dungeon.tier-3.enemy"),
inventory: (
loadout: Inline((
inherit: Asset("common.loadout.dungeon.tier-3.archer"),
active_hands: ("common.items.npc_weapons.biped_small.haniwa.archer", None),
)),
),
meta: [
SkillSetAsset("common.skillset.preset.rank3.fullskill"),
],

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@ -1,8 +1,11 @@
#![enable(implicit_some)]
(
name: Name("Bonerattler"),
body: RandomWith("bonerattler"),
alignment: Alignment(Enemy),
loadout: FromBody,
loot: LootTable("common.loot_tables.creature.quad_medium.carapace"),
inventory: (
loadout: FromBody,
),
meta: [],
)

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@ -1,8 +1,11 @@
#![enable(implicit_some)]
(
name: Name("Clay Golem"),
body: RandomWith("claygolem"),
alignment: Alignment(Enemy),
loadout: FromBody,
loot: LootTable("common.loot_tables.dungeon.tier-3.boss"),
inventory: (
loadout: FromBody,
),
meta: [],
)

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@ -1,13 +1,15 @@
#![enable(implicit_some)]
(
name: Name("Haniwa Guard"),
body: RandomWith("haniwa"),
alignment: Alignment(Enemy),
loadout: Extended(
hands: TwoHanded(Item("common.items.npc_weapons.biped_small.haniwa.guard")),
base_asset: Loadout("common.loadout.dungeon.tier-3.guard"),
inventory: [],
),
loot: LootTable("common.loot_tables.dungeon.tier-3.enemy"),
inventory: (
loadout: Inline((
inherit: Asset("common.loadout.dungeon.tier-3.guard"),
active_hands: ("common.items.npc_weapons.biped_small.haniwa.guard", None),
)),
),
meta: [
SkillSetAsset("common.skillset.preset.rank3.fullskill"),
],

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@ -1,8 +1,11 @@
#![enable(implicit_some)]
(
name: Name("Haniwa Sentry"),
body: Exact(Object(HaniwaSentry)),
alignment: Alignment(Enemy),
loadout: FromBody,
loot: Item("common.items.crafting_ing.stones"),
inventory: (
loadout: FromBody,
),
meta: [],
)

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@ -1,13 +1,15 @@
#![enable(implicit_some)]
(
name: Name("Haniwa Soldier"),
body: RandomWith("haniwa"),
alignment: Alignment(Enemy),
loadout: Extended(
hands: TwoHanded(Item("common.items.npc_weapons.biped_small.haniwa.soldier")),
base_asset: Loadout("common.loadout.dungeon.tier-3.soldier"),
inventory: [],
),
loot: LootTable("common.loot_tables.dungeon.tier-3.enemy"),
inventory: (
loadout: Inline((
inherit: Asset("common.loadout.dungeon.tier-3.soldier"),
active_hands: ("common.items.npc_weapons.biped_small.haniwa.soldier", None),
)),
),
meta: [
SkillSetAsset("common.skillset.preset.rank3.fullskill"),
],

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@ -1,8 +1,11 @@
#![enable(implicit_some)]
(
name: Name("Minotaur"),
body: RandomWith("minotaur"),
alignment: Alignment(Enemy),
loadout: FromBody,
loot: LootTable("common.loot_tables.dungeon.tier-4.boss"),
inventory: (
loadout: FromBody,
),
meta: [],
)

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@ -1,13 +1,15 @@
#![enable(implicit_some)]
(
name: Name("Myrmidon Hoplite"),
body: RandomWith("myrmidon"),
alignment: Alignment(Enemy),
loadout: Extended(
hands: TwoHanded(Item("common.items.npc_weapons.biped_small.myrmidon.hoplite")),
base_asset: Loadout("common.loadout.dungeon.tier-4.hoplite"),
inventory: [],
),
loot: LootTable("common.loot_tables.dungeon.tier-4.enemy"),
inventory: (
loadout: Inline((
inherit: Asset("common.loadout.dungeon.tier-4.hoplite"),
active_hands: ("common.items.npc_weapons.biped_small.myrmidon.hoplite", None),
)),
),
meta: [
SkillSetAsset("common.skillset.preset.rank4.fullskill"),
],

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@ -1,13 +1,15 @@
#![enable(implicit_some)]
(
name: Name("Myrmidon Marksman"),
body: RandomWith("myrmidon"),
alignment: Alignment(Enemy),
loadout: Extended(
hands: TwoHanded(Item("common.items.npc_weapons.biped_small.myrmidon.marksman")),
base_asset: Loadout("common.loadout.dungeon.tier-4.marksman"),
inventory: [],
),
loot: LootTable("common.loot_tables.dungeon.tier-4.enemy"),
inventory: (
loadout: Inline((
inherit: Asset("common.loadout.dungeon.tier-4.marksman"),
active_hands: ("common.items.npc_weapons.biped_small.myrmidon.marksman", None),
)),
),
meta: [
SkillSetAsset("common.skillset.preset.rank4.fullskill"),
],

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@ -1,8 +1,11 @@
#![enable(implicit_some)]
(
name: Name("Dullahan"),
body: RandomWith("dullahan"),
alignment: Alignment(Enemy),
loadout: FromBody,
loot: LootTable("common.loot_tables.dungeon.tier-4.miniboss"),
inventory: (
loadout: FromBody,
),
meta: [],
)

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@ -1,13 +1,15 @@
#![enable(implicit_some)]
(
name: Name("Myrmidon Strategian"),
body: RandomWith("myrmidon"),
alignment: Alignment(Enemy),
loadout: Extended(
hands: TwoHanded(Item("common.items.npc_weapons.biped_small.myrmidon.strategian")),
base_asset: Loadout("common.loadout.dungeon.tier-4.strategian"),
inventory: [],
),
loot: LootTable("common.loot_tables.dungeon.tier-4.enemy"),
inventory: (
loadout: Inline((
inherit: Asset("common.loadout.dungeon.tier-4.strategian"),
active_hands: ("common.items.npc_weapons.biped_small.myrmidon.strategian", None),
)),
),
meta: [
SkillSetAsset("common.skillset.preset.rank4.fullskill"),
],

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@ -1,17 +1,19 @@
#![enable(implicit_some)]
(
name: Name("Beastmaster"),
body: RandomWith("humanoid"),
alignment: Alignment(Enemy),
loadout: Extended(
hands: TwoHanded(Choice([
(1, Some(Item("common.items.weapons.axe.malachite_axe-0"))),
(1, Some(Item("common.items.weapons.sword.bloodsteel-1"))),
(1, Some(Item("common.items.weapons.bow.velorite"))),
])),
base_asset: Loadout("common.loadout.dungeon.tier-5.beastmaster"),
inventory: [],
),
loot: LootTable("common.loot_tables.dungeon.tier-5.miniboss"),
inventory: (
loadout: Inline((
inherit: Asset("common.loadout.dungeon.tier-5.beastmaster"),
active_hands: ([
(1, "common.items.weapons.axe.malachite_axe-0"),
(1, "common.items.weapons.sword.bloodsteel-1"),
(1, "common.items.weapons.bow.velorite"),
], None),
)),
),
meta: [
SkillSetAsset("common.skillset.preset.rank5.fullskill"),
],

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@ -1,8 +1,11 @@
#![enable(implicit_some)]
(
name: Name("Mindflayer"),
body: RandomWith("mindflayer"),
alignment: Alignment(Enemy),
loadout: FromBody,
loot: LootTable("common.loot_tables.dungeon.tier-5.boss"),
inventory: (
loadout: FromBody,
),
meta: [],
)

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@ -1,21 +1,23 @@
#![enable(implicit_some)]
(
name: Name("Cultist"),
body: RandomWith("humanoid"),
alignment: Alignment(Enemy),
loadout: Extended(
hands: TwoHanded(Choice([
(2, Some(Item("common.items.weapons.axe_1h.orichalcum-0"))),
(4, Some(Item("common.items.weapons.sword.cultist"))),
(2, Some(Item("common.items.weapons.staff.cultist_staff"))),
(2, Some(Item("common.items.weapons.hammer.cultist_purp_2h-0"))),
(2, Some(Item("common.items.weapons.hammer_1h.orichalcum-0"))),
(2, Some(Item("common.items.weapons.bow.velorite"))),
(1, Some(Item("common.items.weapons.sceptre.sceptre_velorite_0"))),
])),
base_asset: Loadout("common.loadout.dungeon.tier-5.cultist"),
inventory: [],
),
loot: LootTable("common.loot_tables.dungeon.tier-5.enemy"),
inventory: (
loadout: Inline((
inherit: Asset("common.loadout.dungeon.tier-5.cultist"),
active_hands: ([
(2, "common.items.weapons.axe_1h.orichalcum-0"),
(4, "common.items.weapons.sword.cultist"),
(2, "common.items.weapons.staff.cultist_staff"),
(2, "common.items.weapons.hammer.cultist_purp_2h-0"),
(2, "common.items.weapons.hammer_1h.orichalcum-0"),
(2, "common.items.weapons.bow.velorite"),
(1, "common.items.weapons.sceptre.sceptre_velorite_0"),
], None),
)),
),
meta: [
SkillSetAsset("common.skillset.preset.rank5.fullskill"),
],

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@ -1,8 +1,11 @@
#![enable(implicit_some)]
(
name: Name("Tamed Darkhound"),
body: RandomWith("darkhound"),
alignment: Alignment(Enemy),
loadout: FromBody,
loot: LootTable("common.loot_tables.dungeon.tier-5.minion"),
inventory: (
loadout: FromBody,
),
meta: [],
)

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@ -1,8 +1,11 @@
#![enable(implicit_some)]
(
name: Name("Cultist Husk"),
body: RandomWith("husk"),
alignment: Alignment(Enemy),
loadout: Asset(Loadout("common.loadout.dungeon.tier-5.husk")),
loot: LootTable("common.loot_tables.dungeon.tier-5.minion"),
inventory: (
loadout: Asset("common.loadout.dungeon.tier-5.husk"),
),
meta: [],
)

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@ -1,8 +1,11 @@
#![enable(implicit_some)]
(
name: Name("Husk Brute"),
body: RandomWith("husk_brute"),
alignment: Alignment(Enemy),
loadout: FromBody,
loot: LootTable("common.loot_tables.dungeon.tier-5.miniboss"),
inventory: (
loadout: FromBody,
),
meta: [],
)

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@ -1,8 +1,11 @@
#![enable(implicit_some)]
(
name: Name("Possessed Turret"),
body: Exact(Object(Crossbow)),
alignment: Alignment(Enemy),
loadout: FromBody,
loot: Item("common.items.crafting_ing.twigs"),
inventory: (
loadout: FromBody,
),
meta: [],
)

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@ -1,15 +1,17 @@
#![enable(implicit_some)]
(
name: Name("Cultist Warlock"),
body: RandomWith("cultist_warlock"),
alignment: Alignment(Enemy),
loadout: Extended(
hands: TwoHanded(Choice([
(1.5, Some(Item("common.items.npc_weapons.staff.bipedlarge-cultist"))),
(1, Some(Item("common.items.npc_weapons.bow.bipedlarge-velorite"))),
])),
base_asset: Loadout("common.loadout.dungeon.tier-5.warlock"),
inventory: [],
),
loot: LootTable("common.loot_tables.dungeon.tier-5.enemy"),
inventory: (
loadout: Inline((
inherit: Asset("common.loadout.dungeon.tier-5.warlock"),
active_hands: ([
(1, "common.items.npc_weapons.staff.bipedlarge-cultist"),
(1, "common.items.npc_weapons.bow.bipedlarge-velorite"),
], None),
)),
),
meta: [],
)

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@ -1,15 +1,17 @@
#![enable(implicit_some)]
(
name: Name("Cultist Warlord"),
body: RandomWith("cultist_warlord"),
alignment: Alignment(Enemy),
loadout: Extended(
hands: TwoHanded(Choice([
(1.5, Some(Item("common.items.npc_weapons.sword.bipedlarge-cultist"))),
(1, Some(Item("common.items.npc_weapons.hammer.bipedlarge-cultist"))),
])),
base_asset: Loadout("common.loadout.dungeon.tier-5.warlord"),
inventory: [],
),
loot: LootTable("common.loot_tables.dungeon.tier-5.enemy"),
inventory: (
loadout: Inline((
inherit: Asset("common.loadout.dungeon.tier-5.warlord"),
active_hands: ([
(1, "common.items.npc_weapons.sword.bipedlarge-cultist"),
(1, "common.items.npc_weapons.hammer.bipedlarge-cultist"),
], None),
)),
),
meta: [],
)

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@ -1,13 +1,15 @@
#![enable(implicit_some)]
(
name: Name("Grave Robber"),
body: RandomWith("dwarf"),
alignment: Alignment(Enemy),
loadout: Extended(
hands: TwoHanded(Item("common.items.weapons.hammer.steel_hammer-3")),
base_asset: Loadout("common.loadout.spots.dwarf_graverobber"),
inventory: [],
),
loot: LootTable("common.loot_tables.spots.bandit"),
inventory: (
loadout: Inline((
inherit: Asset("common.loadout.spots.dwarf_graverobber"),
active_hands: ("common.items.weapons.hammer.steel_hammer-3", None),
)),
),
meta: [
SkillSetAsset("common.skillset.preset.rank3.fullskill"),
],

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@ -1,12 +1,14 @@
#![enable(implicit_some)]
(
name: Name("Gnome"),
body: RandomWith("gnome"),
alignment: Alignment(Wild),
loadout: Extended(
hands: TwoHanded(Item("common.items.npc_weapons.biped_small.myrmidon.hoplite")),
base_asset: Loadout("common.loadout.spots.gnome"),
inventory: [],
),
loot: LootTable("common.loot_tables.dungeon.tier-4.enemy"),
inventory: (
loadout: Inline((
inherit: Asset("common.loadout.spots.gnome"),
active_hands: ("common.items.npc_weapons.biped_small.myrmidon.hoplite", None),
)),
),
meta: [],
)

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@ -1,13 +1,15 @@
#![enable(implicit_some)]
(
name: Name("Grim Salvager"),
body: RandomWith("humanoid"),
alignment: Alignment(Enemy),
loadout: Extended(
hands: TwoHanded(Item("common.items.weapons.hammer.steel_hammer-0")),
base_asset: Loadout("common.loadout.spots.dwarf_graverobber"),
inventory: [],
),
loot: LootTable("common.loot_tables.spots.bandit"),
inventory: (
loadout: Inline((
inherit: Asset("common.loadout.spots.dwarf_graverobber"),
active_hands: ("common.items.weapons.hammer.steel_hammer-0", None),
)),
),
meta: [
SkillSetAsset("common.skillset.preset.rank1.fullskill"),
],

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@ -1,13 +1,15 @@
#![enable(implicit_some)]
(
name: Name("Pirate"),
body: RandomWith("humanoid"),
alignment: Alignment(Enemy),
loadout: Extended(
hands: Paired(Item("common.items.weapons.sword_1h.iron-2")),
base_asset: Loadout("common.loadout.spots.pirate"),
inventory: [],
),
loot: LootTable("common.loot_tables.spots.pirate"),
inventory: (
loadout: Inline((
inherit: Asset("common.loadout.spots.pirate"),
active_hands: ("common.items.weapons.sword_1h.iron-2", "common.items.weapons.sword_1h.iron-2"),
)),
),
meta: [
SkillSetAsset("common.skillset.preset.rank2.fullskill"),
],

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@ -1,8 +1,13 @@
#![enable(implicit_some)]
(
name: Name("Saurok Bandit"),
body: RandomWith("saurok_mighty"),
alignment: Alignment(Enemy),
loadout: Hands(TwoHanded(Item("common.items.npc_weapons.bow.saurok_bow"))),
loot: LootTable("common.loot_tables.creature.biped_large.saurok"),
inventory: (
loadout: Inline((
active_hands: ("common.items.npc_weapons.bow.saurok_bow", None),
)),
),
meta: [],
)

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@ -1,13 +1,15 @@
#![enable(implicit_some)]
(
name: Name("Witch"),
body: RandomWith("humanoid"),
alignment: Alignment(Enemy),
loadout: Extended(
hands: TwoHanded(Item("common.items.weapons.sceptre.belzeshrub")),
base_asset: Loadout("common.loadout.spots.witch"),
inventory: [],
),
loot: LootTable("common.loot_tables.spots.witch"),
inventory: (
loadout: Inline((
inherit: Asset("common.loadout.spots.witch"),
active_hands: ("common.items.weapons.sceptre.belzeshrub", None),
)),
),
meta: [
SkillSetAsset("common.skillset.preset.rank3.fullskill"),
],

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@ -1,15 +1,17 @@
/// Template file for EntityConfig, check documentation in code for more
/// By the time of writing this comment it lives in common/src/generation.rs
#![enable(implicit_some)]
(
name: Name("Paddy"),
body: RandomWith("humanoid"),
alignment: Alignment(Enemy),
loadout: Extended(
hands: TwoHanded(Item("common.items.weapons.sword.cultist")),
base_asset: Loadout("common.loadout.village.merchant"),
inventory: [],
),
loot: LootTable("common.loot_tables.creature.humanoid"),
inventory: (
loadout: Inline((
inherit: Asset("common.loadout.village.merchant"),
active_hands: ("common.items.weapons.sword.cultist", None),
)),
),
meta: [
SkillSetAsset("common.skillset.preset.rank3.fullskill"),
],

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@ -1,23 +1,25 @@
#![enable(implicit_some)]
(
name: Name("Alchemist"),
body: RandomWith("humanoid"),
alignment: Alignment(Npc),
loadout: Extended(
hands: TwoHanded(Choice([
(1, Some(Item("common.items.weapons.tool.broom"))),
(1, Some(Item("common.items.weapons.tool.hoe"))),
(1, Some(Item("common.items.weapons.tool.pickaxe"))),
(1, Some(Item("common.items.weapons.tool.rake"))),
(1, Some(Item("common.items.weapons.tool.shovel-0"))),
(1, Some(Item("common.items.weapons.tool.shovel-1"))),
])),
base_asset: Loadout("common.loadout.village.alchemist"),
inventory: [
loot: LootTable("common.loot_tables.creature.humanoid"),
inventory: (
loadout: Inline((
inherit: Asset("common.loadout.village.alchemist"),
active_hands: ([
(1, "common.items.weapons.tool.broom"),
(1, "common.items.weapons.tool.hoe"),
(1, "common.items.weapons.tool.pickaxe"),
(1, "common.items.weapons.tool.rake"),
(1, "common.items.weapons.tool.shovel-0"),
(1, "common.items.weapons.tool.shovel-1"),
], None),
)),
items: [
(10, "common.items.consumable.potion_big"),
],
),
loot: LootTable("common.loot_tables.creature.humanoid"),
meta: [
SkillSetAsset("common.skillset.preset.rank3.fullskill"),
],

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@ -1,23 +1,25 @@
#![enable(implicit_some)]
(
name: Name("Blacksmith"),
body: RandomWith("humanoid"),
alignment: Alignment(Npc),
loadout: Extended(
hands: TwoHanded(Choice([
(1, Some(Item("common.items.weapons.tool.broom"))),
(1, Some(Item("common.items.weapons.tool.hoe"))),
(1, Some(Item("common.items.weapons.tool.pickaxe"))),
(1, Some(Item("common.items.weapons.tool.rake"))),
(1, Some(Item("common.items.weapons.tool.shovel-0"))),
(1, Some(Item("common.items.weapons.tool.shovel-1"))),
])),
base_asset: Loadout("common.loadout.village.blacksmith"),
inventory: [
loot: LootTable("common.loot_tables.creature.humanoid"),
inventory: (
loadout: Inline((
inherit: Asset("common.loadout.village.blacksmith"),
active_hands: ([
(1, "common.items.weapons.tool.broom"),
(1, "common.items.weapons.tool.hoe"),
(1, "common.items.weapons.tool.pickaxe"),
(1, "common.items.weapons.tool.rake"),
(1, "common.items.weapons.tool.shovel-0"),
(1, "common.items.weapons.tool.shovel-1"),
], None),
)),
items: [
(10, "common.items.consumable.potion_big"),
],
),
loot: LootTable("common.loot_tables.creature.humanoid"),
meta: [
SkillSetAsset("common.skillset.preset.rank3.fullskill"),
],

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@ -1,23 +1,25 @@
#![enable(implicit_some)]
(
name: Name("Chef"),
body: RandomWith("humanoid"),
alignment: Alignment(Npc),
loadout: Extended(
hands: TwoHanded(Choice([
(1, Some(Item("common.items.weapons.tool.broom"))),
(1, Some(Item("common.items.weapons.tool.hoe"))),
(1, Some(Item("common.items.weapons.tool.pickaxe"))),
(1, Some(Item("common.items.weapons.tool.rake"))),
(1, Some(Item("common.items.weapons.tool.shovel-0"))),
(1, Some(Item("common.items.weapons.tool.shovel-1"))),
])),
base_asset: Loadout("common.loadout.village.chef"),
inventory: [
loot: LootTable("common.loot_tables.creature.humanoid"),
inventory: (
loadout: Inline((
inherit: Asset("common.loadout.village.chef"),
active_hands: ([
(1, "common.items.weapons.tool.broom"),
(1, "common.items.weapons.tool.hoe"),
(1, "common.items.weapons.tool.pickaxe"),
(1, "common.items.weapons.tool.rake"),
(1, "common.items.weapons.tool.shovel-0"),
(1, "common.items.weapons.tool.shovel-1"),
], None),
)),
items: [
(10, "common.items.consumable.potion_big"),
],
),
loot: LootTable("common.loot_tables.creature.humanoid"),
meta: [
SkillSetAsset("common.skillset.preset.rank3.fullskill"),
],

View File

@ -1,8 +1,11 @@
#![enable(implicit_some)]
(
name: Name("Training Dummy"),
body: Exact(Object(TrainingDummy)),
alignment: Alignment(Passive),
loadout: FromBody,
loot: Nothing,
inventory: (
loadout: FromBody,
),
meta: [],
)

View File

@ -1,21 +1,22 @@
#![enable(implicit_some)]
(
name: Name("Guard"),
body: RandomWith("humanoid"),
alignment: Alignment(Npc),
loadout: Extended(
hands: TwoHanded(Choice([
(1, Some(Item("common.items.weapons.sword.cobalt-0"))),
(2, Some(Item("common.items.weapons.bow.metal-2"))),
(1, Some(Item("common.items.weapons.axe.cobalt_axe-0"))),
])),
base_asset: Loadout("common.loadout.village.guard"),
inventory: [
loot: LootTable("common.loot_tables.creature.humanoid"),
inventory: (
loadout: Inline((
inherit: Asset("common.loadout.village.guard"),
active_hands: ([
(1, "common.items.weapons.sword.cobalt-0"),
(2, "common.items.weapons.bow.metal-2"),
(1, "common.items.weapons.axe.cobalt_axe-0"),
], None),
)),
items: [
(25, "common.items.consumable.potion_big"),
],
),
loot: LootTable("common.loot_tables.creature.humanoid"),
meta: [
SkillSetAsset("common.skillset.preset.rank3.fullskill"),
],

View File

@ -1,14 +1,19 @@
#![enable(implicit_some)]
(
name: Name("Merchant"),
body: RandomWith("humanoid"),
alignment: Alignment(Npc),
loadout: Hands(TwoHanded(Choice([
(2, Some(Item("common.items.weapons.bow.eldwood-0"))),
(1, Some(Item("common.items.weapons.sword.steel-0"))),
(1, Some(Item("common.items.weapons.sword_1h.bloodsteel-0"))),
(2, Some(Item("common.items.weapons.staff.flamethrower_0"))),
]))),
loot: LootTable("common.loot_tables.creature.humanoid"),
inventory: (
loadout: Inline((
active_hands: ([
(2, "common.items.weapons.bow.eldwood-0"),
(1, "common.items.weapons.sword.steel-0"),
(1, "common.items.weapons.sword_1h.bloodsteel-0"),
(2, "common.items.weapons.staff.flamethrower_0"),
], None),
)),
),
meta: [
SkillSetAsset("common.skillset.preset.rank3.fullskill"),
],

View File

@ -1,22 +1,24 @@
#![enable(implicit_some)]
(
name: Name("Mountaineer"),
body: RandomWith("orc"),
alignment: Alignment(Npc),
loadout: Extended(
hands: TwoHanded(Choice([
(1, Some(Item("common.items.weapons.tool.broom"))),
(1, Some(Item("common.items.weapons.tool.hoe"))),
(1, Some(Item("common.items.weapons.tool.pickaxe"))),
(1, Some(Item("common.items.weapons.tool.rake"))),
(1, Some(Item("common.items.weapons.tool.shovel-0"))),
(1, Some(Item("common.items.weapons.tool.shovel-1"))),
])),
base_asset: Loadout("common.loadout.village.mountaineer"),
inventory: [
loot: LootTable("common.loot_tables.creature.humanoid"),
inventory: (
loadout: Inline((
inherit: Asset("common.loadout.village.mountaineer"),
active_hands: ([
(1, "common.items.weapons.tool.broom"),
(1, "common.items.weapons.tool.hoe"),
(1, "common.items.weapons.tool.pickaxe"),
(1, "common.items.weapons.tool.rake"),
(1, "common.items.weapons.tool.shovel-0"),
(1, "common.items.weapons.tool.shovel-1"),
], None),
)),
items: [
(10, "common.items.consumable.potion_big"),
],
),
loot: LootTable("common.loot_tables.creature.humanoid"),
meta: [],
)

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@ -1,23 +1,24 @@
#![enable(implicit_some)]
(
name: Name("Villager"),
body: RandomWith("humanoid"),
alignment: Alignment(Npc),
loadout: Extended(
hands: TwoHanded(Choice([
(1, Some(Item("common.items.weapons.tool.broom"))),
(1, Some(Item("common.items.weapons.tool.hoe"))),
(1, Some(Item("common.items.weapons.tool.pickaxe"))),
(1, Some(Item("common.items.weapons.tool.rake"))),
(1, Some(Item("common.items.weapons.tool.shovel-0"))),
(1, Some(Item("common.items.weapons.tool.shovel-1"))),
])),
base_asset: Loadout("common.loadout.village.villager"),
inventory: [
loot: LootTable("common.loot_tables.creature.humanoid"),
inventory: (
loadout: Inline((
inherit: Asset("common.loadout.village.villager"),
active_hands: ([
(1, "common.items.weapons.tool.broom"),
(1, "common.items.weapons.tool.hoe"),
(1, "common.items.weapons.tool.pickaxe"),
(1, "common.items.weapons.tool.rake"),
(1, "common.items.weapons.tool.shovel-0"),
(1, "common.items.weapons.tool.shovel-1"),
], None),
)),
items: [
(10, "common.items.consumable.potion_big"),
],
),
loot: LootTable("common.loot_tables.creature.humanoid"),
meta: [],
)

View File

@ -1,8 +1,11 @@
#![enable(implicit_some)]
(
name: Automatic,
body: RandomWith("akhlut"),
alignment: Alignment(Enemy),
loadout: FromBody,
loot: LootTable("common.loot_tables.creature.quad_medium.ice"),
inventory: (
loadout: FromBody,
),
meta: [],
)

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@ -1,8 +1,11 @@
#![enable(implicit_some)]
(
name: Automatic,
body: RandomWith("alligator"),
alignment: Alignment(Enemy),
loadout: FromBody,
loot: LootTable("common.loot_tables.creature.quad_low.generic"),
inventory: (
loadout: FromBody,
),
meta: [],
)

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@ -1,8 +1,11 @@
#![enable(implicit_some)]
(
name: Automatic,
body: RandomWith("antlion"),
alignment: Alignment(Enemy),
loadout: FromBody,
loot: LootTable("common.loot_tables.creature.arthropod.carapace"),
inventory: (
loadout: FromBody,
),
meta: [],
)

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@ -1,8 +1,11 @@
#![enable(implicit_some)]
(
name: Automatic,
body: RandomWith("archaeos"),
alignment: Alignment(Enemy),
loadout: FromBody,
loot: LootTable("common.loot_tables.creature.theropod.plate"),
inventory: (
loadout: FromBody,
),
meta: [],
)

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@ -1,8 +1,11 @@
#![enable(implicit_some)]
(
name: Automatic,
body: RandomWith("asp"),
alignment: Alignment(Enemy),
loadout: FromBody,
loot: LootTable("common.loot_tables.creature.quad_low.venemous"),
inventory: (
loadout: FromBody,
),
meta: [],
)

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@ -1,8 +1,11 @@
#![enable(implicit_some)]
(
name: Automatic,
body: RandomWith("basilisk"),
alignment: Alignment(Enemy),
loadout: FromBody,
loot: LootTable("common.loot_tables.creature.quad_low.basilisk"),
inventory: (
loadout: FromBody,
),
meta: [],
)

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@ -1,8 +1,11 @@
#![enable(implicit_some)]
(
name: Automatic,
body: RandomWith("batfox"),
alignment: Alignment(Enemy),
loadout: FromBody,
loot: LootTable("common.loot_tables.creature.quad_small.generic"),
inventory: (
loadout: FromBody,
),
meta: [],
)

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@ -1,8 +1,11 @@
#![enable(implicit_some)]
(
name: Automatic,
body: RandomWith("bear"),
alignment: Alignment(Enemy),
loadout: FromBody,
loot: LootTable("common.loot_tables.creature.quad_medium.fanged"),
inventory: (
loadout: FromBody,
),
meta: [],
)

View File

@ -1,8 +1,11 @@
#![enable(implicit_some)]
(
name: Automatic,
body: RandomWith("black_widow"),
alignment: Alignment(Enemy),
loadout: FromBody,
loot: LootTable("common.loot_tables.creature.arthropod.venom"),
inventory: (
loadout: FromBody,
),
meta: [],
)

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@ -1,8 +1,11 @@
#![enable(implicit_some)]
(
name: Automatic,
body: RandomWith("oni_blue"),
alignment: Alignment(Enemy),
loadout: FromBody,
loot: LootTable("common.loot_tables.creature.biped_large.default"),
inventory: (
loadout: FromBody,
),
meta: [],
)

View File

@ -1,8 +1,11 @@
#![enable(implicit_some)]
(
name: Automatic,
body: RandomWith("bonerattler"),
alignment: Alignment(Enemy),
loadout: FromBody,
loot: LootTable("common.loot_tables.creature.quad_medium.carapace"),
inventory: (
loadout: FromBody,
),
meta: [],
)

View File

@ -1,8 +1,11 @@
#![enable(implicit_some)]
(
name: Automatic,
body: RandomWith("salamander"),
alignment: Alignment(Enemy),
loadout: FromBody,
loot: LootTable("common.loot_tables.creature.quad_low.salamander"),
inventory: (
loadout: FromBody,
),
meta: [],
)

View File

@ -1,8 +1,11 @@
#![enable(implicit_some)]
(
name: Automatic,
body: RandomWith("cave_spider"),
alignment: Alignment(Enemy),
loadout: FromBody,
loot: LootTable("common.loot_tables.creature.arthropod.web"),
inventory: (
loadout: FromBody,
),
meta: [],
)

View File

@ -1,8 +1,11 @@
#![enable(implicit_some)]
(
name: Automatic,
body: RandomWith("troll_cave"),
alignment: Alignment(Enemy),
loadout: FromBody,
loot: LootTable("common.loot_tables.creature.biped_large.troll"),
inventory: (
loadout: FromBody,
),
meta: [],
)

View File

@ -1,8 +1,11 @@
#![enable(implicit_some)]
(
name: Automatic,
body: RandomWith("cockatrice"),
alignment: Alignment(Enemy),
loadout: FromBody,
loot: LootTable("common.loot_tables.creature.bird_large.cockatrice"),
inventory: (
loadout: FromBody,
),
meta: [],
)

View File

@ -1,8 +1,11 @@
#![enable(implicit_some)]
(
name: Automatic,
body: RandomWith("crocodile"),
alignment: Alignment(Enemy),
loadout: FromBody,
loot: LootTable("common.loot_tables.creature.quad_low.generic"),
inventory: (
loadout: FromBody,
),
meta: [],
)

View File

@ -1,8 +1,11 @@
#![enable(implicit_some)]
(
name: Automatic,
body: RandomWith("cyclops"),
alignment: Alignment(Enemy),
loadout: FromBody,
loot: LootTable("common.loot_tables.creature.biped_large.default"),
inventory: (
loadout: FromBody,
),
meta: [],
)

View File

@ -1,8 +1,11 @@
#![enable(implicit_some)]
(
name: Automatic,
body: RandomWith("deadwood"),
alignment: Alignment(Enemy),
loadout: FromBody,
loot: LootTable("common.loot_tables.creature.quad_low.deadwood"),
inventory: (
loadout: FromBody,
),
meta: [],
)

View File

@ -1,8 +1,11 @@
#![enable(implicit_some)]
(
name: Automatic,
body: RandomWith("dodarock"),
alignment: Alignment(Enemy),
loadout: FromBody,
loot: LootTable("common.loot_tables.creature.quad_small.dodarock"),
inventory: (
loadout: FromBody,
),
meta: [],
)

View File

@ -1,8 +1,11 @@
#![enable(implicit_some)]
(
name: Automatic,
body: RandomWith("dreadhorn"),
alignment: Alignment(Enemy),
loadout: FromBody,
loot: LootTable("common.loot_tables.creature.quad_medium.dreadhorn"),
inventory: (
loadout: FromBody,
),
meta: [],
)

View File

@ -1,8 +1,11 @@
#![enable(implicit_some)]
(
name: Automatic,
body: RandomWith("frostfang"),
alignment: Alignment(Enemy),
loadout: FromBody,
loot: LootTable("common.loot_tables.creature.quad_medium.ice"),
inventory: (
loadout: FromBody,
),
meta: [],
)

View File

@ -1,8 +1,11 @@
#![enable(implicit_some)]
(
name: Automatic,
body: RandomWith("grolgar"),
alignment: Alignment(Enemy),
loadout: FromBody,
loot: LootTable("common.loot_tables.creature.quad_medium.fanged"),
inventory: (
loadout: FromBody,
),
meta: [],
)

View File

@ -1,8 +1,11 @@
#![enable(implicit_some)]
(
name: Automatic,
body: RandomWith("hakulaq"),
alignment: Alignment(Enemy),
loadout: FromBody,
loot: LootTable("common.loot_tables.creature.quad_low.fanged"),
inventory: (
loadout: FromBody,
),
meta: [],
)

View File

@ -1,8 +1,11 @@
#![enable(implicit_some)]
(
name: Automatic,
body: RandomWith("horn_beetle"),
alignment: Alignment(Enemy),
loadout: FromBody,
loot: LootTable("common.loot_tables.creature.arthropod.carapace"),
inventory: (
loadout: FromBody,
),
meta: [],
)

View File

@ -1,8 +1,11 @@
#![enable(implicit_some)]
(
name: Automatic,
body: RandomWith("hyena"),
alignment: Alignment(Enemy),
loadout: FromBody,
loot: LootTable("common.loot_tables.creature.quad_small.generic"),
inventory: (
loadout: FromBody,
),
meta: [],
)

View File

@ -1,8 +1,11 @@
#![enable(implicit_some)]
(
name: Automatic,
body: RandomWith("icedrake"),
alignment: Alignment(Enemy),
loadout: FromBody,
loot: LootTable("common.loot_tables.creature.quad_medium.ice"),
inventory: (
loadout: FromBody,
),
meta: [],
)

View File

@ -1,8 +1,11 @@
#![enable(implicit_some)]
(
name: Automatic,
body: RandomWith("icepike"),
alignment: Alignment(Enemy),
loadout: FromBody,
loot: LootTable("common.loot_tables.creature.fish"),
inventory: (
loadout: FromBody,
),
meta: [],
)

View File

@ -1,8 +1,11 @@
#![enable(implicit_some)]
(
name: Automatic,
body: RandomWith("lavadrake"),
alignment: Alignment(Enemy),
loadout: FromBody,
loot: LootTable("common.loot_tables.creature.quad_low.carapace"),
inventory: (
loadout: FromBody,
),
meta: [],
)

View File

@ -1,8 +1,11 @@
#![enable(implicit_some)]
(
name: Automatic,
body: RandomWith("lion"),
alignment: Alignment(Enemy),
loadout: FromBody,
loot: LootTable("common.loot_tables.creature.quad_medium.clawed"),
inventory: (
loadout: FromBody,
),
meta: [],
)

View File

@ -1,8 +1,11 @@
#![enable(implicit_some)]
(
name: Automatic,
body: RandomWith("mammoth"),
alignment: Alignment(Enemy),
loadout: FromBody,
loot: LootTable("common.loot_tables.creature.quad_medium.mammoth"),
inventory: (
loadout: FromBody,
),
meta: [],
)

View File

@ -1,8 +1,11 @@
#![enable(implicit_some)]
(
name: Automatic,
body: RandomWith("maneater"),
alignment: Alignment(Enemy),
loadout: FromBody,
loot: LootTable("common.loot_tables.creature.quad_low.maneater"),
inventory: (
loadout: FromBody,
),
meta: [],
)

View File

@ -1,8 +1,11 @@
#![enable(implicit_some)]
(
name: Automatic,
body: RandomWith("saurok_mighty"),
alignment: Alignment(Enemy),
loadout: FromBody,
loot: LootTable("common.loot_tables.creature.biped_large.saurok"),
inventory: (
loadout: FromBody,
),
meta: [],
)

View File

@ -1,8 +1,11 @@
#![enable(implicit_some)]
(
name: Automatic,
body: RandomWith("monitor"),
alignment: Alignment(Enemy),
loadout: FromBody,
loot: LootTable("common.loot_tables.creature.quad_low.generic"),
inventory: (
loadout: FromBody,
),
meta: [],
)

View File

@ -1,8 +1,11 @@
#![enable(implicit_some)]
(
name: Automatic,
body: RandomWith("troll_mountain"),
alignment: Alignment(Enemy),
loadout: FromBody,
loot: LootTable("common.loot_tables.creature.biped_large.troll"),
inventory: (
loadout: FromBody,
),
meta: [],
)

View File

@ -1,8 +1,11 @@
#![enable(implicit_some)]
(
name: Automatic,
body: RandomWith("ngoubou"),
alignment: Alignment(Enemy),
loadout: FromBody,
loot: LootTable("common.loot_tables.creature.quad_medium.horned"),
inventory: (
loadout: FromBody,
),
meta: [],
)

View File

@ -1,8 +1,11 @@
#![enable(implicit_some)]
(
name: Automatic,
body: RandomWith("ntouka"),
alignment: Alignment(Enemy),
loadout: FromBody,
loot: LootTable("common.loot_tables.creature.theropod.plate"),
inventory: (
loadout: FromBody,
),
meta: [],
)

View File

@ -1,8 +1,11 @@
#![enable(implicit_some)]
(
name: Automatic,
body: RandomWith("saurok_occult"),
alignment: Alignment(Enemy),
loadout: FromBody,
loot: LootTable("common.loot_tables.creature.biped_large.saurok"),
inventory: (
loadout: FromBody,
),
meta: [],
)

View File

@ -1,8 +1,11 @@
#![enable(implicit_some)]
(
name: Automatic,
body: RandomWith("odonto"),
alignment: Alignment(Enemy),
loadout: FromBody,
loot: LootTable("common.loot_tables.creature.theropod.generic"),
inventory: (
loadout: FromBody,
),
meta: [],
)

View File

@ -1,8 +1,11 @@
#![enable(implicit_some)]
(
name: Automatic,
body: RandomWith("ogre"),
alignment: Alignment(Enemy),
loadout: FromBody,
loot: LootTable("common.loot_tables.creature.biped_large.default"),
inventory: (
loadout: FromBody,
),
meta: [],
)

View File

@ -1,8 +1,11 @@
#![enable(implicit_some)]
(
name: Automatic,
body: RandomWith("oni_red"),
alignment: Alignment(Enemy),
loadout: FromBody,
loot: LootTable("common.loot_tables.creature.biped_large.default"),
inventory: (
loadout: FromBody,
),
meta: [],
)

View File

@ -1,8 +1,11 @@
#![enable(implicit_some)]
(
name: Automatic,
body: RandomWith("roc"),
alignment: Alignment(Enemy),
loadout: FromBody,
loot: LootTable("common.loot_tables.creature.bird_large.roc"),
inventory: (
loadout: FromBody,
),
meta: [],
)

View File

@ -1,8 +1,11 @@
#![enable(implicit_some)]
(
name: Automatic,
body: RandomWith("rocksnapper"),
alignment: Alignment(Enemy),
loadout: FromBody,
loot: LootTable("common.loot_tables.creature.quad_low.carapace"),
inventory: (
loadout: FromBody,
),
meta: [],
)

View File

@ -1,3 +1,4 @@
#![enable(implicit_some)]
(
name: Automatic,
body: Exact(QuadrupedMedium((
@ -5,7 +6,9 @@
body_type: Male,
))),
alignment: Alignment(Enemy),
loadout: FromBody,
loot: LootTable("common.loot_tables.creature.quad_medium.ice"),
inventory: (
loadout: FromBody,
),
meta: [],
)

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