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Better spawn town
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@ -34,6 +34,9 @@ pub struct Civs {
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sites: Store<Site>,
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sites: Store<Site>,
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}
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}
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// Change this to get rid of particularly horrid seeds
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const SEED_SKIP: u8 = 1;
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pub struct GenCtx<'a, R: Rng> {
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pub struct GenCtx<'a, R: Rng> {
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sim: &'a mut WorldSim,
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sim: &'a mut WorldSim,
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rng: R,
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rng: R,
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@ -41,9 +44,11 @@ pub struct GenCtx<'a, R: Rng> {
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impl<'a, R: Rng> GenCtx<'a, R> {
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impl<'a, R: Rng> GenCtx<'a, R> {
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pub fn reseed(&mut self) -> GenCtx<'_, impl Rng> {
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pub fn reseed(&mut self) -> GenCtx<'_, impl Rng> {
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let mut entropy = self.rng.gen::<[u8; 32]>();
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entropy[0] = entropy[0].wrapping_add(SEED_SKIP); // Skip bad seeds
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GenCtx {
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GenCtx {
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sim: self.sim,
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sim: self.sim,
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rng: ChaChaRng::from_seed(self.rng.gen()),
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rng: ChaChaRng::from_seed(entropy),
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}
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}
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}
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}
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}
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}
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