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finish odonto
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commit
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BIN
assets/voxygen/voxel/npc/odonto/male/neck.vox
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BIN
assets/voxygen/voxel/npc/odonto/male/neck.vox
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@ -69,8 +69,8 @@
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central: ("npc.odonto.male.jaw"),
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),
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neck: (
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offset: (0.0, 0.0, 0.0),
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central: ("armor.empty"),
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offset: (-5.5, 0.0, -6.5),
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central: ("npc.odonto.male.neck"),
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),
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chest_front: (
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offset: (-5.5, -5.0, -6.0),
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@ -99,8 +99,8 @@
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central: ("npc.odonto.male.jaw"),
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),
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neck: (
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offset: (0.0, 0.0, 0.0),
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central: ("armor.empty"),
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offset: (-5.5, 0.0, -6.5),
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central: ("npc.odonto.male.neck"),
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),
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chest_front: (
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offset: (-5.5, -5.0, -6.0),
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@ -67,14 +67,14 @@ impl Animation for RunAnimation {
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(anim_time as f32 * (16.0) * lab as f32 * speedmult + 0.0 + canceler * 0.05 + shift1)
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.sin(); //1.5
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let foot1b =
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(anim_time as f32 * (16.0) * lab as f32 * speedmult + 1.57 + canceler * 0.05 + shift1)
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(anim_time as f32 * (16.0) * lab as f32 * speedmult + 1.1 + canceler * 0.05 + shift1)
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.sin(); //1.9
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//FR
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let foot2a = (anim_time as f32 * (16.0) * lab as f32 * speedmult + shift2).sin(); //1.2
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let foot2b = (anim_time as f32 * (16.0) * lab as f32 * speedmult + 1.1 + shift2).sin(); //1.6
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//BL
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let foot3a = (anim_time as f32 * (16.0) * lab as f32 * speedmult + shift3).sin(); //0.0
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let foot3b = (anim_time as f32 * (16.0) * lab as f32 * speedmult + 1.1 + shift3).sin(); //0.4
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let foot3b = (anim_time as f32 * (16.0) * lab as f32 * speedmult + 1.57 + shift3).sin(); //0.4
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//BR
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let foot4a =
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(anim_time as f32 * (16.0) * lab as f32 * speedmult + 0.0 + canceler * 0.05 + shift4)
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@ -116,7 +116,7 @@ impl<'a> From<&'a Body> for SkeletonAttr {
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Self {
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head: match (body.species, body.body_type) {
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(Archaeos, _) => (8.0, 4.0),
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(Odonto, _) => (-1.0, 5.0),
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(Odonto, _) => (6.0, 5.0),
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},
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jaw: match (body.species, body.body_type) {
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(Archaeos, _) => (1.0, -7.0),
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@ -124,7 +124,7 @@ impl<'a> From<&'a Body> for SkeletonAttr {
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},
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neck: match (body.species, body.body_type) {
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(Archaeos, _) => (4.5, -2.0),
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(Odonto, _) => (4.5, -2.0),
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(Odonto, _) => (3.0, -3.0),
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},
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chest_front: match (body.species, body.body_type) {
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(Archaeos, _) => (0.0, 20.0),
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